Naruto, Goku, Frieza, Luffy and others collide in multi-franchise crossover “Jump Force”

It seems like BlazBlue: Cross Tag Battle is not the recent game with colliding universes. During the Microsoft E3 conference, the company presented Jump Force, a new 3D brawler coming in 2019.

The trailer presents the world’s most famous shinobi, Naruto, Luffy from One Piece, as well as Frieza and Goku from Dragon Ball Z colliding in battle in what looks like New York City. We see some early in-game shots, but at this stage it’s unclear exactly what exact form the gameplay will take, or if the title will be 1-on-1 or team-based.

The end of the trailer teases Light Yagami and Ryuk from Death Note. I don’t know about you, but I’m pretty hype about either Light brawling with his fists, or using Ryuk like its his Persona, and then writing down Naruto’s name in his notebook as a finishing move…

The game uses Unreal Engine and is developed in collaboration between Bandai Namco and Spike Chunsoft. Expect more details to surface soon.

Source: XCageGame

Twin-stick controller for Toaru Majutsu no VIRTUAL-ON possibly coming to PlayStation 4

While Toaru Majutsu no VIRTUAL-ON represented something of a rebirth for the series on consoles, for some core players, the release was missing something — a proper twin-stick controller.

Now, it seems that that may change. Tanita has announced that they are considering releasing a twin-stick controller specifically for Toaru Majutsu no VIRTUAL-ON.

The so called “Twin-Stick Project” aims to create a PlayStation 4 controller that mimics the original twin-stick setup from the original VIRTUAL-ON arcade machines. The new twin-sticks are said to be able to work in 8 directions, instead of the 4 of the originals. Additionally, Tanita says that they want to make the stick’s internals as easy to customize and repair as possible.

Originally a manufacturer of “health machines”, the Twin-Stick Project is Tanita’s first foray into the world of video game accessories. As part of this, Sega themselves will be assisting them with the creation of the twin-stick, should production actually commence.

Source: Tanita, via Siliconera

You can play Super Smash Bros. for Switch in New York City June 12th-15th

Will you be in New York when E3 goes down? Do you want to get to play Super Smash Bros. for Switch before almost anyone else? Well, believe it or not, you can…

Between June 12th-15th, Super Smash Bros. for Switch will be playable at the official Nintendo NY store from June 12th through 15th. The full schedule can be found on the store’s Facebook page here — given the series’s popularity and the stores location in NYC, you might want to get there as early as you can, if you plan on attending.

Sources: NintendoNYC; SmashSwitchNews

Recently announced Dead or Alive 6 will have a resource bar and a new “Special” attack button

Dead or Alive 6 will be more accessible to newcomers but still in-depth and with a decreased focus on… fan-service?

Seemingly out of nowhere, Team Ninja announced a new title in the Dead or Alive series — which, for a bit was looking… well, either dead or alive. The sixth iteration is looking to achieve a difficult balance: both satisfy long-time veterans and those who take fighting games very seriously, as well as appeal to a more casual audience and even to those who may have been turned off by its old aesthetic.

The report from IGN’s website goes in-depth with producer and director Yohei Shimbori; IGN has had a chance to play the game, and they report that it’s remarkably faithful to the older entries of the series. And yet, a big addition to the control scheme is the Special button, which executes new mechanics with just that — a press of a single button (and some directional inputs). Pressing the trigger alone unleashes a new Fatal Rush, which is a “powerful combo attack,” done by just mashing the button. (Thought there are drawbacks to it; it can be dodged or spaced out.)

deadoralive6gameplay

More importantly, though, there is a new Break Gauge, basically a super meter, which is new territory to the DOA series. It fills up from landing hits or blocking, and pressing forward with the Special button executes a Break Blow, an animated and flashy attack. Pressing back and the Special button is a defensive counter technique, Break Hold, that works against any attack levels.

The trailer shows off high-fidelity graphics that are more realistic than ever before in the series. Running with that, IGN addressed the elephant in the room: what about the bodacious babes of DOA?

“We wanted to make a more cool and mature Dead or Alive this time, and to that end, we made a conscious decision to make the characters less sexualized,” Shimbori told IGN during the preview.

“The female characters are still attractive, as are the men, but first and foremost they are fighters,” Yutaka Saito, the game’s art director, told IGN.

What’s your first impression of Dead or Alive 6? Let us know in the comments and check out the DOA 6 reveal trailer.

Source: IGN

Tachikawa talks about Dragon Ball FighterZ, anime waifus, Ramune candy, the FPS genre, and more in this intriguing interview with BornFree

Detonation Gaming’s Tachikawa Toru has made quite the splash in the fighting game community in the last couple of years. He started making his mark in Street Fighter V playing Dhalsim and Ibuki in Season 2, and now most recently in Season 3, doing damage with Kolin in this year’s Capcom Pro Tour. Most recently, Tachikawa has been making new waves in Dragon Ball FighterZ — placing third at Stunfest 2018 and 25th at Combo Breaker 2018.

As it turns out in this interview with BornFree, Tachikawa is a huge Dragon Ball fan — even so far as to calling out his fellow Japanese comrade Moke on his knowledge of the franchise! Outside of talking about DBFZ, some unexpected topics that come up are Tachikawa’s passion for anime “waifus”, Ramune candy that apparently helps him focus more in the game (as per the translator’s confused expression, Ramune is widely known only as Japanese soda, not candy), and his surprising revelation that he likes to play first-person shooters. All this is discussed and then some in the video below — which is over an hour long.

Source: BornFree

The Capcom Pro Tour DLC “Ring of Power” stage will be playable alongside Cody on June 26th

We’ll be able to fight in the shadow of Shadaloo… soonish.

Those who have picked up the Capcom Pro Tour 2018 Premier Pass have gained access to a number of goodies already — including new costumes for Sakura and Akuma — but the 2018 CPT stage, the Ring of Power, has only been teased to be available at some future date. We now have that date: the Ring of Power is promised to arrive alongside the update that brings us Cody on June 26.

Source: Capcom Fighters (Twitter)

Street Fighter V adds Triggered Necalli boss to Extra Battle, along with some classic BGM to accompany Ryu’s Crossover Costume

Necalli needs an intervention on this addiction to souls — he’s clearly out of control.

The first challenge for Ryu’s Crossover Costume — the valiant knight Arthur from the Ghosts n’ Goblins series — has arrived in Street Fighter V‘s Extra Battle mode, and he’s brought along a new monstrosity for us to slay as well. Triggered Necalli, a superpowered CPU boss version of the soul-devouring ancient, is available to challenge in Extra Battle until June 10th.

He’s a handful, as these Extra Battle bosses often are. Expect a hard fight if you want the exclusive title reward.

Once you take on Arthur-Ryu, you might hear some familiar tunes in the background: that is indeed the first stage BGM from Super Ghouls ‘n Ghosts, and you can unlock that as well in an additional Extra Battle challenge!

You’ve got some extra time on that one. As usual, it takes Fight Money to attempt any of the challenges in Extra Batttle: 2500 FM to unlock the pieces of the Crossover Costume, and 1000 FM to fight Triggered Necalli or unlock the classic BGM.

Source: Street Fighter V: Arcade Edition