More details revealed about Broly’s and Bardock’s moves in Dragon Ball FighterZ

If you’re hungry for the latest info on the upcoming Dragon Ball FighterZ characters, Broly and Bardock, we finally have some more concrete information regarding their playstyles. The Japanese magazine Famitsu published profiles on both characters, describing their backstories, and explaining some of their special and super attacks. FGC member and frequent translator HiagoXYZ wrote up a translation of the article.

brolyprofile

Broly is described as a brawny fighter who uses his long-reach and super-armor moves to get close to the opponent. Then, he utilizes his grappling attacks to make quick work of the enemy. He can rush down even more easily thanks to an activatable barrier move that negates any projectile, as well as Level 1 super attacks. Broly’s own Level 1 super, Eraser Cannon, charges a ball of energy and launches it at the opponent.

broly1

As for his Level 3, it’s called Gigantic Meteor, and it comes down onto the ground from the air, increasing in size as it approaches the target.

bardockprofile2

Bardock — who is Goku’s father — is also a rushdown character, but brings a style that’s more balanced around power and speed. His special attacks revolve around closing the distance. His EX moves have extra effects, like teleporting right behind the victim. His Level 1 super is the Riot Javelin, which can be used in the air or ground and can also be aimed with directional inputs.

bardocksuper3

Bardock’s level 3 super, Revenger Assault, transforms him into a Super Saiyan and causes him to charge at the opponent while being invulnerable to attacks.

Both Broly and Bardock release onto the DBFZ stage on March 28th.

Sources: Evernote; HiagoXYZ; original story on Famitsu

Nintendo announces the Super Smash Bros. Invitational 2018 for E3 — possibly to be played on the upcoming Switch version

Nintendo is ramping up the Smash scene with a new invitational event. Top players — selected by the company — will travel to compete at the Super Smash Bros. Invitational 2018 at this year’s E3 event in Los Angeles.

The company hasn’t disclosed many specifics, so we don’t know yet which players will be part of the bracket. The platform is also in question, as some of the player base prefers Super Smash Bros. Melee over the Wii U iteration. However, the Nintendo website states: “Join the party as players from around the world battle in this invitational tournament for bragging rights, for fun, and for glory on Nintendo Switch!” That seems like a clear indication that players will indeed compete on the recently-teased Super Smash Bros. for the Nintendo Switch. This happened before in 2014, when the company’s invitational tournament featured a then-unreleased-to-the-public Super Smash Bros. for the Wii U.

The tournament will be livestreamed on the Nintendo Twitch and YouTube channels on June 11th and 12th, alongside the Splatoon World Championships.

Source: Nintendo

The King of Fighters XIV’s new characters Najd, Heidern, and Oswald will be playable at events in Japan this weekend

With The King of Fighters XIV getting four new DLC characters, some fans may be curious about how they will affect the game’s balance and meta. Fortunately, SNK knows the value of testing, and will be holding preliminary tests of the game with the three currently-revealed characters at a couple of events in Japan next week.

The first of these events will be at AnimeJapan 2018, taking place this weekend from March 24 to 25, at the Tokyo Big Sight Hall. The King of Fighters XIV with Najd, Heidern, and Oswald (as well as the Riyadh stage) will be at the Manga Productions booth at the event on both days.

As previously reported, Manga Productions worked with SNK on the design contest that produced Najd. As such, participants in the test will also receive a special Najd badge.

For anyone attending, take note that they will be running the PlayStation 4 version of the game, using the DualShock 4 controller.

In addition to the AnimeJapan 2018 test, SNK is also holding the THE KING OF FIGHTERS XIV Arcade Ver. BURN2FIGHT 2018 event, on Saturday, March 24.  The event will take place at MEGARAGE on the 3rd floor of the Taito Station Mizoguchi.

In addition to the location test, there will also be a mini-concert by the SNK sound team!

king of fighters xiv 14 najd dlc trailer silhouette

Sources: Manga Productions; Taito via 4Gamer

– Automaton Announces CryEngine Licensing for Mavericks, a 1000 Player Battle Royale

Automaton is currently building an open world shooter MMO called Mavericks that will support up to 1,000 concurrent players. Today, the company also announced a licensing agreement with Crytek to use the CryEngine to build the game with integrated SpatialOS. “It’s that combination at the heart of achieving an incredibly high number of concurrent players in a high-fidelity environment.” said Automaton’s James Thompson.

Captain Ginyu and Recoome glitch leads to infinite combos in Dragon Ball FighterZ

Twitter has been buzzing with footage of infinites in Dragon Ball FighterZ, thanks to an apparent glitch affecting the Ginyu Force. Players have found that when playing Captain Ginyu, continuing a combo after Recoome’s Eraser Gun special attack will disrupt the game’s hitstun deterioration mechanic, allowing for a second character to tag in and perform infinite combo loops.

Under normal circumstances the game will reduce the hitstun of each attack during the course of a combo until the victim is able to tech in midair. For some reason Recoome’s beam disrupts the hitstun scaling mechanic, and allows combos to go on indefinitely. Similar glitches have impacted games like Marvel vs. Capcom: Infinite, Ultimate Marvel vs. Capcom 3, and Persona 4 Arena in the past.

Because Captain Ginyu’s “Together… Ginyu Force” special rotates between members of the Ginyu Force, landing the ideal combo starter to lead into the infinite is certainly no easy task. But while eliminating a character in a single combo is nothing new to Dragon Ball FighterZ, there is usually a higher cost of meter, Sparking, and execution associated with the combo. Earning such a high reward for landing Recoome’s blast was likely not a design choice, and it would be unsurprising to see the effect patched out in the near future.

Sources: Kamoihito; Mokemoti; YAKUchan_8989

Why Tournament Battle mode is a good fit as a Nintendo Switch exclusive for the Street Fighter 30th Anniversary Collection

A look at the history behind this Super Street Fighter spin-off, and why only the Switch is getting it.

Street Fighter 30th Anniversary Collection

It was recently revealed that the Nintendo Switch version of the Street Fighter 30th Anniversary Collection is getting an exclusive addition: it will be tho only platform that gets a version of the somewhat rare Super Street Fighter II: The Tournament Battle.

In a recent article, Stephen Kleckner discusses the history behind The Tournament Battle: an ambitious four-cabinet variation of Super Street Fighter II, released at the height of the 2D fighting boom, that allowed players to jump right into an eight-player tournament — with the software itself handling all the bracketing work. The article also describes the challenges to acceptance that this game faced, such as the expense of quadruplicate hardware to arcade operators, and the awkwardness (and trolling potential) of cabinet-hopping between fights.

Ultimately, it adds up to why this odd SSF2 offshoot is best suited for the Switch, as the portability of the console lends itself well to the structure of The Tournament Battle. Read the whole article over on VentureBeat!

Street Fighter 30th Anniversary Collection will be released on PlayStation 4, Xbox One, PC, and Nintendo Switch (with the exclusive Tournament Battle mode) on May 29, 2018.

sf street fighter capcom 30th anniversary logo

Source: VentureBeat

Mikado Arcade’s Street Fighter Carnival X continues with The King of Fighters XIV, Virtua Fighter 3 tournaments

Street Fighter Carnival X is Mikado Arcade’s currently-ongoing multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. To see the beginning of these high-level Japanese tournaments, go here!

Today’s main draw is one of the most modern games to ever show up in a Mikado event, SNK’s The King of Fighters XIV…

…which makes it doubly funny to see that it was the followup to the previous day’s SFC X tournament, Virtua Fighter 3: Team Battle. Never change, Mikado.

You can follow the action of SFCX by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado Arcade

– Maelstrom is Like Battle Royale on the High Seas with PIRATES!

Yes, sure. This week has been packed with news of another pirate game, but we’d be remiss if we didn’t bring Maelstrom to your attention, particularly with today’s announcement that the pirate-themed ship-to-ship combat battle royale game on the high seas is heading to Early Access on April 11th. If you’ve been looking for just the right mix of PvP / cooperative / pirate adventure, Maelstrom just might be the one for you, matey.

Dissidia Final Fantasy NT’s version 1.06 patch brings a new stage, move lists, and a host of balance changes

Dissidia Final Fantasy NT has just gotten a new update on PlayStation 4. This version 1.06 update brings with it some new content as well as a host of balance changes for the cast.

The biggest new addition to version 1.06 of Dissidia Final Fantasy NT is the Orbonne Monastery stage. For those not familiar with it, the Orbonne Monastery comes from Final Fantasy Tactics — specifically, it’s the introductory mission of that game.

In addition to the new stage, version 1.06 also brings with it in-game move lists, as well as a host of balance changes for the characters; you can check all of these out below.

Dissidia Final Fantasy NT ver. 1.06 patch notes

Added the “Orbonne Monastery” Stage

FINAL FANTASY TACTICS:  A monastery built more than twelve centuries ago. It has a vast underground archive where something hidden from history sleeps.

Made Balance Adjustments to Certain Characters

  • Emperor:
    • Beckoning Blast: easier to aim
    • Thunder Crest: small orb follows the terrain’s shape, faster projectile speed & better tracking, tracking distance limit removed
  • Onion Knight:
    • Sword and Sorcery: 180 damage (down from 240)
  • Cecil:
    • Holy Flame: vertical hitbox increased 1.5m downwards, animation starting height decreased by 0.3m, HP hit damage reduced by 2 frames, HP hit notification increased by 2 frames, overall visibility improved
  • Bartz:
    • Monk (M): animation adjustment on first and second hit
  • Terra:
    • Tornado (C): absorb weakened
    • Thundara: wall rush removed
  • Cloud:
    • All BRV attacks (full charge): poise strengthened
  • Ultimecia:
    • Hell’s Judgement: start up reduced by 5 frames, recovery frames cancellable earlier
  • Vaan:
    • Calamitous Orb: projectiles are fired every 60 frames, 5 projectiles in total
  • Noctis:
    • Reckless Abandon: wall rush improved
    • Noble Charge: wall rush improved
  • Ramza:
    • Graceful Swings: start up increased by 1 frame, recovery frames cancellable earlier
    • Graceful Swings (Shouted): start up increased by 1 frame, active frames decreased by 4 frames, recovery frames cancellable earlier
    • Golden Cross (Shouted): active frames decreased by 4 frames, end frames cancellable earlier
    • Rush: start up increased  by 1 frame, active frames decreased by 7 frames, recovery frames cancellable earlier
    • Airborne Rush: start up increased by 1 frame, active frames decreased by 4 frames, recovery frames cancellable earlier
    • Blade Flash: area of effect reduced (1m length, 0.75 width); in air 0.3 height
    • Earth Render: pillar size radius increased by 0.3m, height by 0.3m, visibility adjusted
    • Holy: start up decreased by 5 frames, recovery frames cancellable earlier
  • Ace:
    • High Burst: burst radius increased by 0.1m, tracking range radius by 0.5m
    • Mega Burst: changed into a projectile
    • Short Stop: anomalous, blockable
    • Long Stop: anomalous, guard stagger increased to 67 frames (up from 25 frames), projectile speed increased, end speed reduced (now same as Short Stop), area of effect hitbox reduced
    • Mega Stop: changed into a projectile

In-Game Character Move Lists Added

Move Lists can be accessed from the following screens:

  • Three-person Briefing screen (only for the character in use)
  • Pause screen in Offline Mode (only for the character in use)
  • Tutorial
  • Customization

Character Description Changes

Character descriptions have been changed to focus on their battle characteristics.

Miscellaneous Bug Fixes

Source: Square Enix, via r/Dissidia