Marvel vs. Capcom 2 lives on in Romneto’s latest online match highlights

Marvel vs. Capcom 2 is a game that will likely never die, even now, just months away from the release, the game still has an active community online.

Following up on his previous highlight video, Brett “Romneto” Harbach has shared another highlight video featuring a number of veterans playing Marvel vs. Capcom 2 online.  These includes players such as Khaos, Worldmatchue, Phil0pia, Dereklearnslow, Skitz, VDO, and many more.

In addition to this, Romneto has also included a segment at the end featuring footage  from various Marvel vs. Capcom 2 tournaments with a number of players, including those in this video giving their insights on this immortal game’s community.

Source: Romneto

Images of Street Fighter V’s new character Ed leak before Monday’s reveal

Capcom cannot catch a break, can they? Ahead of his reveal on Monday, Street Fighter super sleuths have found images of new character Ed, right on the official Street Fighter website. Rather than sporting the white hoodie seen in Story Mode, Ed’s in-game outfit has him dressed as a Shadaloo military cadet.

Ed Street Fighter V Full Image

Ed’s clearly been hitting the gym since Story Mode as well, looking more muscular compared to the scrawny teenage miscreant that was training under Balrog. He has a passing resemblance to Abel with his new design, which makes sense seeing as both him and Ed are potential replacement bodies for M. Bison.

Ed Character Portrait

We’ll no doubt see the return of the white hoodie as Ed’s Story Mode costume, but who knows what his Premium outfit will be. All will (hopefully) be revealed on Monday so stay tuned for more information on Ed.

Sources: NeoGAF via Street Fighter

Get ready for Guilty Gear Xrd REV 2 with Drunkard Shade’s “Guilty Bits: Xrd” series

With the console release of Guilty Gear Xrd REV 2 fast approaching, the folks at drunkardshade.com have been putting together text character guides for every single member of the cast, leading up to release. These guides are written by knowledgeable players of each character, and provide links to each fighter’s rocking character Discord for discussions–as well as covering general style and how to approach neutral, offense, defense, okizime, pressure, key normals, and anything else a new player might need to start out. They’ve even included a section on meter usage priorities, since there are a myriad of ways to use your Tension in Xrd, and are also updated to cover new techniques characters have gained, such as Faust’s Jackpot items.

Guides for Sol Badguy, Ky Kiske, Potemkin, Axl Low, May, and Faust are currently available, with the remaining cast to be added in the coming days. You can view the announcement video for the series below.

If you’d like to get a head start on your training, you can grab the demo version of REV 2, which includes Training and Episode modes–as well as offline vs. with all available characters–for free (if you’re a PlayStation Plus member) at this link.

Guilty Gear Xrd REV 2 releases for PlayStation 3 and PlayStation 4 on May 26th outside of Japan, with a Steam release following on June 1st.

Sources: drunkardshade.com; novriltataki

Bedman spotlight: A nightmarish look at Guilty Gear Xrd REV 2 character tech

Bedman is one of those characters who can turn a match into a nightmare very quickly. Though he has very unconventional ways of moving and creating mix-up opportunities, the best Bedman players have a knack for creating terrifying, nearly inescapable corner pressure and convoluted mix-ups.

REV 2 changes Bedman quite a bit, so those who have the demo have only started to figure out the new tech. One of the many big changes is a new 6HS normal. Check out this compilation of video tweets to know what REV 2 Bedman has in store for you, or to apply the tech to your own repertoire.

That was a fine sampling of scary stuff, wasn’t it? Make sure to check out the respective Twitter timelines of each poster for even more terrifying Bedman stuff!

Jump over to our Guilty Gear Xrd REV 2 Elphelt changes article to switch characters.

Sources: Sylint; MC|GcYoshi13; TiamatNM

UDON’s Street Fighter V Wrestling Special arrives in stores tomorrow for Free Comic Book Day

Visit your local comic shop tomorrow to grab a free Street Fighter V special issue!

In this year’s Free Comic Book Day offering, UDON turns the spotlight on wrestling–R. Mika’s and Nadeshiko’s Japanese Women’s league, in particular! Check out some preview pages from the Street Fighter V special below, and head to your local comic book retailer to pick up your own copy, along with lots of other freebies.

udon sf wrestling fcbd special

udon sf wrestling fcbd preview 1
udon sf wrestling fcbd preview 2
udon sf wrestling fcbd preview 3

Sources: UDON (Twitter); Free Comic Book Day

Eternal Successors reveals its first character: Skinner Chen

Work on Eternal Successors, the spiritual successor to Sega’s legendary Eternal Champions 2D fighting game series from the 1990s, is continuing at a slow and steady pace. Some time back, the team revealed a few test renders to show of the game’s artstyle and color palette. Now, the they’ve gone ahead and revealed the first character for the game.

Named Skinner Chen, this trench coat and fedora-clad fighter is a direct send-up of Eternal Champions’ Larcen Tyler. Unlike the latter, who was a gangster with a heart of gold (who used martial arts instead of guns), Skinner Chen is a veteran and war hero who comes home to find his family killed by the mob. This then combines the original Larcen Tyler design with tropes commonly found in action and martial arts movies.

Of course, with the design so close to the original, the team can easily transform him back into Larcen Tyler should they ever work things out with Sega to work on the Eternal Champions franchise.

eternal_successor_skinner_paper

Source: SRK forums

Capcom promises an official reveal for Street Fighter V’s next DLC fighter on Monday, May 8th

Is Ed’s existence as a playable character finally getting officially acknowledged?

We might already know who’s coming next for Street Fighter V’s Season 2 character DLC, since Ed’s existence was already revealed in a listing on the PlayStation Store. But it looks like Capcom is almost ready to stop pretending that didn’t happen, and give us some real information on the character:

The teaser image, showing Balrog getting messed up by what appears to be Psycho Power, seems a pretty clear nod to Ed. It’s not too late for Capcom to pull a bait-and-switch, though… Looks like we’ll find out for sure on Monday, May 8.

Source: Street Fighter (Twitter)

George Groves to fight Fedor Chudinov for WBA title on Kell Brook undercard

George Groves (25-3, 18 KOs) will challenge for the vacant WBA super middleweight title against former champion Fedor Chudinov (14-1, 10 KOs) on the undercard of Kell Brook’s IBF welterweight title defence against Errol Spence Jr on May 27 at Bramall Lane in Sheffield.
It is Groves’ fourth attempt to become a world champion after losing twice by knockout to Carl Froch and once by split decision to Badou Jack.
The Briton has won four consecutive fights since, including a unanimous points win…

Marvel vs. Capcom: Infinite producers Mike Evans and Peter Rosas talk accessibility, cross-platform play and more

Last week, Capcom finally broke their silence and revealed a lot of new information about Marvel vs. Capcom: Infinite. That said, even with all that was revealed, there are still more than a few questions that many fans are asking. VG24/7’s Alex Donaldson recently got to sit down with the game’s producer Mike Evans and associate producer Peter “Combofiend” Rosas in an interview session that tries to address some of these questions.

One of the things that many players are wondering about are the developers’ efforts to make the game more “accessible.” Regarding this, Combofiend states that “for us, it’s really important for new players to experience how the combat system feels, to be able to perform a combo–to perform an air combo, too.”

This is of course referring to the game’s auto-combos. Those auto-combos have become somewhat controversial since, unlike similar mechanics in games such as Persona 4 Arena and The King of Fighters XIV, their damage output isn’t reduced. Combofiend addresses this by pointing out that these auto-combos only perform a relatively simple ground-to-air combo, and that players that want to be competitive, or that want to be able to take out their opponents as fast as possible, will still be better rewarded by developing and optimizing their own combos.

Another question they addressed was if the game would feature cross platform play. While Street Fighter V has the feature thanks to the Capcom Fighters Network, we already know that Marvel vs. Capcom: Infinite won’t be using the latter. Due to this, MvC:I sadly will not have cross-platform play, due to it being multi-platform and appearing on Microsoft’s Xbox One console in addition to PC and PlayStation 4.

Speaking of Street Fighter V, according to Mike Evans they have learned a lot from the launch of that game. Capcom has experimented with a more service-oriented model in Street Fighter V that saw content slowly rolled out after the game’s launch. With gamers’ relatively negative reaction to this, Marvel vs. Capcom: Infinite will now follow the more traditional model and will be fully featured with both the single player Story and Arcade modes that were (or are still) missing from SFV’s launch.

In addition to this, they also talk about the Vs. series’ rich history and very active community. Being a former competitive player himself, Combofiend assures us that the depth and strategy that competitive player want are still there. “One of the things that really drives the Marvel community is being able to create their own identity within the game,” he says, “Picking their two favorite characters or three favorite characters and utilizing a strategy they’ve created that’s signature to them–there’s no shortage of that in this game.”

As for translating that community into an esports push, he says that the game comes out too late in the season this year (Marvel vs. Capcom: Infinite hits stores on September 19). That said, he has no doubt that the community will rally behind the game and be able to do their own events.

Of course, this is just part of what they talk about. They also discuss other topics such as Marvel’s involvement with selecting the cast and more in the full interview.

Source: VG24/7

Rocket Raccoon gets his own Marvel vs. Capcom: Infinite teaser

To celebrate the release of Guardians of the Galaxy Vol. 2 in US theaters, Capcom and Marvel have given fans a sneak peak at everyone’s favorite foul-mouthed, weapon-loving trash panda: Rocket Racoon. The teaser is very short, showing fans one of Rocket’s hyper combos.

Based on this teaser, we can now rule Groot out as a playable character, as he looks like he just joins in to help Rocket with certain attacks. I imagine we could see Groot working similarly to Maya in Ultimate Marvel vs. Capcom 3, or Nadeshiko in Street Fighter V, appearing only in certain specials or super moves. We’ll no doubt get a full Rocket Raccoon trailer in the coming days, so stay tuned for more.

Source: MVC: Infinite (Twitter)