Frustrated with Tekken 7’s online Ranked matchmaking? Bandai Namco is working on fixes

No date for a patch is set yet–but improvements are promised, as soon as they’re ready.

As Crow_Spaceboy noted in our Tekken 7 review, the present system for online Ranked matches allows opponents to pick, choose, or dodge matches to the point of frustration for many players working to earn a rank up.

However, Tekken’s development team is “currently investigating” this issue, suggesting a solution is in the works, namely: “Player and opponent character will no longer be displayed when searching for a match in Ranked Match.”

Once implemented, such a change should help mitigate some of the match-dodging. There is no specific timeline to apply this fix as of yet–the Tekken team apologizes for the inconvenience, and asks we keep an eye out for future updates.

Source: Tekken (official) via Tekken (Twitter)

– Game On Interview: Neal Acree, Composer for Rend, WoW & More

This week on Game On, Chris is joined by composer extraordinaire, Neal Acree. Neal most recently composed the score for Rend, but you have for sure heard his work in World of Warcraft, Overwatch, Diablo 3, and so much more. Hear how a video game soundtrack gets made, what inspired the music of Rend, and some hidden secrets of Wrath of the Lich King’s music you may not have heard!

Stream.me expands its esports roster by signing Tekken 7 champion Hoa “Anakin” Luu

Anakin joins Perfect Legend in representing the streaming platform.

Stream.me announced today that Hoa “Anakin” Luu, one of North America’s toughest Tekken competitors, has become the latest “brand ambassador” for the streaming platform. Anakin has put in strong performances in Tekken titles and placed high at multiple past tournament series such as CEO, Combo Breaker and MLG Dallas. He’ll now represent Stream.me at upcoming fighting game tournaments in 2017-2018, including the next CEO and Evo.

“Joining Stream.Me’s efforts to revolutionize the broadcasting community as their brand ambassador is an incredible opportunity,” said Hoa Luu. “I’m looking forward to sharing Stream.Me’s platform with my followers and the fighting game community at large as I compete this season.”

HoaAnakinLuu

This continues to grow Stream.me’s esports roster; they signed three-time Evo champion Carl “Perfect Legend” White back in March 2017.

Source: press release; [image courtesy of Stride PR]

A Pokkén Tournament side event is coming to Evo 2017, via Pokkén Arena & AnimEVO

Pokkén Tournament returns to Evo (unofficially)!

Looks like Pokkén Tournament has made it to Evo 2017 after all–as a side tournament, hosted through a partnership between Pokkén Arena and AnimEVO. The event will take place in Evo’s BYOC area, and entry is $5.00 USD–cash only, paid on-site. You naturally will need a pass to Evo 2017 itself to participate in this event–or any of the side tournaments that may be held. Keep an eye on the smash.gg page for more info on this event. It will be streamed on Twitch here.

The Pokkén Tournament community has been quite active in supporting the game that they love, fighting to keep interest alive while we wait to hear if Nintendo will finally patch the Wii U game to match the arcade version, or maybe announce a complete port for Nintendo Switch.

AnimEVO is bringing many other great games to Evo for side events; check out the rest of their planned roster here!

animEVO_750

Source: smash.gg

Fans modding Ultimate Marvel vs. Capcom 3 to provide “Project Marvel” balance update

For years, fans of Ultimate Marvel vs. Capcom 3 have been hoping for some form of update. Despite the desire from both fans and Capcom themselves to update the game, the patch ultimately never materialized. With Marvel vs. Capcom: Infinite on the horizon, a patch seems more unlikely than ever as Capcom moves on to the next installment.

Thankfully, UMvC3 has been released on Steam, which is known for its game mods. We’ve already seen some of this modded UMvC3 content release already, but recently a huge patch titled “Project Marvel” has been in the works. This patch intends to balance every character–patch notes here–to fix some of the more glaring problems with the game. The video below is over four hours long, but goes through all the changes and why certain decisions were made.

The patch isn’t available for download quite yet, but it seems likely to be completed soon. If you’d like to see some of the game in action, the match below is played on this Project Marvel patch.

Source: e mc

– Bethesda Hiring for ‘Bleeding-Edge AAA Freemium Game’

Neogaf has a new post about a job posting at Bethesda. According to the ad, the company is looking for a Montreal Game Performance Manager for a “bleeding-edge AAA freemium game”. Job requirements include working on monetization strategies “targeting the intersection of revenue generation goals and quality player experience”.

Justin Wong is flying out four players to compete at Evo 2017

It always good to see some of the old guard of the FGC giving back to the community. Where you have people like Momochi training up and coming players to be the best, others choose to aid rising talent by helping them attend some of the biggest events in the fighting game calendar.

Echo Fox’s Justin Wong has chosen the latter option, choosing four players to fly out to this year’s Evo. They are:

  • Wave|THE_COOL_KID_93 for Street Fighter V
  • PAG|LostSoul for Guilty Gear Xrd REV 2
  • PRLS|Packz for Street Fighter V
  • OG Shine for Street Fighter V

These four fighters will be representatives of the Wong Nation at Evo, with all of them getting their chance to prove themselves to the world. Hopefully, this generous sponsorship will inspire other veteran players to help new blood get to Evo, so the next generation can show their skills on the largest stage in the FGC.

Source: JWonggg

Tame the Red Cyclone with The Prince’s anti-Zangief V-Reversal tech

Having trouble dealing with Zangief’s V-Reversal? YouTuber The Prince has been working on a video series detailing what the entire cast can do to shut down the Red Cyclone’s panic flex.

In the video above, tech is shown for Cammy, Fang, Kolin, Dhalsim, Zangief, Vega, Guile, and Urien. As stated before, the vast majority of these capitalize on special cancel confirms versus the V-Reversal freeze animation, so you cancel into your own invincible special move. If your character isn’t listed above, perhaps you missed them in parts 1 and 2?

Source: The Prince

Learn how to beat Shin Akuma in Tekken 7

Those who breached Story Mode in Tekken 7 accessed a special fight where you battle Shin Akuma, a powered up, much cheaper version of Akuma. How to beat this annoyingly powerful opponent? Just Frame has a video with an overview of the fight and some strategies.

Shin Akuma has a slew of powerful abilities: Hadoukens that combo easily, an improved teleport, a comboable, stronger Raging Demon, and a parry. There are several things you shouldn’t bother trying: throws, unblockable attacks, and attacking first. Here’s what Devil Kazuya should do: focus on using the eye beams. The air version is safer, but does less damage. The grounded version is more rewarding, but Akuma can sidestep and punish with fireballs. Using a simple combo to get Akuma away is recommended.

Check out the video below to see how this looks in action.

Looking for a newcomer’s perspective on the game? Check out our Tekken 7: Fated Retribution newcomer review.

Source: Just Frame

How long does it take to create a character? Tekken 7 developers offer an explanation

Ever wondered how long does it exactly take to create a character in a fighting game? If you’re curious for a little bit of insight into fighting game development, Bandai Namco developers answer the question and share some behind-the-scenes knowledge.

Veteran Tekken 7 developers, Michael Murray (Senior Game Designer) and Katsuhiro Harada (Game Director/Chief Producer) tackle the question. Murray explains that the process can take anywhere from at least six months to a full year, depending on the character in question. Balancing, training, and customization aspects all can extend the process. Another challenge is making the changes interesting, and this version has the most changes out of any Tekken game, Harada said in the video.

Check it out below to learn something about behind-the-scenes development of Tekken 7.

Source: Bandai Namco Entertainment Europe