Lethal League: Blaze tournament to be held at “Firstlook Festival” in the Netherlands

The original Lethal League was a huge success, selling 100,000 units in its first sixth months and capturing the hearts of players in and out of the FGC. Now, developers Team Reptile are taking the demo of its sequel — Lethal League: Blaze — to live events for testing. If you want to be among the first people to try out this sports/fighting hybrid (and their amazing new cop character Nitro), you now have a destination: the Firstlook Festival in the Netherlands, October 6th-7th.

If you want to give feedback on Blaze, this is currently one of your best chances to do so before its release — Lethal League: Blaze is set to launch on PC in the 4th Quarter of 2018.

Source: ReptileGames

Zeus’ Battlegrounds F2P Melee Battle Royale Announced by Industry Games

Industry Games has announced a new entry into the battle royale genre with Zeus’ Battlegrounds. The game is a melee battle royale with 100+ players taking part in a “last one standing” fight set in the time of Olympus and the Greek Gods. Players can take part in solo queue or team play “where you assume the role of a Demigod collecting Godlike Gear and Legendary Weapons” to defeat all comers.

Qanba responds to heightened security at SCR 2018: Sticks opened as part of the mandatory security check won’t get their warranties voided

After the shooting at the GLHF Game Bar, a number of organizers have responded by increasing the security plans at their events. One such event is SoCal Regionals 2018, where players must now have their arcade sticks opened for inspection. Inconvenience aside, this has some players worried about the warranties on their arcade sticks being voided by such an inspection.

In response to the this, arcade stick producer Qanba has released a statement on Twitter that any of their sticks opened for inspection at SoCal Regionals 2018 will not have their warranties voided. All players who have their Qanba arcade sticks opened as part of the mandatory inspection will have their name and contact information logged. This will allow Qanba to keep track of them and make sure that their warranties are honored.

This solution was agreed upon by Qanba and SCR 2018 organizers Level|Up Series to make sure that the security of the attendees at the event is prioritized. This way, players can have their Qanba arcade sticks inspected without without forcing them to void their warranties.

SoCal Regionals 2018 will take place from September 14 to 16 at the Ontario Convention Center, Ontario, CA.

Source: Qanba USA

Final Round confirmed to be returning in March 2019

Get ready to go another round in Atlanta next year!

A perennial early stop for the Capcom Pro Tour and one of the most popular FGC destinations in the USA, Final Round has been confirmed to be coming back for another run in Atlanta, Georgia in 2019! The event will be held March 15-17.

More details on 2019’s Final Round event are still to come.

Source: Final Round (Twitter)

Pullum Purna, Vulcano Rosso, and a plethora of changes are now live for Fighting EX Layer

The 2 free DLC characters for this excellent game are now live, along with a some balance changes and bug fixes.

Fighting EX Layer has just received a new patch. In addition to adding Pullum Purna and Vulcano Rosso, version 1.1.0 of the game (labeled 1.04 in the PlayStation 4’s dashboard) is making some changes to anti-airs, and a couple of Gougi decks.

For those interested in all the changes coming to Fighting EX Layer, ARIKA has released the official patch notes for the update. Aside from the already known changes, the patch is adding in two new stages and making adjustments to some of the game’s characters. In addition to this, it’s also fixing a number of bugs and glitches with the game, including an issue with the CPU being able to pull off attacks when it shouldn’t, as well as a memory leak in the main menu.

We’ve shared the English patch notes below. Take note that some of these don’t give the specifics of what was changed for some moves, so there’s still some things that we’ll need to test in game to figure out what exactly the changes are.

Fighting EX Layer ver. 1.1.0 patch notes

The following Gougi were adjusted:

  • Aggro
  • Desperation
  • Meter Power
  • Heads or Tails
  • EX Arrow

The makeup of the Babel Deck was changed.

The Corner system was fixed.

The range on Cross-ups was fixed.

The following Normals were adjusted

  • Shirase (stMP)
  • Kairi (stHP, crHP)
  • Garuda (stMP, crHP)
  • Skullomania (crHP)
  • Doctrine Dark (crHP)
  • Blaire (crHP)
  • Jack (crHP)
  • Shadowgeist (crHP)
  • Hayate (crHP)
  • Sanane (stMP, stHP, crHP)
  • Hokuto (stMP)

The follow Characters had certain Special Moves adjusted:

  • Kairi
  • Garuda
  • Allen
  • Skullomania
  • Shirase
  • Hokuto

Shirase, Hokuto

  • The move [Shin] had its invincibility time altered and it is now Throwable.

Garuda

  •  Kienbu’s hitbox has been adjusted.

Darun

  • [Darun Catch] was adjusted.
  • His hurtbox while in a blowback state was adjusted.
  • [Twilight Lariat] was adjusted.

Doctrine Dark

  • MP, MK, HP, HK all had their damage adjusted.
  • His hurtbox while in a blowback state was adjusted.
  • [EX Prominence] had its hit property adjusted.

Skullomania

  • [Skullohead] had its Damage adjusted.
  • [Skullodive] had its Damage adjusted.

Blaire

  • MP, MK, HP, HK all had their damage adjusted.
  • crHP was adjusted on hit.
  • [Sliding Arrow] will now work on opponents who have Hades activated.

Jack

  • [Crazy Jack Upper] was adjusted on hit.

Sanane

  • Along with the new changes to the corner system, [Kasumi-Oroshi] has been adjusted.

Hayate

  • LP and MP versions of [Kamaitachi] had their startup frames adjusted.
  • HP version of [Kamaitachi] had its damage adjusted.
  • [Oborozuki] had its damage adjusted.
  • [Tsumujikagerou: Kyoku] had its damage adjusted.
  • [Kamaitachi] also had its animation corrected.

The situations after the following Throws were adjusted.

  • Kairi: Forward Throw
  • Shirase: Forward Throw, Back Throw
  • Allen: Forward Throw
  • Jack: Command Throw
  • Blaire: Forward Throw, Back Throw
  • Sanane: Forward Throw, Back Throw
  • Hokuto: Forward Throw, Back Throw

An error where one would end up behind their opponent after Throwing them in the corner was fixed.


Text Messages were added to Arcade Mode.

2 additional Characters (Rosso, Pullum) were added.

The voice actors for Pullum and Rossi have been added to the Credits.

Expert Missions were added for Rosso and Pullum.

Color Type A for Rosso and Pullum has been added. *Color Type: Gold has not been added.

CPU versions of Rosso and Pullum were added.

2 additional Stages were added. (There are variations of these Stages, so 4 were added in total.)

The appearance conditions for certain CPU opponents in Arcade Mode have been changed.

Sanane’s move [YAYOI TOUGONGI] was difficult to see on some stages, so the shading has been fixed.

The Player Information display has been fixed when entering a Casual Match.

Fixes to 1-Bar Connections: As a test in Ver1.1.0, 1-Bar Connections will be able to match with others and appear on search results so long as they meet their opponent’s search criteria.


Fixes to the Fighting Game Engine

  • Invincibility was added to the recovery period after teching a Throw.
  • Fixed an issue where Garuda’s [KIENBU] would slow down when moving forward.
  • Fixed an issue where D.Dark’s [Dark Shackle] would grab opponents who were not supposed to be able to be grabbed.
  • Fixed an issue where Hard Attack (Guard Break) was not being affected by the Gougi [Critical].
  • Fixed an issue where the effect of Critical would reset the moment a Command Throw was used.
  • The effect of Disrupt was fixed so [Throws are not affected by increases to Attack Power. They will only consume 1 bar of Super Meter.]
  • Fixed an issue where Easy Combos would come out after inputting Command Normals from a Dash.

Fixes to the System

  • Fixed an issue in Training Mode where setting a CPU opponent without meter to perform a reversal Super Combo would cause them to perform the action the moment they built up enough meter.
  • Fixed an issue where CPU opponents were able to block moves on landing that they should not have been able to block.
  • Fixed an issue where the Reversal message wasn’t shown after performing repeated Reversal attacks.
  • Fixed an issue where continuing to search above your own rank on the Leaderboard would cause an connection error.
  • Fixed an issue where both players would get desynced at the start of a Ranked Match.
  • Fixed a rare issue where players would proceed to the game even after receiving a time-out error in an Online Match.

Other

  • Fixed an issue where a small memory leak would occur when going to different screens from the Main Menu.
  • Fixed an issue where the effects in the Intro would disappear 1F before the Intro ended.
  • Fixed an issue where your character would slide across the screen during their intro against Shadowgeist.
  • Fixed an issue where the game wouldn’t proceed to the Victory Screen after KO’ing an opponent with D.Dark’s back throw.
  • Fixed an issue where the cursor would disappear from the Option menu in Training Mode.
  • Fixed an issue where the tabs would go dark in the Option menu in Training Mode.
  • Fixed an issue where holding down a button and closing the Pause menu would make that button not work in game.
  • Fixed an issue where holding down a button and closing the Pause menu would make it so that button would register as being pressed.
  • Fixed an issue where accepting a Casual Match invitation from the Expert Mode ending screen would cause you Matching Status to disappear on returning to the Main Menu.
  • Fixed an issue where the Sound Effects would repeat upon building a bar of Super Meter.
  • Fixed an issue where the playback wouldn’t be centered when changing the Character Voice volume in the Options menu.

Source: ARIKA

Rayman is coming to Brawlhalla as a guest character

Guest characters seem to be all the rage these days, with almost every game adding them to their rosters. The latest game to do so is Blue Mammoth Games’ platform fighter Brawhalla, who will be adding Ubisoft’s Rayman.

Considering that Ubisoft is the publisher for Brawlhalla, it shouldn’t really be a surprise that this character is being added into the game. He will arrive on November 6 — the same date that the game itself arrives on Xbox One, and Switch.

Brawlhalla is currently available for PlayStation 4 and PC.

Source: Brawlhalla

Kinetiquettes to open pre-orders for Terry Bogard diorama to celebrate Fighting EX Layer crossover

SNK characters have been busy lately: Geese is feuding with Tekken 7‘s Heihachi, Iori is introducing Orochi powers to (several) King Arthurs, and Terry Bogard is blazing his way into ARIKA’s Fighting EX Layer universe this week. And that’s just on the fighting game front!

It’s that last character, though, that’s been really making waves lately: Terry’s Fighting EX Layer announcement — coupled with her surprise appearance in SNK Heroines: Tag Team Frenzy — has risen the Fatal Fury protagonist’s visibility high enough that Kinetiquettes has decided to jump on board the “Buster Wolf” train.

You can pre-order the Terry figure via Kinetiquettes’s website on the 5th. Conveniently, there’s a timer counting down to coincide with Terry’s FEXL release.

Source: Kinetiquettes

Catch some screens of My Hero Academia’s free DLC character Izuku Midoriya Shoot Style

Bandai Namco recently announced, via Famitsu, that My Hero One’s Justice would be receiving a free DLC character in the form of Izuku Midoriya Shoot Style.

This alternate version of series protagonist Izuku “Deku” Midoriya comes from recent episodes of the series where, following All Might’s suggestion, he develops an alternate Shoot Style focusing on his legs. In-game, this translates to Izuku Midoriya Shoot Style version using a plethora of kick-based techniques, as well as having faster attacks in general than any other character.

For those wanting to see more of Izuku Midoriya Shoot Style, Bandai Namco has released a handful of screenshots of him in action in the game. You can check these out in the gallery below:

Click to view slideshow.

My Hero One’s Justice hits PlayStation 4, PC, Switch, and Xbox One in North America and Europe on October 26.

Source: Gematsu

New Dissidia Final Fantasy NT character to be revealed on September 11

After the release of Rinoa Heartilly, fans may be wondering who the next DLC character for Dissidia Final Fantasy NT will be… now, it seems that we’re about to find out. Square Enix has announced that they will be hosting their next Dissidia Final Fantasy live stream on Tuesday, September 11. As part of this they will be revealing the identity of the next DLC character for the game.

For those keeping track, this next character is set to be a male character from the latter half of the series, who has yet to appear in any prior Dissidia game. As per Square Enix’s previously released schedule, he’s set to arrive sometime this October.

The live stream is set to start at 8:00 PM Japan Time (4:00 AM Pacific), and can be viewed on both NicoNico Live and YouTube.

Source: Siliconera