Blizzard scored big for ATVI in Q2, accounting for 42% of this quarter’s revenue. King performed well too with 35% of revenue and Activision bringing in the final 23%. In addition to leading revenue generation, Blizzard is also the only one of the three that saw year-over-year growth in “player engagement”, the new metric that many companies use now to account for success.
– Latest Update Brings in Dragons, Skeletons, Boars & More
– Heavy Metal Machines Update Introduces New Arena Map
Heavy Metal Machines has been updated with a brand new arena called The Temple of Sacrifice. During a match, all vehicles start at the same point before setting off to deliver a bomb to the opposite side. There are obvious and not-so-obvious paths and shortcuts as well as the ability to shove your opponents around or even to push them into the Crusher.
MeleeItOnMe release the new recommended ruleset for Super Smash Bros. Melee
With issues swirling around modded controllers, mid-set coaching and ledge-grab limits, the high council of Super Smash Bros. Melee has finally met to discuss a new recommended ruleset for the game. Voted on by members of MeleeItOnMe, this new ruleset is open to amendment, so don’t expect certain elements to be set in stone.
First off, competitive Melee will continue to use NTSC or PAL version 1.02 with the use of a standard memory card. That means no using modded versions of Melee to fix dash-backs, shield-drops and Firefox angles. By extension, no hardware modifications that fix these issues can be used either, so Arduino controllers are out of the question. Shield-drop notches and cosmetic controller mods are still allowed.
One of the biggest questions going into this new ruleset was the question of the Smash Box and other box-like controllers. On a vote of four to one, the MeleeItOnMe leadership panel voted to tentatively ban controllers like the Smash Box and the B0XX, with the reason being given that “the use of a GC controller is somewhat intrinsic to what [they] consider ‘playing Melee.’” This may be subject to change — I certainly hope it will — but controllers of this type will not be allowed at tournaments that follow this ruleset.
Mid-set coaching is also banned with this rule-set and warm-up periods before games are now restricted to 30 seconds using Melee’s in-game timer. For the entire rule set, a breakdown of how the panel voted and an explanation for certain rulings, go to MeleeItOnMe’s official website. You can also find details on how to propose amendments to the ruleset on the official ruleset PDF.
Source: MeleeItOnMe
Twitter roundup: The first day of BlazBlue: Central Fiction’s 2.0 arcade patch
The 2.0 update to BlazBlue: Central Fiction just hit arcades in Japan (as well as cabinets around the world that use the NESICA Live system), so players are busy discovering the changes. Beyond what’s said in the patch notes, it turns out that there’s quite a lot of new things to discover. Sometimes, some very small modifications can completely alter or enable brand new tech. Here’s a sample of some of the interesting changes players found so far:
Here’s an important universal change: as stated in the BlazBlue patch notes, Exceed Accel attacks are a lot less safe now. If blocked, they are “at least -9 frames,” according to Minami. You’re also in counter-hit state.
エクシードアクセル反確
最低-9は確定
キャラ限か不明
動作中カウンターみたい pic.twitter.com/TJCLmInngn— 南 (@MINAMI_IZANAMI) August 3, 2017
We saw this coming, but this is still hilarious to see:
うづさん「嘘だろ……」 pic.twitter.com/K6uGHy4YMO
— 綾@ペルライロスが激しすぎる (@rs_bb_08) August 3, 2017
This is what Jubei looks like when Amane uses his Astral Heat on him. Adorable!
獣兵衛アマネAHやられ pic.twitter.com/MNzAhlb5K7
— サイワ (@saisaimaru) August 3, 2017
Speaking of Amane, here’s just how much the chip damage has improved on his Spiral attacks:
アマネのLv3の削り値 pic.twitter.com/6cbO72FAIO
— クソビッチ (@vandar10432) August 3, 2017
You can also optimize your combos on Jubei, since he has more hit-stun than other characters; it’s as if he’s considered a crouching character.
獣兵衛限定?いなぎさん言ってたやつ出来ました! pic.twitter.com/eLzxO17o9Q
— ひろつ (@kama_hi64) August 3, 2017
Excited for some Kagura buffs? Here’s some brand new stuff from the Black Knight. Check out this player’s timeline for a lot more Kagura clips.
シャレオツコンボ pic.twitter.com/kg0lNU7AFv
— とうふ (@orochi_rc) August 3, 2017
Here’s a new deathloop from Hakumen. It’s all the same to the receiving player, isn’t it?
アクティブフロウだと鵺柳から死ぬ
楽しい pic.twitter.com/6n5M7P2IVk— さばてゃんさんチーム☻ (@mackerel_38) August 3, 2017
In case you were curious: yes, Carl can still do unblockable loops on you. They cost more resources though, and do less damage.
詐欺ガー不、下段始動のループの妥協版 pic.twitter.com/LyFRCuNjIO
— future dream | れんざ (@re_nza_0_can) August 3, 2017
Nine’s level 2 spells changed up a bit.
Level 2 spells pic.twitter.com/npfA6zLW6C
— LUEshi@Round1forever (@LUEshi781) August 3, 2017
Susano’o’s moves are faster now:
スサノオの6Bクッソ早い pic.twitter.com/95bIIGlmPY
— カトクネ@10000 (@katokune) August 2, 2017
スサノオ5Cも早いよ pic.twitter.com/saWvPvT3rH
— カトクネ@10000 (@katokune) August 3, 2017
Sources: @vandar10432; @saisaimaru; @rs_bb_08; @mackerel_38; @orochi_rc; @re_nza_0_can; @LUEshi781; @MINAMI_IZANAMI; @katokune
Learn more about how Marvel vs. Capcom: Infinite actually plays with Olaf Redland’s detailed notes
While we’ve done a lot of coverage on Marvel vs. Capcom: Infinite, we haven’t really covered too much about how the game actually plays. Even though there’s a Story Demo out, it still isn’t the best place to learn about the game, and its cast.
For those interested in MvC:I’s gameplay, veteran player Olaf Redland has put together an extensive Google Doc with his notes on the game’s systems as well as how certain characters play. Regarding the game’s systems, the notes confirm things we already know — such as the return of the combo system from the games prior to MvC3, as well as a variant of MvC2’s undizzy system. In addition to this, he also notes some new things, such as a new hit state he’s calling “slam,” the new “light armor” state, as well as the new perfect pushblock system that reflects projectiles, reduces chip, and possibly also block stun. In addition to this, he also lists what is currently known about all effects of the five currently revealed Infinity Stones, with a slot reserved for the Soul Stone when it’s eventually revealed.
As for characters, he’s still completing the notes. Currently, he has extensive notes on Gamora, Morrigan, and Nemesis. These include all the move inputs for Gamora, as well as the new moves and properties for the latter two returning characters.
Olaf states that he plans to continue updating this based on people’s comments. Any other players with question should hit him up on Twitter. In the meantime, you can check out his complete notes here.
Source: Olaf Redland (Twitter)
Learn more about how Marvel vs. Capcom: Infinite actually plays with Olaf Redland’s detailed notes
While we’ve done a lot of coverage on Marvel vs. Capcom: Infinite, we haven’t really covered too much about how the game actually plays. Even though there’s a Story Demo out, it still isn’t the best place to learn about the game, and its cast.
For those interested in MvC:I’s gameplay, veteran player Olaf Redland has put together an extensive Google Doc with his notes on the game’s systems as well as how certain characters play. Regarding the game’s systems, the notes confirm things we already know — such as the return of the combo system from the games prior to MvC3, as well as a variant of MvC2’s undizzy system. In addition to this, he also notes some new things, such as a new hit state he’s calling “slam,” the new “light armor” state, as well as the new perfect pushblock system that reflects projectiles, reduces chip, and possibly also block stun. In addition to this, he also lists what is currently known about all effects of the five currently revealed Infinity Stones, with a slot reserved for the Soul Stone when it’s eventually revealed.
As for characters, he’s still completing the notes. Currently, he has extensive notes on Gamora, Morrigan, and Nemesis. These include all the move inputs for Gamora, as well as the new moves and properties for the latter two returning characters.
Olaf states that he plans to continue updating this based on people’s comments. Any other players with question should hit him up on Twitter. In the meantime, you can check out his complete notes here.
Source: Olaf Redland (Twitter)
Evo rules update reinstates coaching, shortens breaks between rounds, and enacts a stage trespassing rule
Though the hype and moments of 2017’s installment of the Evolution Championship Series are still fresh in all of our minds, the staff has already begun instituting some new rules to be put in place for the next competition.
Earlier today, Joey “Mr. Wizard” Cuellar announced via Twitter that the tournament’s rules have been amended to remove the ban on players receiving coaching between rounds of their matches, provided they are not taking place on any Evo tournament stage — but to compensate, the amount of downtime allotted between rounds of each game has been reduced to merely 30 seconds. There has also been a new rule about stage trespassing put into place, which on the official website reads: “Any unauthorized player trespassing on any of the Evo stages, including in the arena, will immediately be ejected and may be arrested at the tournament organizer’s discretion.”
You can view the tweets below, and can take a look at the fully-updated Evo rules here.
Evo rules update! We have removed the no coaching rule, reduced the time between rounds to 30 seconds, and added a stage trespassing rule.
— Joey Cuellar (@MrWiz) August 2, 2017
— Bear (@BearUNLV) August 2, 2017
Do you think these slight rule alterations are a good idea for future events, based on any prior experience as an attendee? Give us your thoughts on these changes in the comments section below.
Sources: Mr. Wizard (Twitter); BearUNLV (Twitter); Evo
Marvel’s list of restricted characters clues us in on who may not make it into Marvel vs. Capcom: Infinite
Ever since Marvel vs. Capcom: Infinite was announced, there has been a lot of discussion on who may not make it into the game (either on launch, or as DLC) due to Marvel’s complicated relationship with Fox. For the most part, people have assumed that anyone related to the Fantastic Four or X-Men — which Fox holds the movie rights to — would likely not make it into the game.
However, it seems we can know who specifically cannot be used. The folks over at the r/MvCI subreddit have picked up on an article that Bleeding Cool ran last May on a list of restricted characters, that Marvel has sent out to sketch artists for trading cards. Now while the list is for trading cards, it’s highly likely that the restrictions here match those for video games as well.
The list itself is pretty broad and comprehensive, covering various properties, including those which Marvel either licenses from other companies or has shared ownership of (e.g. G.I. Joe, Red Sonja). What’s of more interest for Marvel vs. Capcom: Infinite are those which Marvel fully owns, but are still restricted. This includes the entirety of characters related to the Fantastic Four, including villains such as Galactus, Doctor Doom, and Super Skrull. Meanwhile, some X-Men related characters are also included, but not all of them. Popular characters such as Magneto, Cyclops, and Wolverine, and more are not on the list, while other characters such as Gambit and Apocalypse are.
Take note that the copy of the list that was acquired dates from March of 2016, and that it may have also changed since then.
Head on over to Bleeding Cool to check out the whole list.
Source: Bleeding Cool via r/MvCI
An “enhanced” version of Dragon Ball FighterZ will be playable at Gamescom
Europe’s largest gaming trade-show Gamescom is fast approaching, and several fighting game developers are showing off new content. Capcom have already stated that Dormammu and Firebrand will be revealed for Marvel vs. Capcom: Infinite, and Bandai Namco have confirmed that a new Dragon Ball FighterZ demo will be playable at the show.
According to Bandai Namco, an “enhanced playable version” will be present at Gamescom, along with DBFZ’s first competitive European tournament. Based on that wording, I imagine the Gamescom build will likely feature Krillin, Future Trunks and Piccolo, alongside any additional engine changes Arc System Works have made since E3. We may even get a hint at the 10th character, which is hopefully going to be added for the closed DBFZ beta. My bets on either Tien Shinhan, Ginyu, or one of the Androids.
Gamescom runs from August 23rd to 26th, so keep your scouters ready for any new DBFZ information.
Source: Bandai Namco Europe
