More Final Fight 2 underlings unearthed in this next set of CFN Portal profiles

The Shadaloo Combat Research Institute’s Activity Reports concerning the members of Retsu’s Mad Gear Gang from 1993’s Final Fight 2 continue, as Private Nakagawa returns to provide his customary narration of this Shadaloo intel.

First up, we have Mark’s partner, Mic.

Private Nakagawa: “A lovely skinhead. He shaves himself in his bathroom. A man with a unique aesthetic sense.”

Mic-FF2

Basic Info:

Name: Mic
Height: 178cm
Weight: 79kg
Blood Type: A
Birthday: March 3rd
Country of Origin: France
Likes: Muscle Training
Dislikes: Roof Leaks

Private Nakagawa: “He’s pretty stoic. He has a little too much confidence in himself, so he often looks down upon other people. His latest craze is training while hearing French hip-hop. The apartment house where he lives has horrendous roof leaks, though.”

Next up is Bull.

Private Nakagawa: “A man who came to Metro City to become rich. He possesses a chiseled physique and a grim, cheeky, hairstyle, but he’s actually a big softie, with a kind heart. He has a wife and daughter.

Bull-FF2

Basic Info:

Name: Bull
Height: 180cm
Weight: 80kg
Blood Type: B
Birthday: May 22nd
Country of Origin: Canada
Likes: Animals as a whole
Dislikes: Lumbago (Lower-back pain)

Private Nakagawa: “Perhaps because he grew up in nature, he loves animals and plants. He already adopted a lost white dog once. [Maybe the white dog who barked at you in the original FF Bay Area?] FF-Bay-Area

“It seems he’s thinking about a change of occupation, since he hurt his back during his previous job.” [Well, it seems he crossed his path with Haggar…] “Wait, wasn’t there somebody named Bill already…? …Oh, right, Bill Bull.”

There are still members of this version of the Mad Gear Gang still unaccounted for, who will likely be profiled in the coming days and weeks ahead. Stay tuned to the front page, as we’ll have more translated Activity Reports as soon as they surface. You can find CFN Profiles of other Final Fight 2 baddies here.

Special thanks to Midgardsorn for translations and footnotes.

Source: CFN Portal

I am power made plastic! Akuma joins the S.H.Figuarts collection

For those looking to add a miniature Akuma to their figurine collection, Bandai Tamashii Nations has just got just the thing for you. Launching alongside a Ryu figurine in February of 2018, the custodian of the Satsui no Hado will be available for $54.99.

Unlike the Storm Collectibles Akuma figure, this S.H.Figuarts Akuma is based off his classic SFII design, rather than his divisive Street Fighter V look. He comes complete with two facial expressions, two pairs of hands, a Gohadoken and a backdrop showing the Temple of Ascension stage from Street Fighter V.

You can pre-order this Akuma figure now via the Bandai Tamashii Nations website and check out the gallery below for some action shots of the plastic Master of the Fist.

Akuma SH Figure Arts Gallery 1
Akuma SH Figure Arts Gallery 2
Akuma SH Figure Arts Gallery 3
Akuma SH Figure Arts Gallery 4
Akuma SH Figure Arts Gallery 5

Sources: Bluefin; Bandai Tamashii Nations

Infiltration shows his training mode strategies for Street Fighter V

For many, the training mode of a fighting game is the core game. Fun is derived through the sandbox of training, allowing creative players to explore their options and invent solutions to common situations. This is certainly true for pro Street Fighter player Infiltration, as you can see in the latest Core-A Gaming video.

Infiltration’s tutorial to Training Mode is both a walk-through of Street Fighter V‘s various training features, and insight into the nuanced work a top player puts in to refining their game. If you think you have what it takes to go to the top, this is just a small example of what you’ll have to do.

Source: Core-A Gaming

X-Kira’s latest datamining video reveals new costumes, stages and modes coming to Street Fighter V

After releasing a mock-up video of what Street Fighter’s V long rumored Arcade Mode may look like, infamous dataminer X-Kira has made another video, examining the files of the game’s recent update to reveal more content that will be coming to the game in the future.

To begin, he notes that in addition to Zeku, who will complete the title’s Season 2 roster, several Premium Costumes are in the works. Specifically, there will be:

  • Eight costumes for Chun-Li
  • Seven for Kolin
  • Five for Karin
  • Three for Ryu, Ken, Rashid, R. Mika, Balrog and Akuma
  • Two for M. Bison, Zangief, Nash, Vega and Laura
  • One for Cammy, Alex and Birdie

Moving on to the topic of additional DLC Stages, X-Kira states that Birdie’s Street Fighter Alpha 2 stage will be making a return, along with a brand new Russia stage for Kolin, similar to what can be seen in her official character artwork. Ed will receive a Neo Shadaloo stage, Menat will get an Egyptian themed stage, R. Mika will have her own wrestling ring and F.A.N.G’s unique stage will be themed around the Nguuhao cartel.

Urien’s stage will be based off the Olmec Ruins stage from Third Strike, Ken’s is based off his stage from Street Fighter II while Nash will receive a remake of his Alpha 2 stage. The iconic Grassy Field stage from Street Fighter Alpha 2 is also set to return. Sadly, no word on the return of Dhalsim, Zangief or Chun-Li’s classic Street Fighter II stages.

Lastly, X-Kira claims that Extra Battle, Dojo and Dramatic Battle — most recently seen in Ultra Street Fighter II and the Street Fighter Alpha series — will be making a return. He also notes that a Street Fighter III: Third Strike BGM Pack, similar to the Street Fighter II Music Pack that was released earlier this week will be on the way soon, with many of the rumored costumes arriving as early as next month.

These are all certainly intriguing developments that paint a very bright picture for the overall future of Street Fighter V. Of this leaked content, which part excites you the most? Are their other things you’d like to see added to the game that weren’t revealed in this data mining? Give us your thoughts in the comments below.

Source: SDL-Miyuki-Chan

New DC character announcement planned during Machinima’s “Chasing the Cup: Injustice 2” finale on Oct. 3rd

Machinima’s “Chasing the Cup: Injustice 2” documentary series follows the best Injustice 2 players in the world on their quest to qualify and win the Injustice 2 Pro Series Finals. All 5 episodes can now be seen on CW Seed, the CW’s free digital streaming service. You can also watch them directly on YouTube via Machinima:

But that’s not where Chasing the Cup‘s story ends. On Tuesday, October 3 at 9:00 PM ET, The finale of Chasing the Cup: Injustice 2 will air on The CW Network as a one-hour prime-time special. (For the West coast, the finale will be staggered to 9:00 PM PT.) The broadcast special will include a behind-the-scenes look at the Finals, plus a special announcement about a new DC character coming to Injustice 2 this fall.

Source: press release; CW Seed; Machinima

ARMS 3.1 patch adds character tweaks and a new playable stage for Versus Mode

ARMS version 3.1 patch is now live on Nintendo Switch. The patch is mostly dedicated to balance, adjusting some of the properties of the existing cast.

One new thing that the patch does bring though is a new stage for versus mode. While the “Sparring Ring” stage technically already existed in the game — it was the stage used during Warm-Up minigame — this is the first time that players can actually chose to fight on the stage.

The “Sparring Ring” can be selected in Versus Mode, and will also be available in Ranked Matches. The stage will feature the song ARMS Official Song (Electro-dance Ver.) as its background music.

Other than this, the patch also addresses some bugs with Hedlock Scramble and 1-on-100 rewards online.

Those interested can check out the complete patch notes below.

ARMS 3.1 patch notes
  • The versus stage Sparring Ring can now be selected.
    • It’s a square stage without gimmicks, used in the Warm-Up minigame.
    • Enjoy some serious bouts while enjoying the soundtrack of the ARMS Official Song (Electro-dance Ver.).
    • Sparring Ring will also appear as a stage in Ranked Match.
  • Fixed an issue in Hedlok Scramble where sometimes Guardian and Clapback ARMS would fail to expand.
  • Fixed issue where the rewards for 1-on-100 would change if played while searching for a Ranked Match.
  • Adjusted some fighters and ARMS as shown below.
Fighters / Arms Adjustments
Ninjara After getting some advice from a Ninja College alum, distance traveled when performing a mid-air mist warp has increased. Mid-air mist warp” refers to the ninja technique performed by dashing after jumping.
Sparky Increased retraction speed.
Megawatt Increased extension speed.
Slamamander Increased extension speed.
Decreased retraction speed.
Biffler Increased retraction speed.
Blorb Increased retraction speed.
Adjusted how damage multipliers for Rush attacks function.Total damage when connecting with all hits is unchanged.
Funchuk Increased the time span from exceeding a target until retraction.
Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged.
Fixed issue during online play when Rush damage would increase under certain conditions.
Fixed an issue where at times an opponent’s throw could be deflected with a successfully completing throw attack.
Clapback Decreased Rush attack damage.
Chilla Decreased curving.
Phoenix
Thunderbird
Decreased homing.
Nade
Tribolt
Chakram
Decreased speed of charge attacks.

Source: Nintendo

Tekken 7 patch version 1.08 is live, improves online stability and tweaks Tekken Bowl mode

Tekken 7 version 1.08 went live yesterday evening, and it once again changes the information displayed when connecting to an opponent in Ranked Match. Version 1.08 is a mostly “behind the scenes” patch, focusing on online connectivity and bug fixes. There are a few game balancing implementations though– for Tekken Bowl mode.

The notes from the PS4 patch history include:

“PS4 Download size: 1.672 GB

Steam Download size: 285.7 MB

  • Improved optimization of the game’s performance.
  • Removed “Max No. of Players” from tournament matchmaking conditions.
  • Changed the information displayed about your opponent during standby for warm-up.
  • Made adjustments to the behavior of the throwing gauge in the Ultimate Tekken Bowl.
  • Fixed various bugs.”

While EU.Tekken goes into greater detail on the Tekken Bowl changes:

Improved modes related to ONLINE

  • Win record will no longer be displayed before the start of PLAYER MATCH.
  • To improve matches in ONLINE TOURNAMENT, deleted the selection of maximum participants on the page of creating and searching for online tournaments.

Ultimate TEKKEN BOWL improvements

  • Character voice will be played when throwing a ball.
  • Adjusted the speed of various gauges when throwing a ball.
  • Adjusted the camera for when a player gets a STRIKE.

Issues with certain characters fixed

  • Issue of the tattoo on Katarina’s stomach disappearing when wearing specific costumes has been fixed

Improved game stability

  • Improved the stability of Online modes, Ultimate TEKKEN BOWL, actions during battle in certain stages, Character Customization, etc.”

Sources: eu.tekken; avoidingthepuddle

– PUBG Corp. Becomes Bluehole Subsidiary to Deal with All Things PUBG

Bluehole Inc. has announced the formation of a subsidiary called PUBG Corp. that will be managing the development and global business opportunities for PlayerUnknown’s Battlegrounds. Part of the global opportunities includes an office in the United States with other offices planned for Europe and Japan. “This expansion will allow for more centralized points of contact for players around the world.”

Rise Nation signs Richard Nguyen as their newest Marvel vs. Capcom: Infinite player

One of the players who caught a lot of attention at the Marvel vs. Capcom: Infinite tournament at SoCal Regionals 2017 was third-place finisher Richard “RichardWins” Nguyen. Richard stunned many players with his impressive Dormammu and Dante play, including a perfect game against Brokentier’s Daniel “Clockw0rk” Maniago, and an exciting losers finals set against Splyce’s Ryan “Filipino Champ” Ramirez.

Now, it seems that his impressive play has gotten Richard a sponsorship. Rise Nation has announced that he will be joining their team as a Marvel vs. Capcom: Infinite player.

Rise Nation is no stranger to the world of professional fighting games. Alongside Richard, their current roster includes Martin “Marn” Phan, and Bryant “Smug” Huggins as fighting game players. Both of these also compete in Marvel vs. Capcom: Infinite alongside Street Fighter V.

Richard Nguyen started as a Street Fighter IV player before moving on to Ultimate Marvel vs. Capcom 3. While he stopped actively competing around 2014, it seems that he’s making his comeback with Marvel vs. Capcom: Infinite. Prior to SCR2017, Richard reportedly trained with Dante using the game’s story demo, making the most of the limited tools available there. It’s this kind of dedication, alongside his stellar play, that likely attracted Rise Nation into signing him. 

We here at Shoryuken wish the best to both Richard Nguyen and Rise Nation in this new relationship!

Source: RiseNation

Patch now available for Injustice 2 to fix Gear deletion issue; Will be addressed during today’s Watchtower Livestream

After announcing earlier this week that they were working on an update to solve the issue of Injustice 2’s October update deleting player’s Gear and Shaders, NetherRealm Studios that a corrective patch has now begun rolling out to players.

The official Injustice 2 Twitter account also announced that the issue will be formally addressed during today’s Watchtower Livestream (currently live at https://www.twitch.tv/netherrealm) that will be breaking down the game’s next DLC character, Mortal Kombat‘s Raiden. Additionally, some reddit users are reporting that if you update directly from version 1.09 or older, directly to the new version 1.11 (which also includes another round of bug fixes) that your accumulated items will remain safe and sound. You can view all the tweets below.

Source: InjusticeGame (Twitter); /r/INJUSTICE