Plan out your weekend’s viewing as 2GGaming release the schedule for 2GGC: Civil War

With the forces of Team Ally and Team ZeRo making their last-minute preparations and players flying into SoCal from all around the world, 2GGC: Civil War is almost upon us. Acting as the first seasonal finisher for the 2GG Championship Series, Civil War is required viewing for anyone interested in Smash 4.

Almost everyone from the PGR v2 is attending Civil War, making getting out of pools as difficult as winning a large regional. Esports Arena and 2GG better be handing out life-jackets at the door, as these pools will be deadly. The brackets will be released at around 9:00 PM ET tonight, so watch out for the resulting explosion on Twitter shortly after their release.

Civil War Schedule

As for the stream schedule for anyone not attending, Friday will solely be devoted to doubles with pools starting at 10:00 AM PST. At 2:00 PM, there will be the special character round robin to determine April’s 2GGC Saga, with top 12 doubles set to begin at 4:00 PM.

Saturday will see singles pools going up to top 96, with top 32 starting on Sunday at 10:00 AM. If all goes to plan, top 8 is set to begin at 2:00 PM with the actual Civil War crew battle kicking off at 6:00 PM. The placement of the Civil War crew battle seems a bit unfair to players, as people will be tired and no doubt a little salty after the conclusion of the event. Let’s hope the crew battle does live up to the huge fanfare it has been given over the past few months.

Sources: 2GGaming; smash.gg

desk exploits an obscure Street Fighter II: The World Warrior glitch for some brand new combos

We all know there’s some truly insane stuff waiting to be found in older titles, and Street Fighter II is no exception. As displayed in the video uploaded today by desk, there is one glitch in particular involving Vega (Claw) that allows him to be hit after a sweep knockdown.

This glitch can be exploited for all sorts of normally impossible combos, such as double fireball combos, mid-combo jump-ins, and sweep loops. desk also takes advantage of another very specific glitch: one that adds a few additional hitstun frames when sweeping someone who is outside of the corner, causing them to be knocked into the corner.

For a full breakdown on how all this works, be sure to check the video description–where desk goes over the details on how he learned about this glitch, and just how long it took to discover this.

Source: desk

Kofi Kingston vs. 16-Bit in a Kitana mirror; Sasha Banks & Bayley run the Gauntlet on UpUpDownDown Plays

Last week, Kofi Kingston, Xavier Woods, Sasha Banks, Bayley and the UpUpDownDown crew visited NetherRealm Studios in Chicago for the exclusive reveal of Firestorm in Injustice 2. While they were there, they also filmed additional footage for two of the channel’s regular segments: “UpUpDownDown Plays” and “Gamer Gauntlet.”

As UpUpDownDown viewers know, Kofi Kingston prides himself on being a solid Kitana player in Mortal Kombat XL, with many victories over WWE Superstars to his credit. But now, he faces NRS quality-assurance tester and multiple Evo top 8-placer Steve “16-Bit” Brownback in a first-to-3 Kitana mirror match, with both utilizing the Royal Storm variation. Will the self-proclaimed “washed-up” former member of Galloping Ghost Arcade remind us why he was once the best player of the Edenian princess in the world–or will the power of positivity from Xavier, Sashsa, Bayley and NRS Community Specialist Tyler Lansdown lead “Mr. 24/7” to a surprising upset victory?

“Gamer Gauntlet,” features the fourth meeting between Sasha Banks and Raw Women’s Champion Bayley–following their battles for the NXT Women’s Championship–as well as a clash in MKXL. However, their battleground this time is a FT3 in Injustice 2. With Kingston, Woods, Bit and Lead Combat Designer Paulo Garcia looking on, “The Boss” chooses Black Canary, Batman, Atrocitus, Aquaman, and Supergirl, with “The Hugger” using Blue Beetle, Dr. Fate, Swamp Thing, Aquaman, and Harley Quinn. Though the gameplay isn’t the best you’ll ever see, we do get to see how Dr. Fate’s Trait works, as it makes his hands glow red until the meter depletes, likely enhancing his various spell-based attacks. There is also a noticeable graphical improvement to the character’s faces. Also included is Sasha’s punishment, where she is forced to eat two sriracha sauce-covered habanero peppers, as Bayley, Kofi, Woods, the New Day’s Big E and Titus O’Neil look on.

You can see both videos below; for more Injustice 2 content, you can check out Firestorm’s gameplay trailer–which includes footage of Green Arrow and Catwoman–here. You can also read up on the title’s in-game currency, Source Crystals, here.

The next character reveal is scheduled for March 23rd. Injustice 2 will be released for PlayStation 4 and Xbox One on May 16th.

Source: UpUpDownDown

Cheetah carves up the competition in her introductory Injustice 2 trailer

Revealed in a compilation trailer for many of Injustice 2’s female fighters and shown off in one of NetherRealm’s Watchtower streams, Cheetah has finally received her own introductory trailer. As you can imagine, Cheetah is one of the faster fighters on the Injustice roster, using her superior speed to savage her enemies with combos that rapidly switch between high and low strikes.

Mixups and resets look like Cheetah’s bread and butter, with throws that allow her to switch sides or leave her at an advantage when the opponent gets up from the ground. She has a short range crawl that hits low, alongside a huge leap which can be meter-burned to have Cheetah drop from the sky and pin her opponent to the ground with a series of brutal slashes. Like her other throws, this then gives her ample opportunity to plan a meaty setup on her opponent. Her super is quite familiar to long time fighting fans–looking a lot like Spiderman’s Maximum Spider from the Marvel series.

If you’re a fan of characters like Sabrewulf, Cheetah should be right up your street. This trailer also shows off the second screen transition for the Batcave stage, as well as a new stage which seems to be set in a museum in Wonder Woman’s homeland of Themyscira. Injustice 2 will launch for Xbox One and PlayStation 4 on May 16th.

Source: Injustice

– Netmarble IPO Seeks to Raise $2.4B

Netmarble is releasing a stock IPO (initial public offering) to raise as much as $2.4B with over half of it used to complete deals and acquisitions. This is big news for mobile MMO / RPG fans as Netmarble has been integral in the development and publication of a number of titles including the recently-released Icarus M.

A talk with ITS|Spero “Spero Gin” Gineros after slaying Echo Fox|Saint at Final Round 20

I first met Spero Gineros, known better as ITS | Spero Gin, at Wizard World Austin in perhaps the worst way possible–as my opponent in the losers bracket. Having already seen many of his matches, I already could tell the level of play from him was of a completely different caliber. The experience I had playing with him, however, was wholly unlike anything from a normal tournament match, and had nothing to do with the gameplay.

It became very clear, very quickly that it was impossible to leave Spero’s sphere of influence without learning something about Tekken. Maybe it was just because of the setting–after all, most people in the room were trying out Tekken for the first time–but Spero openly volunteered information about his main character, Paul, to me. Right in the middle of the tournament match. Stance transitions, options the character has in different situations, frame data and more all came spilling out of Spero. There was nothing condescending about his tone, he clearly just loved Tekken information and wanted to share. And when I capitalized on that info, he would immediately point it out. He can’t seem to help himself. Tekken data has been building up in his brain for years, and all you have to do is put the game in front of him to see it burst out of his head.

I want to give you this insight on the man because I think it’s key to understanding what led to his victory over Echo Fox’s Choi “Saint” Jin Woo at Final Round 20. This is a long time tournament veteran (he placed 2nd at Evolution 2007 in Tekken 5: Dark Resurrection) dedicated solely to one franchise.

Objectively, and I do mean this with all due respect, all odds were against the Paul Pugilist. Saint is the World Champion. Saint has access to a version of the game simply not present in Spero’s country. Saint is surrounded by the world’s most active Tekken scene filled to the brim with the strongest players of every character you can imagine.  Spero really only had two things going for him: access to the outdated version of Tekken 7 at his local Round 1 Bowling, and his previous experience in Tekken.

Well, three. As you now know, he has one other considerable strength: His passion.


Spero Gin: I just love how high level these guys play. I study their videos, study all their different match-ups. I love how fast and intense they play. I was really looking forward to playing one of the international players… my goal wasn’t to win Final Round. I wanted to win, but my main goal was to play and beat a Korean. And I did! I was able to beat the best in the world. It makes me feel good. I wanted to beat both of them. (laughs) I almost didn’t even realize it was over because I was so into it. I learned from the team tournament when fighting JDCR to not give these guys an inch.

Crow Spaceboy: What did you focus on in the match with Saint?

Spero: I was thinking about playing fast. I was really trying to think about what I would do if I were playing Jack, and what I, as his opponent, should do to prevent all that. I just focused on defense and punishment.

Crow: The whole match was fantastic, but there’s one moment that really stood out to me. Tell me about the longest range d+1 that has ever happened.

Spero: D+1 has a really good hitbox. The hitbox increases if someone is doing a move, so the object is to do it at max range when you’re playing footsies. Paul’s d+1 has probably the biggest phantom range in all of Tekken. (laughs) You can do it from across the screen versus the right move. It was obviously a read on him coming in and pressing a button. It’s part of a wall you can do with Paul. Stuff like spaced Death Fist… Death Fist… D+1.

Crow: I understand you’re vegan. Can you talk to me about how that, and fitness as a whole, impacts your performance as a tournament player?

Spero: Mm. So, I think it’s very important for your physical activity and your nutrition to power your mind. I try to exercise as much as I can, do at least a little something every day. Honestly, that’s what makes these tournaments hard. These tournaments put you in a place where you really don’t have access to healthy food or water. I was pretty dehydrated the first day. Yeah… after the first day I just felt awful trying to adjust to not having access to the nutrition I’m used to.

Crow: It sounds like you have a lot of extra preparation for your game outside of the game itself.

Spero: Yeah. If you want to play your best, you have to make sure you keep yourself nutritionally and physically up to par. Otherwise it’ll hinder your game, and your reactions won’t be as fast.

Crow: Are you pleased overall with the pop Tekken 7 received here at Final Round? Atlanta is obviously a hot spot for Tekken, but it seemed like everyone in the room was really into it.

Spero: Yeah! Over 170 people entered. I love being apart of big tournaments like this, where everyone gets together from all over the globe. I feel like Tekken needs more recognition, in general. I think it deserves it! It’s getting the hype and the views right now. I’ve talked to lots of other players from other games and hear about them wanting to come try out Tekken. I’m super excited for Tekken 7’s future.

Crow: You see a bright future for Tekken 7?

Spero: I do.

Crow: Anything else you wanted to add about your experience here at Final Round 20?

Spero: Nah, man. I’m just really happy. I’m happy about the tournament, I’m happy I got to play the Koreans, and I look forward to playing them more and getting better.


Spero also runs a regular Tekken Podcast on his Twitch channel. With a game that has as much history and nuance as Tekken has, Spero proves to be a great (and entertaining) teacher on the subject. If you have any passing interest in Tekken, I highly recommend you check it out.

Overall, Spero (and really, all of the ITS sponsored players) did exceptionally well at Final Round. As Tekken’s profile rises and the release date draws nearer, I think it’s safe to say we’ll see Spero again. And if Echo Fox keeps bringing Saint and JDCR over, we’ll see if Spero gets his wish of beating them both.

VesperArcade explains what the throw tech option select change means for Street Fighter V

After demonstrating what the Shoryuken changes in Street Fighter V’s next balance patch will look like, VesperArcade has now turned his attention to discussing the impact of the change to the throw tech option select. As detailed in the patch notes, Capcom will be removing the ability to tech throws while holding Up during the Throw Escape as part of their crusade to remove as many option selects as possible from the game.

In the patch that added Alex to the game back in March 2016, Capcom increased the vertical and back jump frames for every character except for Zangief, from 3-4 frames, (4-5 frames for Birdie) in an attempt to reduce the effectiveness of this OS without largely altering the overall balance of the game at the time. Before he begins getting into the finer details, Vesper first wants to define what an Option Select is for viewers.

“Option selects allow multiple options to be covered with overlapping commands. They directly conflict guesswork leading to a positive result quite frequently.”

Utilizing Ryu as an example, Vesper demonstrates how to input the Throw Tech OS, also known as “Fuzzy Guarding,” in addition to a simple buffer OS. He points out the Throw Tech OS mainly covers 4 situations:

  1. Throw Techs
  2. Meaty Normals
  3. Shimmies
  4. Neutral Resets

He then shares the three steps needed to perform the OS consistently:

  1. Hold Down+Back (very briefly)
  2. Input Jump Back+Throw
  3. Return to Down+Back

“So this Option Select takes advantage of the really long Throw Tech window, which I think is 7 frames. So even when I’m getting up off the ground, I’m holding Down+Back for that very brief moment. So even if he throws me the second I get up off the ground, I still have time to tech that throw, which I’m doing by jumping back and pressing Throw at the same time.”

After visually demonstrating the various scenarios that this option select covers, as well as teaching players how to practice it themselves in Training Mode, he discusses a few of the current counters to it in the current build of the game, Vesper closes by explaining what Capcom’s intended fix will mean for the option select and what it will mean for SFV’s meta going forward.

“What they did, is they made it so you can’t tech throws while holding Up. So basically, when I’m holding Up+Back and pressing Throw, if the opponent times his Throw right when I’m getting up, he will be able to Throw me. So that pretty much should cure the problem, hopefully, unless people figure out a time window where they can cover that option as well. So if Capcom is successful in getting rid of this with that patch, then I wonder if Capcom’s going to keep the jumps at 4 frames, I’m really curious. But I guess there were some other Option Selects that would create if we brought it back to 3.”

You can see the full video below. VesperArcade will continue going over the remaining patch notes in detail on his channel in the future.

Source: VesperArcade 

Golovkin edges out Jacobs, Sor Rungvisai outguns Gonzalez

WBA/WBC/IBF middleweight champion Gennady Golovkin (37-0, 34 KO’s) battled to a hard fought points win over WBA ‘regular’ titleholder Danny Jacobs (32-2, 29 KO’s) on Saturday night at Madison Square Garden in New York.
Golovkin’s knockout streak ended at 23 straight opponents as he was forced to go 12 rounds for the first time in his career.
Jacobs, a cancer survivor, rose from a fourth-round knockdown and gave the Kazakh superstar all he could handle before Golovkin was awarded a unanimous…

Street Fighter IV dives onto Xbox One backwards compatibility

The original Street Fighter IV is back!

Earlier this week, Xbox spokesperson, Larry Hryb, also known as Major Nelson, announced that the Xbox 360 version of Street Fighter IV is now playable on Xbox One via backwards compatibility. Players can access the game by either inserting the Xbox 360 disc or by utilizing the “Ready to Install” section found in the “My games and apps” menu if purchased digitally.

While it is great to see Street Fighter back on the Xbox platform, it is unfortunate that the title available is not Ultra Street Fighter IV, the definitive edition of the game. Perhaps Microsoft and Capcom are considering bringing Ultra Street Fighter IV through backwards compatibility or a remaster after seeing the reaction to the addition of the original game.

Street Fighter IV originally released on Xbox 360 and PlayStation 3 on February 17, 2009 in North America with newcomer characters Abel, C. Viper, Rufus, El Fuerte, Seth, and Gouken.

Source: Major Nelson