Street Fighter V servers down this afternoon (to expand Chun-Li’s wardrobe)

Expect a short maintenance period today as Chun-Li’s latest outfits are delivered.

CFN banner

Another Tuesday means a good chance that online functions for Street Fighter V will be going down for a while; today, expect exactly that between 11:00 AM and 4:00 PM PT.

What’s being added this time? Two more premium costumes for Chun-Li, the last two in the batch designed by Akiman. The “Covert Operations” and “Wedding” costumes will be available for fans of the Strongest Woman in the World once servers are back up.

Akiman: Covert Operations
Akiman: Wedding

Source: SFV Server (Twitter)

First look at My Hero Academia: One’s Justice gameplay, confirmation of Western release

“That is what my Quirk is for!”

Heroes and villains unite! After much anticipation, Bandai Namco finally releases the first trailer for My Hero Academia: One’s Justice. The game was also confirmed to have a Western release on PlayStation 4, Xbox One, and Nintendo Switch sometime in 2018. The trailer doesn’t show any gameplay, but it certainly does set the tone and expectations for the title.

BOOM goes the dynamite!

What may be even cooler than the first official trailer is our first look at actual gameplay from the upcoming title! The gameplay was taken from Jump Fiesta 2018. The game is definitely a 3D arena brawler, with a lot of interesting elements thrown into the mix. Players can even take the fight to the sides of buildings while battling within an ultra-destructible stage. Check out how the game plays below with all of its glorious cell shading, visual sound effects, and more! Plus Ultra!

Sources: Bandai Namco; PS360HD2; Rhymestyle

– MU Origin Updated with Battlefield of Emperor

Mobile gamers will be happy to hear that MU Origin has been updated with Battlefield of Emperor that brings a 20v20 PvP mode into the game as well as the Tarot Card system, a Costume Wardrobe system, the Companion Arena and Guild Diplomacy into the game.

Two more Akiman premium costumes for Chun-Li are coming to Street Fighter V tomorrow

Collecting costumes for Chun-Li in Street Fighter V is pretty much its own game mode at this point.

Capcom has evidently decided that Chun-Li must — by an unassailable margin — have the most premium costumes of any Street Fighter V character. To meet this goal, two more costumes from Akiman are arriving in the game tomorrow, December 19.

The new threads are comprised of a classy (but still revealing, unsurprisingly) “Covert Operations” outfit, and a wedding gown — apparently Chun-Li got jealous of Nina’s Tekken 7 look.

Akiman: Covert Operations
Akiman: Covert Operations
Akiman: Wedding
Akiman: Wedding

Expect these outfits to run the usual prices for premium costumes; look for them in the Shop tomorrow.

Source: Street Fighter (Twitter)

New SoulCalibur VI footage from Namco press event reveals 20-slot character select screen & while-landing moves

Namco held a press-only event for multiple titles last week, and one of those titles was indeed the recently-announced SoulCalibur VI.

While there’s a lot of footage coming out now from the event (which we’ve gathered below), most of the gameplay isn’t of a high-enough level to reveal much to the eagle-eyed FGC. There is, however, one notable exception:

In the above Mitsurugi-centric footage, at 1:31, Mitsurugi performs what is very obviously his old “while-landing B.” While-landing moves, which are executed by jumping first and then attacking, have been a missing mechanic in the SoulCalibur series since their removal SoulCalibur IV. This will likely excite fans of SCII and III, since many characters had strong mid/low mix-ups from their while-landing attacks.

To everyone else, the most exciting bit of information was the first glimpse at SCVI’s character select screen.

SoulCalibur VI‘s first character select screen sports 20 slots — the smallest amount since SoulCalibur I. However, this is only true if we consider that the slots won’t be expanded in someway either over time or post release; SC1 starts with only 10 characters, for example, before more characters were unlocked. The Calibur series has forced players to unlock characters for years now (and I only say the following because it’s the world we live in now: there’s also the strong possibility of DLC), so it’s probably more helpful to say that SCVI will have at least 20 characters at launch.

sc6 character select demo

SCV ultimately had 30 character slots (including DLC and “random” slots like Elysium) when all was said in done, SCIV had 29 excluding the duplicate bonus characters, and SCIII had 41 including the unique custom move-sets (that were mostly inferior to main cast in terms of damage and completeness). As SCVI moves forward with revelations and information, it’s useful to keep these numbers in mind for contrast.

Sources: Destructoid; Cosmin Vasile

Rising once again: “Rising Thunder: Community Edition” announced for January 2018

Rising Thunder returns — to be delivered into the hands of its own fanbase!

With Radiant Entertainment acquired by Riot Games in 2016, FGC community-driven concept fighter Rising Thunder had officially shut down, and was left to an uncertain future — if any. However, Rising Thunder was far from abandoned, and the game’s future has now indeed become clear!

Announced today on the Rising Thunder subreddit, Rising Thunder is returning to the community in a big way. Dubbed Rising Thunder: Community Edition, the team plans to polish up the title and open up its code for the fans to run with going forward. From the reddit announcement:

Hey folks. Super inspired by your efforts to bring back the game. We’d like to pitch in with a little help.

So here’s what we’re doing, all coming this January. We’re calling it “Rising Thunder: Community Edition.” Our intent here is to give the game back to you guys, the community, and let you run with it.

– Final game build: We’ve tinkered with the old final build of the game, adding offline, local play (!!!) along with some quality of life improvements. Local play will support keyboard vs. controller only, but it should be straightforward to hack in 1p controller support through external scripting. Just to be clear, this release is basically the same one you had in your hands when we turned off the servers in 2016. Please don’t expect new characters, systems, etc.

– Source code for an open-source version of the Rising Thunder server, so you can play matchmade games online. The original RT server is somewhat of a beast, segmented into a bunch of different services that aren’t particularly easy to deploy or maintain. So instead we’ve whipped up a first pass at a bare-bones server that will allow you to play online with rudimentary matchmaking and limited features. And we’re making it open source so that if you’re inclined you can tinker and improve it.

All of this is free, and will stay that way forever. In the meantime, our team has moved on to develop something new and we’ll share that with you when the time is right. Until then, Happy Holidays from the Rising Thunder team!

Stay locked on to Shoryuken and the Rising Thunder subreddit for more updates, and keep an eye out for Rising Thunder‘s return in January, 2018!

rising thunder thumbs up

Source: Rising Thunder (reddit)

Brand new Supers, glimpses at the Story Mode and much more feature in this Dragon Ball FighterZ gameplay blowout

Last Friday, press from around the world got a chance to go hands-on with the latest version of Dragon Ball FighterZ. While we at Shoryuken may have missed out on going, many outlets were able to get direct capture footage of the game, showing off previously-unseen features like the game’s tutorial, its Training Mode, more gameplay of Goku Black, Hit, Beerus and much more. There is a lot to go through here and it’s in several different languages so you better be taking notes!

First off, we’ve got some direct capture footage from Gamespot, showing off Goku Black, Hit, Beerus and Gotenks. The first match takes place on the Outer Space stage, with the second match happening on Doomed Namek.

From Spain, Vandal.net shows us a little bit of everything — some match footage, Story Mode cutscenes, character trials, the lot.

Also from Spain, MeriStation gives us some more match footage, along with a breakdown of all the Supers for the most recent batch of characters — being Adult Gohan, Kid Buu, Hit, Beerus and Goku Black. The coolest thing in this video has to be Gohan’s Family Kamehameha, which sees the half-Saiyan teaming up with his little brother Goten and Goku for his Level 3 super.

To round off, Game Clips and Tips has some videos showing both Dragon Ball FighterZ‘s arcade mode, along with its online hub and some more of Story Mode. One thing you’ll notice in this is a shot of the final Dragon Ball FighterZ roster, which has a suspicious looking space open below Beerus’ character portrait. When you also consider that SSB Goku and Vegeta are missing — presumably because the demo units hadn’t finished Story Mode — it stands to reason that the space is left open for a possible third unlockable fighter. My bet is still on Android 21 being the final fighter, but it could be anyone.

Don’t forget about Bandai Namco’s Dragon Ball FighterZ livestream later today! Expect loads more information and extensive character breakdowns coming from that stream.

Sources: Gamespot; Vandal.net; MeriStation; Game Clips and Tips

Team NINJA’s announcement at NEC: The end of support for Dead or Alive 5 Last Round

While many people were hoping that Team NINJA’s teased announcement at the Dead or Alive 5 Last Round Battle Royal Grand Finals at Northeast Championship 18 would be for something new, it turned out to be anything but. Instead, Team NINJA simply reiterated what we’ve known for awhile: that the developer would be ending support for the game.

During the announcement, Team NINJA brand manager Yosuke Hayashi said goodbye to the game that they’ve worked so hard on for the past six or so years, while also thanking the community for their support. Indeed, despite the game’s age, Dead or Alive 5 Last Round still sees decent-sized tournament turnouts, with NEC 18 seeing 116 players registered — beating out games such as Injustice 2, BlazBlue: Central Fiction, and Pokkén Tournament.

Hayashi also did state that the Dead or Alive team was still very active, and that they were looking forward to the future.

In addition to this, both Dead or Alive art director Yutaka Saito and game director Yohei Shimbori both also made statements about the game, and thanked the fans for their support.

You can check out the full transcript of their statements below.

Dead or Alive 5 farewell announcements

Yosuke Hayashi, Team Ninja Brand Manager

Hi, everyone, I’m Team Ninja’s brand manager, Yosuke Hayashi. Thank you for your continued support of Dead or Alive. It’s been five years since Dead or Alive 5 hit the market, and thanks to your undying love, the franchise has grown much bigger during this period. I’d also like to express my gratitude to Big E for all the tournaments you organized for our game over the years. Dead or Alive 5 has finally come to an end, but the Dead or Alive team is very active. Looking forward, I hope you’ll continue to support Dead or Alive. Thank you!

Yutaka Saito, Dead or Alive Art Director

To all of you who are participating in Battle Royal 2017, as well as organizers and staff, thank you very much for your support. I am Dead or Alive‘s art director Yutaka Saito. Five years is a long time, isn’t it? While we were constantly doing our best to improve the game, we were always watching your matches, whether they were joyful victories or heartbreaking defeats. I’m a player myself, so I get very emotional watching those. I take pride in the fact that we’ve been able to create such heartfelt games all these years. I sincerely hope that I get to create more inspiring games so that someday I can greet you like this once again. I look forward to your continued support and working with you again. Thank you very much! It’s been a great ride.

Yohei Shimbori, Game Director

Hi, I’m the game director Yohei Shimbori. To all Dead or Alive players, Big E, and the tournament staff, thank you very much! This is a bit personal, but I’ve always been very into fighting games, and when I found this job, that is when I was first introduced to Dead or Alive, and I’ve learned a great deal through my working experience. However, there was a time when the Dead or Alive series had been put on hold. That’s when I swore to myself that we will make Dead or Alive the best fighting game and that people around the world will play our game. That is an oath I made to myself. At last, Dead or Alive 5 has become a game worthy of tournaments such as this one. It’s been five years, yet you are still playing it, our tournaments get better each time, new champions emerge, and our community continues to expand. Also, the free-to-play version is doing well, and we created so much downloadable content that the sheer amount would be worthy of the Guinness Book of World Records. However, it is time to stop what we are doing for now and look into the future, which means we may not be around for some time… but we are very much looking forward to seeing you again someday. And I hope you will maintain your love for Dead or Alive and keep on fighting! Thank you so much for everything!

Source: Bifuteki via Gematsu

The Dragon Ball FighterZ open beta runs from January 14-15, with pre-order customers getting access on January 13

The Dragon Ball FighterZ news just keeps on coming, as Bandai Namco have just announced the dates for the game’s open beta session. Strategically placed just before the launch of Street Fighter V: Arcade Edition, this beta is open to everyone from January 14th-15th.

For those who have pre-ordered Dragon Ball FighterZ, you can get into the beta that little bit earlier. Pre-order customers will gain access to the beta on January 13th, giving you a full day of lab time before everyone else joins in on the fun. At present, we don’t know how many characters will be present in the beta, or if you’ll be able to go into Training Mode to test stuff out, so await more news from Bandai Namco within the next few weeks.

Just to get you that little bit more excited, Bandai Namco have also released a version of the Jump Festa trailer with English subtitles. In case you were getting worried, Dragon Ball FighterZ will indeed have an English voice dub, courtesy of the Funimation cast.

Source: Bandai Namco Entertainment Europe

– Funcom to Become Manager & Publisher of Interactive Rights of Robert E. Howard & Others

Funcom has announced that it has scored over $10M in new funding to establish a partnership with Cabinet Group LLC to form a new company called Heroic Signatures. This company will hold and maintain the interactive rights to worlds and characters created by Robert E Howard “and the Swedish original pen and paper and board games”. These worlds include those of Conan the Barbarian, Solomon Kane and Mutant Chronicles.