Behaviour Digital is the team that brought the world the wildly popular Dead by Daylight game. Devs are promising a new game reveal at next week’s PAX East. Called “Deathgarden”, the game is considered a 5v1 “asymmetrical shooter where powerful hunters prey on agile runners in a spectacular dystopian bloodsport”.
Victor “Punk” Woodley joins the Echo Fox team
The fan-favorite rising star has a new home at Echo Fox.
After a recent departure from Pandal Global, Victor “Punk” Woodley has signed on to continue competing in Street Fighter V under the Echo Fox banner. His impressive skills with Karin (though he also uses Chun-Li) have earned the young player a devoted fanbase — and those skills now bolster Echo Fox’s already-potent powerhouse of a team, which also includes Momochi, ChocoBlanka, Justin Wong, and Punk’s own Evo 2017 demon Tokido!
We are excited to welcome Victor "@PunkDaGod" Woodley as part of the #FGCFOX family.
: https://t.co/hVURHYnnPL pic.twitter.com/JD4LA0i5bN
— Echo Fox (@echofoxgg) March 29, 2018
Punk’s first event in the new colors will be this weekend’s NorCal Regionals. You can read more details about the signing over on the Echo Fox webpage!
Source: Echo Fox (Twitter)
Sonic Fox tries out a PlayStation 4 pad prototype that could be much better for fighting game players
Despite the popularity of the arcade stick for fighting games, there are still plenty of pad warriors out there. While there are some custom offerings out there, many stick to the mainstream products from console providers like Sony, Microsoft, and Nintendo — but it’s not always a great solution. Some prefer PlayStation 3 pads over its latest generation, and some like even older ones.
Echo Fox|Sonic Fox recently posted a video showcasing a special prototype of an off-brand PS4 pad. He compares it to a Hitbox controller, because every button is actually isolated. He showcases this with the D-pad in particular. On a regular PS4 pad, it’s easy to accidentally get a neighboring input — either up or down — while pressing back. This can’t happen on this special pad from Battle Beaver Customs, and Sonic Fox says it makes his inputs a lot cleaner.
FGC PSA:
Let me explain this pad because it might be revolutionary pic.twitter.com/1fRvWytOTx— Echo Fox | SonicFox (@SonicFox5000) March 27, 2018
He also posted a video showing how much easier it is to Korean backdash in Tekken 7 with this pad:
Korean backdashing in Tekken with old dpad vs smart dpad #PS4share pic.twitter.com/GJeFqnwY4X
— Echo Fox | SonicFox (@SonicFox5000) March 27, 2018
This prototype isn’t available to purchase right now, but Battle Beaver Customs definitely feels encouraged by the feedback received from Sonic Fox:
Looking at how well received the prototype has been by the community with @SonicFox5000 putting it through it’s paces means we need to push forward the timeline of SmartPad. #TimeToTrainTheBeaverBuilders
— BattleBeaverCustoms (@BattleBeaverC) March 27, 2018
Sources: @SonicFox5000; Battle Beaver Customs
Learn a bit more about Noctis Lucis Caelum and how he came to be a DLC fighter for Tekken 7
Can the King of Fishing also become the King of Iron Fist?

Those that weren’t already fans of the Final Fantasy franchise — and Final Fantasy XV in particular — might still be wondering where this feathery-haired pretty boy comes from, and why he’s a guest fighter in Tekken 7 next to Akuma and Geese Howard. In this brief interview video from Bandai Namco, Tekken developer Katsuhiro Harada and Hajime Tabata from Square Enix talk a little bit about who Noctis is, and why they feel he’s a natural fit for Tekken 7.
Of course, the video above only superficially explains who Noctis is — but not why he loves fishing, what an “Armiger” is, and what the deal is with that strange Kenny Crow statue… the best way to get those details is to play Final Fantasy XV. Otherwise, you can still enjoy his unusual — and effective — fighting abilities in the Tekken 7 DLC3.
- Tekken 7 Noctis Lucis Caelum roundup: Day one combos, Roll-Dodge okizeme, and more from the Prince of Punishment
- Tekken 7 Noctis roundup: Tech traps, frame trap lows, punishment guide, and more!
- Tekken 7’s Noctis video roundup: Relaunch okizeme, wall break options, and more!

ELEAGUE’s Street Fighter V 2018 Invitational showcases five nights of action with a $250,000 prize
After last year’s ELEAGUE Street Fighter V action, it’s time to rekindle the high-octane esports event for the Arcade Edition of the game. The esports organization is now announcing their Street Fighter V: Arcade Edition 2018 invitational, that pits high-level competitors against a high-stakes prize: $250,000, as well as fame and glory, of course.
We don’t know yet who the players are, but the event invites “24 best players from around the world,” so surely many of the prominent SFV competitors that we would expect will be invited. ELEAGUE is partnering up with Twitch and TBS to broadcast the action, starting on Friday, June 1st. Every Friday the matches will be aired on Twitch first, and then later broadcasted on TBS.
That’s not all, however. ELEAGUE’s new component invites fans, amateurs, and other pro competitors to take a stab at the event. The ELEAGUE x Battlefy: Street Fighter V Open uses the Battlefy platform to host online tournaments to determine two ultimate winners, who will receive a sponsored trip to Atlanta for the Grand Finals. The Battlefy Open involves two seasons over five consecutive weekends. An optional preseason event on April 14th and 15th will explain the platform in more detail.
In addition, there will be several variety shows on TBS, listed below under “Featured Shows”:

Stay tuned to Shoryuken as we learn more information about the event and the 24 competing players.

Source: ELEAGUE [press release]
ESports Scotland to add Street Fighter V: Arcade Edition and Rivals of Aether to inaugural Scottish ESports League
Esports Scotland is currently underway with the country’s very first ” Scottish ESports League”, or SEL. This online league, which proudly proclaims is “made in Scotland, available to everyone” will be adding two fighting games to the roster in the near future — Street Fighter V: Arcade Edition (PS4/PC) and Rivals of Aether (PC).
Olaf Redland breaks down SNK Heroines: Tag Team Frenzy’s latest build from WNF
As previously reported, NIS America brought SNK Heroines: Tag Team Frenzy to Wednesday Night Fights last week. This gave players at the event a chance to try out the game, and figure out how it actually works! One of the players at WNF last week was Olaf Redland. Now, some of you may recall Redland from the early breakdowns he provided for Marvel vs. Capcom: Infinite; now he’s done the same for SNK Heroines: Tag Team Frenzy. Redland has provided a pretty heft list of notes over on TwitLonger. Some of it is stuff we’ve already previously heard about, however there’s also a ton of new stuff, including character-specific things.
Among the things he goes into depth about is the game’s item system. For those who may not have heard about this, in this game, boxes randomly spawn during a match and players can use this to equip certain items. Currently, item usage is mapped to the right analog stick — this makes it tricky to use for arcade stick users, and SNK is apparently looking into solutions for this. In the breakdown, Redland lists all of the known items so far, and their effects.
In addition to this, he also lists the known rules for things such as juggles, characters specials, and blocking. On juggles, he notes that there are some rules to limit them — for example, air-to-air moves can only be used once, meanwhile grounded moves that hit multiple times now only hit once.
For special moves in the new “Smash-like” system (direction plus the S button), he notes that there is a general theme to what combination of S and any direction does. For example, forward and S always seems to put out a projectile (if the character has one) meanwhile down and S is an anti-air.
As for blocking, as previously mentioned, the game uses a block button (again, like Smash). This produces a shield around the character that blocks all attacks, except for throws. Pressing the block button in the air, however, will instead produce an air dodge.
Now, another thing we’ve also known about for awhile is the fact that you need to do supers to knock out a character. Without a super, a character instead gets dizzied when their life bar goes down. With this in mind, Redland the current strategy for the game seems to be to go for the dizzy, raw tag, then use the tagged-in character’s meter to go for a super.
Of course, this is just part of Redland’s notes. He also goes a bit more about things such as characters normals, the rules for special canceling — and of course, individual character notes. Check out Redland’s SNK Heroines: Tag Team Frenzy notes here.
Source: Olaf Redland
A pair of Mighty Warriors arrive in Dragon Ball FighterZ with the DLC 1 launch trailer
With the game having been in circulation for a bit over two months now, it’s time for Dragon Ball FighterZ to receive its first round of post-launch DLC content. This comes in the form two new playable characters, Bardock and Broly, who each bring their own Z-Stamps, Lobby Avatars, a set of six colors, and a pair of new Dramatic Finishes.
Both of these FighterZ can be purchased individually for $4.99 each, or obtained as part of the FighterZ Pass — which gets you all eight upcoming DLC warriors for a discounted price of $34.99 — in addition to being included in the FighterZ and Digital Ultimate Editions.
The Commentator Voice Pack, which was originally scheduled to be released at launch alongside the Ultimate Edition, before experiencing a delay, will allow players to select Chi-Chi, Android 18, and Videl as Battle Commentators during replays, and will set you back $7.55. The Z-Stamps: Girls Pack is also available, containing three new Z-Stamps for Bulma, Android 18, and Android 21 (in her scientist form), for $2.95. Finally, there is a set of five PSN profile avatars based off of the official character artwork for SSGSS Goku and Vegeta, Trunks, Piccolo, and Majin Buu, available for $4.99. You can view the full trailer — set to Broly’s head-banging character theme — below.
Dragon Ball FighterZ is currently available for PlayStation 4, Xbox One and PC.
Source: 876TV
SoulCalibur VI and CD Projekt Red go behind the scenes with Geralt of Rivia in this showcase video
Have Geralt’s adventures in SoulCalibur VI joined The Witcher canon?
Bandai Namco has released a look at the development for Geralt of Rivia from The Witcher franchise within SoulCalibur VI. Developers from CD Projekt Red have been working closely with the SoulCalibur VI team ensuring that Geralt is as authentic as possible, while still fitting perfectly within the fighting game universe.
Also, according to Borys Pugacz-Muraszkiewicz, the Director of English Adaptations from CD Projekt Red, Geralt’s inclusion in SoulCalibur VI can be viewed as more than just a guest character cameo. “…Geralt’s romp into the world of SoulCalibur VI could be considered an extension of the interdimensional travel he did in The Witcher 3,” said Pugacz-Muraszkiewicz.
Check out the complete showcase below, and see the dedication the developers are exhibiting to ensure their beloved character meets the expectations of players of both The Witcher and SoulCalibur.
Injustice 2 becomes Legendary with this new release trailer
The time has finally arrived. Not only will “every battle define you” in Injustice 2, but the clashes between DC heroes and villains, as well as a variety of guests, will now be Legendary — as the Injustice 2 Legendary Edition, which contains all 10 previously-released DLC characters (Darkseid, Red Hood, Sub-Zero, Starfire, Black Manta, Raiden, Hellboy, The Atom, Enchantress and the Teenage Mutant Ninja Turtles: Leonardo, Michaelangelo, Donatello & Raphael) and all Premiere Skins, including a brand-new Bruce Wayne attire for Batman, is now available.
It includes a myriad of new Epic Gear Sets for every character, Legendary Multiverses for DLC characters, as well as an increased character level cap, brand-new Gear Augments, and the Learn Hub: a massively expansive Tutorial that teaches you both the ins and outs of the game, as well as the meaning of frame data and character-specifics, in the event you’re wanting to brush up on a match-up or add a new fighter to your squad. It can all be yours for $59.99 on PlayStation 4, Xbox One and PC. For current owners of Injustice 2, the Legendary Edition patch already went live last Thursday. You can see the trailer below — as well as a short list of patch notes, and new Epic Gear Sets for Hellboy, Batman, Robin, and Black Adam.
Detective
Guardian
Shadow
Earn new #Batman Gear in the Injustice 2 Legendary Edition today! https://t.co/aBrPadDqoG #injustice2 pic.twitter.com/KwbAzdxxJp— Injustice2 (@InjusticeGame) March 27, 2018
"You will submit."https://t.co/aBrPadDqoG #injustice2 pic.twitter.com/aysV7YrX4k
— Injustice2 (@InjusticeGame) March 26, 2018
Human.
Demon.
Doom.Earn new Hellboy Gear in the Injustice 2 Legendary Edition on March 27th! https://t.co/aBrPadDqoG #injustice2 pic.twitter.com/aWC3PqK1Fq
— Injustice2 (@InjusticeGame) March 22, 2018
“You didn’t raise me. The League of Assassins did.”https://t.co/wygs45vbIx pic.twitter.com/ovcKiKCpu3
— Injustice2 (@InjusticeGame) March 21, 2018
Wait, Bruce Wayne is #Batman?! No wonder you never see them in the same place.
Pick up the Legendary Edition on March 27th! https://t.co/wygs45dAjX #injustice2 pic.twitter.com/JSs5W7Fno1
— Injustice2 (@InjusticeGame) March 21, 2018
• No balance changes were made with this update
• Level cap raised to 30
• New Legendary Multiverses (DLC Characters) have been added
• A new tutorial has been added
• New Gear Sets have been added
• Stats adjustments to level 20 gear have been made
• Regen tokens obtained prior to the update have been converted to Credits
• An additional Ability Slot can be unlocked at level 30
• Additional Inventory slots can be unlocked at level 25
• Additional ways to obtain Epic gear have been introduced
• A new Premium skin is now available – Bruce Wayne
• PC version – A fix was made to Michelangelo’s “Shell Mill” move to behave like the console version
• Additional Bug Fixes
During the previous Watchtower Livestream, Steve “16-Bit” Brownback noted that the two bug fixes that would slightly effect gameplay were aimed at the TMNT, specifically Leonardo and Raphael, noting that if he is hit out of his Character Power – Raphael on the first four frames or so of him coming out, Raph will no longer still throw his sai at the opponent, making this slightly weaker as defensive option for the leading Turtle. As for Raph, his Character Power – Hype Level will now remember the Level of Hype Raph is at before being Meter Burned, and will no longer incorrectly spend all of his Levels when he intended to only use a few of them.
NetherRealm Studios has also mentioned being aware of some issues with the new patch locking players out of previously purchased Shaders if downloaded before a specific time on Thursday — as well as an issue with Legendary Mutiverse progress being erased — hat they promise to address in a future patch.
Sources: Injustice; InjusticeGame (Twitter); patch notes courtesy of Injustice 2 Steam Page; WB Community Forums

: