While we’ve known the identities of Street Fighter V’s post-launch characters for some time, executive producer Yoshinori Ono confirmed that Alex, Guile, Balrog, Ibuki, Juri, and Urien will be added to the game during his appearance at the PlayStation Experience keynote.
Those who prefer to purchase their content immediately instead of collecting in-game currency will be able to take advantage of a season pass that provides access to each of these characters as they launch.
Unless you’ve been living under a rock, you know Capcom Cup is going down this weekend. But big events like this often come with a lot of pertinent information that may not spread as far as it needs to. To help folks catch as much competition as possible, we’ve decided to collate these details in one place. If you have any questions surrounding the big event, we hope this helps you sort things out.
What is Capcom Cup?
Capcom Cup’s roots first took hold back in 2012 with the Street Fighter 25th Anniversary tournament. By holding global qualifiers, Capcom was able to gather together some of the world’s best fighting game players to compete in Super Street Fighter IV Arcade Edition ver. 2012, Street Fighter x Tekken, Street Fighter III: 3rd Strike, and Super Street Fighter II Turbo HD Remix. While future events would be refined and eventually slimmed down to just Street Fighter IV, this anniversary tournament served as a strong foundation for Capcom’s future endeavors in the competitive scene.
Similar to past events, this year’s group of Capcom Cup participants have been pulled from across the world through a series of Ultra Street Fighter IV qualifiers. Some provided players a direct avenue to the main bracket by placing first while others only offered ranking points, but they all had one thing in common: hype. Competitors flew from tournament to tournament in an effort to secure their spot in the main event, the lure of monetary rewards and community-wide recognition urging them forward.
So who qualified?
It would probably be easier at this point to ask who didn’t qualify, to be honest. This year’s expansion to a thirty-two player bracket blew the playing field wide open, allowing a broader collection of competitors to participate and show what they have up their sleeves. The final lineup was still in flux right up to the last Capcom Pro Tour event at DreamHack Winter 2015, with only a few points separating the few remaining qualifiers.
Automatic Qualifiers
Player
Team
Country
Momochi
Evil Geniuses
Japan
Infiltration
Razer
South Korea
Bonchan
Red Bull
Japan
Xian
Razer
Singapore
GamerBee
AVerMedia
Taiwan
Luffy
MeltDown
France
Tokido
Mad Catz
Japan
Fuudo
Razer
Japan
Mago
Mad Catz
Japan
Daigo
Mad Catz
Japan
Kazunoko
Japan
Nemo
Japan
Poongko
r/Kappa
South Korea
Dashio
YUBIKEN
Japan
Keoma
Brazil
RB
Razer
Taiwan
Point Qualifiers
Player
Team
Country
Snake Eyez
Red Bull
USA
Xiao Hai
QANBA
China
Justin Wong
Evil Geniuses
USA
ItaZan
Japan
Tonpy
Japan
NuckleDu
Liquid
USA
801 Strider
Winterfox
USA
Dieminion
YOMI
USA
Dark Jiewa
China
Humanbomb
Canada Cup
Hong Kong
Shiro
YUBIKEN
Japan
Problem X
UK
Gackt
Razer
Singapore
Valmaster
Team YP
France
Misse
Japan
Dakou
QANBA
China
What does the bracket look like?
Capcom provided an early preview of the official bracket earlier this week, and it’s a doozy. Some of the more interesting matchups include a meeting between Daigo Umehara and Dieminion, the latter of which currently holds a score of 3-1 over the Japanese legend; a European showdown featuring Luffy and Problem X, who have played a whopping sixteen matches in Ultra Street Fighter IV tournaments; and a Capcom Pro Tour Asia rematch between GamerBee and Gackt.
Also, be sure to check out the Capcom Cup prediction contest being ran by UltraChen TV, Mad Catz, and Maxoplata if you think your fantasy bracket is good enough to win. You could score some sweet prizes.
Quite a bit, actually! While fighting game competition has mainly centered around proving you’re the best instead of earning money over the years, recent developments have seen skill translate directly to financial success on numerous occasions. And while we’re not exactly rolling around in eSports money, Capcom Cup is offering up a $250,000 prize pool this weekend.
As for how that will be divvied up, well, we got the scoop on that as well. First place will be rewarded a sizable $120,000, second place will earn $60,000, and third will get $25,000. The payouts get progressively lower down to the tied seventh place position, but their still nothing to scoff at!
Place
Payout
First Place
$120,000
Second Place
$60,000
Third Place
$25,000
Fourth Place
$15,000
Fifth Place
$10,000
Seventh Place
$5,000
How do I watch?
Capcom Cup spectators have two options available to them: in-person or online. If you plan to attend the event yourself, you’ll need to purchase some sort of PlayStation Experience pass. As the tournament is scheduled for Sunday, December 6, folks who want to watch Capcom Cup will have to purchase either two-day passes for $75 each or a Sunday-only ticket for $40. Both will allow you access to the main convention.
Those of you on the fence may want to look into the two-day entrance pass in order to catch the fighting games panel featuring Capcom’s Yoshinori Ono, Bandai Namco Entertainment’s Katsuhiro Harada, and Radiant Entertainment’s Seth Killian. It’s sure to be great!
Online viewing is a little easier. This year, Capcom Cup will feature two streams, and you can catch them both through the official broadcast hub. This will let you switch back and forth between the action on either stream or catch both at the same time, as well as enjoy commentary by folks like David “UltraDavid” Graham, James Chen, Victor “Spooky” Fontanez, Femi “F-Word” Adeboye, Logan-sama, and Skisonic.
When does all this go down?
As we mentioned before, the entirety of Capcom Cup is scheduled for Sunday, December 6. Competition is set to kick off at 10:30 AM PST and go until at least 9:30 PM, so set aside a good chunk of time if you want to see it all. A more detailed schedule including time zone conversions can be found below.
Event
PST (Local)
EST
GMT
JST
Opening Ceremony
10:00 AM
1:00 PM
6:00 PM
3:00 AM (Mon)
Top 32 to Top 16
10:30 AM
1:30 PM
6:30 PM
3:30 AM (Mon)
Analyst Desk
2:00 PM
5:00 PM
10:00 PM
7:00 AM (Mon)
Top 16 to Top 8
2:30 PM
5:30 PM
10:30 PM
7:30 AM (Mon)
Analyst Desk
5:30 PM
8:30 PM
1:30 AM (Mon)
10:30 AM (Mon)
Top 8
6:30 PM
9:30 PM
2:30 AM (Mon)
11:30 AM (Mon)
Awards Ceremony
9:30 PM
12:30 AM (Mon)
5:30 AM (Mon)
2:30 PM (Mon)
Anything else?
Not much! Capcom Cup is sure to be a crazy ride, and probably the last major spotlight Ultra Street Fighter IV will have before the arrival of Street Fighter V in February. This is the fighting game community at its best, so be sure to check it out, share with friends, and have a great time.
If we missed anything important, feel free to drop us a line in the comments and we’ll add it to our article as soon as possible.
Unless you’ve been living under a rock, you know Capcom Cup is going down this weekend. But big events like this often come with a lot of pertinent information that may not spread as far as it needs to. To help folks catch as much competition as possible, we’ve decided to collate these details in one place. If you have any questions surrounding the big event, we hope this helps you sort things out.
What is Capcom Cup?
Capcom Cup’s roots first took hold back in 2012 with the Street Fighter 25th Anniversary tournament. By holding global qualifiers, Capcom was able to gather together some of the world’s best fighting game players to compete in Super Street Fighter IV Arcade Edition ver. 2012, Street Fighter x Tekken, Street Fighter III: 3rd Strike, and Super Street Fighter II Turbo HD Remix. While future events would be refined and eventually slimmed down to just Street Fighter IV, this anniversary tournament served as a strong foundation for Capcom’s future endeavors in the competitive scene.
Similar to past events, this year’s group of Capcom Cup participants have been pulled from across the world through a series of Ultra Street Fighter IV qualifiers. Some provided players a direct avenue to the main bracket by placing first while others only offered ranking points, but they all had one thing in common: hype. Competitors flew from tournament to tournament in an effort to secure their spot in the main event, the lure of monetary rewards and community-wide recognition urging them forward.
So who qualified?
It would probably be easier at this point to ask who didn’t qualify, to be honest. This year’s expansion to a thirty-two player bracket blew the playing field wide open, allowing a broader collection of competitors to participate and show what they have up their sleeves. The final lineup was still in flux right up to the last Capcom Pro Tour event at DreamHack Winter 2015, with only a few points separating the few remaining qualifiers.
Automatic Qualifiers
Player
Team
Country
Momochi
Evil Geniuses
Japan
Infiltration
Razer
South Korea
Bonchan
Red Bull
Japan
Xian
Razer
Singapore
GamerBee
AVerMedia
Taiwan
Luffy
MeltDown
France
Tokido
Mad Catz
Japan
Fuudo
Razer
Japan
Mago
Mad Catz
Japan
Daigo
Mad Catz
Japan
Kazunoko
Japan
Nemo
Japan
Poongko
r/Kappa
South Korea
Dashio
YUBIKEN
Japan
Keoma
Brazil
RB
Razer
Taiwan
Point Qualifiers
Player
Team
Country
Snake Eyez
Red Bull
USA
Xiao Hai
QANBA
China
Justin Wong
Evil Geniuses
USA
ItaZan
Japan
Tonpy
Japan
NuckleDu
Liquid
USA
801 Strider
Winterfox
USA
Dieminion
YOMI
USA
Dark Jiewa
China
Humanbomb
Canada Cup
Hong Kong
Shiro
YUBIKEN
Japan
Problem X
UK
Gackt
Razer
Singapore
Valmaster
Team YP
France
Misse
Japan
Dakou
QANBA
China
What does the bracket look like?
Capcom provided an early preview of the official bracket earlier this week, and it’s a doozy. Some of the more interesting matchups include a meeting between Daigo Umehara and Dieminion, the latter of which currently holds a score of 3-1 over the Japanese legend; a European showdown featuring Luffy and Problem X, who have played a whopping sixteen matches in Ultra Street Fighter IV tournaments; and a Capcom Pro Tour Asia rematch between GamerBee and Gackt.
Also, be sure to check out the Capcom Cup prediction contest being ran by UltraChen TV, Mad Catz, and Maxoplata if you think your fantasy bracket is good enough to win. You could score some sweet prizes.
Quite a bit, actually! While fighting game competition has mainly centered around proving you’re the best instead of earning money over the years, recent developments have seen skill translate directly to financial success on numerous occasions. And while we’re not exactly rolling around in eSports money, Capcom Cup is offering up a $250,000 prize pool this weekend.
As for how that will be divvied up, well, we got the scoop on that as well. First place will be rewarded a sizable $120,000, second place will earn $60,000, and third will get $25,000. The payouts get progressively lower down to the tied seventh place position, but their still nothing to scoff at!
Place
Payout
First Place
$120,000
Second Place
$60,000
Third Place
$25,000
Fourth Place
$15,000
Fifth Place
$10,000
Seventh Place
$5,000
How do I watch?
Capcom Cup spectators have two options available to them: in-person or online. If you plan to attend the event yourself, you’ll need to purchase some sort of PlayStation Experience pass. As the tournament is scheduled for Sunday, December 6, folks who want to watch Capcom Cup will have to purchase either two-day passes for $75 each or a Sunday-only ticket for $40. Both will allow you access to the main convention.
Those of you on the fence may want to look into the two-day entrance pass in order to catch the fighting games panel featuring Capcom’s Yoshinori Ono, Bandai Namco Entertainment’s Katsuhiro Harada, and Radiant Entertainment’s Seth Killian. It’s sure to be great!
Online viewing is a little easier. This year, Capcom Cup will feature two streams, and you can catch them both through the official broadcast hub. This will let you switch back and forth between the action on either stream or catch both at the same time, as well as enjoy commentary by folks like David “UltraDavid” Graham, James Chen, Victor “Spooky” Fontanez, Femi “F-Word” Adeboye, Logan-sama, and Skisonic.
When does all this go down?
As we mentioned before, the entirety of Capcom Cup is scheduled for Sunday, December 6. Competition is set to kick off at 10:30 AM PST and go until at least 9:30 PM, so set aside a good chunk of time if you want to see it all. A more detailed schedule including time zone conversions can be found below.
Event
PST (Local)
EST
GMT
JST
Opening Ceremony
10:00 AM
1:00 PM
6:00 PM
3:00 AM (Mon)
Top 32 to Top 16
10:30 AM
1:30 PM
6:30 PM
3:30 AM (Mon)
Analyst Desk
2:00 PM
5:00 PM
10:00 PM
7:00 AM (Mon)
Top 16 to Top 8
2:30 PM
5:30 PM
10:30 PM
7:30 AM (Mon)
Analyst Desk
5:30 PM
8:30 PM
1:30 AM (Mon)
10:30 AM (Mon)
Top 8
6:30 PM
9:30 PM
2:30 AM (Mon)
11:30 AM (Mon)
Awards Ceremony
9:30 PM
12:30 AM (Mon)
5:30 AM (Mon)
2:30 PM (Mon)
Anything else?
Not much! Capcom Cup is sure to be a crazy ride, and probably the last major spotlight Ultra Street Fighter IV will have before the arrival of Street Fighter V in February. This is the fighting game community at its best, so be sure to check it out, share with friends, and have a great time.
If we missed anything important, feel free to drop us a line in the comments and we’ll add it to our article as soon as possible.
No matter the level of competition, the fighting game community loves to predict how tournaments will shake out. We bet on everything from first hits to match winners, and now, thanks to a collaboration between UltraChen TV, Mad Catz, and Maxoplata, you can put that knowledge to use this weekend during Capcom Cup and win some nice swag along the way.
Of course, it’s not going to be easy. A tournament like this is virtually impossible to predict correctly, so the top three participants will be awarded with a Mad Catz Chun-Li Tournament Edition 2 arcade stick, a TRITTON Pro+ headset, and a TRITTON Kunai headset, respectively.
All you have to do is visit Maxoplata, set up an account, and make your picks before 10 AM PST this Sunday, December 6. If your tournament data isn’t up to snuff, you can use Maxoplata’s extensive database or even our World Rankings for detailed information on each player’s competitive history.
Winners will be announced the following Tuesday during UltraChen TV’s regular weekly broadcast. Good luck!
After a successful debut earlier this year, Red Bull Kumite is set to return in 2016, expanded to two days and featuring a brand new game: Street Fighter V.
The invitational, which previously saw competitors like Bonchan (now sponsored by Red Bull), RZR|Xian, Nemo, MCZ|Daigo Umehara, and MD|Luffy participate in a grueling sixteen-player bracket, is sure to provide some of the earliest high-level Street Fighter V play after the title launches in February.
Red Bull Kumite is scheduled for April 23-24. Additional details are still scarce, but it’s likely the organizers will stick with the invitational format in order to make sure the best of the best are on display. Look forward to more information as we near those dates.
Killer Instinct’s ver.2.12 update is now upon us, the biggest part of which is the ability to play around with an updated version of Shadow Jago. While previously just Jago with a different, darker skin, Shadow Jago now has his own unique moveset, one that has been described as having “dirtier offense” compared to the regular incarnation.
You can check out Shadow Jago in action in this accompanying trailer.
In addition to the new character, players can expect to make use of an updated HUD that announces reversals and gives more information about combo breakers and lockouts.
Finally, the patch also addresses more than a few general and character-specific bugs. The entire list of changes can be found below.
Killer Instinct ver.2.12 Patch Notes
General Changes
New Features and Improvements
Shadow Jago is a real boy now!
Game HUD has been updated to display Reversals, a new Lockout Timer, and Combo Breaker/Lockout Strengths.
Shadow Lab – Added ability to use Shadow Jago.
Renamed Easy difficulty to Beginner.
League Backend Improvements.
Bug Fixes
Fixed an issue preventing the “Rivaled” achievement from firing off properly for some players. Those affected despite having the complete Season 2 Mural will be awarded with the achievement by looking at the completed Mural again.
Fixed an issue where Hisako’s Shadow would attempt specific combos on whiff while in Instinct
Fixed a crash that would occur when resuming console from a suspend state while offline
Fixed an issue in Spinal’s Command List where his Instinct Mode description was inaccurate
Fixed an issue that caused the Reconnect Controller pop up to stay on screen when a controller is disconnected in Character Select
Fixed an issue in Practice Mode where the AI would fail to break Shadow Linkers properly
Character Changes
Jago
Fixed a bug that let Jago Counter Breaker during the startup of opener->ender Shadow Tigers Fury after a jump in or projectile.
Sabrewulf
Fixed a bug that let Sabrewulf Counter Breaker during the startup of opener->ender Shadow Eclipse.
Glacius
Fixed an issue preventing his grounded normals from auto correcting on startup, making punishing moves that hit in the front and then land behind artificially difficult.
Thunder
Fixed a bug that allowed Thunder to tech throws during the recovery of a whiffed Call of Earth.
Fixed a bug that let Thunder Counter Breaker during the startup of opener->ender Shadow Sammamish after a jump in.
Sadira
Fixed a bug that let Sadira Counter Breaker during the startup of opener->ender Shadow Recluse after a jump in or projectile.
Fixed an issue that could cause Sadira to become mirrored if she performed a Blade Demon to hit someone from directly underneath.
Spinal
Fixed a bug that let Spinal Counter Breaker during the startup of opener->ender Shadow Skelleport after a jump in or projectile.
Fixed a bug that let Spinal generate skulls on whiff from Crouching HP so long as a Crouching HP had just hit an airborne opponent.
Fulgore
Decreased the knockback of hits 1 to 4 on Shadow Energy Bolt so that Riptor and Wulf wouldn’t fall out of it when his standing midscreen.
Fixed a bug that let Fulgore Counter Breaker during the startup of opener->ender Shadow Cyber Uppercut after a jump in or projectile.
TJ Combo
Fixed a bug that let TJ Combo Counter Breaker during the startup of opener->ender Shadow Vortex after a jump in.
Fixed a bug that allowed some of Powerline’s followups to autocorrect if they changed sides with the opponent.
Fixed a bug that could cause a Lv2 Knee Ender to whiff from longer distances.
Maya
Fixed a bug that let Maya Counter Breaker during the startup of opener->ender Shadow Leap Kick after a jump in or projectile.
Kan-Ra
Fixed an issue preventing the final two hits of Heavy Whirl Linker from being breakable.
Riptor
Fixed a bug preventing Spinal from absorbing Riptor’s fireballs.
Fixed a bug preventing Riptor from using Primal Linkers after Manuals.
Fixed a bug that could prevent movement or the correct followups from coming out after Shoulder Charge moves if a flame carpet was also hitting or being blocked at that time.
Aganos
Fixed a bug where gravity could misbehave after Aganos counter broke during the wall versions of his Ruin specials.
Fixed a bug where Aganos could lose armor while in blockstun to certain unblockable attacks.
Hisako
Fixed a bug that let Sadira Counter Breaker during the startup of opener->ender Shadow Influence after a jump in.
Fixed a bug that allowed the version of High Vengeance that you cancel into to also catch lows.
Cinder
Fixed a bug that allowed Cinder to use linkers after Shadow Fission Linker and Shadow Inferno Linker.
ARIA
Fixed a bug that let Aria Counter Breaker during the startup of opener->ender Shadow Allegro and Shadow Crescendo.
PlayStation Experience’s fighting game representation continues to grow with today’s announcement of a special panel dedicated to the competitive genre.
With appearances by Capcom’s Yoshinori Ono, Katsuhiro Harada of Bandai Namco Entertainment, and Radiant Entertainment’s Seth Killian, this roundtable discussion is sure to be an enlightening experience for veterans and casual players alike.
If you want to hear the latest regarding Street Fighter V, Tekken 7, and Rising Thunder’s on-going development as well as each panelists views on the future of fighting games in general, be sure to set aside time to visit Moscone West’s third floor on Saturday, December 5, at 7 PM PST.
While many fighting game fans were waiting for Mortal Kombat X news to drop later tonight, the folks at WB Games Australia apparently couldn’t wait any longer and dropped a reveal trailer for the game’s next Kombat Pack.
As detailed below, The Texas Chainsaw Massacre’s Leatherface, the iconic Xenomorph of the Alien franchise, Bo Rai Cho, and a cyborg hybrid of Sektor, Cyrax, and Smoke will be joining the Mortal Kombat X cast.
Exact dates have yet to be specified, but players can expect these characters to drop periodically throughout 2016. Feel free to let us know what you think in the comments.
In celebration of The Game Awards 2015 airing tonight, every major gaming platform is offering decent discounts on a the titles that have been nominated. While the show’s fighting game categories leave much to be desired, this does mean that players who have yet to invest in Mortal Kombat X can now do so at a lower price.
PlayStation Network, Xbox Live, and Steam are all taking part in the festivities, but at various rates. Additionally, the Premium Edition bundle has been discounted for both Xbox One and PC. A full look at these sale prices can be found in the table below.
Iron Galaxy Studios went live yesterday with a special stream introducing the next addition to Killer Instinct’s roster, Shadow Jago (Shago to his friends). The team described this new fighter as a “much higher risk version of Jago,” sporting “dirtier offense.”
To demonstrate this nasty fighting, everything the possessed fighter brings to the arena was laid out in detail, including his stellar walk speed, long-range, high commitment dashes, and normals, the latter in particular featuring a toward roundhouse that can be forward dash canceled and and overhead that can be canceled into from any normal.
The aforementioned overhead also causes a stagger state, a mechanic that will be fully added to the game once season three gets underway. As you could likely guess from its name, stagger causes targets to reel back and leaves ample time for follow-up attacks or even a throw.
Combined with previous gameplay details regarding his specials and surge potential, Shadow Jago is shaping up to be a drastically different character than his original counterpart, one that should be a blast to play when early acces begins tomorrow.
If you missed out on the stream, archived footage is available here.