It looks like exposure to Android 16’s super moves can have an unintended side effect…
Seasoned players of Street Fighter II will probably remember the (potentially infuriating, at least for your opponent) “handcuff” glitch that Guile could perform to freeze up a helpless opposing character mid-match. While different in execution and effect, it seems that a glitch that shares at least some of the handcuff’s spirit is present in Dragon Ball FighterZ, too.
In the video below, rooflemonger explains and demonstrates Android 16’s own variation on the handcuff theme: when Android 16 uses his level 1 super, if the opposing character is at a specific range and tries to use a deflect, the result may be a strange, slow, and irresistible attraction towards Android 16 for a period of time. The opponent can still attack, but can’t move away from Android 16 until the effect wears off.
The glitch was reputedly first discovered by kamoihito.
Source: rooflemonger





