FGC: Rise of the Fighting Game Community Now Available for Free

The weeks directly before Evo are some of the most exciting for any involved in the fighting game community. With such a massive competition on the horizon, training, studying and discussion of all things fight-related are at a high while everyone waits to see who will come out on top.

This period is also one of the best for those of us who’ve put in hours of fighting to pique the interest of those who’ve yet to toss their first Hadouken. With that in mind, Esteban Martinez recently announced that FGC: Rise of the Fighting Game Community is now available to view for free on YouTube. This is the perfect documentary to help newcomers get a better idea of why the FGC is what it is today and why they should want to be a part of it.

And of course, if you’ve not yet seen it yourself, you can give it a watch, too.

While the documentary will remain free from here on, you can still purchase a DRM-free version–with full interviews–here.

Source: Hold Back to Block

A Preview of Competition to Come: Evo 2016’s Pokkén Tournament Players, Characters, and More

Evo’s Pokkén Tournament competition is shaping up to be hotly contested. It’s the most entered non-SF and non-Smash game with over 1000 entrants registered from across the globe, and the meta is new and flexible enough that anything can happen. It’s incredibly risky to guess or gamble on this game, but let’s look through some data to try and make sense of what we’ll see at Evo.

The Current Character Meta

We now have enough majors under our belts that, even without a proper tier list, we can definitely say which characters are most commonly seen. Burnside has put together some excellent graphs of character usage at Pokkén Nationals and CEO, for example, and we can see some trends.

Regardless of where you are in the brackets, you’re going to see a lot of Mewtwos, Shadow Mewtwos, Chandelures, Sceptiles, and Suicunes. The matchups of these characters tend to really be shaping the tournament landscape right now.

The Two MewTwos

Though nerfed in the most recent patch, Mewtwo and Edgy Mewtwo sit comfortably on the throne of Pokkén character selection. These high-damage, option-heavy characters fear very little and have a tons of representation. Shadow Mewtwo’s numbers may drop off come Evo time, however–not only was this glass cannon hit a lot harder with a nerf than his sturdier brother, but his place at the top has been getting more and more exposed in some recent high-profile tourney matches.

Chandelure and Suicune

These two are the primary zoners in tournaments, and probably the two most common non-Mewtwo(s) selections you will see. If you can’t get around a fireball in Street Fighter, you’re probably not getting around a laser in Pokkén, and that fact alone will shave at least a handful of the 1000+ entrants out of the race for the top. It doesn’t hurt that two of the best players in the business–newly-crowned US Champ Suicune Master and Chandelure expert CatFight–are repping these characters.

Sceptile

Sceptile can be simply explained as a trap character, zipping in and out of battle, playing footsies, and scattering stun-causing, health-sapping plants across the field. Though he’s probably seen less than some of the others from the top overall (mostly bolstered by representation from BIM? And TeeJay), he can easily steamroll over players that still haven’t figured out the way he controls the pace of the match. His skill cap on his techy combos probably prevents him from having the same representation as those listed above, but with a mega-evolution that grants him some of the strongest throws and combos in the game, don’t sleep on him in any matchup.

 

 

Wild Cards

Lately, there’s been some heat in the brackets from the fire starters in the game. Blaziken’s simple, safe, matchup-defining Flare Blitz has started to wreak havoc in tournaments recently, as seen with BadIntent’s defeat of TLoc at WNF. Charizard, thanks to representation from Cyberman65 primarily, has started to place better and better as well. Both characters seem to have favorable matchups to the recently-nerfed Shadow Mewtwo, which certainly doesn’t hurt their chances of success.

Japan’s best players also play wildly underrepresented characters here in the states–the space-consuming Braixen and the Gief-style grappler Machamp. Their matches in particular will be exciting to see versus American players.

Though Pokkén is generally seen as being an incredibly balanced game with no weak characters thus far, there is certainly an established character meta. Pay close attention to anyone not playing one of the characters above, and see if they reveal any tricks that shift the paradigm.

 

A Quick Support Guide

Assists make up a fundamental part of the meta in Pokkén, so it helps to have a brief look at some of what you’ll be seeing.

Croagunk and Sylveon: This set went from rarely seen to meta-defining literally overnight. Croagunk received a massive buff in the latest patch that causes his attack to remove recoverable health on block. Given its versatility and ability to setup a perimeter for its user, Croagunk alone makes the set worth picking. The defense debuff is nice, too. Suicune Master has started repping this set, but he’s certainly not alone. Teejay and BIM? also have been using this set in tourney, and surely, many others will too, if CEO is any indication.

Mismagius and Ninetails: Mismagius’s lingering attack hitbox allows for amazing lockdown and unblockable setups, and the invincibile, attack debuffing Ninetails is arguably the ultimate get-off-me option in Pokkén. This set gives Charizard users nearly broken amounts of unblockables on wakeup with their air-grabbing command grab, and Cat Fight has been known to use Mismagius in Chandelure’s zoning.

Espeon and Umbreon: A different Chandelure, Abadango, reps this set. Espeon is a get-off-me wake up similar to Ninetails, but trades the attack debuff for synergy absorption. More importantly, Espeon cures debuffs, effectively giving Chandelure a semi-free Overheat.

Snivy and Lapras: Snivy hits anti-air and has armor, Lapras is anti-horizontal and absorbs projectiles. DreamHack Summer winner Bolimar has used the latter fairly effectively to chase down zoners.

Emolga and Fennekin: Emolga is the anti-counter attack set with its nearly full-screen armor piercing bolt, and coupled with a speed debuff, it’s a valuable and common anti-zoner set. Fennekin was a popular invincible wake up attack at one point in time, but has dropped somewhat out of the meta since more players have discovered how to effectively bait and punish it. Coach Steve uses Emolga on reaction as a get in method with his rushdown Garchomp.

Reshiram and Cresselia: Prior to their nerfs, this was the best set in the game. Reshiram does tons of guard damage and punishes most full-screen actions on reaction for lots of damage, and Cresselia provides a huge synergy burst. While still used by many players, perhaps most notably Yeah It Do!, Reshiram lost some damage and Cresselia lost some random invincibile frames that it perhaps should have never had in the first place. These nerfs, particularly the Cresselia nerf, almost completely killed its spot in the meta.

Jirachi and Whimsicott: A curious set that’s worth noting purely as the set of choice for JP Machamp star Azazel. Whimsicott gives the player temporary projectile armor against weak projectiles, obviously making it a lot easier for Azazel’s grappler ‘mon to get in. Jirachi is also useful for its ability to make synergy mode stronger.

 

The Players To Look For

SuicuneMaster, BIM?, Swillo

South Florida could make the claim they are the strongest players in the world, and considering how well-traveled they are, it would be hard to argue. BIM? and Suicune Master are both major tournament winners (DreamHack Austin and Seattle for BIM?, CEO for Suicune Master), Swillo consistently places in the top of any tournament he enters, and Suicune Master himself was just recently crowned the US Champ. Though these are the biggest names from their scene, they didn’t get this good in a bubble–ZERK, Omagma, Kino and many more all play regularly at VSGC, and the competition is always high-level.

CatFight and Coach Steve

These New Yorkers have proven to be among the best not just in the north, but in the world. Apex Champion CatFight is one of Pokkén’s most recognizable faces, seemingly present at every event and working hard continually to improve his cerebal zoning style. By contrast, Street Fighter and Marvel vet Coach Steve has been rushing down the competition with brutal, split second 50/50s, bringing his vortex knowledge from other games into the forefront. Both have served as gatekeepers to Japanese players at CEO, and both have been kept just shy of the gold by South Florida players.

T-Loc and BadIntent

T-Loc and BadIntent, SoCal and NorCal respectively, have been incredibly strong players repping their individual scenes across the country. T-Loc has run and won most Wednesday Night Fight events, until recently when BadIntent’s Blaziken burned him up in a 6-0 comeback in grand finals. There’s been murmurs that Shadow Mewtwo just isn’t the top tier king anymore, but T-Loc seems intent to see him through to Evo… for now.

Obscure

Obscure has been anything but–the man has been placing top 8 at basically every single Pokkén event he’s entered since the game came out, including the day-after-release of Final Round. Given his 3rd place finish at CEO, it doesn’t seem like he’s going to be going away anytime soon. Originally a Mewtwo main, he’s recently added Suicune to his roster and comfortably alternates between each in tourney. He was the first person to dominate Abadango at CEO, and given how well-traveled he is, it’s hard to think of many other people more ready for the new playstyles coming over to the states at Evo.

Teejay

An up-and-coming dominating Sceptile, Teejay has also shown a penchant for using a variety of support sets, seemingly ready to adapt to any player or character he may be up against. He won Momocon and got 2nd at CEO, and if his most recent interview at PokkénArena is any indication, he’s hungry for more. Some are making the argument that he’s the best Sceptile around now, post-CEO, but with competition like BIM? and with a prize as handsome as Evo’s, the truest test is still on the horizon.

Japan

Team Japan is slated to come out in full force, and thanks to the publicity of FujiONE’s televised event and the efforts of Shi_Gaming, we don’t have to guess too much on who will be showing up and what their capabilities are. In fact, we really don’t have to guess at all. Thanks to PokkénArena Mod Milin’s efforts in Twitter hunting and communicating with famed Japanese Gengar Sasahune, we have a working list of some exciting names:

殿様 Tonosama: The winner of FujiONE’s televised event and argubly Japan’s premiere talent. He is best known for his highly streamlined and smart Braixen–a character that America has, for whatever reason, largely ignored. Given his reputation and footage, there is a certain air that Evo is his event to lose.

Azazel: If there is a player that is most likely to shred through all of the US’s defenses, it’s Azazel. He is frequently in Japan’s grand finals and he plays Machamp, a Zangeif-style grappler that almost no one in the world has good matchup experience against.

小路KOG: This is the famous SFII T-Hawk player!

あばだんご:  Abadango, currently wrecking in Smash 4, has also made a name for himself by recently making top 8 in the states with Chandelure. 

こもりきり: Komorikiri, another one of Japan’s Smash 4 Gods–turns out he plays Pokkén too!

GO1: It’s GO1. SFV and Pokkén players know him quite well at this point. He won Final Round, but was kept out of top 16 at CEO. He is likely looking to get revenge versus CatFight and Cyberman65.

And, of course, this is just what’s known. With 1000+ entrants, a developing meta, and a wildly new way of playing fighting games, Pokkén could very well be the most unpredictable game at Evo. Which trainer do you think will take it?

Street Fighter V Mod Roundup: Dolls, Decapre, Peter, and Juri & Urien Playable Online

Minor spoilers for the new General Story mode follow.

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Within the new Cinematic Story Mode, we get to battle a large number of new characters: Shadaloo soldiers, police officers, and the Dolls–particularly Decapre. Of course, PC modders wasted no time digging into these new files and pulling these fighters forth for a closer look. These CPU-controlled opponents are very detailed, and have highly varied and interesting (if incomplete) movesets.

Cammy’s psychotic clone from Ultra Street Fighter IV quite prominently returns with a number of familiar–but still different–attacks, courtesy of moddah.

While it seems they don’t quite make for fully bug-free playable fighters, in this mod you can try playing as the rest of the Dolls, as well as a variety of Shadaloo soldiers and minions.

A very enthusiastic police officer from Brazil is developing his own fan following: Peter! He’s an instrument of law and order and will not shirk his duty, even if he has to face off against the powerful Street Fighter V roster.

Last but not least: some modders are evidently unwilling to wait for Juri and Urien to get their official release, and have found means to make these characters playable in their own games–including online Battle Lounges, accessible from both PC and PS4.

Note that unlocking Juri and Urien for Battle Lounge use this way might be frowned upon by Capcom, so do so at your own game’s risk–there’s no telling if Capcom may take action against this in the future!

Learn how to install mods for your PC Street Fighter V game here.

Source: SFV Mods Street Fighter V Mods; /r/StreetFighterMods

Katsuhiro Harada Talks Tekken 7’s In-Game Item Customization, Hints at Possible Street Fighter V Crossover Items

One of the features that the arcade versions of Tekken 7 and Tekken 7: Fated Retribution have is the ability for players to earn or buy items from Tekken.Net so that they can be used to customize the look of their characters.

In a recent interview with Siliconera, Bandai Namco’s Katsuhiro Harada was asked if these items would be coming to the home versions and, more importantly, if microtransactions would also be involved.

Regarding this, Harada stated that since the arcade and console businesses are separate, they would not be charging for any customization items that are already in the game.

However, he did state that if they do come up with new things post-release that weren’t originally intended, they would be charging for them. Alongside this, he used a pretty interesting example–a Karin costume from Street Fighter V–noting that, if such a thing were to happen, they’d have to pay Capcom for it.

While this isn’t any sort of confirmation that such a thing is in the works, it does seem to indicate that, at the very least, they’ve thought about it. Whether or not we actually crossover costumes in the game is another matter altogether.

You can read the full interview over at Siliconera.

Source: Siliconera

Microsoft Survey Reveals Possible Crossovers, Remakes Coming to Killer Instinct

After Season 3 included Rash from Battletoads and Arbiter from the Halo franchise, it goes without saying that Microsoft is keen to use its Intellectual Property rights to further bring in players to its Xbox One and Windows 10 exclusive fighter, Killer Instinct. So, when Microsoft released a new survey to help developers at Iron Galaxy Studios craft the next season’s roster, it comes as no shock that some familiar faces would end up making the cut.

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While Eyedol, who was the final boss in the original Killer Instinct, fits the mold, a few of these don’t quite fit the Killer Instinct universe. As evidenced in the above picture, characters such as Joanna Dark from Perfect Dark, Agent from Crackdown, and Brute from Halo all are on the list, hinting that a few of these characters might make it into the game at some point.

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Even further, they also gave the possibility of reimagined characters, such as Shadow Orchid, or a rushdown variant of Glacius known as Kelvin, making the cut.

What do you think of this direction in Killer Instinct? Do any of these characters strike you as interesting enough to play the game? Let us know in the comment section.

Source: Ultra-Combo via Eurogamer

First Print Editions of King of Fighters XIV Include a Premium Art Book In Japan

As previously reported, King of Fighters fans in North America can pick up an premium art book for the King of Fighters XIV as part of its Premium Edition. Now, it seems that fans in Japan will also be able to get their hands on something similar.

SNK have announced that first print editions of the King of Fighters XIV in Japan will come with a 120 page “Premium Art Book.” This art book will include art for all 50 characters including various alternate costumes, and color variations. In addition to this, it will also include art for the game’s stages as well as commentary from the developers.

For those interested, you can see some samples from the art book in the gallery below.

Click to view slideshow.

The King of Fighters XIV hits PlayStation 4 on August 25 in Japan, two days after its North American release on August 23.

Source: SNK via Siliconera

Government Backed British eSports Association Has Formed with Potential Fighting Game Representation

Following some backing from the UK Government (which seems to be in tatters at the moment), an official non-profit organization has been formed, named the British eSports Association, to “develop a grassroots competitive video game scene that will nurture future talent and support existing professionals.”. This Association is based in Pinewood Studios and will work directly with the Department for Culture, Media and Sports to foster an infrastructure to promote local talent and support scenes within the UK.

Along with this announcement, the British eSports Association has launched its official site, which will act as a hub for news on events, local teams and leagues which players can compete in. Now you may be asking, what does this have to do with fighting games? Well, in order to help determine the future of UK eSports, the Association needs player and fan feedback to determine the direction which the organization should take going forward. So, if you wish to see Street Fighter, Smash, Tekken or any other fighting game represented by this Association, send your emails in to the following address. Don’t fret players outside of the UK because as part of this initiative to launch the eGames in South Korea in 2018, countries like the USA, Canada, Brazil, Japan and Korea will also be fielding their own national eSports associations. Make sure to petition those organizations for fighting game representation, when their respective sites launch.

Sources: British eSports, eGames

Apparent Glitch Gives Ibuki Invincibility After Missed Air Throw

Street Fighter V’s Ibuki suffers from an apparent glitch that gives her several frames of invincibility upon landing after a missed air grab. A video from @ToolAssisted’s Twitter shows Ibuki’s hurtbox disappearing as she lands from the whiffed air grab, allowing another Ibuki’s V-Skill to pass through her.

Ibuki can still be hit out the air as normal, but she gains six frames of invincibility when she hits the ground, meaning that attacks that could’ve punished her landing recovery will miss entirely. This occurs when Ibuki is jumping both forward and backwards with air grab.

Glitches like this are not exactly uncommon for downloadable characters, but with Ibuki and Balrog already being given the green light at Evo, this glitch will likely raise some concern among the competitors.

Though the invincibility could be exploitable, this certainly isn’t the first time that such a glitch has existed. In Super Street Fighter IV Arcade Edition, Yang was granted several frames of invincibility when standing up from certain knockdowns.

That glitch was discovered in the early days of the game’s console release, and eventually removed in AE v.2012.

With Evo less than two weeks away, it’s unknown whether Capcom will address the invincibility glitch or if the issue is significant enough to affect her legality in the tournament.

Source: ToolAssisted, @Kochinko

Kanzuki Beach Closed to Evo’s Street Fighter V Competitors in Rules Update

Leave the flip-flops and the swim trunks at home; updated rules for Street Fighter V at Evolution 2016 have banned the Kanzuki Beach stage from play, due (of course) to the obscuring effect of the ocean waves on characters’ feet and grounded objects, such as Birdie’s cans and banana peels. Looks like this stage is for casual play only.

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Additionally, the diametrically opposite stage The Grid–the basic training stage–is also not a legal selection at this year’s Evo, either. While this will improve the spectator experience, especially considering ESPN2’s upcoming televised coverage of the SFV event, it also removes the clear spacing indicators that many players like to rely on in high-level matches.

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sfv_evo_2016_rules_crop

The full list of current rules for all of the games at Evo 2016 can be viewed here.

Source: Evo

Skullgirls Announces Mobile Port: Redefining Mobile Fighting Games

Do fighting games have a place on pocket-sized devices? It’s a question that developers have been trying to answer for over a decade now. Earlier this year, Lab Zero Games decided to try their hand at answering that question with the Playstation Vita version of Skullgirls 2nd Encore. However, with the advent of Mobile Gaming, games played on a Smart Phone, developers have begun shifting their attention to such platforms. Core-A-Gaming did a whole video on the feasibility of fighting on a touchscreen, dissecting what existed and what was good as far as enjoying a game on a touchscreen. Well, today, Lab Zero Games offers up yet another way to enjoy a Fighting Game on the go, and they are attempting to redefine what it means to play a fighting game with your Mobile Phone.

No, we aren’t talking about Skullgirls 2: Deadly Airport. Skullgirls is making it’s way to mobile devices sometime this year with the help of developer Hidden Variable Studios. What we’re being shown isn’t exactly the picture we have in mind when thinking of a fighting game. Even still, it sounds like Hidden Variable Studios is attempting to take as much from the genre as possible, while not bogging down the experience with unresponsive controls and impossible complex inputs. This title is said to be very different from Marvel: Contest of Champions and the Injustice: Gods Among Us mobile game, with real time combat. There is blocking and combos that appear to require timing, leading to the possibility of dropping combos, making this a potentially very interesting experience.

Having worked on this game for the past two years, there is quite a bit of content. All assets are taken directly from Skullgirls 2nd Encore, and worked into an expansive collectible deck/team building adventure. The game’s first season is said to take place before the initial events of Skullgirls, and leveling up certain characters appears to unlock attacks that you can use between other versions of that same character. While there are heavy RPG elements in the game, there seems to be actual fighting taking place, with players able to do combos using their actions, with cooldown limits placed on their specials, and with meter for finishing attacks. This game is coming to iOS and Android, and there is going to be a beta for players to sign up early and play, while also getting the chance to give early feedback on the game.

Source: Skullgirls