Alex Jebailey Talks to theScore about the Importance of Investment in the FGC

Alex Jebailey is a trendsetter within the Fighting Game Community. Having a history of running successful events with his CEO brand of tournaments–as well as working for Dreamhack–he has made quite the name for himself.

Earlier in the month, Jebailey was invited to speak at the Tampa Bay Business Journal’s 2017 Business of Sports event. He has since talked to theScore about the experience. He talked about the importance of sponsorship within the FGC, as well as the low risk factor in companies getting involved. “The FGC is a pretty cheap space compared to other esports,” he stated. “They could give me 100 grand and I could run a successful event. To them, 100 grand is just another day of their budgeting.”

He further discussed sports companies’ decisions to get involved, stating, “Obviously it is about the money to any business, that’s how they work… A lot of them were just inspired by how fast it’s growing, and wondering where do they come in.”

Source: theScore esports

Tune In to Some Unique Kum Haehyun Combos from a New Guilty Gear Xrd -REVELATOR- Video

A newcomer to Guilty Gear Xrd -REVELATOR-, Kum Haehyun feels very different from the rest of the cast. Most readily compare him to a Street Fighter character, as he has difficult links and generally shorter combos. Good Haehyuns distinguish themselves by aptly “tuning” their projectiles to set up dangerous situations for the opponent. While he’s far from popular in competitive Guilty Gear, that doesn’t mean his combo potential is sub-par.

There are creative uses of Kum’s Dust attack, impractical-but-hilarious combo starters that can result from trades or from a high RISK bar, and intense 22-hit sequences that can deliver the minimum damage to finish off Potemkin. Even if that’s hard to come by in a real match, maybe at least some of those Instant Kill confirms can work their way in for some memorable matches. Still, there’s plenty of damaging ones, and some showing off with double Overdrives.

Check out the full video below to get inspired to play the Korean character–and don’t forget about this must-see Jam combo video, covered previously.

Source: Six Newell

“There’s No Way That Would Satisfy Everybody”– Ed Boon Talks about a Street Fighter/Mortal Kombat Crossover

Since the early days of competitive fighting games, there has been a buzz and clamor for two of the largest names in fighting games to clash–or should I say klash? With Street Fighter having crossed over with various other intellectual properties, people have always wondered when–and if–Mortal Kombat would join the list of crossover titles with Capcom’s flagship title.

According to NetherRealm Studios head Ed Boon–in an interview with IGN–it’s something he would consider if approached by Capcom, but doesn’t view as likely. He cites the differences in mechanics between the two titles as a reason, stating: “There’s different pacing, there’s different fundamentals with both of them.” He also said, “There’s part of me that’s like, ‘That would be such a cool dream,’ and then there’s another part of me that goes, ‘There’s no way that would satisfy everybody.’”

Check out the full interview over on IGN.

Source: IGN

Catch Top Japanese BlazBlue: Central Fiction Players in Japan E-Sports League Footage with Fenrich

One of the most entertaining players to watch is Fenrich, and his Jin Kisaragi. It never gets old to see nearly flawless combos, incredible Burst reads, and his infamous Overdrive combo finishes that make you think, “Is he really going to kill them now?!” The Japan E-Sports League is a great place to catch some top-tier players duke it out in BlazBlue: Central Fiction.

In the first clip above, Fenrich faces Gackt’s Hakumen in a first-to-five. Gackt pulls off a ton of impressive counterplays to get Fenrich in a quick 2-0 lead. But as one could predict, Jin starts to adjust and starts netting some victories, pulling ahead to a 3-2. It’s definitely worth it to watch how Fenrich gets around Hakumen’s Drive ability, and Gackt’s frequent usage of the Yukikaze super.

The next clip has Fenrich facing Souji’s Arakune. As competitive players realize, Arakune can’t be taken lightly in this edition of BlazBlue. Jin’s excellent toolset of anti-airs, pressure resets, and even his projectile help in this match up, but he still has to chase Arakune and play around the Curse meter, which is easier than ever to fill, particularly thanks to Overdrive and Active Flow. Souji takes a dominant match early on, but Fenrich starts to turn things around by catching onto his movement, and doing highly-damaging confirms.

Source: Japan E-Sports League

Warner Bros. & NetherRealm Studios Contribute a $5,000 Pot Bonus to Mortal Kombat XL at Final Round XX

With the arrival of Injustice 2 this May–along with the game not being a part of the Evo 2017 lineup–many are concerned that Mortal Kombat XL will soon be on its way out. However, it seems the developers would beg to differ. Earlier this week, the Final Round Twitter account announced that Warner Bros. and NetherRealm Studios will be providing a $5,000 pot bonus for the Mortal Kombat XL tournament at Final Round XX. This will no doubt draw more hungry kombatants from across the realms to try their hand at getting a piece of the prize–as well as attempting to stop the legendary roll of Echo Fox|SonicFox before Injustice 2 releases.

Final Round XX takes place in Atlanta, Georgia from March 10-12. Pre-registration is open until tomorrow, February 24th, at smash.gg. Onsite registration will be offered on Thursday, March 9th.

Source: ATLfinalround (Twitter) via Test Your Might

VSFighting 2017 Returns to Birmingham’s Millennium Point from August 12th-13th

Another landmark event of the UK’s fighting game calendar is coming back for 2017, as Electronic Dojo announce VSFighting 2017 is set to run from August 12th-13th. Returning to Millennium Point, which was the site of VSFighting 4 back in 2014, this major UK event will see competitors from all around the UK and Europe descending on the Second City to see who is the best.

So far, Street Fighter V, Killer Instinct, Injustice 2, Tekken 7 and BlazBlue: Central Fiction have been revealed as tournament games, with more announcements to come in the next few months. With a samurai from For Honor appearing in the teaser image for VSF2017, it is possible we could see this medieval battler as a potential side event. Super Smash Bros. for Wii U has had a place at VSFighting since VSF5 so it’s safe to assume it may also feature on the title card.

VSFighting 2016 featured as a European Ranking event for the Capcom Pro Tour, and with the tournament returning to Millennium Point with its giant IMAX screen, the event should be fantastic for competitors and spectator alike. Keep an eye on the VSFighting website for details on registration in the coming months.

Source: Electronic Dojo

– Kritika Online to Launch in 2017 by En Masse Entertainment

En Masse Entertainment has big news for MMO fans today with the announcement that it will be launching action-MMORPG Kritika Online later in 2017 in North America and Europe. Kritika Online is developed by Korean house “ALLM” and is considered a “heavy-action experience” that utilizes unique characters and “explosive combat”.

Pokkén Arena’s Milln Talks about Evo’s Donation Drive, Final Round, & the Pokkén World Championship Series

Outspoken and insightful, PokkénArena’s Admin FlySociety|Jonathan “Milln” Conway has definitely been one of the most entertaining personalities I’ve talked to while I’ve been at SRK. As an admin of Pokkén Tournament’s largest competitive-centered website, few are more in-the-know of what’s happening in the Pokkén scene than this man. He was a commentator at KiT, just recently won the large Georgia monthly GwinnetBrawl, and has obtained and relocated his ever-expanding work to PokkenArena.com. The man seems to have 48 hours in a day, all dedicated to advancing Pokkén. I couldn’t think of a better person to talk to about the string of good fortune that’s happened in the series lately, then America’s most visible Lucario player.


Crow_Spaceboy: Last time we talked, we were discussing the state of the Pokkén scene. A lot has transpired between then and now, that’s directly tested the scene’s health.

Milln: Well, it’s all been great. [laughs] Yeah, we’ve had a lot of really good events. Let’s see, we had Worlds, we had Summer Jam, we have the Fall Classic, we were at KiT last January, we’re going to be at Winter Brawl with free entry and a $1000 dollar pot! Big E really believes in us, and has said as much. He’s said he wants his events to be our home, and I’m okay with that, for sure. We’ll see how the rest of the community feels about that over time.

Crow_Spaceboy: Were you surprised at what happened with the Evo 2017 Player’s Choice donation drive?

Milln: Pleasantly. I went into it very cynical. We’re going against Marvel vs. Capcom 3 which… unanimously, everyone across the FGC agrees should have already been at Evo. And it’s kind of unfair and annoying and silly to put it up against 8 other games. And.. half of them.. weren’t even choices. Like… whose really going to donate to Nidhogg, over Marvel and Killer Instinct? I like Nidhogg, respect to anyone that did donate to them, I guess. But it’s not an Evo game.

Crow_Spaceboy: I hear ya. I wrote about Windjammers. [laughs]

Milln: [laughs] Yeah, and that’s a great game. But for Evo? It doesn’t need to be there. Same reason eSports don’t need to be at the Olympics. [pauses] Windjammers, though…!

Crow_Spaceboy: Oh, Olympics. For sure.

Milln: After about five days it became clear that the battle was going to be between Marvel and Pokkén. Everyone else put in their meme money and just kind of watched. ARMS got $1,337. That was funny. Yeah, overall, I was happy with what the Pokkén community accomplished. I got us on Jet Set Radio Live, got a little cross-promotion going on between them and PokkénArena. We got the involvement of lots of Pokémon VGC players, got them to shout us out. We just did what we could. We presented our story, did a 24-hour stream of going through our history, hyping the game, played some ranked. And hey, we raised 60,000+ for charity, that’s most important.

Crow_Spaceboy: Pokkén has its roots in Final Round, in a lot of ways. That was the first non-invitation tournament in the US, and it was the first time anyone could really just sit down and play. As the admin of PokkenArena, talk to me about what you think Final Round means to your community.

Milln: It’s our anniversary event. I kind of don’t want to say anything else? It’s a great place, we’ve got decent registration numbers. I think I heard some Japanese players were going to come, but then the Evo drive happened. I’m not sure what their status is on that anymore. Europe is definitely coming, though. A lot of people around the states are coming, obviously.

Crow_Spaceboy: That’s a good segue, because I wanted to ask about some big names you were looking forward to seeing at Final Round.

Milln: Well, Crow, everyone’s a big name to me because I love everybody in the community…

Crow_Spaceboy: [laughs] Okay, that is the most political answer…

Milln: Honestly, I do think very highly of our community. I’m just excited to see people. To answer your question though… CatFight, Swillo, SuicuneMaster if he ever gets back from Australia, Ouroboro, myself, Deity… ANGELDARKSONG. Make sure you type that in all caps. There’s so many strong players coming.

Crow_Spaceboy: Do you have a favorite to win?

Milln: Me!

Crow_Spaceboy: Of course. You just won Gwinnet Brawl, right?

Milln: The joke is that I told everyone I was going to win everything in 2017. Didn’t in win KiT because I made excuses all weekend, but not Gwinnet! That’s one! That’s one down. Georgia is a very strong state. They have Ouroboro, Scatz, JDA7, Teejay… Had Obscure, but he moved to Florida. So, like, Charizard, Machamp, Pikachu, Lucario… lots of matchup knowledge. We have a great new Lucario named Nexinitus that took out Ouroboro at Gwinnet Brawl. Ouroboro just got 2nd at KiT. That’s not a random he beat. Nexinitus was pretty excited too, when he won, heh. Outside of him… even though I won the tournament, I feel like Jda7, our Pikachu player, was the protagonist of that event. [laughs] Him doing well at Gwinnet Brawl really set him up to do well at Final Round. He beat a lot of his demons in bracket.

Crow_Spaceboy: I didn’t know all these great players were Georgia. That’s fascinating to me, because Georgia is also known for being really strong at Namco games. Their Tekken scene is really strong. RTD is one of the best in the world in Soul Calibur. It seems like Pokkén’s just another 3D game for them to flex in, I guess.

Milln: Georgia is just really strong and knowledgeable in fighters, in general. Jda7 is a really good example of what I mean by how strong practice mode can make you. I think every Pikachu 6Y he did was a just frame this weekend, except maybe one? In the entire tournament. His combos are point. His spacing is on point. He took out Nexusinitus and Ouroboro. I was really proud of him. My grand finals set versus him was so nutty. Lucario’s mix-ups don’t work on Pikachu because of Volt Tackle. Also, Pikachu is just, in general, a neutral-heavy character. The majority of the game was just in this teeth-grinding footsie war. We had two time outs, and how they happened are crazy. Dude, let me tell you. I am a super fan of that kind of neutral. It’s so intense. I remember one of the Evos with USFIV, and the two characters are not pressing buttons, and just moving in and out of poke range, I’m in the crowd just… going nuts, screaming, getting progressively louder. I feel that type of game in my heart.

Crow_Spaceboy: Any thoughts on the new arcade characters?

Milln: I’m going to wreck with Scizor. I’m going to play the hell out of that Bug/Gundam. Not Bug/Steel. He’s Bug/Gundam.

scizor-announcement

Crow_Spaceboy: [laughs] And Gundam’s weak to nothing, right?

Milln: You can’t destroy Gundam metal!

Crow_Spaceboy: What do you like about Scizor over Lucario?

Milln: He has mobility options. Scizor looks so much fun. He looks difficult and complex, but satisfying to play. He’s boosting around everywhere. He can dash infinitely. He has an air stall with his R option. He has jump cancel combos. He has actual cool things and meter management. Swords Dance is going to be so fun to screw around with. It’s a counter attack move that gives you a set of swords behind your back. You can have up to 2 sets at a time, and each sword gives you followups to your special moves. He’s got a dragon punch. Long combos. He can shoot the swords from Swords Dance as a projectile.

Crow_Spaceboy: He sounds like a character designed for the air dasher crowd.

Milln: Bug. Gundam.

Crow_Spaceboy: More appropriately, I guess… He’s Virtual On.

Milln: Right? It really feels like I’m playing Ex Versus now in field phase.

Crow_Spaceboy: Did you have anything you want to say about the new World Series announcement, and patch? [TPC did announce yesterday that the Pokémon Championships would run the Wii U version this year, but no word as to if it would be patched/DLC would be offered prior to the event. – Editor]

Milln: I don’t have much to say because there’s not enough information yet. They basically said “Yeah, this is a thing.” My reaction is “Oh, okay. What else ya got?” We need more information about locations and tournament version. The balance changes in 1.5 are cool. Lots of buffs and lots of new stuff. It doesn’t sound too crazy but it really is rounding out and polishing the game. One of the cool things about Pokkén is that every character is really strong, and this patch really focused on helping out the bottom tiers. I’m glad that the air recover tech is being fixed. I didn’t have a problem with the buffer on that state not being there, but it’s just so weird that you can’t buffer in this one state in the game when you can everywhere else. All in all, we just need it here, in the States. I think if they finally release the arcade characters, it’d do really well.


As usual, I left my conversation with Milln excited about Pokkén Tournament’s future. It’s hard not to feel that way after you talk to him. He’s an effective hype man for his game, and given recent his tournament results, he’s looking to position himself as a top player, too. Any community that wants to bolster numbers the way Pokkén has could use someone that’s as open and loud about their excitement for their game as Milln is for his.

DreamHack Austin Announced as a Premier Event on 2017’s Capcom Pro Tour

Going all-out with the fighting game initiative in 2017, DreamHack have recently announced that their Austin event will be returning as a tournament on this year’s Capcom Pro Tour. However, rather than acting as just a Ranking event, DreamHack Austin 2017 is now a Premier event for the CPT, meaning that players will definitely be booking trips to Texas in order to win an auto-qualifier spot for this year’s Capcom Cup.

Running from April 28th-30th, the tournament will commence on Saturday 29th, with finals taking place on Sunday afternoon after some intense Street Fighter V action. The full schedule will be available on the official DreamHack Austin website soon, but just know that you have Friday free to get casuals in and to enjoy all the other events that DreamHack Austin has to offer.

You do not need to purchase special tickets to compete at DreamHack Austin; buying any of the weekend passes will grant you access to the tournament. Three day passes start at $85, with special “bring your own console/controller” passes are available from $99, if you want to grind out games all through the weekend.

Street Fighter is not the only fighting game present at DreamHack Austin–with Super Smash Bros. Melee and Super Smash Bros. for Wii U also having tournaments as part of DreamHack’s Smash Championships. Both Smash 4 and Melee have $10,000 prize pools, while Street Fighter V has a grand $15,000 prize pot, so there is plenty of cash up for grabs for dedicated players.

Tickets will be selling out fast, so make sure to buy your pass via DreamHack’s official site before registering for any tournaments via smash.gg.

Sources: DreamHack Fighters; smash.gg

Capcom Teams Up with Cryptozoic for New “Knockout” Street Fighter Figures and Collectibles

Three new figure lines are coming from Cryptozoic to add to your Street Fighter toy shelf.

Capcom has joined forces with Crytozoic Entertainment to roll out three new collectible product lines based on Street Fighter characters: Knockouts, Lil’ Knockouts, and Mighty Meeples. According to John Sepenuk, Co-CEO of Crytpozoic:

Cryptozoic has had a Street Fighter II arcade machine in our offices since the day we were founded. The game series and its iconic characters feel like they’re a part of our family. So, we are beyond thrilled to work closely with Capcom to create these exciting collectibles based on Street Fighter.

The Street Fighter Knockouts will be 7-inch vinyl figures, depicting the powerful women from the series, sold in display-worthy window box packages. Series 1 will feature Chun-Li, Cammy, and Sakura–designed by Pedro Astudillo, sculpted by Anders Ehrenborg:

sf_knockouts_finalsm

Street Fighter Lil’ Knockouts will be 2.75-inch figures, sold in collectible blind-reveal tins. Series 1 will includes fan-favorite classic characters like Ryu, Blanka, Chun-Li and more–out of a total of ten unique figures, plus two rare variants. Promo art below:

lil_knockouts_grouping

mighty_meeplesThe Street Fighter Mighty Meeples (“meeple” being short for “my people”) are 1-inch wooden figures that can be collected and displayed, or can replace board game pieces to add some Street Fighter flavor. “Meeples” were introduced more than fifteen 15 years ago, and possess a distinctive shape that has made them a popular choice as player pieces in a number of tabletop games.

These figures will be shown at this week’s New York Toy Fair, and are expected to hit stores sometime later in 2017.

Source: Cryptozoic Entertainment via Street Fighter (Twitter)