More details on SNK Heroines: Tag Team Frenzy’s character customization mode revealed

When SNK Heroines: Tag Team Frenzy releases later this year, it’ll do so with a character customization mode that’ll let players customize what their Heroines look like.

Now, SNK and NIS America have dropped more details of this character customization mode. Basically, in addition to being able to customize their characters with over a hundred different accessories, they’ll also be able to change their in-game voices. This is on top of the ability to pose their character to make an an in-game calling card or wallpaper.

As for unlocking all these, the game will have a form of in-game currency earned from fighting battles, or completing the various modes in the game.

  • Choose from over 100 different accessories from hats, glasses, ears, wings, to even pixelated character tattoos.
  • Choose from four different styles of in-game voices.
  • Select different backgrounds and frames from a plethora of options.
  • Pose your fighter to make your new cool in-game calling card or your cutest wallpaper yet.
  • All items can be unlocked through in-game currency earned from battles and completion of various game modes.

SNK Heroines: Tag Team Frenzy launches on PlayStation 4 and Switch on September 7. In the meantime, check out these new screenshots of the customization mode.

Click to view slideshow.

Source: Gematsu

PSA: Change your Disqus account passwords, due to a new series of spam attacks

Shoryuken — like a number of news/entertainment outlets on the internet — uses the Disqus comment. The platform’s ability to let readers join in on discussions through a single login has made it pretty ubiquitous. It also makes it a pretty big target for spam.

Recently, Disqus made an announcement regarding a new series of spam attacks on their system. The attacks seem to involve spammers being able to edit user comments and place spam links in them.

While Disqus has already implemented measures to curtail the spam (including temporarily preventing the editing of old posts) we highly recommend that people change the passwords on their accounts just in case. This can be done by going to disqus.com and going to the “Account” section under “Settings”.

Source: Disqus (Twitter)

Capcom updates Street Fighter V: Arcade Edition patch notes for Season 3.5 and the version 3.030 update

Some updates from Capcom Fighters Network detail additional balance tweaks to Street Fighter V.

Dataminers soon noticed that some new balance changes had crept into Street Fighter V: Arcade Edition, along with the version 3.030 update that brought us Falke on Tuesday. Thankfully, Capcom has not remained silent for long on these changes, and tonight revealed additional change lists that cover what balance adjustments followed in the Guardian Hawk’s wake — and a number of changes in the extensive Season 3.5 update that were apparently left off the initial patch notes, and corrections.

Here are the new notes/corrections from Capcom Fighters Network:


The following items were left off the original publication of the adjustment list. [Season 3.5]

RYU

・Crouching MP (V-Trigger)
Increased the advantage on block from +2F to +3F.

M. BISON

・H Psycho Inferno
Changed the cancel timing window from 29F – 30F to 32F – 33F.
・Ultimate Psycho Crusher
Eased the combo count.

CAMMY

・Reverse Edge
⑥Increased the downwards hurtbox.

VEGA

・Flash Arch – Granate
Changed the damage distribution from 40+80 to 60+60.

R. MIKA

・Fightin’ Dirty
①Reduced Nadeshiko’s downward collision box.
②Changed so that it will cause actual damage and not gray damage on block.

RASHID

・Spinning Mixer (Dash Version)
Increased the block stun between the 3rd and 4th hits by 4F.
・EX Whirlwind Shot (Normal)
①Reduced the recovery from 38F to 35F.
②Changed the overall frames from 61F to 58F.
③Increased the advantage on block from +6F to +9F.
・Altair
②Increased the hit properties, recovery, and pushback on hit for the first hit.
・Wall Jump (Jump-Off)
②Expanded the downward hurtbox.

DHALSIM

・Yoga Burner
③Eased the combo count.

JURI

・Standing MP (V-Trigger)
Increased the forward hitbox.

KOLIN

・Inside Slash (V-Trigger)
③Increased the recovery from 20F to 21F.

ABIGAIL

・Standing LK
③Increased the advantage from V-Trigger cancel on hit from +10F to +11F.
④Increased the advantage from V-Trigger cancel on block from +7F to +8F.
・Vroom Vroom
②Increased the pushback on block.

ZEKU

・[Old] Toushi
④Changed the attack and projectile invincibility from 1F – 21F to 1F – 16F.
・[Old] Shukumyo
②Can be canceled into from EX Bushin Gram – Koku/Teki on block.
・[Young] Toushi
④Changed the attack and projectile invincibility from 1F – 21F to 1F – 16F.

BLANKA

・Quick Rolling (V-Reversal)
③Changed so that he moves forward slightly on whiff.
・Electric Thunder
②Reduced the recovery from 18F to 17F.

The following are corrections for items that were mistakenly listed on the adjustment list.

AKUMA

・EX Goshoryuken
Mistaken: move versions not specified
Corrected: Added: (Normal/Shiretsu Hasshi Ver.)

ZEKU

・[Old] Shukumyo
Mistaken: Can be canceled into from Bushin Gram – Koku/Ban/Teki on hit only.
Corrected: ①Can cancel into Shukumyo from Bushin Gram – Koku/Ban/Teki (regular and EX versions) on hit.

SAKURA

・Sakura Otoshi
Mistaken: ①Changed the stun distribution, from 240 (80 × 3) to 220 (40 + 80 + 120).
Corrected: ①Changed the stun distribution, from 240 (80 × 3) to 240 (40 + 80 + 120).


<2018-04-26 Additional notes>
■Ryu
There was a mistake in the combo counter settings for Jodan Nirengeki and Jodan Sanrengeki on mid-air hit.
>> The combo counter values for Jodan Nirengeki and Jodan Sanrengeki have been fixed to their appropriate values.

■Abigail
There was an unintended change to the advantage/disadvantage for crouching LP on hit and block.
>> The advantage/disadvantage for crouching LP on hit and block was reset to the Ver. 3.001 values.

■Alex
The recovery for Power Bomb and EX Power Bomb on whiff was different from that of the command throw special moves for other characters.
>> The recovery for Power Bomb and EX Power Bomb on whiff was unified to 60F.

■Laura
The recovery for Shock Choke on whiff was different from that of the command throw special moves for other characters.
>> The recovery for Shock Choke on whiff was unified to 60F.

■Sakura
Sakura Rain: For combo purposes the collision box during the move was expanded in the forward direction, however the collision box remained after the move ended, which lead to reduced risk for Sakura.
>> The collision box during Sakura Rain was reduced.

■Akuma
Sekia Kuretsuha: For combo purposes the collision box during the move was expanded in the forward direction, however the collision box remained after the move ended, which lead to reduced risk for Akuma.
>> The collision box during Sekia Kuretsuha was reduced.

■Blanka
When performing Rolling Cannon from EX Vertical Rolling, Back Step Rolling, and EX Back Step Rolling, the Rolling Cannon would come out in the opposite direction from the inputs.
>> When performing Rolling Cannon from EX Vertical Rolling, Back Step Rolling, and EX Back Step Rolling, fixed so that the direction recognition confirms to the direction at the time of the command input.

■Zeku
Upon activation, his V-Trigger Karura Tenzan would not hit opponents who were behind Zeku in mid-air.
>> Fixed so that upon activation, the V-Trigger Karura Tenzan will hit opponents who are behind Zeku in mid-ar.

When performed while the V-Timer is active against an airborne opponent, all of the hits of Karura Tenzan would not connect.
>> Addressed the phenomenon where all of the hits of Karura Tenzan performed while the V-Timer is active would not connect upon hitting an airborne opponent.


With any luck, these lists bring us fully up-to-date with the actual playable state of SFVAE.

SFV AE Splash Art

Source: Capcom Fighters Network via Street Fighter (Twitter)

– WarPortal Shuttering EU Ragnarok Online Servers on May 25th

As a result of changing laws in the European Union, WarPortal has made the decision to shut down Ragnarok Online in most European countries. The decision seems to coincide with the EU’s new data protection legislation the GDPR that goes live the same day. The law requires companies to more aggressively protect users’ personal data by upgrading storage security throughout the EU. This will not affect CiS or North American servers.

The final members of the Skull Cross Gang assemble in the latest character profiles from the CFN Portal

The remainder of the Skull Cross Gang takes the stage in the latest set of CFN Profiles!

After beginning coverage on the underlings of Final Fight 3’s Skull Cross Gang, the Shadaloo Combat Research Institute returns to its records on the 1995 title to conclude their reports on these violent individuals. Once again, Low-Ranking Shadaloo Soldier Private Nakagawa is resuming his duties of relaying all of Shadaloo’s collected information.

First up, we have Arby’s partner Fat Jack!

Private Nakagawa: “Jack is a gang underling who doesn’t do much of anything, but he’s terrible when angered. He’s part of Callman’s team.”

Fat-Jack-SFV

Basic Info:

Name: Fat Jack
Height: 197cm
Weight: 181kg
Blood Type: B
Birthday: June 1st
Country of Origin: USA
Likes: Ramen
Dislikes: Mornings (he’s a night owl)

Private Nakagawa: “A giant active in Metro City’s downtown. He takes care of the destruction work, relying primarily upon his great strength. He often fights against Metro City’s policemen. Recently, he got into the habit of tirelessly frequenting a new Japanese ramen restaurant.”

Next up is Dirk.

Private Nakagawa: “A close friend of Rick, who uses metal claws like him. A silent worker who came from Mexico to the U.S.”

Dirk-FF3

Basic Info:

Name: Dirk
Height: 195cm
Weight: 94kg
Blood Type: A
Birthday: May 11th
Country of Origin: Mexico
Likes: Omelettes (with cheese)
Dislikes: Alcohol

Private Nakagawa: “Rick maintains his beloved metal claws. Apparently, he sends all his allowances to his family. He hates alcohol, because he remembers his father caused an accident while drunk.”

We now move on to the sole female member of the Skull Cross Gang: May.

Private Nakagawa: “No one expects such a cool beauty to be a violent gang member. Her specialties are knife attacks and the Frankensteiner.”

May-FF3

Basic Info:

Name: May
Height: 170cm
Weight: It’s a secret
Blood Type: 0
Birthday: January 28th
Country of Origin: France
Likes: Holidays, Baths
Dislikes: Haggar

Private Nakagawa: “She ostensibly works as a dancer, but is also an assassin, specialized in knives. They say that her favorite pastime is blissfully washing away the blood of her victims during a bath. She never actually learnt wresting techniques, but uses her skills and trained muscular strength as a dancer to compensate and is somehow able to do some moves.”

Finally, we close out the Skull Cross Gang, and Final Fight 3 profiles, with Ray!

Private Nakagawa: “And finally, the last FF3 character! He loves ‘Big B. and the Bullheads.’” [The punk band in the background of Union Station. We already know that Schot is a former member. Brilliancy is the girl drummer.] “He’s a big fan of Brilliancy. (Brilliancy is in Union Station.)”

Big-B-&-The-Bullheads-Brilliancy

Ray-FF3

Basic Info:

Name: Ray
Height: 180cm
Weight: 72kg
Blood Type: AB
Birthday: April 6th
Country of Origin: USA
Likes: Live Concerts
Dislikes: Annoying Landlords

Private Nakagawa: “A man who doesn’t care about the future, enjoying his present, everyday, life, along with a friend who came from the U.K. He can’t play instruments, but loves hearing music and making ruckus. He earns his daily income by working for a gang.”

And with that, we end the chapter on the Skull Cross Gang and close the book on Final Fight 3. Given her recent release, a CFN profile for Falke is likely coming soon, which should give us some more biographical information on the “Guardian Hawk.” But afterwards: what CFN profiles would you like to see next? Share your thoughts and ideas on the matter with us in the comments.

Source: CFN Portal

GO1 to face Teemo in a Dragon Ball FighterZ FT10 exhibition match at Canada Cup Masters Series, May 11-13

GO1 faces a new challenger in Calgary this May!

After defeating Sonic Fox — widely considered the best Dragon Ball FighterZ player in the USA — GO1’s now ready to tackle the Great White North. At Canada Cup Masters Series 2018 in Calgary, Alberta next month, GO1 will face Teemo in a first-to-ten DBFZ exhibition match.

GO1 vs Teemo Canada Cup Masters Series 2018 FT10

The winner of the Battle for the Stones Marvel vs. Capcom: Infinite event at last year’s Canada Cup, Teemo is generally thought to be Canada’s top fighter in DBFZ at this time. (Check out some 2017 interviews with Teemo from BornFree, FGC Philosophy, and SRK.) It’s sure to be an exciting match!

Registration is still open for Canada Cup Masters Series 2018 — heading to Calgary on May 11-13 — via smash.gg.

what does canada cup mean to you thumb

Source: Lap Chi Duong (Twitter)

Virtua Fighter 5 Final Showdown will have a side tournament at Evo 2018, hosted by VFDC

Virtua Fighter will be at Evo! Are you ready?

Virtua Fighter 5 Final Showdown (logo)

Virtua Fighter fans, get ready to throw down in Las Vegas this summer — it might not be on the main stage, but thanks to VFDC there will be a Virtua Fighter 5 Final Showdown side tournament at Evo 2018 this August!

For scheduling and registration information, keep an eye on VFDC on Twitter and virtuafighter.com!

Evo 2018 comes to the Mandalay Bay Resort and Casino in Las Vegas on August 3-5.

evo_dark_no_text

Sources: VFDC via Evo (Twitter); Kori-Maru (Twitter)

Street Fighter V version 3.030 patch datamining reveals unlisted balance changes for multiple characters [UPDATED]

Some surprise balance tweaks were seemingly snuck in with the new DLC fighter, Falke.

When the new patch that brought Season 3 fighter Falke into Street Fighter V: Arcade Edition started making the rounds yesterday, it was discovered via datamining that Falke wasn’t the only thing added to the game. “Stealth” balance changes have apparently also found their way into this update.

While seeking data on the Neo Shadaloo newcomer in the version 3.030 patch, datamining revealed that Capcom also snuck in some adjustments for Ryu, Laura, Akuma, Abigail, Zeku, Sakura, and Blanka. You can see a list of these changes (and some links to resources, as well as Falke-specific data) in the tweets below:

On the official Capcom Fighters Network version 3.030 update info page, there is no mention of any balance changes being made to SFVAE in this patch; they do, however, reference a minor change to Extra Battle and a fix for the reported login issues that have arisen since a prior update:

Following server maintenance on April 25, 2018, Street Fighter V has been updated to version 03.030.

● The following DLC is now available.
— Character: Falke
— Additional Costume (Story): Falke
— Additional Costume (Battle Outfit 1): Falke

● Other
— Added the difficulty to the Extra Battle explanation text.
— Addressed the problem that you can not log in under some environment.

We hope you continue to enjoy playing Street Fighter V.

Be they buffs or nerfs, it certainly isn’t a good practice to make additional balance changes mid-season without official word to the players — but it unfortunately isn’t a new practice, either. Hopefully Capcom openly clarifies what exactly it has altered in the 3.030 patch soon.

UPDATE: … And Capcom has done exactly that, by releasing updated patch notes on the Capcom Fighters Network.

SFV AE Splash Art

Sources: @OminousGames; @WydD; Capcom Fighters Network

– UPDATED: Is Daybreak Game Company in Trouble? Check Out a Twisted Series of Events

Daybreak Game Company may be in trouble thanks to US sanctions against Russian “oligarch” Viktor Vekselberg who owns Columbus Nova long thought to be the owner of DGC. Going back to 2015 and the demise of Sony Online Entertainment, a press announcement revealed Columbus Nova as the new owner, but in a weird twist of events, that press release has been deleted and wiki pages for DGC have been scrubbed. Massively even received a statement yesterday denying CN’s ownership at any time.