Street Fighter V’s Sakura is coming to Monster Hunter: World on May 4

As many of you may already know, Capcom has held multiple collaborations between Street Fighter V and Monster Hunter: World. Announced last January at Evo Japan, the collaboration saw each game receiving crossover costumes from the other.

Now, the final crossover costume (that we know of so far) is finally arriving: Sakura, as she appears in Street Fighter V, is coming to Monster Hunter: World on PlayStation 4 as a complete armor set on May 4.

For any hunters out there looking to dress up as her, the tickets required to craft the “Sakura α” armor set will come from a series of challenge quests in the arena. Unlike the Ryu costume — which came from only one quest that players repeated a couple of times — Sakura has three different hunts.

All three hunts (named “Empress in Full Bloom I, II, and III”), will become available from 12:00 AM UTC on May 4 (5:00 PM Pacific on May 3)  until 11:59 PM on May 10 (4:59 PM Pacific on May 9) and will require players to be at Hunter Rank 12 to participate.

Source: Monster Hunter: World via Siliconera

Echo Fox signs Dragon Ball FighterZ and Marvel vs. Capcom: Infinite pro dekillsage

Esports team Echo Fox is rounding out its roster of fighting game players with yet another tournament pro — Echo Fox announced via Twitter on Thursday that Jon “dekillsage” Coello is getting signed to their roster.

dekillsage has made a name for himself over the years most notably in Super Smash Bros. as well as Skullgirls. Since winning Northwest Majors in 2015 in Skullgirls, he has frequently placed in the top rankings at multiple events. Coello also will compete in Capcom’s Marvel vs. Capcom: Infinite and Dragon Ball FighterZ, and he will have a chance to sport that Echo Fox gear at Naptown Clutch in Indiana this coming weekend.

Before dekillsage, Echo Fox signed on Punk for Street Fighter V.

Sources: Echo Fox; dekillsage

Here are the balance changes and bug fixes in Injustice 2’s April update

See how the Injustice 2 meta may shift before the Pro Series kicks off!

With the recent announcement of the 2018 Injustice 2 Pro Series, NetherRealm Studios decided to release another round of surprise balance changes and bug fixes before the competition heats up.

The April update brings the game up to Version 1.19 and contains some interesting buffs for Captain Cold, Gorilla Grodd, The Joker, and Deadshot, while Firestorm, Black Adam, and others tasted the nerf bat. There have also been adjustments to DLC Legendary Multiverses, the Learn Hub, Gear Drops favoring Black Manta and Hellboy pieces, certain Interactable’s throw immunity and more. You can read the full patch notes below.

APRIL UPDATE

General Gameplay Adjustments

  • Move list corrections and improvements to AI logic
  • Fixed an issue with progress tracking on page 3 of Legendary Multiverses
  • Made UI Improvements to Infinite Transforms
  • Inventory advanced gear filter can now sort up to level 30
  • Fixed an issue that was causing some players loot drops to favor Black Manta or Hellboy gear over other characters
  • The missing level 30 Augments which increase Defense are now available (Tank, Steamroller, Juggernaut)
  • Gear earned in Story Mode can now be regenerated past level 20 up to level 30
  • Changed Level 30 Base Health of Cyborg, Supergirl, Starfire, and Enchantress to 1175 (from 1100)
  • Text and Grammar fixes in Learn Mode
  • Adjusted the conditions for the finals tasks in Advanced Blocking Tutorial and Corner Combo Tutorial to be more consistent
  • Character Tutorials will no longer sometimes award rewards when they are skipped
  • Fixed a soft lock that could occur after disconnecting a controller during a character tutorial demo and then skipping the lesson after reconnecting the controller

Stage Specific Adjustments

  • Fixed some Background Interactions being throw immune during their recovery frames

Character Specific Adjustments

Atom

  • Fixed a rare bug where Making Matter Gear Ability could leave a lingering visual
  • When Atom’s Legendary is equipped there is now a button prompt for interacts that he can use

Batman

  • Fixed bug that could cause Mechanical Bats to appear during the victory screen

Black Adam

  • Lightning Strike Meter Burn base damage is now 15.4 (from 19.3) and it is no longer throw immune
  • The 2nd and 3rd hit of Lightning Strike Meter Burn will no longer hit airborne opponents outside of juggles
  • Fixed a rare bug that could prevent the opponent from getting a first hit bonus while Orbs of Seth Character Power is active

Black Manta

  • Slightly reduced backdash distance
  • Speared And Seared (Super move) now does 36.7 base damage (down from 40.1)

Captain Cold

  • Cold Blast Meter Burn recovery 10 frames faster, has 5 less frames of block stun, and causes a bigger reaction on hit
  • Ice-Solated (Away + Medium, Hard) now hits mid and had its hit region adjusted
  • Prison Break (Away + Medium, Hard, Medium) has 2 more active frames, 9 less recovery, is +4 on block (up from +2) and had its hit region adjusted
  • Legendary Augment “Cyclotron Charge” recharge rate is now affected by Flash’s character power

Deadshot

  • Wrist Cannon, Trick Shot, Bullet Barrage, and Low Wrist Cannon Gear Ability have 5 less recovery frames while character power is active

Doctor Fate

  • Displacer Orb Meter Burn duration is now 180 frames (down from 240)
  • Amon Ra Blast now does 6 base damage (down from 7)
  • Apophis Blast now does 8 base damage (down from 9)
  • Fixed bug that caused the 4 piece set bonus for “Fate Reborn” and “The Finery of Order” healing amounts to be larger than intended

Firestorm

  • Adjusted hit region of Short Burst (Down + Light)
  • Atomic Burst Meter Burn has 5 less frames of block stun and slightly increased damage scaling
  • Molten Trap has 5 less hit advantage, 5 less block stun, and 3 more recovery frames on miss
  • Molten Trap Meter Burn has 13 less hit advantage, and 5 more recovery frames on miss
  • Fusion Charge has 3 more recovery frames on block and no longer shakes the camera upon landing

Gorilla Grodd

  • Reduced length of jump forward, backward, & up by 2 frames
  • Slightly increased initial step forward and step backward speed
  • Stampede Cancel now have a more distinct animation and recovers 2 frames faster

Hellboy

  • Slightly reduced hit region of Up Devil’s Revolver

Joker

  • While Character Power is active Joker takes reduced hit damage and greatly reduced block damage relative to the HA level

Red Hood

  • Slightly adjusted Hit Region of Quick Strike (Down + Light)

Scarecrow

  • Fixed bug that could cause Terror Charge Gear Ability to have lingering visual effects when interrupted

Starfire

  • No longer throw immune during some of the recovery frames of Starbolt Meter Burn

Teenage Mutant Ninja Turtles

  • Practice mode AI Reversal and Wakeup Attack order is now consistent with other characters
  • (Air) Shellicopter MB can now be performed while (Air) Shellicopter and Shell Slide Gear Abilities are equipped on the same loadout
  • (Donatello) – Bo-llistic MeterBurn Gear Ability can no longer be clashed
  • (Leonardo) – Michelangelo’s Turtle Power assist can no longer be parried by high projectile parries
  • (Leonardo) – Fixed bug preventing Michelangelo’s and Raphael’s Turtle Power assist from being performed by holding forward or back when Donatello’s Turtle Power assist is on cooldown
  • (Michelangelo) – COWABUNGA! Character Power attack can now be parried by low parries

What are your thoughts on this patch? Are you happy to see certain characters buffed or nerfed, or do you feel your main got left out? Sound off in the comments section below!

Source: WB Games Community Forums

Learn how Falke “harmonizes” Psycho Power in her Street Fighter V: Arcade Edition Character Introduction video

Get an introduction to the “Guardian Hawk,” courtesy of Matt Edwards.

With Street Fighter V: Arcade Edition‘s third Season 3 DLC character –Neo Shadaloo’s Falke– set to swoop down onto the roster next Tuesday, Capcom UK Community and Esports Manager Matt “The Street Writer” Edwards has released the customary Character Introduction video for the upcoming fighter.

After briefly covering the newcomer’s lore, Edwards describes the intricacies of her Variable System, noting that, due to her specials lacking traditional motion inputs like her Neo Shadaloo counterpart Ed, she is “tailor-made for single-button hit confirms with her far-reaching normals and ease of access.”

After showcasing some fancy combos utilizing both of her V-Triggers, a Critical Art confirm and multiple Stuns on Ed, Edwards closes with the following statement on why players might be interested in picking up the “Guardian Hawk.”

“With her long pokes, projectile pressure and two-button anti-air, Falke has a strong repertoire of mid-range tools and can easily convert stray hits into fully-stocked combos.” Catch the full video below.

Falke will be available next Tuesday, April 24th, for either 100,000 Fight Money or $5.99. She can also be acquired as part of the Season 3 Character Pass — which also includes Sakura, Blanka, and the yet-to-be-released Cody, G, and Sagat — for $29.99.

Source: Street Fighter

TOPANGA League players share their Street Fighter V: Arcade Edition Season 3.5 tier lists

Top Japanese players from the TOPANGA League have revealed their latest Street Fighter V: Arcade Edition today! These lists were compiled by players from Kachitagari TV (which includes Haitani, Bonchan, and Fuudo) and Topanga TV (Tokido, Mago, Gachikun) via the chigesoku blog. The two tier lists are not terribly dissimilar:

Here’s the Kachitagari TV list…

  • A:
    Cammy, Akuma
  • B:
    Menat, Birdie, Guile
  • C:
    Ibuki, Necalli, Urien, Abigail, M. Bison, R. Mika
  • D:
    Kolin, Karin, Ken, Rashid, Balrog
  • E:
    Zangief, Zeku, Laura, Nash, Chun-Li, Dhalsim, Blanka
  • F:
    Ed, Vega, Ryu, Sakura, Alex, Juri, F.A.N.G

…and the Topanga TV list:

topangatv-tie 0411

  • A:
    Cammy, Akuma
  • B:
    Menat, Birdie, Guile
  • C:
    Ibuki, Necalli, R. Mika
  • D:
    Kolin, Karin, Ken, Rashid, Balrog, Urien, Abigail, M. Bison
  • E:
    Zangief, Zeku, Laura, Nash, Chun-Li, Dhalsim, Blanka, Juri
  • F:
    Ed, Vega, Ryu, Sakura, Alex, F.A.N.G

How do you feel about these relatively close tier lists? How do you feel about there being six tiers? Are there any placements you completely disagree with?

Sources: HiFightTH; chigesoku

This is the finalized roster BlazBlue: Cross Tag Battle will have at Evolution 2018

The time for Crossing Fate approaches. Although we have been used to steady character reveals from Arc System Works, we have a finalized cast that we’re going to deal with for the next few months. The company confirmed on Twitter that the following 31-member cast will be the official roster for Evolution 2018, and offered a handy graphic.

Of course, BlazBlue‘s cast is sitting at the top, with 13 members. Persona and Under Night characters evened out at seven each. Lastly, we have the completed team RWBY at four, after having just seen the first gameplay preview of Yang Xiao Long. Notably, this isn’t the full cast. There are still three more character packs coming in the form of DLC, which will round out the cast to 40. It sounds like we might not hear about them until Evo 2018 itself.

The game will launch on June 5th in the US, May 29th in Japan, and in Europe at a later date. Pre-ordering the game nets a reward in the form of the first character pack being available for free (Kanji, Orie, Platinum the Trinity). There’s also a BBTAG Collector’s Edition available at a higher price that will include all the DLC characters, though it seems like some of those will arrive later than expected.

BlazBlue: Cross Tag Battle is one of the main stage games for Evolution 2018.

bbtagevoroster

Source: Arc System Works

– The Darwin Project is Now Free to Play

Scavengers Studio has announced that Darwin Project is now a free to play game in Steam Early Access. The game arrived on Steam Early Access in March and on XBox One Game Preview for $15. Since then, developers discovered that certain regions could not build a large enough player base to fill servers. As a result, the team decided to open up the game to “as many players as possible” according to the note posted on Steam.

For Honor receives Training Mode and some rebalancing in a free content patch

A viking, a samurai, and a knight storm into a bar…

Remember For Honor, the Ubisoft game from 2017 that’s something of a MOBA crossed with a fighting game? It has been mostly forgotten by the fighting game community, but if your love for the game is like steel, it might be time to dust off that axe or sword. The company launched a new patch on all platforms for the game, bringing a fairly essential feature to any serious player: Training Mode.

The trailer below showcases the addition, which is actually quite robust. It includes:

  • Training Media: actual videos that are visual guides for the various modes in the game, introductions to heroes, refreshers on the Faction War system, and tutorial panels
  • Apprentice Trials: a revamped Tutorial that walks through the mechanics of battle, rating you for performing various challenges
  • Warrior Trials: more advanced trials that include techniques like parrying, guard break moves, feints, and so on
  • Training Arena: a mode typical to most fighting games; it’s a sandbox arena where you can set up conditions for virtually any fighting conditions; you can customize AI behavior, enable various modifiers, see damage values, and so on

The For Honor patch notes also delineate other changes coming to the game, like a few new maps and gear rebalancing that reduces the strength of offensive gear, making defensive playstyles more viable.

Is this enough to rekindle your enthusiasm, or have you laid down your blade permanently in For Honor? Let us know in the comments.

Source: Ubisoft North America

The mobile version of Puzzle Fighter is closing its servers and retiring from app stores in July 2018

Looks like an era is coming to an end, again — at least for Puzzle Fighter, one of Capcom’s still-cherished franchises. The latest title, a mobile game, only became available worldwide in fall of 2017; but this morning, Capcom-Unity announced the surprising end of the game: on July 31st, Puzzle Fighter‘s servers will shut down, and the app will be removed from iOS/Android stores even earlier, on July 1st.

“As huge fans of Puzzle Fighter ourselves, the team here at Capcom Game Studio Vancouver is proud to have created a new version of the game that’s unique and enjoyable,” the Capcom Unity blog post writes. “As the studio is dedicating its focus to our flagship Dead Rising franchise, we have decided to sunset Puzzle Fighter.”

Those currently enjoying the game will receive some farewell gifts. Today, players are receiving 10,000 units of in-game currency. Upcoming characters, Regina, Dr. Wily, and Ada Wong, along two new stages, will be available for free as well. The game’s soundtrack has been posted on SoundCloud.

It’s a sad, quiet end for the Street Fighter-infused puzzle game. Maybe Capcom will revive it one day on PC or console…? But it likely will remain shelved in their reservoir of inactive franchises — and after an operating window of barely a year.

“We appreciate the fans who have supported Puzzle Fighter until this point. We thank you for playing the game and hope to ensure your remaining time with Puzzle Fighter is an enjoyable one,” the blog concluded.

Source: Capcom Unity

Vayne Carudas Solidor graces Dissidia Final Fantasy NT on April 26

As the Dissidia faithful already know, the first DLC character for Dissidia Final Fantasy NT is Vayne Carudas Solidor, the co-antagonist of Final Fantasy XII. Now, Square Enix has revealed when he’ll actually be coming to the game.

Vayne Carudas Solidor will be available for purchase for Dissidia Final Fantasy NT on PlayStation 4 on April 26 for ¥800, or approximately $7.50. No actual US price has been revealed as of yet, though it shouldn’t be too far off from the Japanese price. As part of the purchase, Vayne will be coming with two additional costume colors, as well as two additional weapons.

Vayne is, of course, just the first in a series of 6 DLC characters for Dissidia Final Fantasy NT. After him, the next DLC character is set to be a male character from the older half of the Final Fantasy series.

For more on how Vayne looks and moves in game, check out our previous coverage of the upcoming character.

Source: Ryokutya2089 via Gematsu