Art of Fighting 2 now available on Nintendo Switch; The King of Fighters ’98 on PlayStation 4 and Xbox One

Fans of the present-gen ports of classic SNK games can rejoice at a couple new additions to the family. The Art of Fighting 2 is currently available for the Nintendo Switch, and The King of Fighters ’98 has been ported to both PlayStation 4 and Xbox One.

The Art of Fighting 2 was released for Xbox One back in June of last year, and it looks like the Nintendo Switch’s catalog of NEO GEO fighters already rivals that of the Microsoft console’s healthy collection. In regard to the The King of Fighters ’98 port, it is important to note that it is the original arcade version, not the Ultimate Match that has the extend roster and is currently popular for its online match support on PC.

Still, if you would like to pick it up for PlayStation 4 or Xbox One — or The Art of Fighting 2 up on the Nintendo Switch — ports of these classic titles are now available for reasonable prices on their respective consoles’ online stores.

Source: Destructoid

1-2 Punch continues with episode two, discussing NuckleDu and Evo Japan

Zorine Te’s radio-based FGC program is back for its second episode. 1-2 Punch is on the FNTSY network, and deals solely with news within the fighting game community.

In the second episode, Zorine talks about various fighting game tournaments coming up, with the majority of her attention focused on the upcoming Evo Japan. She also later discusses the biggest free agent on the market currently — NuckleDu, who recently announced his departure from Team Liquid. Coming in at a solid 40 minutes, this show is definitely worth a listen.

Source: Esports Network

Catch up on Dragon Ball FighterZ’s basics with this community-made guide for newbies

With the mass appeal that the franchise brings, Dragon Ball FighterZ is poised to draw in a lot of newcomers into the world of competitive fighting games. As such, more than a few of these newcomers may find themselves a bit lost when it comes to the game and the genre.

For anyone who thinks they fall under this umbrella, take heart: the people over the the r/dbfz subreddit, led by MechSeed, have put together a handy guide that goes over the game’s basics. The guide covers not only the very basics of the game — such as its Super Dash and Dragon Rush mechanics — but also explains certain slightly more advanced concepts. This includes basic combo starters, hit confirms, as well as how to get hard knockdowns in combos that lead to off-the-ground supers.

Interested players can check out the guide here.

Source: r/dbfz

XsK_Samurai opens up on Twitter with “Pro tips” to help everyone in fighting games

Learning to play fighting games can be easy. Really getting a grasp on how to play and excel at the genre is an entirely different thing altogether!

This is what XsK_Samurai saw as one of the deepest divides between players, and took to Twitter recently to explain some things that will help to level up the scene. From learning spacing and reactions, to deeper inner knowledge — such as asking yourself why you lost — he offers a treasure trove of information in a handful of tweets to help the community.

Source: Miky Chea (Twitter)

Dissidia Final Fantasy NT producers talk DLC releases, connections to the PSP games, and more

As some of you may be aware, Dissidia Final Fantasy NT is already available in Japan. In line with the game’s release, Famitsu recently published an interview with some of the people behind the game in a recent issue.

Interviewed were producer Ichiro Hazama and director Takeo Kujiraoka; as part of the interview, they talked about the game’s connection to the PSP games, as well as how it appeals to veterans of those. Specifically, they mention how a certain plot point from those prior games remained unresolved. Dissidia Final Fantasy NT now resolves this point.

Another thing they discussed was the release schedule for the game’s DLC characters — specifically, they stated that they will not be adding the DLC characters soon after release. Rather, they want to wait, both for the Western release (on January 30), as well as for things to “settle down” a bit after both launches.

Of course, this is just part of what they talk about, they also discuss things such as their favorite story moments, and more.

For those interested, Siliconera has translated a few highlights from the interview.

Source: Famitsu via Siliconera

No more content updates planned for Nintendo’s ARMS, only balance changes

A translated blog post from Nintendo reveals that ARMS‘ version 5 update will be the game’s last. Though — reportedly — balance changes will continue to be implemented, the game will not receive any new content.

At this point, it’s hard to say if this news is good or bad for the zany long-range boxing game. It made quite a splash at E3 2017 (which was less than a year ago) and for the title to “fizzle out” so soon seems far-off from what Nintendo might have had planned. Though it is arguable that the game has a substantial amount of content already, and that Nintendo could be gearing up to launch a new ARMS-related IP. Again, it’s too soon to tell, but the ceasing of updates of this manner is sure to raise many questions among fans and critics alike.

If you’re curious about how ARMS stacks up as a fighter but have yet to check it out yourself, check out what our own Keagan “Interrobang!?” Spindler has to say about ARMS‘ competitive future.

Source: Destructoid via Source Gaming

Sate your hunger with Android 21’s official Dragon Ball FighterZ character trailer

As you may know, Dragon Ball FighterZ‘s final playable character (at launch) is Android 21. While we’ve known about her for awhile, her status as a playable character (as well as her Majin-powered i- fight form) were only recently revealed.

Now, Bandai Namco Games has finally released her official character trailer. The video below shows off some of her moves, including her super moves. Oddly enough, while she does do her Tasting Cut move, we don’t see her perform any “stolen” moves with it.

Dragon Ball FighterZ arrives on PlayStation 4, Xbox One, and PC in the West on January 26, followed by Japan on February 1.

Source: Bandai Namco Games

– Project X MMORPG to Debut 400-Player Battle Royale Mode on February 17th

Automaton is ready to unveil its upcoming SpatialOS-powered MMORPG pithily titled Project X at an upcoming PC Gamer Weekender in London on February 17th. Project X is said to have its own embedded “battle royale” mode with up to 400 players taking part at once. The team will be on hand during the event to show off game play footage as well as provide viewers with a bit of background on the game’s development.

– Fractured Opens Site Registrations that Can Net You an Alpha or Beta Key

The Fractured site has been updated to allow fans to register on the site for a chance to later earn either an alpha or beta key. Registration, of course, yields the development newsletter that keeps potential testers and fans aware of the latest news about the forthcoming game. You can share a link with friends that will ultimately net some nifty in-game rewards too.