IDW Publishing Shares Preview of Upcoming Street Fighter X G.I. Joe Comic Series

Earlier this year, IDW Publishing revealed their plans for a six-issue comic series focused on the dream mash-up of Street Fighter and G.I. Joe. Details were scarce, but they recently provided ComicBook.com with an exclusive preview of this upcoming project.

The story follows all the beats you’d expect: there’s a tournament, M. Bison and Destro have joined forces, and it’s up to iconic heroes like Ryu, Chun-Li, Snake Eyes, and Scarlett to put down the Shadaloo/Cobra alliance.

Written by Aubrey Sitterson (Hulk, Superman) with artwork by Emilio Laiso (Hack/Slash: Son of Samhain), this series promises to be another…interesting chapter in both of these storied franchises. The first issue’s four variant covers can be found in the gallery below.

Click to view slideshow.

Street Fighter X G.I. Joe is set to launch in February.

Source: ComicBook.com

So That’s What the ‘M’ in M. Bison Stands For

With their Amiibo line, Nintendo has give collectors another great way to clutter their shelves, but some of the more creative types have also customized these figures to create stunning works of art. While many focus on turning existing Amiibo into characters who have yet to receive their own models, others let their imagination run wild in some very interesting ways.

Case in point, Ganda Kris recently finished work on a creative mashup of Pokémon and Street Fighter that sees genetic experiment Mewtwo don the iconic hat and cape of the Dictator himself, M. Bison. We could make a lot of jokes here involving a certain day of the week, but we’ll just let Kris’ images speak for themselves.

Click to view slideshow.

Pretty cool, right? Kris isn’t currently taking commissions, but you can check out her previous work on Twitter, Facebook, Instagram, and DeviantArt.

Source: Ganda Kris

Capcom Made Street Fighter V Platform Exclusive to Consolidate Competitive Community

For many, Capcom’s decision to develop Street Fighter V exclusively for PlayStation 4 and PC came as quite a shock. And while the initial surprise has worn off a bit, GamesRadar was able to catch up with executive producer Yoshinori Ono to discuss the factors that led them down this path.

“We wanted to really unify the community,” Ono divulged by way of a translator. “In previous titles we’d say, ‘We’re having a tournament,’ and [it was] like, ‘Which version? Is it PC, Xbox, PlayStation? Which joystick should I bring? Which framerate should I practice in?’ It was all over the place. We wanted to have it be one place to play Street Fighter.”

Folks in the fighting game community will remember Xbox 360 quickly becoming the platform of choice during Street Fighter IV’s lifetime due to ongoing issues with the PlayStation 3 versions. With development focused solely on one console and additional support from Sony themselves, it appears as if Capcom is looking to improve that experience in Street Fighter V while also giving competitors a dedicated meeting ground for tournaments.

Street Fighter V is scheduled to launch on February 16.

Source: GamesRadar via EventHubs

Rising Thunder Update Brings Changes to Dauntless, Vlad, Edge, and More

Later today, Rising Thunder’s alpha build will receive yet another patch, adding new content, balance adjustments, and more to the free-to-play title.

Apart from visual upgrades, players can look forward to slight damage reductions on Dauntless’ Charged Piston Tremor and Revolving Hook, a brand new Vlad variant that offers projectile-invulnerability and a wallbounce in exchange for longer startup and recovery, consistency improvements for Edge’s Merciful Gust, and a whole lot more.

We’re unsure when this update will drop, but you’ll find the full range of changes below to study beforehand.

Rising Thunder 11/17 Patch Notes

Chel

  • Stinging Wind’s (S3v2) initial hit range has been reduced slightly.

Dev Notes: Stinging Wind still combos consistently from triple light attack chains, but sometimes misses after c.M at long range. Frankly, this variant had more range than needed to serve its purpose, and remains extremely useful without the extra conversion coverage.

  • Supernova (OD) invulnerability has been reduced by 2 frames.

Dev Notes: This change forces Chel to become vulnerable for 1 frame before kinetic-canceling Supernova, which creates some interesting counter-play options. Capitalizing on it requires good positioning and strict timing, since the projectile is guaranteed to appear. Chel may still come out on top in most cases, but the possibilities are expanded.

Crow

  • Aerial Core Slicer (S2) damage has been reduced from 100 to 90, dizzy has been reduced from 150 to 100, and meter gain has been reduced from 120 to 80.

Dev Notes: Crow simply generates too much damage/dizzy/meter from midscreen combos and loops, and Aerial Core Slicer is a big part of that equation. These numbers are more appropriate for such an effective and versatile tool.

Dauntless

  • Charged Piston Tremor (S2v2) damage has been reduced from 150 to 140.
  • Revolving Hook (S3v1) damage has been reduced from 150 to 135.

Dev Notes: The power hits system pushed Dauntless’ damage output a bit too high. These changes should allow her to retain above average damage potential, without going too far overboard.

  • Due to server cleanup, Dauntless users may notice their variant selection has been reset. Re-selecting variants should save them again. We don’t expect any further issues.

Edge

  • Reduced Merciful Gust (S3v2) knockback slightly, to improve midscreen S3v2 -> OD consistency.

Talos

  • Walk forward and walk back speeds have been increased by 10%.

Dev Notes: Talos needs to play footsies in order to close distance and put his opponent in the danger zone. Increasing his movement speed should help him get to his preferred spots.

  • Meteor Breaker (S1v1) and Titan Smash (S2v1) now reach max charge after frame 25 rather than frame 50. (This is an experimental change.)
  • Meteor Breaker (S1v1) charge is now throw invulnerable during its first 5 frames. Uncharged Meteor Breaker is still throw invulnerable during startup frames, but not during active frames.
  • Charged Meteor Breaker (S1v1) is now a power hit, mainly to make it more viable after dizzying opponents.

Dev Notes: Despite their damage potential, the charged versions of Meteor Breaker and Titan Smash rarely impacted high level matches. These changes should make them more prevalent in Talos’ gameplan, hopefully without oversimplifying the interaction between players.

  • Titan Wreck (S2v2) now auto-faces opponents until frame 6.

Dev Notes: F+H works well against frontal jump attacks, but Talos suffered a bit too much against crossups. This change gives him a more reliable option against repeated crossup pressure, especially when cornered – although using it properly still requires good timing.

  • Magnetic Buster (S3v1) damage has been increased from 50 to 85.

Dev Notes: Even though Magnetic Buster is extremely useful as a setup tool for S1/S2 mixups, Spartan Rush (S3v3) actually has more utility in the current meta. To compensate, Magnetic Buster damage deserved a bump.

  • Aerial Magnetic Attract and Aerial Spartan Rush meter gain has been increased slightly, to match Crow’s Aerial Core Slicer.

Vlad

  • New S3 variant! Bolshoi Bash goes through projectiles and sends opponents off the wall, but has longer startup and recovery than Clobbering Rush.

Bug Fixes

  • Ground throws no longer trigger juggle scaling when used on dizzy opponents.
  • Standardized landing frame properties in ground attacks with airborne frames, such as Chel’s S3v2, Crow’s F+H, and Edge’s S3v1 overhead.

Dev Notes: There were some inconsistencies in when these attacks were considered airborne or grounded. Now those attributes should all match their animations and frame data exactly.

Visual Improvements

  • New Vlad textures for shinier spinning!
  • Stylish new VFX for all of Chel’s blade and projectile attacks!
  • Slight pose improvements to Chel’s c.M.
  • Talos’ walk animations have been toughened up.

Under the Hood

Mortal Kombat’s Kintaro Added to Pop Culture Shock’s Upcoming Statue Lineup

Only a week after opening Cammy pre-orders, Pop Culture Shock has added a sculpture of Mortal Kombat’s Kintaro to their Winter 2016 arrangement. This warrior from the Tigrar clan is set to release in November 2016, and pre-orders have been open since yesterday

Kintaro will come in two variations: the Klassic model, limited to 500 pieces retailing for $499.99, and the Shokan Roar exclusive with interchangeable face, which is restricted to just 275 pieces and $20 more.

Click to view slideshow.

For more information on discounts, payments, and releases, please visit Pop Culture Shock and its Facebook.

Source: Pop Culture Shock

Nine Joins BlazBlue: Central Fiction’s Playable Cast

Arc System Works’ latest entry in the BlazBlue series, BlazBlue Central Fiction, is set to hit Japanese arcades in just two days, but not without a little bit of news beforehand. On top of additional gameplay systems and newcomers Naoto Kurogane and Hibiki Kohaku, Famitsu has confirmed that another character will be joining the cast of the game: Nine, one of the franchise’s legendary Six Heroes. This probably doesn’t come as shocking news if you’ve been paying attention to Central Fiction’s trailers and visuals, but those of you that had any doubts can rest assured.

bbcf-nine-playable-01
bbcf-nine-playable-02

Famitsu provided a very small screenshot depicting Nine in-game, showing that she makes use of a unique subsystem meter. Look forward to more info on how the witch plays when Weekly Famitsu drops on November 19, the same day as BlazBlue: Central Fiction’s arcade release.

Source: Famitsu via Kakuge Checker

Miguel Cotto stripped of WBC middleweight title

Four-division world champion Miguel Cotto (40-4, 33 KOs) has been stripped of his WBC middleweight title.
The WBC has elected to strip Miguel Cotto of the belt, only four days before his mega-fight against Canelo Alvarez (45-1-1, 32 KOs), claiming the Puerto Rican did not abide by its rules and regulations.
So Cotto will no longer defend it against the Mexican on Saturday night in Las Vegas, although if Canelo wins, he will be the new champion.
The WBC demanded a $300,000 sanctioning fee from…

Win a Street Fighter V Collectors Edition Bundle During Blood Brothers 2 Promotion

It appears Dragon’s Dogma Online isn’t the only non-fighting game to have Street Fighter guests this month. Capcom recently announced that some of their iconic world warriors will also be making appearances in the DeNA strategy game Blood Brothers 2 for iOS and Android.

This promotion will see Street Fighter characters like Ryu and Chun-Li join special events to fight against an invasion by M. Bison’s Shadaloo army. More characters are scheduled to appear in future events.

Participating in these events may even net players real-life rewards, including an iPad Pro, a Street Fighter action figure, or a copy of Street Fighter V’s collectors edition box. All you have to do is sign-up here for a chance to win.

The first Street Fighter x Blood Brothers 2 promotion will take place December 2-9, with a second event set for December 17-23. Interested parties can download the game for free through iTunes and Google Play.

Source: Blood Brothers 2

Early Capcom Pro Tour 2016 Details Coming at Capcom Cup

Early this morning, Capcom Pro Tour wrapped up its Asian circuit in Singapore, crowning Poongko as champion and giving him automatic entry into next month’s Capcom Cup after a dominating performance. After everything was said and done, Capcom’s Yoshinori Ono jumped on the microphone to thank the GameStart attendees for sticking around and, in typical Ono fashion, tease further announcements.

According to on-the-spot translations by Zhi and further clarification from Ryan “Fubarduck” Harvey, Capcom is already hard at work hammering out details for Capcom Pro Tour 2016, and will be providing the first details during Capcom Cup.

While we’ve known for some time that the Capcom Pro Tour will be continuing into next year, likely with Street Fighter V at the helm, exploration of the upcoming title’s beta files recently revealed a number of tournaments that may be asked to participate, including Final Round, NorCal Regionals, Community Effort Orlando, Evo, DreamHack, and more.

Capcom Cup is scheduled for December 6 in San Francisco, California. Keep your eyes on Shoryuken for more details as they become available.

Sources: Capcom Fighters, Fubarduck

Infiltration Signs with Razer

After some teasing earlier this week, Seon-woo “Infiltration” Lee just announced his signing with Razer during Capcom’s ongoing GameStart 2015 presentation. The Korean powerhouse has been without a sponsor since leaving Western Wolves in 2013, but that certainly hasn’t curbed his ability to dominate in Ultra Street Fighter IV.

With this acquisition, Razer bolsters an already impressive roster featuring the likes of Keita “Fuudo” Ai, Ghim Kee “Gackt” Eng, Hiromiki “Itabashi Zangief” Kumada, Carl “Perfect Legend” White, and Kun Xian Ho.

While he didn’t take part in the tournament this weekend, Infiltration has secured a spot at Capcom Cup in December, and will be rocking Razer green while competing for a portion of its immense $500,000 prize pool.

Source: GameStart