King of the Monsters is the latest SNK classic coming to Nintendo Switch

Another SNK classic is coming to Nintendo Switch via Hamster’s ACA NEOGEO line. This time, it’s the company’s unique tokusatsu inspired fighting game King of the Monsters.

Released back in 1991, King of the Monsters pays homage to the tokusatsu genre, specifically kaiju films, taking inspiration from their heavy use of pro-wrestling moves and fight choreography, by playing more like a wrestling game than a 2D fighter. The game even had “ring ropes” in the form of an electrified barrier that actually bounced monsters back. Of course, the expanded 3D playing field also allowed for a lot more interactivity, with buildings and structures being destroyed as the monsters moved around, while certain items could also be used as weapons.

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In addition to this, the game takes a page from the original Fatal Fury, allowing for some cooperative play. This time however, both players could play until the final boss, unlike in Fatal Fury where they would have to fight it out for the right to continue after beating an opponent.

ACA NEOGEO King of the Monsters was made available for $7.99 on the Nintendo Switch eShop on January 4, 2018. Prior to this, the title was also released as part of the same line on PlayStation 4.

Source: Nintendo Switch eShop via Siliconera

DRDANNYPHAM talks to Red Bull Esports about fitness and fighting games

As gamers, we are often slammed with the stereotype of being fat and lazy in the media. This is something that Zangief main DRDANNYPHAM hopes to break in 2018.

The man who rose to prominence after beating Daigo 3-0 at Red Bull Battlegrounds last year talks about his past struggles with weight. Having been a gamer in the past, he let himself balloon out of control before starting a training regimen that saw him lose his weight and bulk up.

And now, DRDANNYPHAM is giving back to the FGC by offering to mentor one person through six months of physical fitness until CEO, with the deadline looming on January 8. If you looking to build some Muscle Power in 2018, you wouldn’t want to miss out on this offer.

Source: Red Bull Esports

Fantasy Strike was going to feature a loot box reward system

Loot boxes… probably one of the most controversial gaming mechanics of 2017. Criticism sharply rose for the reward system, popularized by Blizzard Activision’s shooter magnate Overwatch in the latter half of last year (as well as countless other games) and made infamous this year by Electronic Arts and Star Wars Battlefront II. From reddit users, to mainstream game publications, to YouTube critics like Jim Sterling, few games have been talked about as widely as the Star Wars sequel; drawing the ire of Disney’s Board of Directors and bringing enough attention so that the Belgium Gambling Committee began looking into it. Loot boxes garnered more buzz than the latest leaks or console war dramas.

Most fighting games don’t have much of a place for the system (notably exception being Injustice 2, which has a whole RPG system behind it), but in today’s era of skins, customizables, and companies seeking additional revenue, we might see the system crop up in more titles in the future. Though certainly, randomized loot in a fighting game just doesn’t make as much sense as other games that feature significant types of RPG elements.

That’s why, when recently discussing Fantasy Strike‘s Lum and checking out the game’s website, I was surprised to see a section about loot boxes. The leveling system in Fantasy Strike in Ranked Mode was set to enable loot boxes as rewards, with cosmetic items and currency to buy specific ones. But, because there were no additional details about drop rates, what kind of items would be possible to find, and whether some of them could affect gameplay, I reached out to Sirlin Games for confirmation.

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David Sirlin, Game Designer and President of Sirlin Games, responded to a breadth of questions I posed: when will this feature be added; what kind of things can we expect to find; will any affect actual gameplay; will there be spendable XP boosts; will there be an option to buy them with real money; and finally, what is the design philosophy behind implementing the loox boxes?

Firstly, it appears that Fantasy Strike actually won’t have loot boxes after all (though since reaching out with the inquiry over a month ago, the mention of loot boxes is still on the game’s website). Due to budget restrictions, the team now lacks the budget to implement loot boxes and their contents. Sirlin Games has always planned to use loot boxes, and this information has been on the site since its reveal.

fantasty strike lootboxWhen it comes to the actual contents, Sirlin categorically assures that there would be only cosmetics, nothing that affects gameplay in any way. It makes sense, since Fantasy Strike is supposed to emphasize fighting game fundamentals.

“There is a wide range of implementation about what ‘loot box’ means. I’d like to make it clear that at no point ever, not even for one millisecond, were we ever planning to implement any kind of pay-to-win thing. In my opinion, any supposedly competitive game that allows players to pay for power or grind for power is doing a great disservice to fairness in competition, which I think is an important value,” David Sirlin said, via email. “I don’t play or support any such games. To me, that is what the real controversy should be, as it includes business models from big games out there, often not even using loot boxes, that ruin the concept of an even playfield in competition.”

Their intended system feels close to Overwatch, which regularly adds loads of customizable items to unlock (but never anything gameplay-affecting) and indeed, Sirlin points out that he intensely studied reactions to Blizzard’s implementation: “So I read everything I could from players. And I do mean quite literally that I read multiple thousands of comments directly from players. Every thread on every gaming site I could find, even some hundreds of pages long.

“The reaction was quite clear. I found something like 3 posts that were upset, in total. And thousands all in favor. It really was that overwhelmingly one-sided.” What gamers generally praised was the ability to get cosmetic goodies for free — it’s not like there was a downside to loot boxes. You could only gain, not lose.

“The positives don’t stop there. Another thing true of Overwatch’s system, which is like a 100 times more true for us than them, is that this ongoing revenue stream is something that raises all boats for the playerbase,” Sirlin continued. “Every player benefits because the ongoing revenue stream allows the developer to pay for continued development, more free features and free gameplay content for all players.”

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Unsurprisingly, Sirlin points to Battlefront II as a bad example of loot boxes; he doesn’t villify them for using them, but for using them incorrectly — name-dropping how difficult it was to unlock Darth Vader, for example.

“I think that even though both examples I’ve talked about are ‘loot boxes,’ that there are really opposite mentalities behind them. One that is very much trying to help players. To give them some free cosmetics instead of none. And more importantly, to fund free gameplay content. Overwatch releases new characters that are completely free. As in, you instantly get them, no paying or grinding is involved. Can you imagine if Street Fighter did that? Or if Fantasy Strike did?”

As mentioned earlier, currently, loot boxes are not coming to Fantasy Strike at this time. It looks like the game hasn’t garnered enough funds or support to make it possible. We’ll see if this changes in the future. The game is set to sail from Steam Early Access at some point in Fall 2018, or earlier.

Sources: interview; Fantasy Strike

FUEGO Esports signs Keoma and Killer Xinok

The off-season of the Capcom Pro Tour is always an exciting one, as free agents start to get scooped up by esports teams. This year is no exception, and a lot of attention is being placed on the Latin American region after MenaRD’s rise to world champion in 2017.

This time around, Latin American team FUEGO — known for being part of the Latin region’s League of Legends circuit — has entered the FGC in a big way, signing Brazilians Killer Xinok and Keoma, the latter of whom is famous for making Top 8 of Capcom Cup 2015 on the strength of his Abel play. The team also vows that they will be branching out in the FGC across Latin America, with signings from Chile and the Dominican Republic coming soon.

Bem-VIndoKeoma
Bem-VIndoXinok

Source: FUEGO Esports

Here are the PC system requirements for Dragon Ball FighterZ

While everyone is getting all excited for the console open beta for Dragon Ball FighterZ, PC players have been left out in the cold when it comes to playing DBFZ early. Bandai Namco hasn’t forgotten about those on PC though, as they have just released the system requirements needed to play Dragon Ball FighterZ.

Like with the console versions, you’ll get early access to SSB Goku and Vegeta, as well as some exclusive lobby avatars if you pre-order Dragon Ball FighterZ on Steam. As to why PC players didn’t get their own beta test, I would assume that it was to stop eager players data-mining the demo and finding out about new characters/features before they were ready.

Dragon Ball FighterZ launches for PS4, Xbox One and PC on January 26th.

Source: Bandai Namco US

2018’s first Pokkén World Championship qualifier announced for Sydney, Australia on February 9-11, 2018

Nintendo and Bandai Namco’s Pokkén Tournament DX quietly confirmed the 2018 Pokkén World Championships today via the Pokémon World Championship series registration page. On February 9-11, 2018, Sydney Olympic Park in Australia will be home to Pokkén‘s first stop. You can check out the announcement and registration page here.

While the World Championship itself has yet to be announced on Pokkén’s official site, the reveal is something of a hallmark for Pokkén: of its two previous championship tournaments, this is the first Pokkén qualifier held outside of Japan, North America and Europe. This could be an indication that the tour for 2018 is going to bigger than anything Pokkén has seen before.

Source: Pokémon, PokkénArena

The first chapter of The King of Fighters: A New Beginning is now available

“I am the King of Fighters!”

The King of Fighters: A New Beginning has officially begun its weekly run on Pocket Shonen Magazine. The manga was first announced last November and will be compiled monthly within Shonen Sirius Magazine.

The first chapter of the manga is available to read on the Pocket Shonen Magazine app, and online through a browser. While the chapter itself may be brief, it sets the stage — both literally and figuratively — for the epic fights to come. The art is truly something to behold, Kyoutarou Azuma does a marvelous job portraying the characters with stellar style.

This is the first time in over 20 years that a Japanese manga has been in production for The King of Fighters series. Previously, a manhua (a Chinese graphic novel) was made for The King of Fighters XIV, which ran for eight chapters. Hopefully, A New Beginning will be able to flesh out the story far further and provide an interesting take on the franchise and its characters. The manga is currently only available in Japanese.

Sources: Pocket Shonen Magazine; Shonen Sirius Magazine

2GGaming announces the SoCal Smash League, a series of community events to grow the SoCal Smash scene

On the first day of 2018, 2GGaming announced the formation of the SoCal Smash League. Consisting of a number of weekly tournaments and employing the support of a few top Smash organizations, the newly formed league is a collaborative effort to unify and improve the southern California region’s dense Super Smash Bros. community.

The official announcement video can be seen below:

It’s no secret that SoCal is a hot spot for competitive Super Smash Bros., and it’s great to see a new year starting off with such an organized push to continue to garner support for the scene. To keep up with the Socal Smash League’s official events, you can check the schedule on their official smash.gg page. For additional information or inquiries, you can view a FAQ document here.

Source: 2GGaming

Brawlout to receive patch fixing online latency issues, matchmaking very soon

The release of indie platform fighter Brawlout on the Nintendo Switch has received notable success, with its player count reaching 50,000 within 2 days of its December 19th launch.

Since its initial PC launch on April 20th, the overall player experience for Brawlout seems to be a positive one so far, but a few complaints have stood out in the game’s budding community, particularly those regarding the game’s online latency and matchmaking.

According to a recent tweet from the official Brawlout Twitter (embedded below), a patch aimed at resolving these online multiplayer issues can be expected to go live very soon.

The tweet definitely signals the Brawlout team’s commitment to their players. Hopefully the patch can successfully address the online issues as well as other minor bugs that fans of the Smash-inspired platform fighter have been experiencing.

Source: Destructoid via BRAWLOUT (Twitter)

Hideaki Itsuno of Rival Schools & Capcom vs. SNK 2: “I am making a great game so please expect it.”

Hideaki Itsuno, the Capcom developer behind beloved works such as Rival Schools, Capcom vs. SNK 2 and the Devil May Cry series has tweeted that he has been working on a new game that is currently, in his words, “under climax.”  You can view Itsuno-san’s full tweet below:

While it would certainly be jumping the gun to automatically assume that this near-finished project is a fighting game, Hideaki Itsuno has been keeping hope of a new Rival Schools installment alive for years. There has certainly been no lack of interest for a new CvS game either, and with the wild surprises we saw in 2017 regarding the future of fighting games, it would be unwise to count anything out.

Whatever is in the works, it sounds like it will be completed soon, and it’s possible that the Capcom designer will have updates for us this year. Hideaki Itsuno is actually pretty active on Twitter, and you can follow him to to keep up with his updates directly.

Source: Hideaki Itsuno (Twitter)