Jubei overview video showcases the master’s prowess in the BlazBlue: Central Fiction update

Are you ready for the cat sensei? Jubei has plenty of hype behind him, and from what we can finally see in a video overview by Arc System Works, he lives up to it!

At last, we have a longer, more detailed look at what exactly Jubei does in a fight. Movement-wise, Jubei’s backdash can be performed out of a run in a way that crosses-up the opponent. He can also start running forward a lot faster if he does his regular backdash.

Jubei has two parry moves, forward A and forward B, and they target low or mid attacks. He can combo out of them. The Drive, “Shiranui,” marks the opponent. This interacts with one of his Distortion Drives, which will cross-up teleport the enemy if they’re marked. If Jubei uses his install-type Distortion Drive, “Immobility: Silk Lotus Formation,” his Drive changes to allow him to set up four marks on the screen. He dashes rapidly to those. The rest of his move set is also empowered, allowing him to do more follow-up attacks.

Two weaknesses that we can see outright are: very short attack range, and as demonstrated with a Ragna combo, and it appears that Jubei is in a “perma-crouching state,” at least for combo purposes. That means that other characters can automatically do their crouching confirms on him.

If you want to see his full move list with explained and translated attacks, check out the BlazBlue Wikia Jubei page.

I mean, look at that backwalk animation. You wouldn’t hit a kitty, would you?

Jubei is arriving shortly to BlazBlue: Central Fiction arcade cabinets — dated August 3rd. We have no console version confirmation yet.

Source: Arc System Works (YouTube)

Pre-orders for 8Bitdo’s NES30 arcade stick for Nintendo Switch are now open on Amazon

For fighting game fans playing Ultra Street Fighter II: The Final Challengers or the various NEO GEO ports on the Nintendo Switch, there really isn’t much in terms of options for arcade sticks. Those looking for a proper arcade experience have only the HORI Nintendo Switch Real Arcade Pro V as an option. Retro controller manafacturer 8Bitdo aims to change that, with their own arcade stick for Nintendo’s portable/console hybrid.

Available for pre-order now over at Amazon for only $79.99, the 8Bitdo NES30 provides a less-costly alternative to HORI’s Switch RAP V. Aside from the Nintendo Switch, the stick will also work with iOS and Android, via both Bluetooth wireless and wired USB-C. No details on the arcade parts used have been yet released by 8Bitdo — that said, the lower price of entry likely means that it won’t be using genuine arcade parts, unlike the HORI.

The 8Bitdo NES30 arcade stick will be released on August 30, 2017. Interested parties can head on over to Amazon to pre-order.

Click to view slideshow.

Source: Amazon

X-Kira discovers functioning Arcade Mode, costumes, stages, and more in latest Street Fighter V datamining report

If you’ve kept up all with datamining in the world of Street Fighter V, then X-Kira is a name you’re likely to recognize. Though the Brazilian data miner already has a history of leaking some of Capcom’s surprises before they’re officially announced/released, his latest report contains arguably his most interesting discoveries of all.

He notes that eventually we will have weather and time settings on stages, similarly to how the Forgotten Waterfall, Kanzuki Estate, and Shadaloo Base currently have day and night-time variations available in the Shop. He also displays a prototype “V-Mode,” that will perhaps allow all characters to choose alternate V-Skills, V-Triggers, and V-Reversals before the start of a battle in the future, something that has been highly requested by a portion of the fanbase. Next, he displays some screenshots of what appears to be a fully-working version of the “Extra Battle Mode” Capcom mentioned a long ways back, showing battles against Shadaloo Dolls Decapre and Enero, as well as low-ranking Shadaloo Soldiers, all of whom currently serve as NPC opponents in the Cinematic Story Mode: A Shadow Falls. X-Kira mentions that Capcom will implement special stipulations to matches in this mode to increase their challenge and overall difficulty to players, such as the enemy’s stun meter filling more slowly than average (while the player’s will fill up more quickly), players starting with only 50%, 30%, or 10% health (versus a full-health CPU opponent), “Extreme” difficulty, single-hit deaths, completely inverted controls, or being unable to block.

Moving on to some upcoming stages, X-Kira notes the existence of a “Shadaloo Corridor A,” as well as an Ibuki stage, possibly from Street Fighter III. Data is also displayed for a new “Dojo Mode,” as well as placeholders for new, likely Premium, Costumes for M. Bison, Karin Kanzuki, Guile, and Ibuki.

Lastly, and perhaps most importantly, X-Kira has found an apparently fully-functioning version of the much sought-after Arcade Mode located inside the code of SFV, revealing that it will have a total of 10 stages, which will include a Bonus Stage (hinted to be destroying Abigail’s beloved “vrrroomm vrroommm” monster truck,) as well as “Intrusion” and “Rival” battles, perhaps similar to the character-specific clashes with cutscenes seen in Street Fighter Alpha 3 and Street Fighter IV. Finally, there is a file for “ArcadeEnemy_TypeMAX,” alluding to a Final Boss battle on Stage 10. X-Kira claims to know the identity of this Boss character, but would prefer not to talk about it at this moment — also noting that the Mode could be launched today by Capcom and would run with absolutely no problems, as the core groundwork has already been laid inside the current version of the game.

You can see the entire 60-slide report, in PDF format, here.

This is certainly some interesting information, especially with all the rumors swirling about a Super Street Fighter V being announced in December at PlayStation Experience following the conclusion of Capcom Cup, and could prove that the future of Street Fighter V will be very bright — but it’s important to remember that as unfinished or locked game elements, there is no certainty that any of this will be officially released at all. Time will tell.

SFV Street Fighter V logo white

Source: SRK Forums; via X-Kira’s Facebook Page

– TERA M Sends Players 1000 Years Into the Past

TERA M is Netmarble’s mobile game based on the TERA IP. It takes place a thousand years prior to the events of the MMO and utilizes similar graphics to the desktop version. The first trailer has some very brief looks at the game play, but at only sixteen seconds, you’d best look fast! The trailer and first information was released during a recent press event.

Ryan Burnett to battle Zhanat Zhakiyanov in world title unification clash on October 21

IBF bantamweight champion Ryan Burnett will fight WBA titleholder Zhanat Zhakiyanov on October 21 at the SSE Arena in Belfast, Northern Ireland.
 Burnett claimed the IBF belt in June with a one-sided points win over Lee Haskins, which was incorrectly scored as a split decision after one judge mixed up the two fighters before the verdict was later corrected to unanimous. Now the Belfast man will battle Kazakh boxer Zhakiyanov in a bantamweight world title unification clash.
“I’m very, very…

GEICO and ELEAGUE partner for an amateur Street Fighter V tournament series

ELEAGUE are strengthening their presence in the world of Street Fighter V, by announcing a new amateur league in partnership with GEICO. The GEICO ELEAGUE Amateur Series will feature three tournaments, with the first being held at PAX West from September 1st-4th.

The PAX West tournament will be a 32-player bracket, with 16 players getting in via online qualifiers while the other 16 will qualify via an open tournament on-site. These 32 players will then compete for various prizes, which have yet to be announced. Seeing as it is named the Amateur Series, I imagine there will be some rules in place to stop top players on the Capcom Pro Tour sweeping in to take the grand prize.

Details on commentators and the other two events in the Amateur Series will be revealed at a later date, so stay tuned for more information. You can sign up for the three online qualifiers here, with two of them being straight double elimination brackets and the other being a seven-day ladder where players vie for the top spot. If you’re unable to attend PAX West, all of the action will be streamed via the GEICO and ELEAGUE Twitch channels.

Source: Turner

Firebrand and Dormammu to be revealed for Marvel vs. Capcom: Infinite during Gamescom on August 22-26

With us now in the month of August, and the release of Marvel vs. Capcom: Infinite a mere 49 days away, the marketing and promotional efforts for the title are definitely ramping up. As we reported several months ago, Marvel will be releasing a series of special Marvel vs. Capcom: Infinite variant covers for several of their titles throughout August. These collectible covers feature various Marvel and Capcom characters duking it out. However, one cover has revealed a pair of currently-unannounced Ultimate Marvel vs. Capcom 3 veterans that will be making a return to the roster: Ghosts n’ Goblins’ Firebrand and one of Dr. Strange’s greatest foes, the ruler of the Dark Dimension, Dormammu.

These characters appear on the special variant of Spider-Man vs. Deadpool #20, which kicks off this series of covers when it goes on sale tomorrow, August 2nd. This has prompted the Marvel vs. Capcom official Facebook Page to acknowledge the cover, along with revealing that these two demonic villains will officially be revealed in-game at Gamescom, which takes place in Cologne, Germany on August 22-26. Given that there were four open slots on the San Diego Comic Con build’s character select screen, and we’ve yet to see an official reveal for Jedah Dohma, who was demoed at Evo, it seems very likely we’ll be seeing those three — along with Ghost Rider and the Soul Stone — officially revealed with a trailer at this event.

Are you excited about either of these veterans returning to the battlefield in Marvel vs. Capcom: Infinite? Will you be picking up this variant cover at your local comic store tomorrow? Let us know in the comments.

Marvel vs. Capcom: Infinite will be released on September 19th for PlayStation 4, Xbox One and Steam.

Source: Marvel vs. Capcom (Facebook)

Level 482 Productions break down some of the character changes coming to BlazBlue Central Fiction 2.0

With the conclusion of Evo and the release of patch notes for the upcoming Version 2.0 of BlazBlue: Central Fiction, Level 482 Productions has begun creating a series of videos breaking down the myriad of character changes coming to CF’s cast. So far, their coverage includes:

  • Nine The Phantom
  • Noel Vermillion
  • Mu-12
  • Hazama
  • Hibiki Kohaku
  • Izayoi
  • Hades Izanami
  • Azrael
  • Susano’o
  • Jin Kisaragi
  • Hakumen
  • Rachel Alucard
  • Valkenhayn R. Hellsing

482|MastaStef, Saykin, and Premium Tax examine the likely effects of each translated change, in addition to speculating on potential playstyle and tier list shifts for each character.  They’re looking to cover every single member of the cast before the patch officially hits consoles. You can see all of their current videos below, and keep an eye on their channel as they look at more characters in the future.

BBCF Version 2.0 will be released in arcades on August 3rd, with a console release planned for later this summer. You can see the updated Arcade opening, which includes new challenger Jubei, here.

Source: Level 482 Productions

New HORI RAP N Hayabusa fightstick now available for pre-order at Arcade Shock

A new version of HORI’s latest design will be available soon!

The HORI Real Arcade Pro N Hayabusa is an updated version of the new RAP design HORI utilized for the RAP Tekken 7 Edition — featuring the HORI Hayabusa lever; Hayabusa matte-surfaced, short-throw pushbuttons in the Namco Noir button layout (instead of the Taito Vewlix layout, presently much more common on fightsticks); and an OPTIONS button cover to prevent accidental presses, alongside the other usual HORI RAP functions.

HORI RAP N 03
HORI RAP N 02
Sega "Astro City" button layout (similar to Namco Noir)

This model will be compatible with PlayStation 3 & 4, and PC via XInput. Pre-orders are live now at Arcade Shock; expect the fightsticks to ship out in mid-August 2017.

Source: Arcade Shock

beastcoast sign Tim “HoneyBee” Commandeur as their first Injustice 2 player

Following his split from Critical Reaction after Evo, Tim “HoneyBee” Commandeur has now signed to fledgling esports team beastcoast. Before HoneyBee’s arrival, beastcoast’s roster was all Smash players, with MikeHaze for Melee and Mr. R for Smash 4. The addition of HoneyBee for Injustice 2 shows the team’s commitment into branching out into traditional fighting games, alongside platform fighters.

beastcoast are certainly making an entrance into competitive Injustice 2 with HoneyBee, with the Flash master earning second at this year’s Evo and defeating giants like Echo Fox|Sonic Fox and Echo Fox|Theo along the way. With Flash’s recent buffs in the August patch, HoneyBee is on pace to do well at the Injustice Championship Finals in September. HoneyBee’s first tournament with beastcoast will be Summer Jam XI on August 11th, so watch out for a blur zipping past you in pools.

Source: beastcoast