Japanese sneaker brand Ubiq have teamed up with Capcom to create a set of sneakers that commemorate a few of the gaming giant’s classic titles. Among this set is a pair of Street Fighter II sneakers, sprinkled with frames of the original 8 World Warriors performing their iconic special moves, and held in a box printed with equally nostalgic artwork. Pictures capturing the detailed shoes and their fancy receptacle can be seen in the gallery below.
Reportedly, all the shoes in this collection will be made-to-order, and can be expected to ship sometime in November. They are currently exclusive to Japan, and are priced around $145 USD. Those who want to purchase some online can do so by clicking here.
HORI has done a great job of updating their arcade sticks for the current generation of consoles, releasing new versions of their Real Arcade Pro and RAP VLX lines of sticks. However, one line of arcade sticks has yet to be brought up to date: the classic Fighting Edge.
Now, we already know that HORI is working on an updated Fighting Edge for PlayStation 4, we just haven’t seen much of it — until now that is. At HORI’s booth at Evo 2017, the latest prototypes for the new Fighting Edge were on display. Luckily, SPLITFRAME’s Hibachi was once again able to get a shot of the prototypes at the booth.
As with the prototypes first shown at E3 2016, these new prototypes lack the haptic touch panel of the original. More importantly, the new prototypes lack the unique 3 row layout that the old one had, replacing it with a more conventional 2 row layout. This could indicate that the design of the new Fighting Edge is closer to being finalized, and that it may enter production soon.
Headup has announced its latest game called Looterkings, a procedurally generated multiplayer dungeon crawler. It is said to be a humorous romp through dungeons of many stripes as a marauding (and “wretched”) band of goblins. As the game moves along, players will find treasure as they plunder their way to the halls of the Elven Queen.
Next Day: Survival has officially launched on Steam. As the name implies, the game is a multiplayer survival title set in a fictional Eastern European country that has been contaminated by toxic fog. The key element of Next Day: Survival is its emphasis on story telling and the inclusion of RPG elements to provide a robust game play experience.
Callum Smith (22-0, 17 KOs) will fight Erik Skoglund (26-0, 12 KOs) on September 16 at the Echo Arena in Liverpool, England, in the opening bout of the World Boxing Super Series super middleweight tournament.
In both the super middleweight and cruiserweight eight man elimination tournaments, the winner of each could earn around $10 million (£8 million) for the final and will receive the Muhammad Ali trophy.
The top four seeds selected their opponents at the tournament draft on July 8 in…
Storm Collectibles has a history of creating top-notch fighting game action figures, and they have delivered the goods once more with their San Diego Comic Con 2017 exclusives. The notorious Hot Ryu ($59.99) and the enigmatic Noob Saibot ($49.99) from Street Fighter V and Mortal Kombat respectively, have been immortalized as 7″ inch figures that will be available only at this year’s SDCC.
The two fighters, as they appear in their toy form, both have origins that are have become as comical as they have memorable in the fighting game community. With replicated detail, interchangeable hands, faces and weapons, it is unlikely that a couple of FGC jokes have ever looked this cool. You can check out the reveal images below, or just stop by Storm’s booth at this year’s SDCC for an even better look.
The Crusaders of Light team has announced that it will be launching for mobile Android devices and on Facebook Gameroom on Thursday, July 20th. Players will be able to play across both mobile and PC and vie for the $400K dungeon raid event. The game launched for iOS devices last week.
As you may know, Piccolo and Krillin were recently revealed in the latest issue of V-Jump for Arc System Work’s Dragon Ball FighterZ . Their reveals weren’t the most surprising announcement in the grand scheme of things, but it’s nice to get information on their techniques and attacks. In his most recent video, VesperArcade breaks down what we’ve learned.
Also included in V-Jump were pictures and details on DBFZ’s lobby system. As he notes, the online hubs are similar to what is currently used in Guilty Gear Xrd, and he explains how Dragon Ball’s popularity bodes well for this form of matchmaking.
While we still haven’t seen a reveal trailer for Starfire — who will complete Injustice 2’s Fighter Pack 1 for Digital Deluxe and Ultimate Edition owners — it seems that leaks have already begun to spring for the upcoming Fighter Pack 2.
Earlier today, CabooseXBL, a notable YouTuber who covers NetherRealm Studios’ games, has reported in his latest video that the Xbox Live Marketplace has leaked Black Manta as a future DLC character, with a tab on the Xbox One’s dashboard that simply reads, “Fight as Black Manta in Injustice 2.” Though we’ve seen a very convincing silhouette of Aquaman’s nemesis, who currently only exists in the game as part of the Stage Transition in Atlantis, we’ve yet to hear anything about any of the other 6 DLC characters coming to the game after Red Hood, Sub-Zero, and Starfire have all been released.
Though any big NRS news was absent amidst the tidal wave of announcements on Sunday at the Evo World Finals, Ed Boon Tweeted earlier this month that WB Games will have a presence at the upcoming San Diego Comic Con this weekend, where last year they revealed Wonder Woman and Blue Beetle for the DC brawler. Could we be seeing a gameplay trailer for Starfire, as well as a Fighter Pack 2 reveal in just a few short days? Only time will tell. But for now, fans of Black Manta can rest assured that he will be coming to challenge Arthur Curry for control of Injustice’s seas eventually. You can see the full video — which includes a shot of the dashboard leak — as well as Ed Boon’s Tweet, below.
Though our attention is still focused on Evolution 2017’s grand finals and the winners, as well as some crazy announcements from Arc System Works, there’s a fighting game release creeping up on us this week! While we know that an English translation is coming from Aksys Games, Under Night In-Birth Exe:Late[st] is coming July 2oth to PlayStation 4 and 3. It’s likely that the majority of US UNIEL players will want to pick it up anyway, as is typical with Japanese fighting game releases.
The Arc System Works booth at Evolution 2017 granted an opportunity to test-drive the basically-ready consumer build. While I couldn’t spend an extensive time looking through the product, I glanced at the much bigger menu, now featuring extras to make the game more complete. Tutorial and Mission Mode in particular are attractive. UNIEL is accessible, but doing optimal combos is quite challenging. Having more help in the game should make a tangible difference.
Jumping into Versus, which had people lining up to play several games, included the console-exclusive characters: Enkidu and Wagner (Phonon and Mika were also selectable. These two have been playable in arcades). Now, I am not a highly-competitive UNIST player, but I sat down to try both Wagner and Enkidu anyway.
I played Wagner first. She reminds me a little of Sophitia from Soul Calibur in her design — short sword and shield, and she also backs up her move set with kicks. Clearly, her attack range is very short. She does have fast pokes, and while I couldn’t find an optimal pressure route that fast, I enjoyed 6C a lot. It’s a relatively quick overhead. She’s fast-paced and didn’t feel complicated to use at all. It’s surprising how easy UNIEL makes their characters to pick up, but obviously, mastering them and their intricate combos is a big challenge.
As for her special moves, she has a shield charge, a “drill” move that can move her diagonally upwards, a solid Dragon Punch, and an “enchanter” move. Pressing 22A or B would enhance either the shield or the sword. The shield version would power up the attack where she charges forward, while the sword type would make the drill move jump-cancelable. That second buff maybe sounds insignificant, but it not only lets her extend the combo, but also do really quick, crazy-looking cross-ups on pressure. The C version of the enchanting move, which costs meter, gives her both at the same time, as well as a pillar of flame on activation, so she can do this mid-combos as well. Her special move set is also rounded out by an air 2C divekick and a stomp on the ground ‘a la Soul Calibur’s Ivy.
Enkidu, on the other hand, took me off guard with how fun he felt to play. I’m not normally into hand-to-hand combatants, and yet, he doesn’t feel like a typical one, with his imposing figure and shadow-powered attacks. He doesn’t have a projectile, and that’s okay, because he can deal with any thrown at him thanks to his parry. The parry will grab the opponent if they are close enough, and the C version costs meter even if it didn’t catch any attacks. Another enjoyable attack is the air divekick, which also has several versions. It will obviously be used in combos, but I’m not sure how it works when the opponent is blocking.
Enkidu also has a “magic series” of attack strings, namely an easy B B B into C C C. His main special moves are rekka-oriented, so he tends to chain several specials. They felt punishing and impactful on the opponent, ending with a strong punch or powerful kick. I also checked out his “pillar” special, the Infinite Worth move, and it looked scarily good. Overall, Enkidu felt even more fun than Wagner, though at first look I didn’t think I would enjoy him. He also felt very easy to pick-up, and his parry will make knowledgeable difficult to approach. There’s also a unique “Havoc” mechanic whenver he scores a counter-hit, which power-ups his moves, but I’m not certain on specifics.
The new guys are great additions to the cast. I also tried out my main briefly, Yuzuriha. Most of the changes for her are not as noticeable, there are some improvements to her frame data, like faster air and ground normals. She now has a “D” slot for her stance, but that’s mostly just for “sliding” as in, storing an extra slash, not an actual D move. She can also use her “Force Function” move in the air (a.k.a. a Crush Trigger of sorts). A big system change everyone was trying out was using is activating Veil Off mid-combo.
I hope you got something out of my quick impressions, and you’ll be able to try out both Enkidu and Wagner yourself if you buy Under Night In-Birth Exe:Late[st] from the Japanese PlayStation store on July 20th.
Catch up a little more by reading the 3.20 patch notes for UNIST, which detail some system changes and rebalancing for the cast.