Ultra Street Fighter IV Remix Receives Small Patch to Address Infinite Combos and other Bugs

Earlier this month, the team behind Street Fighter IV Remix put out the full release version of their mod to the game we’ve all been playing for the better part of a decade. It’s fast, it’s goofy, and it’s a whole lot of fun, but even though the team had no intention of further updates, it seems that some of the “broken” combos the mod brings were just a touch too broken for comfort. Long combos are cool, infinites aren’t. That said, the team released a small patch late last week which addresses these infinites as well as a handful of other minor issues.

We’ve included a breakdown below.

Street Fighter Remix 1.1 Patch Notes and Trailer

Akuma

  • Changes to cancels off 9hk/9hp/9mk to prevent certain loops

Evil Ryu

  • Minor bug fix

Fei Long

  • Minor bug fix

Guile

  • Added visual effect to EX followup to 236236P super to indicate meter usage.
    • It’s not an infinite unless you have infinite meter in training, stop reporting it as such, please.

Ken

  • Yeah!

Makoto

  • Fixed pushbox during dash (thanks Eternal)

Yang

  • Yang default stance infinite: 5LP x[N] 5HP xx heavy elbow > light command dash fixed ( HP elbow was not supposed to combo from 5HPF)
  • c.hp > heavy elbow inf gone

Hakan

  • Throw tech isn’t physics. Fixed (meant hakan went into neutral after throw tech further away)

Poison

  • cr.HP (20jp) xx HP FB (127jp) loop Fixed (jp on cr.HP limited to 2 jp, same with 5HK)

Juri

  • HK now hits a crouching chun properly

Cody

  • Can’t EX cancel Zonk or EX Criminal upper on 2nd hit Fixed
  • Knife cr.MP gains no meter Fixed

Guy

  • LK Overhead gains no meter Fixed
  • LK airtatsu gravity Fixed
  • Dash is now finite, also can cancel into backdash, and cancel out of the run stop

Deejay

  • j. 214 LK is now gone (It wasn’t supposed to be in still)

Cammy

  • Fixed a VFX bug with TK Air Spiral Arrow
  • TK Spiral Arrow in the corner wasn’t an infinite but juggled 6 times, should now only juggle up to 3 times

Honda

  • Still had a hit/projectile absorb entry on his st.HK Fixed

Ryu

  • Removed an old move remnant from first and second tatsu rekka

If you’ve still not experienced the insanity for yourself, or if you’re on the fence about whether it’s worth your time to bother with such an over the top mod, the dev team sent us some video footage of matches that they played among themselves and against local players to help give a better idea of what the mod looks like in action.

If you’re just craving more combos action, Venom47 puts those taco meters to excellent use in their recent combo compilation for the mod.

Sources: HFB, SF4Remix, and Venom47 via tip from Anotak

More Datamining May Have Revealed Upcoming Street Fighter V Characters

It just wouldn’t be a PC beta without datamining, and we’ve had no shortage of uncovered Street Fighter V information because of this sort of creative file browsing. So far, we’ve seen the potential count for characters and stages at launch, heard some previously hidden tracks, and now it seems dataminers could have uncovered information surrounding who we can soon expect to make it on to the game’s roster.

According to a post on NeoGAF, we could be seeing Urien, Alex, Ibuki, Juri, Dhalsim, Balrog and the previously unknown characters referred to simply as “FAN” and “TUT” in the future. We’ve included some images of the code in question in a gallery below so you can take a look for yourself and draw your own conclusions.
Click to view slideshow.

When looking at this information, it’s important to note that Alex is confirmed to be a part of the background in the game’s New York City stage, and his bit of code could very well be referencing that background rendering. From there, we can infer that the rest of these characters may also be nothing more than props on some stage or another. There’s just no way to be sure at the moment.

Even though none of this is certain, it’s still fun to consider that these characters, both old and more recent, may soon see their way into the fight.

Source: NeoGAF, thanks to Breedo and Neoxon for pointing us to these discoveries

Crawford overpowers Jean in ten

WBO light welterweight champion Terence Crawford (27-0, 19 KOs) stopped Dierry Jean (29-2, 20 KOs) in the 10th round on Saturday night at the CenturyLink Center in Omaha, Nebraska.
Crawford dropped Jean in the first and 9th rounds and then used a flurry of punches to cause him to buckle into the ropes in the 10th, before thre referee ended the fight.
The unbeaten American dominated Jean throughout and while the Canadian challenger landed a few good punches, he took a one-sided…

Eubank Jr halts Jeter with ease

WBA interim middleweight champion Chris Eubank Jr (20-1, 15 KOs) halted overmatched American Tony Jeter (20-5-1, 14 KOs) in the second round on Saturday night at the Sheffield Arena in Sheffield.
The Brit fighter dropped Jeter with a left hook in the first round and as soon as the second had started he was on the attack again, unleashing more hard shots before referee Howard Foster intervened at 0:29 of the round.
Next, Eubank will fight Gary ‘Spike’ O’Sullivan on December 12 in a final…

Capcom Adding Previous Street Fighter V Beta Characters to Current Phase

With Street Fighter V’s second beta phase in full swing, Capcom recently announced that they will be providing a special gift to folks throwing down in the upcoming title: more characters!

Over the next few hours, the developers will be adding cast members from the previous beta test to the current one. That means those of you who missed out on playing Ryu, Chun-Li, Nash, M. Bison, Cammy, and Birdie now have an extra chance to see what they’re made of.

So far, only Nash has been made playable, but M. Bison should appear momentarily. For updates on when characters have rejoined the roster, be sure to follow SFV Server by following the link below.

Source: SFV Server

Tyrell “NAKAT” Coleman Joins Counter Logic Gaming

It’s an exciting time to be a part of the competitive fighting game scene. In recent years, we’ve seen growth not only in the number of players showing up to throw down at tournaments both small and large, but also in the number of teams picking up players to bring home that fight money.

Earlier today, Tyrell “NAKAT” Coleman, who made himself known in Super Smash Bros. Brawl and has since continued to impress in Super Smash Bros. for Wii U, signed on with Counter Logic Gaming. In addition to the press release, NAKAT recorded a short video discussing his history with the Smash series leading up to where he is today.

If you want to catch NAKAT in action, you can look for him this weekend in Florida at Smash the Record, a charity gaming event.

Source: Counter Logic Gaming

Grab Street Fighter V on PC for Less Than $50

Oh, don’t mind Zangief up there. He’s just excited about a new Street Fighter V deal that will let players purchase the game for less than $50 and couldn’t wait to tell his buddy Charlie about it.

If you missed out on Green Man Gaming’s last Street Fighter V sale, you’re in luck, because they are providing yet another markdown before the game’s release. While not quite as low as before, using discount code WINTER-ISCMNG-22PERC at checkout will slash off 22%, bringing your Street Fighter V preorder down to $46.80.

Better yet, the Steam code Green Man Gaming provides will allow players in North America the opportunity to jump into the beta, which just opened up to PC players and is scheduled to last through Sunday.

According to Dealzon, this offer will only be available until Monday, October 26, at 10 AM PDT, 1 PM EDT, so be sure to take advantage as soon as possible.

Source: Dealzon via EventHubs, Green Man Gaming

Street Fighter V Datamining Uncovers Additional Content

As is often the cast with PC releases, the Street Fighter V beta has opened the game up to the prying eyes of investigative dataminers. One such online detective recently posted their findings on Twitter, but the information has only raised more questions than answers.

By unpacking a large content file, we’re able to peer into the future a bit to see what Street Fighter V may ship with. There’s quite a few notable pieces of code, including additional character data for the before-match versus screen, at least three costumes for Ryu, and twelve stages.

Sure, most of this doesn’t add up to a whole lot, but let’s dive a little deeper into what the extra character data could mean. Since the character select screen data still only shows the sixteen cast members we know are coming, this may mean Street Fighter V will feature an unplayable boss character when it ships next year. But who might that be? If the Siliconera leaks hold true, Urien could certainly fit the bill.

Of course, this is all still speculation based on data for a game that has yet to see a final release. Feel free to check out the full dump here courtesy of Reddit user Epedemic and let us know what you think in the comments.

Source: SFV Dump via r/StreetFighter

Skullgirls Finally Launches in Japanese Arcades on October 29

With all the hubbub surrounding the release of Skullgirls 2nd Encore and Arc System Works stepping up to publish the title in Japan, we’re sure lots of folks out there forgot that the indie fighter was originally slated to appear in the country by way of a NESiCAxLive arcade release. Fortunately, M2 didn’t, and they’re set to launch the title next Thursday, October 29.

While the old plan was to drop the base game and then update with new content at regular intervals, the added time has given M2 the opportunity to put out a full 2nd Encore release in arcades, complete with newcomers Squigly, Fukua, Big Band, Eliza, Beowulf, and Robo-Fortune.

Click to view slideshow.

Now, players in Japan will be able to get their hands on this upgraded release anywhere that has NESiCA cabs, so pretty much every arcade in the country. Further details regarding Arc System Works’ console release are still forthcoming.

Source: M2 via Skullgirls, tip courtesy of Erkicman

Skullgirls 2 Totally Released for iOS, Nothing Shady Here

Well, this is certainly a surprise: indie darling Skullgirls has a sequel!

SkullGirls 2: Deadly Airport quietly arrived on iTunes earlier this month, bringing the unique action of its predecessor to iOS. An interesting route for Lab Zero, to be sure, but it appears as if they may have farmed this sequel out to another indie developer by the name of Nguyen Hiep, who is likely well-versed in this kind of mobile release.

But this isn’t a mere follow-up. SkullGirls 2: Dangerous Airstrip acts as a crossover of sorts with Capcom’s popular Street Fighter series. Gone are newcomers Cerebella, Peacock, and Ms. Fortune, replaced by fan favorites like Poison, Hugo, and Alex. Additionally, players are able able to dish out punishment with fatalities a la Mortal Kombat, and Art of Fighting 2’s airport stage even makes an appearance. Come to think of it, this may be the most ambitious crossover of all time.

Don’t just take my word for it; check out the beautiful screens below.

Click to view slideshow.

SkullGirls 2: Destructive Airfield and its “never let your foot addiction” is currently available free of charge, though we advise against downloading it and ruining your experiences with other fighting games forever.

Source: iTunes via Skullgirls