In a game like Street Fighter V, how can you really determine a player’s true ability?
Perennial Street Fighter competitor GamerBee — now part of the Cygames Beast team — has been critical of Street Fighter V in the past (take our own 2017 interview from Evo, for example); it’s a game full of deliberate design choices made to level the playing field between new and experienced players. So in a title full of Crush Counters and guessing games, is there way to definitively determine a player’s overall skill level? And what should aspiring players be focusing on for long-term success?
GamerBee tackles this topic in a lecture delivered via his own BeePro TV weekly talk show, in episode #57, first aired on Twitch on April 18th. In addition to discussing the then-upcoming Saigon Cup 2018 with Oil King, GamerBee explored the key elements that you must look at to accurately assess a player’s strength. In his view, tournament results alone are not enough the really judge what makes a strong SFV player. He breaks it down into four primary attributes to consider:
character strength
technique
stamina
mental strength
You can read a full translated transcript of the talk on reddit — and it’s worthwhile, as GamerBee and Oil King go into a fair bit of detail and discuss player-specific examples as they relate to their points. Here are some excerpts from their translated discussion on the above attributes.
On character strength:
I think [character strength] is fairly easy to understand. A player’s performance is directly affected by the strength of his or her character of choice. Every fighting game inherently has its share of strong and weak characters. While players themselves cannot directly change the strength of their characters, all players are equal in the sense that every player has the right to choose, pick or change their characters in any way they see fit. Everybody has the option to choose strong characters. … Everybody is equal in this regard, which is why I place more weight and emphasis on other attributes.
On technique:
From my perspective, technique and stamina are weighted equally. SFV is designed in such a way that execution skill is very simple. A player who is new or have little prior experience in fighting games can learn to execute the same moves or combos as veterans after playing for half a year or one year. You cannot be a top player in SFV by purely relying on good execution. Hence, some differentiators in SFV are factors like experience, reaction and strategy.
Another aspect is “actualization” – the act of executing or realizing things you train for in one’s gameplay. In SFV, it is easy to execute what you intend to do in actual game play with minimal practice. In SF4, you cannot execute certain things if you don’t specifically train for them – and if you can’t execute those certain things, you will have no way of winning. It’s very simple. Execution is what causes fighting games in general to have a high barrier to entry. SFV is designed to have a low barrier to entry. … Therefore, it is very difficult to be creative or innovative in this game.
On stamina:
The climate right now is that tournaments are more challenging to that point that even pools are increasingly difficult to get out of. In the past, even though there already were a lot of players participating in tournaments in SF4, not many players were considered as actual threats. … SFV is a completely different story. The player base is much larger than before. Nowadays you may have to fight eight or ten matches in large tournaments before you could emerge out of pool.
Thus, stamina is increasingly important for professional players. It’s all about focus and stamina now because it’s so easy to lose once you are tired or fatigued. … I believe age is less of a problem. Comparatively, self-discipline and self-management are way more important… players need to ask themselves if they have the right eating habits or if they are adjusting to the timezone for their next tournament, etc.
On mental strength:
In SFV, it’s easy for “accidents” to happen. The game can be extremely stressful. Certain players experience stress more easily than others and can end up self-destructing… A player who is more prone to stress can get nervous easily during a match. The player may start to imagine the aftermath of losing which causes the player to underperform.
Mental strength is the deepest and most difficult competency to cultivate. Everybody has different levels of sensitivity to pressure. Every pro-gamer is in this profession for different reasons: money, love of FGC or that they want to play games for a living are just some examples. Precisely because every pro-gamer has a different background, each pro-gamer’s level of sensitivity to stress are also different. … It’s about understanding yourself. Strengthening one’s mental fortitude requires a tremendous amount of self-thought. You need to talk to yourself, observe yourself, and strengthen yourself.
In the full transcript, they also discuss the differences between Street Fighter V and the Tekken series, and the continuing professionalization of fighting games. If you’re comfortable with Mandarin, you can check out the original BeePro TV episode on Twitch.
Sharpen your blades and get ready for an epic clash of samurai spirit!
Fans of the weapons-based fighting franchise Samurai Shodown, pay attention: Mikado Arcade in Japan is about to go full-on chanbara with Mikado Samurai Taisen 2018 [ミカド 侍大戦 2018], a series of tournament events focused on SNK’s sword-swinging series.
The events will be streamed on Mikado’s Twitch channel; here’s when you’ll be able to check out the action in your favorite title(s) in the series:
For any scene to survive and grow, diversity is the key!
As gaming communities go, the core FGC has generally been a positive example of diversity and acceptance — and that stems from a common philosophy: if you’ve got the guts to step into the ring and compete, you’re welcome to try. But elitism, sexism, and discrimination are far from eliminated in our community, and that’s where a group — or more accurately, a “movement” as described below — like the Combo Queens steps in. By providing a support network for women in an environment historically dominated by men, it helps ensure these gamers don’t get discouraged when they run into ignorance and “gating” from their male counterparts, while they’re out there to fight the same fight we all are.
[From left to right: gllty, Shinobee, Lindiejar, EXT0PD0LL, MamaDao, csgdevil, Akasha Lily, Sherry Jenix, Nightris, tokimekiemily]
I had the opportunity to ask a number of questions of both founders and members of the Combo Queens, on why such an organization is important in the FGC right now, and what it offers female fighting game fans. Check out the replies below from Carolyn Dao (founder), Emily Ginnona (co-founder), and supporting members Romanova (streamer and prominent FGC cosplayer), Tiffany Nazare (model and Chief Operating Officer of Syndicate eSports), and young up-and-coming competitor and commentator ThatToffee.
Responses have been edited for length/clarity.
mushin_Z: What inspired the “Combo Queens”?
Carolyn “MamaDao” Dao: I was inspired a few years ago in 2016 when “Smash Sisters” was created, and pitched the idea to a couple of people to see how it would do in the FGC. My main motivator was Lil “Milktea” Chen, who consulted me the entire time to execute Combo Queens without any backlash.
Emily (Jemmillion) Ginnona: Carolyn (MamaDao) was inspired by the Smash Sisters and wanted to implement something similar for the women of the FGC. I approached her soon after about wanting to establish meetups for Combo Queens on the East Coast, eventually across the country. I believe that every community has many talented and amazing women who deserved to be positively showcased. Combo Queens was created to help encourage female players to get out, get to know each other, and play the games they love through event meetups, sessions, and social media support/promotion.
Tiffany Nazare: In my opinion, Combo Queens was created as a safe haven for talented and passionate female gamers. It was a way to connect the ladies to fellow gamers, business owners, female team owners and sponsors. In the past, it was pretty difficult for women to have a platform, let alone a voice to be heard in a male-dominated field. Combo Queens is here to break the barrier that people failed to notice, while putting a shine on the up-and-coming talents that they’ve missed.
Romanova: I believe the lack of overall support for women as a whole in the FGC inspired this; giving a community for the women and their allies to meet up, hang out, and promote overall good vibes. This in turn I think helps balance the synergy between the men and women and everyone else in the FGC. Those who created it had a really good idea when coming up with it. I will say the one thing I did contribute was the name. I know originally the word femme was in it [a tentative first name for the group was “Femme Fighters”] and that can sometimes be deemed as a term some women do not identify with, so to keep it friendly to the message I suggested “Combo Queens” to MamaDao and she liked it a lot! (I admit I had also been watching the TV show Scream Queens around that time, and it kind of inspired that bit!)
ThatToffee: We felt we needed our own version of Smash Sisters in the TFGC, because there are so many women with interest in fighting games that simply fizzle out because they can never find their place in the community. Our goal is to help them feel welcome and encourage them to pursue their interest rather than fade away because of lack of female representation.
mushin_Z: What is your role in the group?
MamaDao: I am the original founder, but for an entire year, I was a one-person team. I did everything from basic graphic designer (everything except the logo), to marketer, and event planner. It wasn’t until recently that Sharpie and Jemmillion expressed interested towards helping on the East Coast projects where we actually became a team.
Jemmillion: I am one of the co-founders of Combo Queens along with Sheila (DaPurpleSharpie) and obviously Carolyn (MamaDao), the founder. We all equally work on various different aspects including, but not limited to: social media, planning events/sessions at tournaments, giveaways, promoting other women gamers, etc.
Nazare: I am a member, and COO of Syndicate eSports. My role is to help advertise announced Combo Queens events, give counsel to certain subjects, and network with those who attend/support the movement.
Romanova: My role is just that of a member. I am definitely very active in the NRS community, as well as now getting involved in the community forming with Dragon Ball FighterZ, so I give a perspective from a different end of the FGC. I dabble in the SF community as well, though just more of a casual player when it comes to it and a fan of watching matches. I think that helps give input to the group as a whole, and all the games we partake in — as well as helping recruit those interested in coming to meet-ups from this end as well.
ThatToffee: I’m simply an avid supporter, because I feel that this is what women joining the FGC need. If it weren’t for women like ChocoBlanka and Ricki Ortiz, I wouldn’t have decided to go competitive, and if it weren’t for women like JakyoManor — who I jokingly call my FGC mom — I wouldn’t have dared to venture outside my local FGC. These meet-ups are going to be where fledgling FGC women can find the people that make you feel welcome.
mushin_Z: Why does the FGC need a group like the Combo Queens?
MamaDao: Because events can be intimidating for everyone, but if you’re a girl, it’s downright uncomfortable. You can literally feel eyes on you when you walk into the venue — whether you’re being judged or ogled — and even if you’re just sitting in the crowd watching the main stage, chat will chew you apart with harassment. The discomfort alone might be enough to make a woman not want to associate with the FGC, so we’re trying to give newcomers an area to play in the safety in numbers, and to also maybe inspire those at home to come out for the very first time by showing them how fun majors can be. Who knows, maybe we might inspire the next biggest player to finally come out of her shell.
Jemmillion: The women of the FGC need a good support system, an organization to help women learn, grow, and get to know each other. It’s an opportunity to help women feel comfortable at tournaments, whether they are a player, commentator, spectator, or content creator.
Nazare: This is a way to inform and educate. This FGC needs to be informed on how women are important in tournaments, game development, streaming, and production. The more there is awareness, the more we can reach our goals of achieving unity in the scene.
Romanova: I truly believe it helps make the women involved feel more of a sense of sisterhood with each other, and gives those in it more visibility to all others in the scene for the talent that many of our community’s women have whether it’s playing, commentating, or writing, etc. I also think it helps break stereotypes that are given to all types of women gamers in our scene.
ThatToffee: Without meetups like Combo Queens, we might never actually get the representation that we need to pull more women in. Whenever people argue that women are worse at fighting games because there are so few female pro players, I argue that the amount of women we currently have pursuing the goal of becoming a top player is so minuscule in the comparison to the number of men. Eventually, a lot of them fizzle out because they don’t feel like its the place for them; having a community like Combo Queens can show them that women have a place in the FGC, despite what some idiots may say.
mushin_Z: What does the Combo Queens offer to women in competitive gaming?
MamaDao: In the beginning, we just provided a sisterhood and gave something women wanted to be part of, but lately I’ve been trying to promote them where I can to give them the exposure they deserve. I retweet their accomplishments, personal streams, and when they were playing in tournament. In the future I want to start producing merchandise to eventually send some players out to tournaments or purchase coaching sessions with professional players.
Jemmillion: Whether you’re a player, commentator, spectator, content creator, etc., we offer women the chance to get to know who the other women of the FGC are, to gain possible new opportunities, to showcase their talents, and the grow/expand in the community.
Nazare: I know there is some news to be announced soon, but in a nutshell: we are offering the women sessions to play with each other. Meet-ups to help newcomers feel welcome and shed light on how we can help them. Let’s not forget the podcasts and panels that we have to connect to our viewers to help answer questions — especially for the people that couldn’t make it to an event, but have interest in us.
Romanova: It offers equal playing fields. No Queen is treated as more important than another and it’s not an “exclusive” group. All of those who identify as women are welcome, and the ladies I’ve gotten to talk to and meet have always made me feel warm and welcome. I think it also shows us we are not alone — and we all are a very diverse bunch of ladies.
ThatToffee: It offers a space to explore your love of fighting games in an inclusive environment, and allows you to meet and connect with women just like you — who may be hard to meet otherwise.
mushin_Z: What sort of response has the Combo Queens seen from the FGC? Has there been support from male FGC members as well?
MamaDao: There has been overwhelming support from everyone! Last year was a really strong year for female empowerment (with the Women’s Marches and #MeToo movement), so we were able to see encouragement from men and women alike. I’ve even had some men come to me and tell me that the nieces, wives, girlfriends, etc. were all inspired by Combo Queens and started taking the game more seriously. We’ve also caught the eye from some organizations and businesses such as Red Bull, who has expressed great enthusiasm for future events.
Jemmillion: So far, Combo Queens has received primarily positive feedback from the FGC. Male FGC members have been very supportive from the start as well. In fact, some organizations/TOs have even given us merchandise to give out during our meet-ups here on the East Coast! I’ve been very happy with the support we’ve been receiving.
Nazare: We have seen a huge response from the FGC. More girls are excited to attend tournaments. People are reaching out in the inboxes on how to support us. The male FGC members are supporting us by liking our social media, and letting others know what events we have. For our meet-ups, they respect our space and cause… for the most part! [laughs]
Romanova: I feel reception of the name/group has mostly been positive. I think this is accomplished because it’s not just like a “HEY, GIRL GROUP!”… Combo Queens seems to be its own sub-community in the FGC. A lot of the members as well are also people respected in the community who I think the men in our community know mean business. There will always be naysayers who can’t accept any type of change or forward thinking when it comes to equality and being more inclusive, but for the most part I believe Combo Queens has been able to give more visibility to many of the women in the scene.
ThatToffee: From what I can see, there has been a ton of support all around for Combo Queens. I can only see the idea itself being offensive to the most nitpicky individual alive.
mushin_Z: How many members comprise the group currently?
MamaDao: We’re not really exclusive, so I think “movement” is a better term than group. I’ve had women asking if they could be a Combo Queen, but if you have the passion in your heart, you’re already a Combo Queen. <3
Jemmillion: Any woman can be a Combo Queen!
Nazare: I’m actually not sure about the number, but we have a great group and we are very welcoming of others.
Romanova: I think almost 200. I know that sounds like a lot, but we honestly have a lot of women in the FGC from all over, we just don’t get to see as much as others. I hope to see it keep growing, since it isn’t necessarily a commitment when you’re a part of it. Again, it’s a community, so if anything it’s a great way to share info with each other and have meet-ups at tournaments as well.
ThatToffee: Combo Queens is a very open community. Anyone is entitled to join and be a part of it.
mushin_Z: What games are the most popular in the group right now?
MamaDao: Right now I think it’s pretty even with Street Fighter, Tekken, and with the support of the “Sirens,” now NRS. We chose the name “Combo Queens” because I didn’t want to corner us into one game, and wanted to be inclusive to the FGC as a whole.
Jemmillion: Every woman is unique, and has their own game(s) that they enjoy playing. I’ve seen it range anywhere from Street Fighter V to Injustice 2 to Tekken 7 to Skullgirls. The nice thing about our diversity is that it gives other women to opportunity to learn about other games they might be on the fence about playing — which in turn, if they choose to play such game, will grow those communities even more.
Nazare: Mostly we’ve played SFV and Tekken 7, but we are seeing some new faces in DBFZ. We’ll keep you updated with all of that! Stay tuned!
Romanova: I feel like right now (and usually) Street Fighter is the most popular and most-played among the members. However, we have a variety of people also playing Dragon Ball FighterZ now that it’s out. It’ll be interesting to see if that starts to take over some of the hype that Street Fighter always seems to have.
ThatToffee: The game I can see being most popular is Street Fighter — but we support a variety of games from Tekken to Marvel.
mushin_Z: Are members more focused on competitive success, or having fun?
MamaDao: I’m sure everyone has the dream to making it big and becoming a professional player, but having fun is a great perk while doing it. We also have a good chunk of commentators, tournament organizers, and cosplayers who are Combo Queens.
Jemmillion: It depends on which woman you speak to. We have a little bit of everything in our community. Some women focus on competing, others go to play fighting games casually and socialize, and others work behind the scenes (whether commentating, working the event, or streaming, etc). We are a unique and diverse group of women!
Nazare: Honestly both. We help each other level up, but in a fun atmosphere.
Romanova: It honestly varies what members are most focused on. We have many women who are just about coming out to tournaments, playing casuals, and enjoying their time there. But we also have many who are competitors that train a lot! We are all so diverse in our interests so it’s beautiful to see us in one spot hanging out or contributing to this community. Many women are even very self-motivated in their own personal success. We have many who are journalists that write for different websites or their own blogs, and want to keep excelling at that while reporting on a scene that means the world to them.
ThatToffee: We support individuals who are here to compete and be the very best, and individuals who play to have a good time. At the meet-ups there is a focus on encouragement and inclusion, in addition to improvement.
mushin_Z: The group’s first big face-to-face gathering took place at Evo 2017; what was it like for everyone to meet up?
MamaDao: We talked a lot prior via social media, so it was a giant get-together where most of us met for the very first time in real life, or a reunion of friends who only see each other at majors. It really connected all of us for the very first time, and proved the passion that the women have for the scene.
Jemmillion: From what I saw and heard, the meet up was very successful and positive! We’re working on implementing some big and exciting ideas in 2018, so I’m looking forward on helping to make Evo 2018’s Combo Queens meet-up even bigger!
Nazare: It was amazing! Girls were so happy to connect. We exchanged stories and gave advice on how to get better with each game. Of course some girls were nervous, but that quickly changed after we’ve all shared personal interests.
Romanova: I was lucky to get to meet MamaDao in person, which absolutely made my time at Evo even better. It was beautiful, though, to see so many ladies hanging out together having fun. I look forward to every time there is a meet-up now because it’s just a fun time with women who have similar interests!
ThatToffee: (I wasn’t there. .-.)
mushin_Z: What do you want to see for the future of the Combo Queens?
MamaDao: I want to make Combo Queens bigger and better this year, with so many things already in the works to help us expand. We’ve been drafting merch ideas, and even want to have a booth up and running to have our own set-ups at majors.
Jemmillion: I hope to see Combo Queens expand in the future and attract more women into the scene. Each woman brings something unique and important to the FGC. Through Combo Queens, our meet ups, showcases via social media, and future partnerships with other organizations, I hope that we’re able to give more opportunities to the women of the FGC to grow and be successful.
Nazare: I would love to see Combo Queens holding tournaments and charities to help fellow women get further in the gaming world. We will definitely have a great impact in this scene and others — so look out! We are coming for you!
Romanova: I would like to see more meet-ups at tournaments, as well as us collaborating together to send some of our own out to tournaments they might not be able to afford on their own, so they can play more. I’d absolutely like to see this be something women coming into the scene — or looking in from the outside — get a peek at, and are encouraged to come in. We want you here, we want you to hang and play games with us. And if there are any women out there who ever want to ask questions about the community come talk to any of us, we got your back.
ThatToffee: I want to see Combo Queens meet-ups and ladies nights at every major and every city. Even if a chunk of the gaming community doesn’t think so, helping women foster their love of gaming is so important.
[From left to right: AnnimatedTay, Ohaifrancy, Pinkdiamond, EtherealJade, Jemmillion, NaughtynimbusZ, Sherry Jenix, LZA LITE, Queen Blaque, Tiffany Nazare, Pimpsc00by]
Did Amazon Italy just reveal when we’ll be welcomed back to the Stage of History?
Things have been relatively quiet on the SoulCalibur VI front since the reveal of Siegfried earlier this month. However, an Italian Amazon product listing has provided with a very interesting piece of information, as we may now know the release window for the next chapter in Bandai Namco Entertainment’s legendary 3D weapons-based fighter.
The listing includes already-confirmed details: such as the title having a Story Mode, similar to Tekken 7, that it uses Unreal Engine 4, that there will be the 8-way directional movement customary to a 3D fighting game and that there will, of course, be online multiplayer.
Most notable though is the “Data di uscita: 27 settembre 2018,” which translates to the game having a release date in the region of September 27, 2018 — the last Thursday of the month. While this could certainly be a placeholder date, those tend to be listed as December 31st of a game’s planned launch year. Games have a tendency to release on Tuesdays or Fridays in North America, so this should really be taken as more of a potential window for release. As always, take this with a massive grain of salt.
Though Bandai Namco Entertainment previously debunked rumors of a June release date stemming from an erroneous listing on the Microsoft Store, they have yet to comment on this latest development, as of this writing. With E3 2018 scheduled to take place between June 12-14, it will be interesting to see what they could have in store for us, and if the official release date will fall within a similar timeframe.
What are your thoughts on this development? Do you feel the release date is too late in the year, or are you happy that they’re likely taking the time to polish the final product as much as possible? Sound off in the comments.
Looking to show off your skills online, and maybe earn a shot at a bigger prize pool in a live event? Starting tomorrow (May 1st), GEICO is offering players a way to win a piece of a $1,600 prize pool every Tuesday night in either Street Fighter V: Arcade Edition or Tekken 7 in their GEICO Gaming Weekly Play-Ins. Winners also earn “Gecko Points” towards an offline GEICO Championships in December 2018 with a $15,000 prize pool.
Green Man Gaming is having their PC Games Spring sale. As part of this sale, a number of Capcom’s fighting games on the platform have been discounted!
The sale includes both current generation fighters, as well as those from previous generations, such as Street Fighter IV, and Street Fighter V, as well as both Marvel vs. Capcom titles on the platform. To avail of the discount, all prospective buyers need to do is use the coupon code GMG22.
You can check out the list of discounted titles below.
Taking place in Illinios, Combo Breaker has earned a special place in the competitive Mortal Kombat community. Being just a stone’s throw away from Chicago, the home of series developers NetherRealm Studios (and their predecessor, Midway Games), it was only natural that the series would find a home at this event. Now, this year’s edition looks to be another big one for the Mortal Kombat community, with two of the series finest games receiving generous prize pool bonuses. Both the Mortal Kombat XL and Mortal Kombat 9 tournaments at Combo Breaker 2018 will each receive a $2,500 prize pool bonus from Warner Bros. and NetherRealm Studios.
It’s always nice to see support from a games developers and publishers. Even more so when one of the game’s being supported is one that’s already almost a decade old, and not even running on current hardware!
Combo Breaker 2018 is set to take place at the Mega Center, Illinois from May 25 to 27, 2018.
Low-Ranking Shadaloo soldier Private Nakagawa resumes his customary details of relaying Shadaloo’s intel on one of their latest experiments in their search for their leader M. Bison’s ideal replacement body.
Private Nakagawa: “She uses staff techniques, trained using Psycho Power. Her bond with Ed comes from the fact that both have relations to Shadaloo. Her name (codename) means “hawk” in German. And here’s her Command List!“
Basic Info:
Name: Falke
Height: 176cm
Weight: 54kg
Blood type: A
Birthday: May 25th
Home Country: Unknown
Likes: Milk Tea, Theatre
Dislikes: Shadaloo
Fighting Style: Psycho Power and Bōjutsu
Private Nakagawa: “She has the ability to inject Psycho Power into her staff, called “Harmony” and then shoot it. Her ability to shoot Psycho Power instantaneously is lower compared to Ed and Bison, but she can charge and increase the power. She was confined in a Shadaloo laboratory and piled up loads of training. She’s a perfectionist, and deals with everything scrupulously. She’s well-versed in house chores and cooking, and is unexpectedly family-oriented. “Harmony” represents the harmony between Falke and Psycho Power. She has several books, and always thinks about the best strategy and tactics according to the situation.”
And that wraps up another CFN profile. With the Final Fight 3 cast complete, Falke now covered and G’s release still a few moths away following the return of Cody, it will be interesting to see which characters they chronicle next, especially since the next Profile will be the 270th.
Who would you like to see the Shadaloo Combat Research Institute focus on profiling next? Let us know in the comments.
JAM Festival 2018 is a ranking event in Brazil for the Capcom Pro Tour, and it will be the last chance for Latin American Street Fighter V: Arcade Edition players to score CPT points. Considering this is a country that’s responsible for strong players like Keoma, DidimoKOF, Brolynho, and more, you can expect that JAM Festival 2018 will be the site of many difficult, exciting battles.
As you may remember from last month, the same scene that’ll be out in full force at Jam Festival 2018 is grinding away in their own JAM Pro League. Just like before, Brazilian tournament organizer Mwisk has graciously put together English post-match commentary of JAM Pro League #2‘s finals, which you can check out in the playlist below.
This league is a monthly event for Brazilian players, and you can catch the next event live (and in Portuguese) at their Twitch page on May 12th.
The curtain will rise slightly over Nintendo’s paid online service, more than a year after console’s launch.
With the growing number of fighting games — both modern and classic — making their way to Nintendo’s Switch, we’ve been following the news regarding the platform’s planned online service, titled Nintendo Switch Online. As part of the company’s latest financial results briefing, outgoing president Tatsumi Kimishima mentioned that the company will reveal more about Nintendo Switch Online this coming May, via a website update.
While most of the bigger titles have skipped the system, the Switch has gained a number of fighting games during its first year. This includes a number of remastered classics and arcade ports from companies like Capcom and SNK. This year, the system will see more than a few major releases in the form of SNK Heroines: Tag Team Frenzy,BlazBlue: Cross Tag Battle and Super Smash Bros., on top of further classics like Guilty Gear XX Accent Core +R. Whether or not they’ll take advantage of Nintendo Switch Online when it launches will surely come to light soon.
Stay tuned for further details on Nintendo Switch Online and how it will affect your Nintendo Switch here at SRK and on Nintendo’s official website.