Gematsu details BlazBlue: Cross Tag Battle’s Episode, Tactics, and other modes

As we inch ever-closer to the inevitable collision of four universes in BlazBlue: Cross Tag Battle, Gematsu has recently detailed a variety of the title’s game modes in a recent report. The game will include the previously-announced Episode Mode, which will feature four individual arcs from the varying perspectives of the BlazBlue, Persona 4 Arena, Under Night In-Birth and RWBY cast members, as a “mysterious voice” coerces our heroes and villains to battle each other for the four “Keystones” on the new battleground of the “Phantom Field,” a singular point where the worlds of the four works represented in the game come together.

“On the stage of stories, mixing the four worlds together into a special alternate “Phantom Field.” The fighters have been abruptly summoned to that world, with an unknown “voice”: “If you wish to return to your world, protect the “Keystone.” –In the end, is that voice telling the truth? The entrusted keys number four. Enemies, or friends? The fighters bet [take a risk] in order to return to their own world, and throw themselves into the battle to steal each other’s “Keystone”. For the fighters who have been called from all sorts of worlds, just whose voice is that!? That conclusion, for fans, cannot be missed!”

Additional announced features include Tactics Mode, which appears to be the standard in-depth Tutorial found in all Arc System Works titles, Survival Mode, which will allow you to pit your duo of choice against a wave of CPU-controlled squads “who appear one after the next,” as well as the standard fighting game fare of Training, Gallery and Replay Theater.

The crossover title’s “key visual” has also been released. Illustrated by Higuchi Konomi, who has served as a 2D Designer for BlazBlue Chronophantasma Extend, as well as a Character Graphics and Motion Continuity Artist for BlazBlue Calamity Trigger, Persona 4 Arena and Ultimax. The artwork depicts the top duos of the four franchises, BlazBlue’s Ragna The Bloodedge and Jin Kisaragi, Persona 4 Arena’s Yu Narukami and Yosuke Hanamura, Under Night In-Birth’s Hyde Kido and Linne and Team RWBY’s Ruby Rose and Weiss Schnee, and I personally expect it to serve as the game’s cover art when it hits stores.

The translated Famitsu article also revealed details of the recently-announced Cross Character Pack 1 DLC characters: BlazBlue’s Platinum The Trinity, Under Night In-Birth’s Orie Ballardiae and Persona 4 Arena’s Kanji Tatsumi, as well as the final member of Team RWBY, Yang Xiao Long, who we get to see in-game for the very first time:-

“The new visitors who have gathered, surpassing time and space! Kanji, fighting with the power of one’s heart, “Persona.” From “P4U,” (P4A for the West) this high firearpower throw remains robust in the main work! Right here, right now, The Bloodcurdling Beefcake Emperor, Moronji!!” “She fights with the Nox Nyctores “Arma Rebaore: Muchorin” as her weapon. Appearing as fancy illusions, but with the attack power of an adult’s embarrassment.” “For the sake of one’s own justice, wield Ruler!! With speed and her weapon’s reach, she excels. Use freely the designated weapon “Ruler” and dance beautifully!!” “In the original work, wielding gloves with firearms within them, she is a fighter specializing in close combat. How will it be in this title!?”

You can see a full gallery of screenshots, courtesy of Gematsu and DualShockers, below. Notably, Rachel Alucard has regained her Sylpheed Gauge, while Platinum appears to have a new meter potentially governing her items. A form of in-game currency, likely used for Gallery unlockables, also appears to be present.

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BlazBlue: Cross Tag Battle will be released on PlayStation 4, Nintendo Switch and PC in Japan and Asia on Thursday, May 31st, with a North American release date for the same platforms following on Tuesday, June 5th. European release details have not yet been announced.

Sources: Gematsu; Dual Shockers; Famitsu article translations courtesy of Chao

Get ready for “perfected” Ultra Instinct! Dragon Ball Xenoverse 2 releases launch trailer for Extra Pack 2

Witness Ultra Instinct Goku before his final showdown!

Bandai Namco has finally given players a trailer and release date for the last known expansion, Extra Pack 2, for Dragon Ball Xenoverse 2. The trailer focuses on the upcoming characters, Goku (Ultra Instinct), Jiren, Android 17 (Dragon Ball Super), and Fu, and the Extra Scenario: Infinite History. Each character’s unique skills make them valuable additions to the roster.

Infinite History may be the most exciting addition to the long-supported title yet. During the new story, players join forces with their mentor and battle throughout history — but this time, it may never be the same. Unlike the previous story mode where history was meant to be preserved, anything goes!

The full extent of how much history can be changed has yet to be announced, but if its anything like the end of Xenoverse 2, players are in for some very interesting “What if?” scenarios. A few of the showcased events include Jiren teaming up with Goku Black and Zamasu and the long-awaited reunion of Tapion and Future Trunks. The upcoming DLC also includes an additional 5 Parallel Quests, 8 skills, 8 Super Souls and even more costumes!

There’s also a ton of free content coming to the game as well! Custom Saiyan characters will be able to unlock the power of Super Saiyan God Super Saiyan (Super Saiyan Blue), all custom characters will have access to the “Overlimit” skill, and Android 18 and Videl will be getting swimsuits! All of this content will release next week on February 28 on PlayStation 4, Xbox One, Nintendo Switch, and PC!

Don’t forget about the upcoming Dragon Ball FighterZ DLC either! Players who own both games will get access to the Android 21 outfit for custom characters. The release date for this content has yet to be announced.

The release of Extra Pack 2 may signal the end of the bulk of Dragon Ball Xenoverse 2 content. Whether or not the title continues to receive DLC in the future, there is more than a wealth of things to experience; Bandai Namco has made a perfect example of post-release support.

Source: Bandai Namco

ARIKA will share important announcements about Fighting EX Layer on stream tomorrow

It’s been awhile since we last heard something new about ARIKA’s upcoming Fighting EX Layer. Now, it seems that we’ll be getting some news from the company itself.

ARIKA stated on Twitter that they would be sharing some announcements regarding the game on a stream tomorrow. The stream will take place on their Twitch channel at 11pm JT on January 26, which translates to 6am PT/9am ET.

While we don’t have any idea yet about what these announcements entail, ARIKA did mention that these were “very important”. As such, anyone looking forward to this game should probably pay attention to whatever it is they’re announcing. We’ll mostly see some additional footage of characters like D. Dark, Blair Dame and Jack, and fingers crossed we will get more information on a potential release date.

Fighting EX Layer is currently set to release on PlayStation 4 sometime in 2018.

Source: ARIKA (Twitter)

Street Fighter Carnival X continues with Virtua Fighter 3: Team Battle, Virtua Fighter 5: Final Showdown, and Sengoku Basara X tournaments

Street Fighter Carnival X is Mikado Arcade’s currently-ongoing multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. To see the beginning of these high level Japanese tournaments, go here!

If you were looking for some SEGA flavored classic tournaments this weekend, then this roundup of SFC videos will appeal to. There’s Virtua Fighter 5: Final Showdown…

And Virtua Fighter 3: Team Battle.

But maybe you’re looking for something with an Arc System Works flair. Mikado has you covered there too, with Sengoku Basara X. It’s also worth noting that Capcom was the publisher of this game — who knows when these two companies will collaborate again for a fighting game.

You can follow the action of SFCX by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado Arcade

Zero Dimension looks to provide a classic-style versus fighter with in-development indie “Cerebrawl”

Is an “Imagination Bomb” about to be dropped on the fighting game market?

Indie developer Zero Dimension seeks to take players back to the good ol’ days of hand-drawn sprites and 2D fighting action with their in-development project Cerebrawl. Inspired by classic Street Fighter and the Marvel Vs. games, it’s a potentially fresh look at what was great about old school fighting games. It’s currently in a crowdfunding stage, with the target being Steam Early Access.

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From Cerebrawl‘s Kickstarter campaign page:

Cerebrawl is a fully hand-animated, 2v2 4-player tag-team fighting game. As a team, you and your partner can use several assist options available to maximize your damage. Cerebrawl is inspired by games such as the Marvel vs. Capcom series and their robust tag-team systems, but focuses on breaking each character out to a respective player. While it takes many notes from the VS series of games, it has become a beast of its own during its time in development. Cerebrawl is built on the idea that players not only need to know their character and the depth of their moveset, but also how players can best work together as a team to defeat their opponents. 

The game’s core features revolve around competitive play with future features including 1v1 and 1v2 modes, a full button check system built into the character select, and tournament mode with a fully automated bracket system… we are also excited to add stage breaks into the game, a system where players can break down parts of the stage to either extend or narrow the size of the play space and change the meta on the fly.

On the story and setting:

Harmon City was a typical modern metropolis. But when an Imagination Bomb is detonated at the center of the city, Harmon City and its inhabitants are changed forever. 

As the blast engulfs the region, the minds of the people start spilling into the reality. Reality can’t hold all the different thoughts and possibilities, and when the content of everyone’s psyche start to collide, each individual is thrust into their own dimension. In these pocket dimensions, each citizen of Harmon City grow new worlds based on their ideals and desires.

As fast as these worlds start to form, the pocket dimensions begin to re-collapse into reality. The many dimension-worlds start spiraling back into the place from which they came, but Harmon City has only limited space. The people who were merely residents of the city now have a chance to form their environment, but to do so they need to fight for real estate, as their dimension-worlds will need space to take root in the newly forming Harmon City.

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Aside from it’s classic 2D aesthetic, one of the biggest draws to the game is the hip-hop inspired soundtrack — very reminiscent of Street Fighter III: 3rd Strike — to be provided by 2 Mello, featuring Mega Ran, K Murdock, Open Mike Eagle, and Time Machine.

The future of Cerebrawl may be a bit uncertain, however, as it only has a few days left in its “all-or-nothing” crowdfunding campaign, and has reached less than 10% of its funding goal. You can check out design concepts, character descriptions, preview videos, and download a demo on Cerebrawl‘s Kickstarter page.

Source: Cerebrawl (Kickstarter)

VODs of Mikado Arcade’s 9th Marvel Super Heroes tournament are now available

Four months ago, we covered Amazing Gamer‘s Marvel Super Heroes tournament at the world famous FGC hot-spot, Mikado Arcade. MSH ran its event side by side with Mikado’s popular Super Street Fighter Carnival 2017 tournament then, and it’s to its credit that it stood out on its own amid the chaos of one of Mikado’s biggest draws.

Not a lot has changed between that event and now: Amazing Gamers can still put on a stand out tournament for the classic Marvel fighter regardless of what’s happening around it. (In this case, it’s Mikado’s currently on-going Street Fighter Carnival X series). Marvel vs Capcom: Infinite came and went in between these events, and Mikado’s MSH tournament still remains.

For those unfamiliar with MSH, a large part of the mental game (and mechanics) are built around its Infinity Gem system. This system allows players to enjoy new mechanics and buffs, which you can read further about at the SRK Wiki.

There’s a lot of history and hype around the MSH tournaments at Mikado Arcade. If you want to know more about the history of this MSH tournament, be sure to read our on-site reporting from  previous Marvel tournaments!

Source: Amazing Gamers

– Romance of the Three Kingdoms: The Legend of CaoCao Launches for Mobile Devices

Nexon has announced that Thingsoft’s Romance of the Three Kingdoms: The Legend of CaoCao has launched worldwide for both iOS and Android mobile devices. The game is based on the Romance of the Three Kingdoms series. Players take on the role of CaoCao as he travels along an epic questline to take over the Three Kingdoms. Players will put together a group of commanders and “reenact tales of legendary characters to defeat formidable enemies.”

Gematsu details BlazBlue: Cross Tag Battle’s Episode, Tactics, and other modes

As we inch ever-closer to the inevitable collision of four universes in BlazBlue: Cross Tag Battle, Gematsu has recently detailed a variety of the title’s game modes in a recent report.

The game will include the previously-announced Episode Mode, which will feature four individual arcs from the varying perspectives of the BlazBlue, Persona 4 Arena, Under Night In-Birth and RWBY casts. According to Gematsu, “In Episode Mode, players can enjoy an original story where battles unfold on the ‘Phantom Field,’ a singular point where the worlds of the four works represented in the game come together.”

Tactics Mode appears to be the traditional tutorial and combo challenge mode that players of any Arc System Works title have come to expect, with the duo of Azrael and Ragna appearing to serve as the training dummies. Survival Mode will allow players to pit their duo of choice against a variety of opposing CPU-controlled teams, with the standard fighting game fare of Training and Gallery Modes, as well as a Replay Theater, round out the currently-announced feature set. No further details were given about the game’s online functionality, and Arcade Mode seems conspicuous by its absence, at least for the time being.

You can see photos of each of the revealed modes below, as well as Cross Character Pack 1 DLC characters Platinum the Trinity, Orie Bellardire, and Kanji Tatsumi. It also includes our first look at Yang Xaio Long’s in-game sprite, as White Rose and Bumblebee share a pre-match intro at the Abandoned Temple. We can also see that Rachel has retained her Sylpheed gauge, which she lacked in her reveal trailer, while Platinum appears to have a new gauge governing items that is different than what she’s had in the past. A form of in-game currency, likely used for Gallery unlockables, also appears to be present.

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BlazBlue: Cross Tag Battle will be released in Japan for PlayStation 4, Nintendo Switch, and Steam on Thursday, May 31st, with a North American release on the same platforms following on Tuesday, June 5th. Details on a European release have not yet been announced.

Source: Gematsu

– Hardcore MMO ‘Tale of Toast’ Launches into Early Access

If you’ve been looking for a hardcore open world MMO, you may want to check out Tale of Toast that has just launched into Steam Early Access. According to the description, Toast was inspired by old school MMORPGs. Considered easy to play, hard to master, the game features tactical combat, mechanics for encouraging social interaction, procedurally generated dungeons and a robust quest system.