A utility showcasing the changes between Street Fighter V versions has been unveiled

Sometimes it’s hard to keep track of the changes across different versions of a game. If a player were to come back to Street Fighter V: Arcade Edition after not playing since the original version, they’d be overwhelmed, to say the least. Fortunately, this new utility is here to help.

Named “sfvdiff,” it shows the changes across versions of the game by scraping the game’s code for the data, rather than relying on patch notes.  Sfvdiff is now available online and includes all characters’ changes!

Source: WydD (Twitter)

Upcoming Marvel vs. Capcom: Infinite patch fixes backturn unblockables

First the hit-stun decay glitch, now it’s time for backturn unblockables to be smashed by the nerf bat. Revealed in a post up on Capcom-Unity, Marvel vs. Capcom: Infinite will be getting a small patch tomorrow, fixing issues like characters being unable to block low attacks while turning around, as well as adjusting certain character backdashes and Active Switch entrances.

If it’s any conciliation, this patch shows that the MvC:I team is still on the ball when it comes to balancing the game and quashing glitches that would have been meta-defining in previous Marvel games. Let’s hope this means there are still plans for continued support — outside of just patching out big glitches. Check out the patch notes below, or on Capcom Unity.


General

  • Guard: Fixed a bug that made it impossible to block low attacks when turning around
  • Collision Boxes: Fixed a bug that made hitbox timing inconsistent depending on which direction the character was facing
  • Shadow: Fixed a bug that caused shadow effects to display incorrectly when recovering from a hit while using a shadow attack
  • Soul Stone (Infinity Storm): Fixed a bug that made it impossible to switch characters for about 5 seconds if the partner character took damage when the Soul Stone Infinity Storm ended

Character

Captain Marvel

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Dormammu

  • Adjusted ground back dash so that from the 10th frame on, it can be cancelled into an attack

Hulk

  • Adjusted ground back dahs so that from the 15th frame on, it can be cancelled into an attack

Ultron

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Venom

  • Venom Trap: Fixed a bug that caused two traps to appear when performed at certain times
  • Venom Glide: Fixed a bug that made it impossible to perform Venom Glide again until landing on the ground, when performing an air throw after using Venom Glide

Jedah

  • Fixed a bug that caused Finale Rosso to be interrupted mid-attack when it hits an opponent who has been bound by a reflected Web Ball

Source: Capcom-Unity

X-Kira’s latest round of Street Fighter V datamining reveals S.I.N. Boss Rush course, new costume Easter eggs

With the dawn of Street Fighter V: Arcade Edition comes more content from X-Kira. The dataminer has recently released new videos highlighting all of the colors and Easter egg variants for Sakura Kasugano’s default, Story, Battle and Nostalgic costumes — as well as the first three Crossover costumes, which see Karin Kanzuki transforming into Ingrid from Capcom Fighting Evolution/Street Fighter Alpha 3 MAX, Rashid becoming Viewtiful Joe, and Chun-Li taking on the appearance of June Lin Milliam from Star Gladiator (hinting that this may be next month’s Crossover costume Extra Battle reward). Funnily enough, the Easter eggs of these three costumes let you remove the headgear of the new characters, so you can still see the face of your chosen fighter underneath.

We also have a video of X-Kira utilizing Shadaloo Doll Satsuki to run through the 3rd course of a seemingly-upcoming “Boss Rush” mode, as he goes up against the members of Shadaloo’s weapons division: S.I.N., which was first introduced in Street Fighter IV.

Unlike the Illuminati course, the S.I.N. one appears to be much shorter; having only three stages, where you’ll face off with Juri Han in her Nostalgic costume, as well as two currently-unknown opponents (whom lack models at the moment) at the Shadaloo Base at Night. Perhaps these are placeholders for S.I.N. soldier NPCs, or perhaps even a returning Seth, Crimson Viper, or Abel to serve exclusively as enemies in this challenge? Do note that this video was recorded with the original Street Fighter V, before the latest update. You can see the videos below.

Source: X-Kira

Rivals of Aether and Brawlhalla are getting special “crossover” character skins

As the result of a rather one-sided Twitter contest, Rivals of Aether and Brawlhalla have created special “crossover” character skins to appear in the opposing game. For Rivals of Aether, the draconic brawler Ragnir is guest-starring via a special Maypul skin while in Brawlhalla, the poisonous pacifist Ranno is joining the fight as a skin for Wu Shang.

The Ragnir skin radically changes Maypul’s animations, swapping plant-based attacks for jets and whips of flame. Her friendly plant assistant is gone too, replaced with Brawlhalla‘s trademark flaming weapon pickups. As for Wu Shang, his attack animations aren’t much different, but his weapons are now made out of Ranno’s poisonous secretions.

I hope this fun crossover fosters more cooperation between the burgeoning platform fighter scene, with more characters appearing as guests or special skins in other games. Let’s hope this contest sees games like Icons: Combat Arena, Brawlout and Earth Romancer experimenting with guest character skins.

Source: Rivals of Aether

Dissidia Final Fantasy NT is getting a mobile spin-off game, releasing worldwide this winter

As is the trend these days, Dissidia Final Fantasy NT joins the ranks of fighting games that are getting a mobile spin-off. Square Enix has announced that Dissidia Final Fantasy: Opera Omnia is coming to iOS and Android devices worldwide this winter.

As is the case with most mobile spin-offs of fighting games, Dissidia Final Fantasy: Opera Omnia ditches the arcade/console originals fighting mechanics. In this case, Opera Omnia goes back to the franchise’s roots with a turn-based battle system, though one that still revolves around Dissidia Final Fantasy NT‘s “Bravery’ mechanic.

For those interested in trying out Dissidia Final Fantasy: Opera Omnia, pre-registration is already open on Google Play. Additionally, those who pre-register — or follow the game’s Facebook or Twitter accounts — will get 5,000 gems (the game’s in-game currency) at launch.

Meanwhile, the original Dissidia Final Fantasy NT for PlayStation 4 just launched in Japan, and will hit the West on January 30. An open beta is currently available.

Source: Siliconera

Strike back at the deadly Shin Akuma in Street Fighter V: Arcade Edition’s Extra Battle: Tips from Frabisaur & BornFree

A classic boss returns to Street Fighter with a vengeance.

shin akuma strikes sfv ae

The first challenge in Street Fighter V: Arcade Edition‘s new Extra Battle mode — “Shin Akuma Strikes!” — is a tough-as-nails one-and-done deathmatch against the CPU-controlled boss of the same name. This powered-up monstrosity (who is also hidden in Arcade Mode) sports high aggression, heavy damage, an infinite V-Gauge, and a Shun Goku Satsu ready to go immediately — not to mention SFV’s sometimes-seemingly-psychic Survival Mode AI. At 1000 LP per attempt, this can be a costly battle if you aren’t careful.

But Shin Akuma, like any Street Fighter boss, is far from infallible — actually the opposite, his fondness for fireballs is his undoing. In the video below, BornFree shows how to take down the boss: in a nutshell, keep your cool and keep it simple. Timed jump-in combos to punish his fireballs are the way to go, but you need to be careful and patient, because if you get too close you’re asking for an instant Raging Demon. Shin Akuma seems to have some unusual properties to his moves that make things you expect to be punishable not punishable, so if you get too antsy to counterattack he will surprise you with even more hurt.

Check out the video description and comments for more tips. Some Menat and Urien players have had some fun turning the tables on his fireball barrage with reflects, too!

But that’s not all: Frabisaur of The Fighter’s Dojo also wants to help keep Capcom from stealing your Fight Money, and he found a viable approach to “lock” Shin Akuma into an full-screen fireball pattern, exploitable using Nash’s Moonsault Slash! Check it out:

Sources: BornFree; Frabisaur

Check out these trailers for the long-awaited G Gundam mobile suits for Gundam Versus

Revealed as part of the 2018 Gundam Game New Year Festival, Bandai Namco have finally released gameplay trailers for God Gundam and Master Gundam from Mobile Fighter G Gundam, as well as Build Strike (Full Package) Gundam from the Gunpla-based spin-off Gundam Build Fighters. They also revealed that Farsia from Mobile Suit Gundam AGE will be joining the roster as well.

As a fan-favorite entry, many were confused at the removal of any G Gundam Mobile Suits from the initial release of Gundam Versus — with that series being centered around a Gundam fighting tournament, after all. Luckily, the addition of God Gundam means you can finally dispatch foes through the force of your love, your anger, and all of your sorrow!

God and Master Gundam are scheduled to launch in Japan and in the West on January 23rd, with Build Strike (Full Package) Gundam and Farsia coming on February 6th. You can also download the G Sound Set on January 23rd, containing all the extra songs that were available in the Premium G Sound Edition of Gundam Versus.

Source: Gundam Versus via Gematsu

– FoxNet Acquires Cold Iron Studios, New ‘Alien’ Online Shooter in Development

FoxNet Games has announced that it has acquired Cold Iron Studios, a new(ish) game development house filled with veterans who have worked on titles such as Bioshock Infinite and Metroid Prime 3. In addition to this news, it has also been revealed that Cold Iron is working on a game set in the Alien universe. According to press information, the game will be a PC and console shooter with an online component.

Sakura will be tournament legal in Street Fighter V: Arcade Edition at Evo Japan

With the release of any new character, there always comes the question of whether or not that character will be allowed for use at any tournaments being run close to their release. Such is the case with Street Fighter V: Arcade Edition‘s Sakura, who comes out just over a week before the inaugural Evo Japan.

For those wondering if they’ll be able to play Sakura at Evo japan, wonder no more. In a recent tweet, Evo head Joey “Mr Wizard” Cuellar has confirmed that Sakura will indeed be playable at the event.

While Sakura may be new to Street Fighter V, the game’s Arcade Edition update has brought with it a number of changes for the rest of the cast as well. As such, the game’s current balance is still up in the air as people now have to learn the new match-up not just against Sakura, but for the rest of the cast.

Evo Japan takes place next week from January 26 to 28 in Tokyo.

Source: Mr. Wizard (Twitter)

The Dragon Ball FighterZ open beta will return for another 24 hours, starting tonight

Take another shot at collecting the Dragon Balls in an extra open beta day.

The Dragon Ball FighterZ open beta has been a pretty rough experience for many users, fraught with server lockouts and lengthy matchmaking wait times — which, as a beta aiming to test server stress, is not exactly a shocking discovery. But players, craving more time fighting and less time waiting, were understandable frustrated. As a result, Bandai Namco promised an extension day for us to get another crack at the game.

The time period for the beta extension is now set: it will run from tonight, January 17th, 9:00 PM PT to 9:00 PM PT on January 18th. “Improvements to the experience” are promised for this extra 24-hour beta window. This should help tide us over a little bit longer until the game’s release on January 26 next week!

Source: Bandai Namco US (Twitter)