The Eternal Champions spiritual successor now has a name, and some sweet new mockup renders

As previously reported, Eternal Champions producer Michael Latham is working on a new project that aims to be the game’s spiritual successor (if not a new sequel outright, if they can get the rights). Now, in a new update on our forums, the team has revealed that the project now has a proper name.

The working title is “Eternal Successors”–an obvious reference that the game is a follow-up to Sega’s seminal 2D fighter from the ’90s. While the name does sadly remind us that they still don’t have the rights to use the original IP, at least we know that there’s a plan in place to move forward with or without them.

Further showing the teams resolve to move forward with the project are a couple of new test renders on Unreal Engine 4. The renders, which you can see below, are just mockups of how the game may eventually look.  One interesting thing, however, is the color palette that they used–which tries to match the style of the late comic book legend Ernie Chan, who did the art for the original Eternal Champions. In addition to this, the team has confirmed that they’re looking to add retro-styled filters as well.

Click to view slideshow.

Source: SRK Forums

The importance of offline Street Fighter V play in Japan: Bonchan continues his road trip to bring players together

One might think Japan is the last country that should need help with grassroots fighting game community organization. And yet, since Street Fighter V isn’t a part of the land’s still lively arcade scene, a lot of the players tend to stick to netplay rather than meeting face-to-face.

Bonchan has vowed to travel Japan to tie the scene together, and Red Bull eSports has provided a mission update.

Bonchan stresses how important the human connection is in comparison to just playing people online: “While throwing an event might be an exhausting job, it’s also very rewarding, and it’s always better to have a rival or a friend to play and communicate with rather than playing alone at home online.”

As the article explains, having face-to-face interactions can be a lot more fruitful than netplay. Certain personalities can push you to fight back harder and gain more knowledge, and there’s opportunity to discuss strategy and share tips. This leads to much more improvement.

Bonchan is traveling across 47 regions in Japan and hosting tournaments that randomly match local players to force them to expand past their small circle of friends. This worked well enough, and Bonchan witnessed many players break out of their comfort zones. He’s seeing success so far in Hokkaido and Nagoya, and future stops include Tokyo and Hiroshima (in addition to training himself for the Capcom Pro Tour). He would also enjoy continuing this initiative in 2018.

Read the full story on Red Bull eSports, and let us know in the comments if going to locals significantly improved your play versus sticking to online gaming.

Source: Red Bull eSports

– In Rend Ohana Means Faction (and Family Too!)

The Rend team has posted a new blog about the three factions that will appear in the game. In an interesting take on the notion of factions, Frostkeep envisions each as a community of families. On creating a character, each player will choose a faction and immediately be embraced into the bosom of the family along with other like-minded folks.

Nintendo announces a new fighter and a June 16 release date for ARMS

In today’s Nintendo Direct, Nintendo finally announced a release date for stretchy-armed arena fighter ARMS. Alongside a special neon-yellow JoyCon and a special battery life extender, ARMS will launch worldwide on June 16th. Besides the main release date reveal, this Direct revealed a ton of new information, including a new fighter, a special 2v2 mode and how players unlock additional Arms to use in battle.

The actual Arms are split between several categories, ranging from the standard Glove-type to:

  • Multi-shot Arms which fire off multiple projectiles
  • Curve Arms which can hit behind an enemy’s block
  • Heavy Arms which have a huge surface area
  • Whip Arms which have a super fast drawback animation

Alongside these types, each Arm can be associated with an attribute like ice, fire, wind, lightning and so on. These attributes become active when your Arm is allowed to charge for a second, giving players access to all sorts of elemental punches. As for unlocking new Arms, players can head to the Arms Getter–a special shooting gallery when you can punch special reward boxes to gain new armaments.

Joining the likes of Spring Man, Ribbon Girl and Ninjara, this Nintendo Direct introduced Min Min to the ARMS roster. Nicknamed “The Ramen Bomber,” this culinary contender uses arms made of ramen noodles to strike at her opponents. Min Min is also a trained martial artist, with her air dash allowing her to kick away incoming punches.  She can also charge up her special Dragon Arm for an extended period, unleashing a large beam attack to blast opponents.

Source: Nintendo

Scarecrow inspires true terror in his Injustice 2 gameplay trailer

Fresh off of getting a breakdown on the latest Injustice 2 Watchtower live stream, NetherRealm Studios has unveiled the gameplay trailer for Scarecrow, whom we first saw in the “It’s Good to Be Bad” trailer. His intro with Batman reveals that the scary, demonic-looking form he takes during combat is a result of Jonathan Crane releasing a tank of his signature fear toxin before each match, causing his foes to hallucinate this ghastly incarnation.

The trailer displays his forward-moving, torpedo-like headbutt, his long-range sickle attacks–reminiscent of Ultimate Marvel vs. Capcom 3′s Ghost Rider, or Lobo from the original Injustice: Gods Among Us. He also has a command throw where he fills his enemies with a mouthful of fear toxin, a teleport that allows him to switch sides, and a projectile-destroying special. We also see a few of his Gear abilities that allow him to zone the opponent with a flock of crows, as well as a low attack that keeps foes in a restand state for mixups. He is confirmed to be a Power character.

Finally, once his Trait, the Fear Meter, is filled, he gains access to Traumatize, a fast, low-hitting, fullscreen ground pound that launches for combo opportunities. Lastly, we get another look at his super, which involves him ripping a whole in reality to bury his victims in their own graves.

Let’s explore this terror together in the trailer below.

If you’re looking for more Injustice 2 content, watch the “Your Battles, Your Way” trailer on the Gear System here, and watch out for the next character reveal on April 28th.

Injustice 2 will be released on PlayStation 4 and Xbox One on May 16th.

Source: Injustice

Nintendo finally reveals the last six–not three–amiibo for Super Smash Bros. for Wii U

After a strangely long wait, the last DLC characters are finally getting (more than) their due.

Today’s Nintendo Direct meant lots of assorted Nintendo news being revealed, and among it appeared the long-lost amiibo figures for Super Smash Bros. for Wii U’s final three DLC fighters: Cloud, Corrin, and Bayonetta. The bonus surprise: each character will actually get two different versions; meaning we get both the original and Advent Children versions of Cloud Strife, Bayonetta’s outfits from both of her titles, and male & female Corrin variants.

These amiibo will roll out July 21, 2017–and while package/pricing info has not yet been specified, Nintendo Direct does indicate that some will be limited to “select retailers.”

This seems to shut down the old rumor that these amiibo would appear with the announcement of a Super Smash Bros. title on Nintendo Switch, unless Nintendo isn’t telling us something yet.

The announcement appears in the Nintendo Direct video below, at 9:28.

Source: Nintendo (Twitter)

Continue your onslaught against crouching opponents: More Juri combos from JusticeSoulTuna for Street Fighter V

Just when you think she has run out of new tricks, Season 2 Juri seems to be the gift that keeps on giving when it comes to combo potential. Following up on a previous video showing how Juri could connect new combos on crouching opponents using her fireball, JusticeSoulTuna has found more combo links that work on opponents ducking low to the ground. There are also a handful of new counter-hit combos using Juri’s standing heavy punch, standing medium punch and medium kick Fuharenkyaku (MK Fuha).

Standing medium punch is the real star of the show, as it acts as a combo link on crouching opponents following a MK Fuha. This link can allow Juri to convert into decent meterless damage, or she can leave herself at +2 if she ends the combo with a light punch DP. It’s then possible to sneak in a jab or go for a grab to secure some easy damage.

However, JusticeSoulTuna points out that the real potential of this combo link is the ability to charge another MK Fuha. When done in the corner, this puts Juri in the perfect position to plan for her opponent’s wakeup. There are no doubt more bits of Juri tech that are still to be discovered, so watch out for more from JusticeSoulTuna in the near future.

Source: JusticeSoulTuna

Slice, Dice & Rice–the new one hit-kill indie fighting game–releases this month on Steam

Slice, Dice & Rice–an indie fighting game inspired by PSone’s classic Bushido Blade, and other PS fighters–will release at the end of April on Steam. PC gamers can look forward to slicing up their foes in this stylized fighter, where one blow may mean the end of the match.

The game features eight base characters and two secret, powerful variation fighters. Other than Training and Versus Modes, Story Mode takes the warriors through comic-book style, dialogue-driven battles. There won’t be online play at launch, but Dojo Games is “heavily considering it.”

Slice, Dice & Rice is about opening up your foes to execute them with a clean strike. Rather than long move lists, the game features intuitive abilities common across characters. Attacks can be feinted, canceled, parried, dodged, or they can clash with the opponent’s strikes.

Other than the game’s release on April 27th for Steam, a console version is planned a few months later. Check out the Slice, Dice & Rice Steam page for more details, and let us know in the comments if you’re planning on trying it out or not!

slice dice & rice header

Sources: press release; Steam

Guilty Gear Xrd REV 2 Limited Edition announced for Europe

REV it up in style with this special edition.

Video game news site and retailer Rice Digital has announced a limited-edition release of Guilty Gear Xrd REV 2; this retailer-exclusive includes a copy of Guilty Gear Xrd REV 2 for PlayStation 4, a t-shirt, and a framed print of series protagonist Sol Badguy. The short-run edition of the game is limited to only 500 copies, so those interested are best to place their pre-orders as soon as possible! The limited edition will also be shipping worldwide.

Guilty Gear Xrd REV 2 releases in Japan on May 25. The North American version will see release on May 26 on PlayStation 4, both physically and digitally, and on PlayStation 3 via the PlayStation Store. The European release date has yet to be officially announced. A digital upgrade will also be available for those who already own Guilty Gear Xrd -REVELATOR- for $19.99.

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Source: Rice Digital