Cheetah, Poison Ivy, and Catwoman Join the Pack in Injustice 2 With a Girl Power Infused Trailer

It seems that Netherrealm are getting into the Valentines spirit, releasing a trailer that not only announces the presence of Wonder Woman villain Cheetah in Injustice 2, but also shows off some of the other leading ladies, both new and returning.

Here Come the Girls indeed–though it should be noted that this time, Cheetah gets the spotlight over Wonder Woman, who is absent from the trailer alongside Supergirl. Instead, we get glimpses of how Catwoman, Black Canary, Poison Ivy and Cheetah herself go about getting the job done.

With the trailer clocking in at under two minutes, there’s nothing particularly in-depth shown, but there is certainly more than enough to whet our appetites–and with Injustice 2 just around the corner, that’s all we at Shoryuken need to see.

Source: Injustice 2

Liked Bushido Blade? Make Chop Suey Out of Foes in “Slice Dice & Rice”

Ever thought that health bars in fighting games just aren’t… realistic? Fans of Divekick will surely appreciate this philosophy, but older players–who were active in the PSOne era–might feel some nostalgia stir up.

Slice Dice & Rice recently surfaced on Steam Greenlight. The stylized, dark aesthetic conveys the main mechanic of the game: quick and decisive duels that can end in one strike. Those who played Bushido Blade won’t be surprised that the classic SquareSoft fighting game is what exactly inspired the two-man team behind the project, Dojo Games.

“I played Bushido Blade a ton in the PSX era,” Marek Ziarko, game designer and programmer on the team, told SRK. “That’s where the inspiration came from, but the idea was also to see how indie fighting games can fare, and whether it’s possible to stir things up among 2D fighters.”

The Steam Greenlight page currently displays seven characters, though eight are planned. There’s a diverse selection of fighters with different weights and weapon types, from katanas, to fans, and a scythe. Across six stages, the cast will duke it out in Story, Versus, and Training Mode.

Slice Dice & Rice will offer a more approachable gameplay style where the player doesn’t have to memorize a command list. Rather, the game has a system of feints, and blows can interact in a variety of ways, with clashes and parries. There’s also dodging and air movement.

Refer to the Slice Dice & Rice Steam Greenlight page for more information, and view the trailer below to witness the bloody action.

Source: Steam Greenlight

Final Round 20 Will Be 2017’s First Capcom Pro Tour Premier Event

Registration is still open for the Capcom Pro Tour’s first 2017 Premier Event!

While previously confirmed as a Capcom Pro Tour stop, it turns out that Final Round 20–March 10-12 in Atlanta, Georgia–will also be 2017’s first Premier Event on the Tour. Online registration for this event is open for eleven more days, closing on February 24th. Check out smash.gg for the full details on the event, fees, and venue.

final round 20 poster

It’s not just all about Street Fighter, of course; here’s the full list of games officially on the fight card for Final Round 20:

  • Street Fighter V (PS4)
  • Super Smash Bros. for Wii U
  • Ultimate Marvel vs. Capcom 3
  • The King of Fighters XIV (PS4)
  • Tekken 7 (PS4)
  • Dead or Alive 5 Last Round (PS4)
  • Mortal Kombat XL (PS4)
  • Guilty Gear Xrd -REVELATOR- (PS3)
  • BlazBlue: Central Fiction (PS4)
  • Super Smash Bros. Melee (Wii/GC)
  • Pokkén Tournament
  • Capcom vs. SNK 2 (Arcade)

Source: smash.gg

Strange Pokkén Glitch Allows Charizard & Gardevoir to Instant Air Recover Braixen’s Air Fireball on Hit

Pokkén player Shadowcat recently discovered a strange bug for Pokkén Tournament that may negatively impact one of the game’s current top tiers. Braixen’s j.Y, a screen-munching series of air fireballs, is one of the game’s more notorious zoning tools. However, for one reason or another, Charizard and Gardevoir can take a hit from it, then cancel the air recovery into air actions. This can actually have a decent impact on these matches, considering both characters have fairly strong air options.

It’s currently unknown if the glitch exists outside of the console version. Since Braixen’s j.Y is already being nerfed with longer landing recovery in 1.5, it would be pretty interesting to see if one of these characters could intentionally take a hit only to punish Braixen’s landing lag. In fact, if the move is still bugged in 1.5’s release, it’s possible some of the new console-only characters can take advantage of this, too.

Source: Shadowcat

Strange Pokkén Glitch Allows Charizard & Gardevoir to Instant Air Recover Braixen’s Air Fireball on Hit

Pokkén player Shadowcat recently discovered a strange bug for Pokkén Tournament that may negatively impact one of the game’s current top tiers. Braixen’s j.Y, a screen-munching series of air fireballs, is one of the game’s more notorious zoning tools. However, for one reason or another, Charizard and Gardevoir can take a hit from it, then cancel the air recovery into air actions. This can actually have a decent impact on these matches, considering both characters have fairly strong air options.

It’s currently unknown if the glitch exists outside of the console version. Since Braixen’s j.Y is already being nerfed with longer landing recovery in 1.5, it would be pretty interesting to see if one of these characters could intentionally take a hit only to punish Braixen’s landing lag. In fact, if the move is still bugged in 1.5’s release, it’s possible some of the new console-only characters can take advantage of this, too.

Source: Shadowcat

Dan Salvato Announces Final Version of 20XX Tournament Edition

Acting as the final version for the fabled Super Smash Bros. Melee mod, Dan Salvato has released a trailer which details all the additions and changes coming in 20XX Tournament Edition v.2c. Mainly focusing on bug fixes, this version hopes to stabilize this extensive competitive suite for Melee and make it rock-solid for use in tournaments.

Version 2.c adds widescreen support, by emulating the offscreen damage that you’d experience when playing in the standard 4:3 format. While it probably won’t be used for actual matches, widescreen support is fantastic for content creators–as players can save a 4:3 replay, then watch it in 16:9. These replays can then be uploaded to PC in true 1080p, making match analyses or montages even easier. An autosave feature has also been added to replays, so TOs can ensure that every match gets saved to be uploaded at a later date.

The beta of 20XX Tournament Edition v.2c is available now, with the general release coming on March 6th. You can buy special 20XXTE memory cards from the Smash Summit shop until March 5th, but getting 20XXTE is dead simple. All you need to do is simply copy the 20XXTE date off someone’s memory card and bang, you have it on your Melee setup. The amount of work that has gone into this competitive edition of Melee is amazing, so huge thanks to Dan Salvato for creating 20XXTE.

News on the PAL version of 20XXTE should be coming soon so keep an eye out for details, fellow European Smashers. You can read the full changelog for 20XXTE v.2c right here.

Sources: Dan Salvato; r/smashbros

Dan Salvato Announces Final Version of 20XX Tournament Edition

Acting as the final version for the fabled Super Smash Bros. Melee mod, Dan Salvato has released a trailer which details all the additions and changes coming in 20XX Tournament Edition v.2c. Mainly focusing on bug fixes, this version hopes to stabilize this extensive competitive suite for Melee and make it rock-solid for use in tournaments.

Version 2.c adds widescreen support, by emulating the offscreen damage that you’d experience when playing in the standard 4:3 format. While it probably won’t be used for actual matches, widescreen support is fantastic for content creators–as players can save a 4:3 replay, then watch it in 16:9. These replays can then be uploaded to PC in true 1080p, making match analyses or montages even easier. An autosave feature has also been added to replays, so TOs can ensure that every match gets saved to be uploaded at a later date.

The beta of 20XX Tournament Edition v.2c is available now, with the general release coming on March 6th. You can buy special 20XXTE memory cards from the Smash Summit shop until March 5th, but getting 20XXTE is dead simple. All you need to do is simply copy the 20XXTE date off someone’s memory card and bang, you have it on your Melee setup. The amount of work that has gone into this competitive edition of Melee is amazing, so huge thanks to Dan Salvato for creating 20XXTE.

News on the PAL version of 20XXTE should be coming soon so keep an eye out for details, fellow European Smashers. You can read the full changelog for 20XXTE v.2c right here.

Sources: Dan Salvato; r/smashbros

Nature Will Rise Against You as Swamp Thing Joins Injustice 2

Rising from the mire to protect his habitat, Swamp Thing has joined the Injustice 2 roster. Using plant life and clones of himself, Swamp Thing commands nature to fight for him in order to defeat his enemies. Great at mid range, Swamp Thing excels at grabbing opponents out of the sky with twisting vines, then smacking them into the ground with tons of force. These command grabs remind me a hell of a lot of Kan-Ra’s bandage throws from Killer Instinct, as Swamp Thing flings his opponents through the air. He can sprout trees out of his back to stop any opponents trying to jump in on him, and can summon logs to kick towards incoming enemies.

Swamp Thing takes some elements from Noob Saibot too, summoning clones to lay the smack down on anyone that tries to meddle with nature. His super is especially brutal, dragging his opponents into the depths of the earth and beating the ever-loving tar out of them with giant fists of plant matter. He can even disappear into the swamp, with his crouch having the bottom half of his body submerged within water.

Swamp Thing also comes with a new stage, with heroes and villains battling it out in the bayou that the big green guardian protects. The huge alligator hanging in the background is a great touch and with NetherRealm’s love of Easter eggs, I’d love to see Reptile occasionally sneaking around the swamp in the background.

You can check out this not-so jolly green giant giving Robin a harsh lesson about environmental conservation in the video below, courtesy of IGN.

Source: IGN

Nature Will Rise Against You as Swamp Thing Joins Injustice 2

Rising from the mire to protect his habitat, Swamp Thing has joined the Injustice 2 roster. Using plant life and clones of himself, Swamp Thing commands nature to fight for him in order to defeat his enemies. Great at mid range, Swamp Thing excels at grabbing opponents out of the sky with twisting vines, then smacking them into the ground with tons of force. These command grabs remind me a hell of a lot of Kan-Ra’s bandage throws from Killer Instinct, as Swamp Thing flings his opponents through the air. He can sprout trees out of his back to stop any opponents trying to jump in on him, and can summon logs to kick towards incoming enemies.

Swamp Thing takes some elements from Noob Saibot too, summoning clones to lay the smack down on anyone that tries to meddle with nature. His super is especially brutal, dragging his opponents into the depths of the earth and beating the ever-loving tar out of them with giant fists of plant matter. He can even disappear into the swamp, with his crouch having the bottom half of his body submerged within water.

Swamp Thing also comes with a new stage, with heroes and villains battling it out in the bayou that the big green guardian protects. The huge alligator hanging in the background is a great touch and with NetherRealm’s love of Easter eggs, I’d love to see Reptile occasionally sneaking around the swamp in the background.

You can check out this not-so jolly green giant giving Robin a harsh lesson about environmental conservation in the video below, courtesy of IGN.

Source: IGN