The producer of Eternal Champions is asking fans if they are interested in a new game

Eternal Champions lives in the hearts of many old school fighting game players as one of the best titles in the 16-bit era. Having a unique niche as a console-only title, it and its Sega CD sequel–Challenge from the Dark Side–received large amounts of praise in the North American markets. It was a big enough hit that Sega of Japan actually canceled a third potential title for the Saturn, out of fear that it would draw too much attention away from Virtua Fighter. To this day, the intellectual property has been unavailable to series producer Michael Latham.

That has not prevented him from moving on. He has recently released a poll to the community, asking players if they would like a “spiritual successor” to the Eternal Champions series. As a spiritual successor, it would not retain any of the characters or story of the original, but would be using mechanics similar to the original in a more modern format.

Source: SRK Forums

Yasuyuki Oda talks Real Bout Fatal Fury series’ behind-the-scenes development with PlayStation blog

Fatal Fury Battle Archives Vol. 2 releases on the PlayStation 4 tomorrow, March 28th, 2017, and includes Real Bout Fatal Fury, Real Bout Fatal Fury Special and Real Bout Fatal Fury 2 – The Newcomers. Just ahead of it’s launch, game director Yasuyuki Oda sat down with PlayStation Blog to reveal some of the problems and challenges the series had during development.

There’s a lot of great trivia and insight into what went on during game design back in the mid ’90s: cartridge recalls because of missing hitboxes on attacks, accidental inclusion of a debug command for supers, and the real reason why Geese Howard wouldn’t stay dead in Real Bout. The cartridge recall seems the most harrowing to me–patches are hard enough for companies these days, doing an actual product recall must have been a nightmare! Quoting Oda himself:

“In those days patches were obviously not possible like they are now and we actually discovered after release of the first lot of MVS cartridges that Billy Kane’s short hop A had no hitbox!” Oda has a bitter smile on his face as he remembers the incident. “We were forced to recall the cartridges already out in the wild to fix this mistake, which was quite an undertaking.”

You can read the full interview here.

Source: PlayStation Blog

Sega announced a new Virtual-On–and it’s an anime crossover game

Here’s some surprising news: Sega recently announced that it would be releasing a brand-new Virtual-On game for PlayStation 4 and PlayStation Vita. However, that’s not all that makes it surprising–the game, called A Certain Magical Virtual-On, is a crossover between the series and Dengeki Bunko’s Toaru Majutsu no Index (“A Certain Magical Index”) light novel and anime series.

Released in 1996, Cyber Troopers Virtual-On represented a break from the 3D fighting games of the time, featuring unique twin analog stick controls and an over-the-shoulder perspective. Despite this–or maybe because of it–the series has gained a dedicated following, while garnering high praise; Evo co-founder Seth Killian has stated that it was the “best example” of a 3D game that implemented the values that fireballs bring to traditional 2D fighters.

As for how all this relates to A Certain Magical Index, well it seems that the game’s story (written by A Certain Magical Index author Kazuma Kamachi) sets up Virtual-On as a actual sport in that series’ world. Characters from the series such as Touma Kamijou and Mikoto Misaka will be piloting Virtuaroids around Academy City. As part of this, the special abilities of these characters in the series will now be a part of the arsenal these Virtuaroids can use.

As for how the game actually plays: sadly Sega has yet to release any gameplay footage. However, they do state that the they intend to make use of all the experience they’ve gained working on the series to maintain the “high speed battle action” that it is known for.

A Certain Magical Virtual-On is set to release on PlayStation 4 and PlayStation Vita sometime in 2018. In the meantime, here’s Sega’s announcement trailer for the game.

Source: Sega via Gematsu

New Guilty Gear Xrd REV 2 footage goes over Baiken and Answer; Arcade release this week

This weekend, Arc System Works held an event in Japan to showcase the upcoming version of Guilty Gear Xrd REV 2. The event included overviews of the new characters, as well as returning ones, and some important news–especially for those going to Evolution 2017.

Later on, top players staged some exhibition matches. First up is Answer. They go through most of his moves and show off his air-dashing capability. By setting scrolls on the screen, Answer can cling to them and then expand his movement options as well as chain combo hits. That starts at 1:08:10.

At 1:19:50, Baiken comes up, the second new character in REV 2. The Lone Samurai brandishes a blade and stomps the ground to spring Tatami mats. She also can enter Azami, a parry stance that allows several follow-ups to turn the table against the opponent.

After that, the new characters fight each other, and the rest of the stream also has returning REV 2 characters duking it out with the balance changes applied. Another big news from the event is that Arc System Works and Aksys Games are donating to the Guilty Gear and BlazBlue:Central Fiction Evolution 2017 prizes–$10,000 for each game.

Enjoy the stream below from Mr_Biscuits, and look forward to seeing a lot more REV 2 footage soon, as this version is officially launching in arcades this week.

(Note there is some NFSW language in the video below.)

Watch live video from Mr_Biscuits on www.twitch.tv

There’s also some captured footage from a Korean esports tournament, that had a preview version of REV 2 available:

Sources: Mr_Biscuits; Tycoon the Maestro

Latest Street Fighter V server maintenance included CFN League Point rebalancing

So, SFV players: how did you do? Did you get back any lost LP?

Considering the messy network conditions Street Fighter V players have been dealing with, it seems Capcom is in fact taking some action to improve our experience, even before the new Capcom Fighters Network patch rolls out. Yesterday’s server maintenance period–to prepare for the new CFN’s PC beta test–apparently also included an LP rebalancing to adjust the totals since last December:

As a result, some players may enjoy seeing some lost LP restored to their total. However:

Source: SFV Server (Twitter)

Arc System Works announces $10,000 pot bonus for Evo 2017’s Guilty Gear and BlazBlue tournaments

In a recent Arc System Works stream–the same one that showed off the new opening for REV 2–the news of Guilty Gear Xrd REV 2’s and BlazBlue: Central Fiction’s inclusion in Evo 2017 was celebrated with the announcement of a $10,000 prize pool bonus for each title.

This is obviously a very significant contribution to the pot, which is only piling on to the already feverish hype for these anime games both taking their place on the main stage this year. This also might be a good sign for ASW’s future plans for the community, as they may be looking to provide even more support in the days to come.

Source: AnimeFGCNews

Cloud9 hints at sponsoring Street Fighter V players, requests applicants

Formed in 2012, Cloud9 is one of America’s–if not the world’s–largest and most successful esports organizations. They’ve sponsored players and teams in over nine different games, and brought home championships in the majority of them. While the company’s main focus has been first person shooters and MOBAs, they have a couple of fighting game players under their umbrella too, in the form of Smash pros Joseph “MangO” Marquez and Elliot “Ally” Carroza-Oyarce.

Recently, the company completed a Series A round, which is a term used to describe the first time a company performs a large round of venture capital financing. With almost serendipitous timing, Cloud9 owner Jack Etienne had an interview with PVP live, and dropped the following brief quip:

I love Street Fighter. If you’re a talented player contact danan@cloud9.gg and let us know you’re interested in Cloud9.

It doesn’t get more straightforward then that. Considering how highly competitive Cloud9 is, it’s difficult to think this offer will go to someone that hasn’t already been doing well on the major tournament scene. Still, it’s worth keeping an eye on the company to see who they give their prefix to next.

Source: PVPLive

Mad Catz has been delisted from the New York Stock Exchange

It’s no secret that peripheral maker Mad Catz has had a tough couple of years. The company has experienced a downturn in revenue recently, which has resulted in significant layoffs and restructuring last year–including letting go of most of the fighting game players that they sponsored.

It seems that the company has suffered another blow, as they have now been delisted from the New York Stock exchange due to the “abnormally low trading price” of its common stock. NYSE regulations require that a company’s stock trades at $1.00 across 30 consecutive days to remain listed in the exchange. Mad Catz stock, on the other hand, went as low as $0.06 before they were delisted.

Mad Catz made a name for itself at the turn of the decade as a producer of top-of-the-line arcade sticks. Now, while its association with the fighting game community was generally successful–with them having a heavy involvement in both sponsoring players and the Capcom Pro Tour itself–other ventures haven’t seen quite the same level of success. Their Rock Band 4 peripherals, something which the company seemingly hinged their future on, failed to stem the tide of loss and turn their fortunes around.

Source: NASDAQ

Show off your veteran status in Rivals of Aether, with these special Early Access colors

With the full release coming up next Tuesday, the Rivals of Aether team are planning to release a set of special colors to commemorate those who have been playing throughout Early Access. These Gameboy-esque colors will be available to anyone who bought and played Rivals of Aether during its Early Access period, marking those veteran platform fighters from the crop of new players.

Along with the colors–which cannot be recreated in the game’s Custom Color mode–Early Access players will also have a colored Steam name to mark them out to fellow players. The actual color choice is a reference to Dan Fornace’s previous retro platform fighter, Super Smash Land. While it was just a fan game back then, certain elements of Super Smash Land–like Vaporeon’s moveset–were integrated into Rivals of Aether.

RoA Retro Colours

There is still some time to get these colors if you’re one for exclusive in-game items, so long as you buy Rivals of Aether on Steam before Tuesday. Those players who bought Rivals of Aether on Xbox’s Game Preview will also get access these retro colors, once the team sort out how to publish DLC for the console.

Source: Rivals of Aether