Britain’s Tyson Fury (25-0, 18 KOs) will defend his world heavyweight titles in a rematch with Wladimir Klitschko (64-4, 54 KOs) on July 9 at the Manchester Arena.
Fury defeated Klitschko by unanimous decision to claim the WBA, WBO and IBF belts in Dusseldorf, Germany last November, ending the Ukrainian’s 11-year unbeaten run and his historic 9½-year title reign during which he made 18 successful defences.
Klitschko has exercised his contractual right to an immediate rematch and after lengthy…
Mysterious, Fantasy-Inspired Neo-Geo Fighting Game Discovered
The 1990s were a fertile time for fighting games, and almost every developer out there was scrambling to make what they hoped would be the next big title in the budding genre. As such, it’s no surprise that unfinished games from the period surface from time to time.
One such prototype was recently unearthed by Neo-Geo.com forum regular Brian Hargrove, aka NeoTurfMasta. First shown at the Midwest Gaming Classic, the prototype in question has no known name or even developer, as that information was lost due to data corruption on the board. However, signs point to it being developed by Technos Japan, and it may, in fact, be Death Match, a game scheduled for 1994 that never quite saw the light of day. The fact that the board carries the label of another Technos game, Voltage Fighter Gowcaizer, only strengthens this argument.
The game itself features a fantasy aesthetic that seems to be heavily influenced by Dungeons and Dragons, with the character falling into tropes from the tabletop RPG. As an extension of this, each character can switch between Lawful, Neutral and Evil stances in the game. Each stance comes with its own set of (incomplete) sprites, at least for the characters that have sprites.
Hargrove is hard at work at creating a playable ROM dump of the game for MAME, hoping to eventually be able to release it to the public. You can see the results of his efforts in the videos below.
Source: USGamers, tip from Glottis
Billy Joe Saunders pulls out of world title defence
WBO middleweight champion Billy Joe Saunders (23-0, 12 KOs) has pulled out of his world title defence against Max Bursak (32-4-1, 15 KOs) after suffering a left hand injury during a training session.
The British southpaw was due to defend his belt for the first time against Ukrainian Bursak on April 30 at the Copper Box Arena in London.
Saunders, 26, won the title when he outpointed Ireland’s Andy Lee last December. He knocked down Lee twice in the third round on the way to a majority decision…
Pokkén Tournament ver. 1.2 Hits Wii U Consoles
Pokkén Tournament’s version 1.2 update went live earlier today, bringing with it a fix for Shadow Mewtwo’s notorious blockstring infinite, as well as a reduction in the damage tied to Reshiram’s assist. Of course, a Nintendo patch just wouldn’t feel the same without some clandestine fixes to “various bugs,” too. Here’s the full patch breakdown, small though it may be:
- A fix for Shadow Mewtwo where it can cause an infinite combo that cannot be stopped
- Reduced the damage inflicted by Reshiram
- Various bug fixes
But the patch has not necessarily been well-received by the community just yet. Some folks chatting on Twitter and elsewhere have suggested that the American version of the game received a slightly different patch than other regions, potentially resulting in a sort of region lock.
While we’ve not yet heard official word regarding the topic, it’s easy to wonder if a change like this was intentional. We can hope not, but we’ll have to wait and see.
Sources: Serebii, Pokkén Arena via D1
Mago and Tokido’s Contracts with Mad Catz Have Expired, Renewal Details Uncertain
Early this year, peripheral maker Mad Catz announced that they would be letting go of 37% of their staff. Ever since that announcement, more than a few folks have been wondering about the status of the company’s team of sponsored players. After the recent Street Fighter V Crash tournament in Korea, the folks at Team Spiritzero got a chance to talk to Team Topanga, including two players potentially affected by the current Mad Catz situation: Kenryo “Mago” Hayashi and Hajime “Tokido” Taniguchi.
Their statements on the topic–which were transcribed by Chigesoku and translated by EventHubs, then later verified by Shoryuken’s staff–were quite surprising, indicating that both of their contracts expired back in March. Both were also quick to clarify that the contracts in question were only for a one year period. Tokido then postulated that the folks at Mad Catz may still be discussing whether or not to renew their contracts moving forward.
As for fellow Mad Catz teammate Daigo Umehara, Tokido stated that they couldn’t speak for him, so whether or not he’s in the same situation remains unknown.
Both Mago and Tokido aren’t just professional players, but they’re also longtime members of the fighting game community who have contributed a lot to it. We here at Shoryuken wish them the best in their future endeavors, be it with Mad Catz or otherwise.
Source: Team Spiritzero, via Chigesoku, Eventhubs, feature images courtesy of Mad Catz
Atlus to Publish the King of Fighters XIV in North America, Promises Improved Online Play
Atlus U.S.A. has officially announced that they will be publishing SNK Playmore’s upcoming fighter, the King of Fighters XIV in North America.
The company has had a history of bringing multiple fighting game franchises, such as Guilty Gear, Persona 4 Arena, as well as previous titles in the King of Fighters series–going as far back as the EX series for the Game Boy Advance–to western audiences. More recently, they handled the western console release of the King of Fighters XIII.
As part of their announcement, Atlus listed a rundown of the game’s features, which you can read below.
- 3D Evolution: All 50 fighters, movesets and more are rendered in full 3D graphics that preserves the essence of King of Fighters‘s visual style but updates it with a whole new dimension.
- The Best Refinement since The King of Fighters ’98: Through extensive playtesting and balancing, the controls have been streamlined, and the Combo and Max Mode mechanics have been overhauled to create the most competitive fighter in SNK’s history.
- The The King of Fighters Saga Continues: There’s a robust single-player storyline where several years have passed since the previous The King of Fighters tournament. Now a worldwide business, the global The King of Fighters will decide who is the strongest as both individuals and companies with their own ambitions have come to compete. Players compete against CPU-controlled opponents to unlock the storyline.
- The Best Roster Yet: There are 50 fighters total, with 31 returning from previous entries into the The King of Fighters series, and 19 brand new characters. All 50 characters will be available at the game’s launch.
- Revamped Online Experience: The King of Fighters XIV has devoted a lot of development time to improving the game’s netcode for vastly improved online gameplay. The King of Fighters XIV uses the PS4’s online architecture to have a whole host of online conveniences, from spectating to saving replay/battle data, and having a single online The King of Fighters XIV profile to connect with friends.
The last on the list is probably the most exciting bit about this announcement, as the console release of the King of Fighters XIII wasn’t exactly known for having good netcode.
The King of Fighters XIV will launch on PlayStation 4 sometime later this year.
Source: Atlus, via Gematsu, thanks to JohnXuandou and Dave for the tips
Atlus to Publish the King of Fighters XIV in North America, Promises Improved Online Play
Atlus U.S.A. has officially announced that they will be publishing SNK Playmore’s upcoming fighter, the King of Fighters XIV in North America.
The company has had a history of bringing multiple fighting game franchises, such as Guilty Gear, Persona 4 Arena, as well as previous titles in the King of Fighters series–going as far back as the EX series for the Game Boy Advance–to western audiences. More recently, they handled the western console release of the King of Fighters XIII.
As part of their announcement, Atlus listed a rundown of the game’s features, which you can read below.
- 3D Evolution: All 50 fighters, movesets and more are rendered in full 3D graphics that preserves the essence of King of Fighters‘s visual style but updates it with a whole new dimension.
- The Best Refinement since The King of Fighters ’98: Through extensive playtesting and balancing, the controls have been streamlined, and the Combo and Max Mode mechanics have been overhauled to create the most competitive fighter in SNK’s history.
- The The King of Fighters Saga Continues: There’s a robust single-player storyline where several years have passed since the previous The King of Fighters tournament. Now a worldwide business, the global The King of Fighters will decide who is the strongest as both individuals and companies with their own ambitions have come to compete. Players compete against CPU-controlled opponents to unlock the storyline.
- The Best Roster Yet: There are 50 fighters total, with 31 returning from previous entries into the The King of Fighters series, and 19 brand new characters. All 50 characters will be available at the game’s launch.
- Revamped Online Experience: The King of Fighters XIV has devoted a lot of development time to improving the game’s netcode for vastly improved online gameplay. The King of Fighters XIV uses the PS4’s online architecture to have a whole host of online conveniences, from spectating to saving replay/battle data, and having a single online The King of Fighters XIV profile to connect with friends.
The last on the list is probably the most exciting bit about this announcement, as the console release of the King of Fighters XIII wasn’t exactly known for having good netcode.
The King of Fighters XIV will launch on PlayStation 4 sometime later this year.
Source: Atlus, via Gematsu, thanks to JohnXuandou and Dave for the tips
Street Fighter V Servers Going Offline for Scheduled Maintenance
Street Fighter V players looking to get in some online play this morning and early into the afternoon will have to hold off on doing so thanks to a round of scheduled server maintenance coming our way. According to a Tweet that went live just a short while ago, Capcom plans to have the game offline from the hours of 10 AM PDT to 3 PM PDT (1 PM EDT to 6 PM EDT).
We do not currently have concrete details surrounding what, if anything, this downtime may bring to the game, but we’ll be sure to keep you posted as the day progresses.
Source: Street Fighter V Server
Killer Instinct Season 3 Patch Addresses Kan-Ra and Glacius Glitches, More
The folks at Iron Galaxy Studios launched a small patch for Killer Instinct Season 3 just a couple of hours ago. Those looking for balance changes in this update will find nothing of the sort, as the patch works mostly to address bugs encountered by players since the launch of the third season.
The most notorious bug that the team squashed was tied to Kan-Ra’s Swarm. In the previous build, this projectile colliding with a projectile from the other player could result in some hilariously game-breaking situations. Additionally, the team fixed an issue tied to Glacius’ Shatter, and addressed some issues with the in-game shop.
The update brings slight changes to the way ranking points function, too, and you can find the information surrounding those changes here. You can find the full patch notes below.
General Fixes
- Cross Buy Updates
- Service improvements to cross buy on Windows 10 and Xbox One.
- If you bought Shadow Jago on Xbox One, and play on Windows 10, please note that you will need to update Killer Instinct to version 3.04 on Windows 10.
- KI for Windows 10 now has improved support for monitors with refresh rates higher than 60hz.
- Fixed a crash that would sometimes occur while the game was checking a user’s DLC.
- Ranked Leagues scoring changes. Read all about them here.
Glacius
- Fixed a bug that allowed opponents to get hit by Shatter during their pre-jump frames.
Kan-Ra
- Fixed a bug that caused the spit startup part of the Swarm projectile to damage other players if it came in contact with projectiles they own.
Windows 10 Update Installation Help
- If you are a Windows 10 player, please follow these steps to grab the update:
- Launch the Windows Store App. Make sure you are signed in.
- Click the User icon next to the search bar.
- Select Downloads and Updates from the drop-down menu.
- Click the blue “check for updates” button.
- You should see an update for Killer Instinct.
- Click to install, or select “update all.”
Source: Ultra-Combo
Street Fighter V Glitch Lets Players Pick Previous Versions of Characters
Throughout its history, certain versions of Street Fighter have allowed players to select older versions of characters before stepping into a battle. Now, it seems that Street Fighter V has joined the likes of such past titles thanks to a glitch in the game’s character select screen.
The glitch in question concerns Alex. By having the cursor start on Alex–by setting him as a favorite character–players are then able to use the 1.01 versions of all the other characters.
On r/StreetFighter, dantarion notes that this is likely due to the fact that the game retains the files for both the 1.01 and 1.02 versions of the characters. The former are stored in a folder labeled 000, while the latter are in a new folder labeled 001. Being a new character, Alex only has a 000 folder. Since the glitch occurs when the character select cursor starts on Alex, it seems this somehow causes all the characters selected afterward to load files from the 000 folder as well.
Now, this shouldn’t be that big an issue in terms of balance, considering that the game hasn’t had any major balance changes aside from the removal of a few option selects, though small exceptions certainly exist.
Source: TOOLASSISTED via Franziska_VonKarma
