Touhou Project’s Urban Legend in Limbo for PlayStation 4 Adds New Playable Character

When it was first announced that the latest Touhou Project’s fighting game, Urban Legend in Limbo, was coming to PlayStation 4, some assumed that it would be exactly the same as the existing PC version of the game. We now know that that isn’t the case. The latest trailer reveals that the PlayStation 4 version of the title will add at least one new character: Reisen Udongein Inaba.

Originally a boss and later a playable character in previous Touhou shoot ’em up games, Reisen has also been playable in some of the previous Touhou fighting game spin-offs, making her a natural fit for Urban Legend in Limbo. In addition to her announcement, the trailer below also gives a few other details on the game’s story, indicating that it takes place after the most recent Touhou shoot ’em up installment, Legacy of Lunatic Kingdom.

Urban Legend in Limbo is set to be released on PlayStation 4, but an exact date has been set.

Source: Gematsu

Ronin eSports Signs Alex Myers

With games like Street Fighter V and Mortal Kombat X gaining more traction competitively, more and more eSports organizations are looking into signing fighting game players. Just recently, eLevate picked up Carl “Perfect Legend” White while Circa eSports signed Long “LPN” Nguyen.

Now, another well known fighting game player has been signed by yet another eSports team looking to get into the genre. Ronin eSports has announced that they have signed Alex Myers to represent them in Street Fighter V.

Originally making a name for himself in Street Fighter IV, Myers has had some strong showings in Street Fighter V, including finishing in the top 8 of the recently concluded Northwest Majors 8.

Ronin eSports currently fields teams in shooters such as Counter-Strike: Global Offensive, Team Fortress 2, and Paladins. Alex Myers represents their first foray into competitive fighting games.

We here are Shoryuken with both Alex Myers and Ronin eSports the best in their new relationship.

Source: Ronin eSports, feature image courtesy of @embersandroses

 

London Comic-Con to Host Playable Version of Tekken 7

Fans of the Tekken series aren’t strangers to waiting a while for console ports to land. To help ease the pain of waiting for the most recent entry in the series to make its way into our homes, Bandai Namco have made a big effort to travel the world with Tekken 7, allowing international players to get the chance to experience the newest installment firsthand at events like Wizard World. The game is even making an appearance at Evolution 2016 as a fully-fledged tournament game in full arcade cabinet style.

Tekken enthusiasts in the UK, however, have had to resign themselves to the long, lonely wait for the Tekken 7 console edition to be realized while gazing across the pond in envy. That’s all about to change though; Bandai Namco have announced that, for the first time in the UK, Tekken 7 will be playable at MCM London Comic-Con–set to take place May 27 to May 29–in all its arcade glory. Eager challengers for the King of Iron Fist title will finally be able to try it out for themselves, which should do something to ease the pain of knowing that a date has still not yet been announced for Tekken 7’s console release.

While there, players can also try out less traditional fighting game experiences including One Piece Burning Blood and Naruto Shippuden: Ultimate Ninja Storm 4.

Source: Gamasutra

Liam Smith to defend WBO belt against Predrag Radosevic on June 4

WBO light middleweight champion Liam Smith (22-0-1, 12 KOs) will defend his title against Predrag Radosevic (30-1, 11 KOs) on June 4 at the Echo Arena in Liverpool.
The Liverpudlian knocked out American John Thompson to claim the vacant WBO belt in October, and he defended it when he stopped fellow Brit Jimmy Kelly in December. Next he takes on Radosevic, of Montenegro, whose only defeat came against Felix Sturm in 2013.
“It’s a good fight for me,” said Smith. “He’s a good solid European…

Red Bull’s Snake Eyez Is Looking to Give Up The ‘Gief in Street Fighter V

Red Bull’s Darryl “Snake Eyez” Lewis is strongly associated with Zangief, his classic main since he started to play Street Fighter. However, according to an interview performed by Daily Dot Esports at DreamHack Austin, he has found competing with Street Fighter V’s version of the Red Cyclone too difficult, and is now deciding on a new fighter to rely on for upcoming tournaments.

“It’s not working out at all right now…the character’s kinda dead,” he claims, citing that his recent matchups with Zangief have been far less successful than before. He expresses concern that Zangief will be unable to compete against Street Fighter V’s inevitable newcomers as they are introduced, and also hints that we may see him bring out Ryu as his main for SFV in the future.

In the interview, RB|Snake Eyez also discusses his thoughts on Street Fighter V’s reported 8-frame latency on PlayStation 4, the growth of Street Fighter and the FGC, and how unsponsored players can provide a challenge.

Source: Daily Dot Esports

CPS2 Board Security Successfully Reverse Engineered; Allows Dead Arcade Boards to be Easily Resurrected

Ask any Super Street Fighter II Turbo enthusiast and they will tell you the ideal way to play the game at a competitive level is on native arcade hardware. While formats such as FightCade, GGPO, and even the classic modes of HD Remix can provide some practice in the interim, nothing can replace playing at full speed on CPS2 hardware.

However, one of the hangups of that very hardware was the fact that the battery and security chip on CPS2 game boards could fail without warning, rendering the entire board inoperable. With no support from Capcom in repairing archaic boards that they no longer have the means or the financial need to repair–doubly so with the addition of CPS2 games on the NESICA arcade distribution method–hobbyists and arcade enthusiasts had to rely on a risky hardware-based method of resurrecting these boards, which could still result in the board never being operable again if incorrectly performed.

However, a recent announcement by the Arcade Hacker Project has presented some amazing news. The group has successfully reverse-engineered the security protocol on CPS2 boards. While to the everyman fighting game player this may seem inconsequential, this means that boards that were already dead can be resurrected through a software process, which implies far less risk in regards to destroying the board.

While details are currently not available on the how, they are preparing to not only release the details, but make their findings open source and free so that anyone can use their code to resurrect any dead CPS2 board they might have.

With a dwindling supply of ST and even Vampire Savior boards–two of the most famous titles on the arcade platform–a need for these boards to keep the passionate communities they have, and means such as Superguns and undamned’s UD-CPS2 consolized player to make them readily usable by the masses, this is great and exciting news for not only all arcade enthusiasts, but fans of older fighters.

Source: Arcade Hacker Project, via Dragonfave723

XenoEncore Tournament Replays Offer a Look at Recent High-Level Skullgirls Competition in New York

On April 30th, Evo Champ cR|Dekillsage held a new tournament for Skullgirls and Street Fighter V called XenoEncore in New York’s own China Town. A lot of high-level play happened for both titles, with the event being streamed and recorded by the combined efforts of House of 3000 and Kick-Punch-Block. There was even a total of $300 in pot bonuses for the event, $200 to SG, and $100 to SFV.

The Xeno series of events and Ho3k tend to lean towards Smash when it comes to fighting games, so the fact that they can successfully branch out to other games is promising. KPB also has a habit of popping up whenever Skullgirls is happening in the Northeast, having streamed multiple major tournaments for the game at Big E events like Northeast Championships. While XenoEncore is currently only a fledgling tournament, seeing this many established names behind one event leaves some interesting possibilities for growth.

One noteworthy bit of context to this tournament is the fact that some members of the East Coast community feel that the Tri-State scene is in decline. While the Tri-State area being in trouble is obviously not a universally shared opinion, the birth of a new and successful venue is proof positive that the passion is not going anywhere anytime soon.

Linked below is top 8 of both SFV and SG, but these weren’t the only matches. Click here for SFV matches, and here for SG matches. Check out the tournament to find out who pocketed all that cash!

Sources: Kick-Punch-Block, PVPlive, XenoEncore

Capcom Reports 1.4 Million Street Fighter V Copies Sold Since Launch

Our first comprehensive look at Street Fighter V’s market performance released recently in the form of Capcom’s financial report, which details sales up until March 31, 2016. The company hoped for Street Fighter V to achieve 2 million individual sales by the end of this period–as you can see in this presentation–but SFV fell short of that goal by more than 500,000 units. In spite of such shortcomings, the game has nevertheless been added to Capcom’s list of Platinum titles and currently sits at number 45 with 1.4 million units sold.

Capcom don’t seem to be particularly concerned at SFV’s failure to hit the sales target at the moment as, according to the report, “Street Fighter V (for PlayStation 4 and PC) remained a perennial favorite and maintained steady sales mainly overseas.” It has already proved more successful in its initial period of sales than some other Capcom fighting games did over their lifetime–among them Super Street Fighter IV Arcade Edition and Ultimate Marvel vs Capcom 3–and seems to be popular with the competitive community if the record-breaking registration numbers for Evolution 2016 are anything to go by.

Source: Capcom via Videogamer.com, Forbes

Street Fighter V Players Express Concern Over PlayStation 4’s Offline Input Latency

Over the weekend, Dreamhack Austin brought together many Street Fighter V players to compete in the Capcom Pro Tour ranking event. In the midst of the competition, some notable names from around the community, like Logan Sama and Panda Global’s Filipino Champ, began complaining about the PlayStation 4 version of Street Fighter V–the current competitive standard–having 8 frames of native, offline input lag. 

This isn’t the first we’ve heard of the issue, as a recent lag test video courtesy of Display Lag confirmed that the title clocks in at about 122ms/7.3 frames on a 60hz television screen. As all of our favorite fighting titles tend to run at a smooth 60 frames per second, this extra 8 frame delay between a physical button press and an action being performed on-screen is extremely detrimental to those competitors who prefer to play with a more reactionary style.

For comparison’s sake, the PC version of SFV has only 4 frames of native input lag, and the Xbox 360 version of Ultra Street Fighter IV, which stood as the tournament standard for the series until the release of the PS4 version, weighs in at a mere 85ms/5.1 frames. The PS4 version of that title comes in at a similar 89ms/5.3 frames following its 1.03 patch, which looked to bring the two versions closer into parity for competitive play.

You can see the results of Display Lag’s findings below, as well as a few Tweets from concerned players who have experienced this problem first-hand.

Source: Display Lag, WinnerStaysOn, FourWude, CD Mani, Maximilian

Canelo knocks out Khan in six

WBC middleweight champion Saul ‘Canelo’ Alvarez (48-1-1, 34 KOs) defeated former light welterweight world champion Amir Khan (31-4, 19 KOs) by a spectacular 6th round KO on Saturday night at the new T-Mobile Arena in Las Vegas.
Canelo, who dethroned Miguel Cotto by unanimous decision last November, knocked Khan out cold with a huge right hand to retain the title in brutal fashion.
Khan started well, landing fast combinations before getting out of range while Canelo pressed forward and threw…