rooflemonger demonstrates Android 16’s own version of the “handcuff” glitch in Dragon Ball FighterZ

It looks like exposure to Android 16’s super moves can have an unintended side effect…

Seasoned players of Street Fighter II will probably remember the (potentially infuriating, at least for your opponent) “handcuff” glitch that Guile could perform to freeze up a helpless opposing character mid-match. While different in execution and effect, it seems that a glitch that shares at least some of the handcuff’s spirit is present in Dragon Ball FighterZ, too.

In the video below, rooflemonger explains and demonstrates Android 16’s own variation on the handcuff theme: when Android 16 uses his level 1 super, if the opposing character is at a specific range and tries to use a deflect, the result may be a strange, slow, and irresistible attraction towards Android 16 for a period of time. The opponent can still attack, but can’t move away from Android 16 until the effect wears off.

The glitch was reputedly first discovered by kamoihito.

Source: rooflemonger

Is Arc System Works teasing another BlazBlue: Cross Tag Battle reveal for April 11th?

Arc System Works has officially launched their new Instagram account. The posted embedded below is the first image ASW has posted:

The image has the ArcLive show logo, so presumably, it’s the date for another character reveal — that would be consistent with the closing tease of last night’s character reveal trailer. The pixelated “mosaic” can only leave us guessing as to who will appear, but personally, I feel like I see Kokonoe in the upper right corner, and maybe Nine on the left side of the image. Let us know who you think is in there!

Lastly, in case you missed it the other night, the recent ArcLive episode featured company president Minoru Kidooka. Along with James Chen and Mike (the translator) the three share a celebratory “Let’s Rock” wine and answer fan questions. They largely talk about the philosophy behind BlazBlue: Cross Tag Battle and how integrating a few franchises is a strategy to bring more fans into the BlazBlue franchise, which more or less officially ended after 10 years with Central Fiction (at least in terms of the main story). Kidooka mentions being open to fan feedback and shaping the series based on what the company hears. Near the end of the stream, the president gets to show off his Tekken 7 skills, which he picked up from Katsuhiro Harada himself during Evolution 2017.

Sources: ASW (Instagram); ASW (YouTube)

Qudans talks with TekkenGamer.com about his challenges in winning Tekken World Tour 2017

After Byung-moon “Qudans” Son was picked up by team UYU, the Tekken World Tour 2017 World Champion now seems poised for a great return in 2018. How could he not? Judging solely on his latest interview with TekkenGamer.com, he already has something he didn’t have going into the 2017 tour: confidence.

It was Ji3moonace who highly recommended me to start playing again in 2012 for Tekken Tag Tournament 2. I was under a lot of pressure thinking what if I didn’t live up to people’s expectations.

– Byung-moon “Qudans” Son

Forced into early retirement in Tekken 5 due to health concerns, Qudans feared that by the time he started playing again that he wouldn’t be on the same level as everyone that stuck with the game. Those struggles, his thoughts on the lack of Mishimas, and his hopes for 2018 are all covered in this excellent interview — which you can read here.

Source: TekkenGamer

ARMS director Kosuke Yabuki talks about updates, and the possibility of a sequel

Nintendo’s stretchy arena fighter ARMS  is one of the most unique games — let alone fighting games — to come out on any system. Its unique combat, controls, and character designs have endeared quite a number of people to it.

This week’s issue of Famitsu includes an interview with the director behind ARMS, Kosuke Yabuki. As part of the interview, Yabuki was asked about the future of the game, including whether or not he would like to see a sequel. Responding to this, Yabuki stated that since the game was less than a year old, they will continue to work on updates to it. That said, he also said that he would eventually like to continue the game’s story, someday.

Whether or not that means we’ll get a sequel, it’ll probably take a while before that happens. Yabuki is, at the moment, still busy with the game — specifically preparing for its official launch in South Korea on April 12.

ARMS thumb

Source: Japanese Nintendo via Siliconera
Photo c/o Famitsu

Aigis, Carmine, and Jubei are headed to BlazBlue: Cross Tag Battle in Cross Character Pack 2

Earlier today, Arc System Works held their monthly March Arc Nama stream where we got to see the BlazBlue: Cross Tag Battle‘s seventh character introduction trailer, revealing the DLC characters that will comprise Cross Character Pack 2.

Breaking from their pattern of revealing the Investigation Team members in the order they joined, we instead got “The Heartless Armed Angel,” Aigis. Our first character from Persona 3, this Anti-Shadow Suppression Weapon wields the Persona Pallas Athena, bringing a deadly assortment of firearms, as well as her Orgia Mode, which gives her access to extreme movement options, terrifying instant overheads, and new specials. She also doesn’t appear to have her ammo counter, which should make her a bit easier to play — and make her zoning game even more dangerous.

For Under Night In-Birth we have Carmine Prime, a literal blood knight who possesses the EXS of Lifeblood: Blood Spike, which allows him to freely manipulate his blood in exchange for a portion of his own health, giving him quite the unique and technical playstyle. Finally, we have perhaps the most surprising addition to the cast: the newest member of BlazBlue‘s roster, Jubei. Joining Platinum as the second playable member of the Six Heroes, the “One-eyed Lotus” retains his blistering speed, as well as his upgraded Drive, Shiranui Hagane.

BlazBlue: Cross Tag Battle will be released in Japan for PlayStation 4, Nintendo Switch and PC on Thursday, May 31st, with a North American release following on the same platforms Tuesday, June 5th. European release details are still being finalized. These characters can be purchased in Cross Character Pack 2 for $4.99 or as part of the All-In-One Character Pack, which includes all 20 DLC characters for $19.99.

Source: arcsystemworks

Cygames Beast welcomes three new players — GamerBee, Fuudo, and Chris Tatarian — while Snake Eyez departs from the team

More Beasts gather for battle!

Japanese Shadowverse mobile game publisher Cygames has renewed it sponsorship support for Daigo Umehara’s Cygames Beast team, formed last march with PR Balrog and Snake Eyez joining Umehara on the roster. This year, the team will expand with the addition of three new Street Fighter V competitors, all very well-known on the Street Fighter circuit: Cygames Beast now welcomes GamerBee, Fuudo, and Chris Tatarian aboard!

GamerBee
Fuudo
Chris T

If you’ve been paying any attention to the Capcom Pro Tour over SFV’s lifespan, you’ll have seen GamerBee’s Necalli, Fuudo’s R. Mika, and Chris T’s Ken mixing it up with the competition. Fuudo has also become a regular fixture on Daigo the BeasTV, making his inclusion on the Cygames Beast roster a natural development. They join Daigo Umehara and PR Balrog to bring the team to a new total of five members — Snake Eyez, however, is departing from Cygames Beast.

Yuito Kimura, Game Producer and Executive Director at Cygames, offers these comments:

Every one of us here is looking forward to another year of nail-biting entertainment as part of our continued collaboration with Cygames Beast. At Cygames we strive to deliver on the dreams of our players, not just through social games – which we are well-known for in Japan – but across a diverse spectrum of content. By expanding our relationship with Cygames Beast we’re looking forward to reaching ever more gamers that share our passion as embraced by our motto: creating the best in entertainment.

GamerBee, Fuudo, and Chris T will jump right into competition under the Cygames Beast banner this weekend at Final Round 2018.

Source: Cygames Beast [press release]

Maximilian shares his hands-on impressions of the Street Fighter 30th Anniversary Collection

Another look at this highly-anticipated classics compilation.

Street Fighter 30th Anniversary Collection

Maximilian had a chance to spend some time with the current build of the upcoming Street Fighter 30th Anniversary Collection, and now offers his thoughts on what the compilation is like so far. He discusses the accuracy to the arcade originals — as it seems this title is using the original ROMs, with very little to no modifications — but decries the lack of modern options for these titles, such as dedicated training and versus modes.

Like other observers, Maximilian also notes the play speed issue that seems to be present in Super Street Fighter II Turbo here; but he reminds us that this is an unfinished build, and some of his criticisms may be addressed in the final product. For even more footage, check out the preview video from PlayStation Underground — and watch out for more impressions to come from the playable build at Final Round 2018 this weekend.

sf 30th games

Source: Maximilian Dood

Similarities compared between Broly footage and Android 16 in Dragon Ball FighterZ

Broly has been confirmed as the first of the two DLC characters for Dragon Ball FighterZ, and we’ve finally caught some glimpse of the giant in action in his trailer. While we don’t know his entire moveset yet, the trailer revealed some animations, and a few of Broly’s attacks.

YouTube channel Overload has posted an interesting comparison video that points out some similarities with another character from the cast: Android 16. Not everything aligns closely, but a few of the attacks look quite similar to Android 16’s. Their intro animations look almost identical, and their auto-combo shares a grab attack. Both also use an air grab to bring the opponent crashing down onto the stage. Their projectiles are definitely different, though.

Maybe Broly isn’t that much of a “copy&#8221$$ but rather, by looking at similarities with Android 16, players can begin to figure out how Broly can fit into a team.

Lore-wise, Broly is not technically a canon character, based instead on appearances in Dragon Ball Z side movies. Check out Broly’s announcement trailer and some Dragon Ball FighterZ avatar gear that will be included.

Source: Overload

Rumored JoJo’s Bizarre Adventure: Chrono Crusaders game to be developed by French Bread confirmed fake

After a recent whirlwind of rumors regarding a potentially upcoming JoJo’s Bizarre Adventure fighting game developed by Soft Circle French Bread, new details have emerged that have — unfortunately — confirmed that the “leak” is fake.

A fan on Twitter recently questioned voice actress Kira Buckland, who was rumored to be voicing Jolyne Cujoh in the game — supposedly titled JoJo’s Bizarre Adventure: Chrono Crusaders — who replied that though she was flattered, she’d never heard of this project before. Sean Chiplock, the supposed English voice of Giorno Giovanna commented that, “It’s a very funny JoJoke.”

Additionally, DasVergeben’s “source” reached out to him, noting that he made it all up in an effort to “teach him a lesson,” though he apologized and claimed that “[He] wants to help [him] become legitimate.”

Finally, DasVergeben solemnly commented, “One day we will get a great JoJo fighting game again. Well, hopefully,” and will be severing ties with this source going forward, since he was already openly doubting his claims due to their extravagance and detail. As always, this is just a reminder to question any sort of rumor report before any type of official confirmation. It’s certainly a disappointing development — hearing Dan Southworth voicing Yoshikage Kira was something I was personally looking forward to! You can see the voice actors’ tweets and the “leaker’s” comments via Imgur and Twitter below.

Source: DasVergeben (reddit); rinachan (Twitter); sonicmega (Twitter); FGCMemeLord (Twitter); imgur

Street Fighter gets ported to the real world with the help of augmented reality

Ever imagine what how it would feel like to see Ryu and Ken duking it out on your own street? Or maybe see E. Honda and Dhalsim trading blows by your local corner store. Well, imagine no more, thanks to this tech demo that ports Street Fighter to the “real world” via augmented reality.

Called Street Fighter II: Real World Warrior, the homemade tech demo was made by noted AR developer Abhishek Singh, who famously made that first-person Mario demo for Microsoft’s HoloLens.

Now, the gameplay itself is nothing that any fighting game veteran would call “competitive”. The animations are quite slow, and are tied to a weird 3-button control scheme. However, it’s the possibilities that this opens up that are exciting: imagine what an actual officially licensed and developed AR implementation of any fighting game franchise could look like!

Source: Abhishek Singh