DreamHack Opens Registration for the DreamHack Winter ’16 Smash Championship

Building off their successes with previous Smash Championships, DreamHack has just opened registration for the Winter Smash Championship, which boasts a sizeable prize pool of $30,000 for any Melee players wishing to make the journey to Sweden. The tournament will take place between November 24-27th at Elmia, Jönköping, Sweden, with players needing to buy a general DreamHack ticket in order to enter the event. The actual Super Smash Bros. Melee brackets will be played on the 25th and 26th, so entrants can spend the other two days time enjoying the rest of this massive gaming festival.

You can now register over on the DreamHack website, with further details of the actual bracket timings becoming available in early November. Last year’s DreamHack Winter was quite the event for Melee, with Liquid|Hungrybox achieving a landmark victory over Alliance|Armada on the PAL version of Melee and in Armada’s home country. After the incredibly close set at this year’s Evo between Hungrybox and Armada, DreamHack Winter ’16 may be the place where Armada can redress the balance of power. It also provides TSM|Leffen with a large tournament within Europe where there will be competition that will truly test his mettle, as American players will no doubt make the journey to Sweden to win this coveted trophy.

DreamHack is not just home to Melee, as Street Fighter is used to having a big presence at DreamHack events in the past. Street Fighter players may want to keep their eyes on tickets for DreamHack Winter, as it could be the possible location for the European Regional Finals of this year’s Capcom Pro Tour.

Source: DreamHack

Skullgirls Community Releases an Open Letter to Tournament Organizers, Unofficial “Skullgirls Tour” Declared

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

Skullgirls and its community have appeared rather touch-and-go to the rest of the FGC. What is baffling to some is the inconsistent numbers at tournaments, and problems with tournament organization, while at the same time doing things like raising nearly 80,000 for Breast Cancer Research, as well as funding their own game’s DLC. These prior tournament hiccups lead many in the general public to feel like Skullgirls players didn’t really exist, or simply refused to make it out to tournaments.

Just recently, the community released an open letter to tournament organizers on themselves as a community, and their ability to make events. The link is here, but the letter reads as follows:

The Skullgirls community is very much alive and well, and we have a number of players willing to travel to events and support our scene. The strongest example of this is Combo Breaker, which the community as a whole has decided to support for giving us a chance to feel respected while playing the game we love.

However, our players are spread thin and don’t have the ability make every Major on the calendar as big as Combo Breaker. After inconsistent levels of support from some events and some that have put forward unrealistic expectations from the community, we have decided to plan out which events we want to focus attendance on ahead of time.

The letter also includes a message for organizers of events the Skullgirls community isn’t focusing on:

We do not mean to dismiss any event or the people behind them. This is not because we are unwilling to accept opportunities to shine by Tournament Organizers, but as we currently are we simply cannot make every event a big one. Instead, we have chosen to focus on events in a way that allows us to have the most fun with each other and with our game

…

This list is not set in stone, however. We are always enthused by TOs who are willing to interact with us, so if you have a showing you want to make big for Skullgirls—regardless of where it falls on the calendar—please reach out to us and let us know what you want.

The letter gives a list of events that the community is intending to focus their efforts on, due in large part to those particular events being hospitable to Skullgirls 2nd Encore players. Those events include Frosty Faustings, NorthWest Major, Combo Breaker, CEOtaku, and GUTS. Combo Breaker should sound pretty familiar when talking about Skullgirls, as it was the biggest event for the community in over a year. There was a lot of high level play there, which was analysed in-depth here. NWM VIII went really well for Skullgirls, which may shape up to be even better at NWM IX after the showing Skullgirls put on there this year. CEOtaku generally had really positive reception from last year, and Frosty is already on good terms with the community. GUTS has been actively supporting Skullgirls for years, so the choice to support them back is natural.

This also isn’t the first time that the Skullgirls community has collectively made their needs and intentions known. Earlier this year, the community collectively decided to alter the tournament standard for matches, making them best-of-five sets instead of best-of-three. That format has been going for a few months now, and the feedback is generally positive to the change.

The growth of the Skullgirls community is something fairly unique in the FGC. While the SGC originated from the modern Fighting Game Community, it wasn’t quite accepted into either the standard titles or the anime titles. Anime players didn’t tend to gravitate to it because it wasn’t anime enough, and everyone else felt like the game was too anime for them. Even among Marvel players, the community Skullgirls was directly targeted towards, the game didn’t appear to snugly fit in. This splinter from the mainstream games wasn’t immediately noticed by the Skullgirls community, however. It took some hardships to realize this as fully as it is realized today.

For the first year or two of the game’s release, the community largely stuck to mainstream FGC behaviors. The Skullgirls community saw Evo as a Mecca, making their place in side tournaments as big as possible, with its entry into the EVO 2013 being an “unofficial 9th Evo title” of sorts. In addition to the wide flocking to Evo despite never being a main title, the Skullgirls community tried to make every event as big as possible (which amounted to the “10 players is a SG Major” joke), but players struggled to entice others into playing and noticing their game. This method of building their community was the primary way most modern players did so, so it made sense that this was the way Skullgirls players tried to operate. It was the only way they really knew how to operate, and there was no other clear options to consider.

However, after a time, the community began to stir. Waiting for other FGC players to come in and play the game was not working, and the influx of players from the DLC started to slow down. Talk of a new way of handling events–both for themselves, and the community–started to spread among players. People wanted to go to an event and feel good about their effort, and feel like they had a chance to earn a place at the table. This talk became more pronounced after Evo 2014, where problems with the stream left only the Top 4 of Skullgirls being streamed instead of the Top 8, but became much more intense after the success of Combo Breaker 2015. Combo Breaker saw the Skullgirls community make an overwhelming showing during pre-registration, with sheer numbers and lots of out-of-country players. As a result, Skullgirls was treated to pot bonuses, stream time, Main Game status, and room on the big stage to play, leaving Skullgirls players finally feeling rewarded for the passion and dedication that the community was known for.

Since that event over a year ago, the community has been slowly but surely forming into something new. In what could be described as a “Guerilla Warfare Tournament Presence,” Skullgirls has begun picking and choosing its battles based on prior experiences and events that give them room to grow, leading to 2016 being the most successful tournament year for the game since launch, despite 2016 not being over. While Combo Breaker will likely be the biggest event of the year for SG, there are two more events the community is looking towards for this year, GUTS4 and CEOtaku. Considering that Combo Breaker was as big as it was, it seems almost like the finale, with these next two events kicking off the start of Skullgirls’ tournament tour.

While this “Skullgirls Tour” is a largely unofficial thing, it has been fascinating watching the community’s attitude grow and form into what it is today, and I can only imagine where it’ll go from here. Could this Open Letter stir any reaction from TO’s, either on or off of this list? How starkly will this list grow or change in the coming year? In the midst of the “Skullgirls revival” that’s going on now, could this more direct and accurate method of tournament presence spark interest in the larger FGC? Only time will tell, and I can’t wait to see what’s in store.

Sources: Skullheart; GUTS4; CEOtaku

 

Esports Arena to Open New Location in Oakland, Thanks to Investment by Allied Esports

Thanks to an large cash injection from Chinese company Allied Esports, Esports Arena is planning to renovate their current Santa Ana location, as well as open a new Oakland branch by the end of 2016. This multi-million dollar investment comes as Allied Esports attempts to start up a worldwide gaming league, using these arenas around the world as bases for their events.

The new venue is set to be built in Oakland’s Jack London Square, using the building model pioneered at the Santa Ana Esports Arena. This means a fully stocked bar, a packed weekly schedule of games, a modular gaming area as well as a production studio and green room for event streaming. Allied Esports plans to announce a similar gaming arena to be built in Europe during next week’s Gamescom event, acting as the company’s first foray onto the continent.

The Santa Ana Esports Arena is famous among the FGC as the regular host for Wednesday Night Fights, as well as the home for 2GGaming’s Smash Sagas, so expect these style of events to be coming to NorCal by the end of the year. With the European announcement coming next week and Allied Esports planning to open up similar arenas in the Middle East, Korea, and Russia in the not too distant future, FGC members the world over could possibly expect regular, high-quality tournaments within the walls of an Esports Arena near you.

Sources: Arena Digest; LA Times; feature image c/o Esports Arena

Meet Fighters from Out of This World in King of Fighters XIV’s Latest Team Trailer

The most interesting addition to the King of Fighters XIV has to be characters from SNK franchises that traditionally wouldn’t have fit into the series’s timeline; it’s three such characters that are the focus of the game’s latest team trailer.

Nakoruru from Samurai Shodown, Mui Mui from Dragon Gal, and Love Heart from Sky Love strut their stuff in this new trailer, forming Team Another World. While the first two can simply be explained as having time-traveled from the past, Love Heart is unique in that she seems to come from a totally different world–one straight out of a fantasy JRPG like Skies of Arcadia or Legend of Heroes VI. This is reflected in her swashbuckling fighting style where she wields an energy sword against her foes.

The King of Fighters XIV will hit PlayStation 4 on August 23 in North America, August 25 in Japan, and August 26 in Europe.

Soure: PlayStation

Let’s Explore the Beach, the City, and the Casino in X-Kira’s Latest Street Fighter V Free-Roaming Camera Videos

One thing that we couldn’t do before the shift to 3D graphics for 2D fighters is gain the ability to explore these game’s stages in greater detail. With the help of a few PC mods, we can get a closer look at these stages than we’ve ever seen before–or are able to, in the course of regular gameplay.

X-Kira, creator of the free-roaming camera mod for Street Fighter V, has shared a few “Editor Room” videos taking the camera on free-roaming tours around some select stages: specifically, they focus on the DLC stages Kanzuki Beach and High Roller Casino, as well as the regular City in Chaos stage. This gives us a closer look at how these stages are constructed to give the illusion of a fully realized world–including a few surprisingly fully-rendered details: the boats in the beach stage, the Ferris wheel in the casino stage, or the Operation C.H.A.I.N.S. satellite floating high up in the city stage’s sky.

These are just the latest stages to get this treatment, check out the other stage videos that X-Kira has done in the following playlist.

Source: X-Kira Mikami Teru

SNK is Hosting a King of Fighters XIV “Dream Match” with EG|Justin Wong, HORI|Sako, Ogawa, and GO1

With SNK’s King of Fighters XIV almost upon us, one question on many people’s minds is if any top players from other series will be picking the game up. To help address this, SNK will be holding a special stream featuring some of these top players from other games.

On August 19, SNK will be hosting a special “Dream Match” event, featuring top players EG|Justin Wong, Ogawa, GO1, and HORI|Sako.  Known for playing other titles–Ogawa mainly plays Guilty Gear, and the rest have been focusing on Street Fighter V–this gives us a chance to see how non-KOF players of this caliber will fare in the King of Fighters XIV.

Additionally, this isn’t the first time some of these players have switched games. GO1 was primarily known for BlazBlue before Street Fighter V, and Sako made a name for himself in Vampire Savior before becoming a Street Fighter player. Meanwhile, Justin Wong has been known to balance multiple games in the past, and has played King of Fighters ’98 in regional tournaments before.

SNK’s King of Fighters XIV Dream Match will take place on August 19 at 7:00 PM JST (6:00 AM Eastern, 3:00 AM Pacific). In the meantime, check out this trailer for the event.

Source: SNK

PQube Announces EU Qualifiers for the Arc Revolution Cup 2016

In a collaboration with Rice Digital and Nth Gen Interactive, PQube will be hosting a 128-player tournament for Guilty Gear Xrd -REVELATOR- in London to determine who will be one of Europe’s representatives for the Arc Revolution Cup in Japan later this year. This tournament will be held at the Rocket Complex within London Metropolitan University on the 17th of September, with the winner receiving an all-expenses paid trip to Japan to compete in the Cup Finals.

You can pre-register on the official Guilty Gear website, with payment being taken on the day. Entry costs £20.00 and entrants must be 18 or over, with some form of photo ID required to enter the tournament–if you don’t bring ID, you’re at risk of being disqualified. Also note that Japanese players cannot enter this event, as there will be qualifiers in Japan where they can earn their spot in the Arc Revolution Cup. European players can breathe a sigh of relief that no Japanese players will swoop in to take the spot from under their noses.

As well as this London qualifier, PQube has teamed up with GamingLive and PlayStation Plus League to hold a separate 16-player invitational tournament in Paris a week after the EU Qualifier. Hosted by Ken Bogard and Asenka, this special invitational will be held at the GamingLive Arena, with 12 of the entrants being specially selected by a panel from PQube. The remaining four entrants have to qualify, with two coming via the Guilty Gear Xrd PlayStation Plus League and the other two arriving via the Guilty Gear Xrd tournament at Les Veaux Bordelais 5. This tournament’s winner also will qualify for the Arc Revolution Cup, so Europeans have two chances to get themselves to Japan to take home the silverware.

Sources: PQube; GuiltyGear-Game

Get Hyped for Manila Cup in September with This Trailer from Team Spooky

It’s always exciting when a big tournament starts its engines–and since we last reported on the announcement of the Manila Cup, they’ve put together a new trailer to get the hype train rolling.

Showing off the games that you’ll be able to play during the event–and following up with a special announcement from the one and only Lord Spooky himself–this trailer is all the excuse you need to start making plans for getting yourself to Manila for September 10-11.

Source: Team Spooky

“The Lost Arcade” Will Be Showing at NYC’s Metrograph Theater from August 12th-18th

There’s a little movie getting a big push at film festivals around the globe, and it just happens to be about something close to the heart of our scene. “The Lost Arcade,” arising from a kickstarter in 2011, is an affectionate documentary about Chinatown Fair. It’s not the first documentary to try and capture the storied arcade’s magic and significance, but it could be the most ambitious.

The trailer is filled with crowded, energetic shots of the arcade intermixed with personal recollection. It’s awash with a loud, glitchy, beeping soundtrack from Gil Talmi. The movie seems to be crossing over well outside of our scene, too: SFGate and Independent Magazine have taken notice, at least.

The above trailer dropped in July; IGN just recently shared an exclusive interview clip of one of it’s patrons, Anthony. He takes a drag on his cigarette, and then goes through some photos of arcade goers: the games they played, and the impressions they made on him.

Coming off of a successful showing at The Roxie in San Francisco, The Lost Arcade will be playing at the Metrograph from August 12th-18th, 2016.

Thanks to Kapwan for the tip!

Sources: IGN; The Lost Arcade; Metrograph

We Real Sports Now? Super Smash Bros. for Wii U Announced for the Rio 2016 Olympics’ eGames Showcase

Forget questioning whether or not Smash Bros. is esports, Super Smash Bros. for Wii U is going to the Olympics–as one of the main games in the Rio 2016 eGames Showcase, alongside the god-flavored MOBA Smite.

Smash 4 players from around the world will be jetting to Rio to take part, including American representative Larry “Larry Lurr” Holland, Canadian Evo 2016 Champion Elliot “Ally” Cardoza-Oyarce and Mexico’s Smash prodigy Leonardo “MK Leo” Lopez.

They’ll be showing off their skills in a series of showcase matches–which will be streamed for those of us not in Brazil–with full commentary and post-match analysis from the duo Richard “Keitaro” King Jr. and Maximillian “Max Ketchum” Krchmar. There’s no prize money on the line though–everyone will be playing for national pride.

To see all the best Smash action the respective countries have to offer, tune in on Tuesday, August 16. The show starts at 11:00 AM local time–make sure to cheer on your champion.

Source: eGames