Rewired Looks to Bring Large-Scale Competition Back to Arizona in November

Despite being home to some exceptional competitors, Arizona has seen a dearth of major tournaments in recent years. Undefeated in the Southwest sought to change that with its sophomore effort earlier this year, and now Rewired 2015 is stepping up to the plate as well.

Organized by Nicholas “Driftwood” Going and Justin “JBVH” Bruce Van Horne, Rewired is looking to put on the largest tournament the state has seen since 2011’s Devastation. While not boasting a lineup comparable to larger American events, they’ve still made the effort to include a wide variety of sub-genres with Ultra Street Fighter IV, Ultimate Marvel vs. Capcom 3, Killer Instinct, Super Smash Bros. Melee, and Project M. A side tournament has also been organized for airdasher favorite Guilty Gear Xrd -SIGN-.

And for those of you looking to earn some dough, there will be over $1000 in pot bonuses spread across the titles listed above.

Rewired 2015 is scheduled for November 14-15 in Tucson, Arizona. More details can be found in the trailer below as well as their official website.

Source: Rewired, special thanks to Kelvin Jeon for bringing this to our attention.

Pokkén Tournament Playable at Times Square Dave & Buster’s Next Week

Although Pokkén Tournament will be coming to Wii U, fans outside of Japan have to wait until 2016 to get their hands on this unique Pokémon fighter. Fortunately, folks in New York City will have an opportunity to check it out for themselves next week.

According to a recent tweet, the Dave & Buster’s location in Times Square are set to receive Pokkén Tournament cabinets and open them up for play next week. It’s likely they are venturing into the arena of location testing much like Round 1 did for Tekken 7, so let’s hope success in New York City means the title will travel across the country in the future.

A specific date wasn’t mentioned regarding when Pokkén Tournament will arrive in Times Square, so stay tuned for more information.

Source: Dave & Buster’s

Tim Bradley to battle Brandon Rios on Novenber 7

WBO welterweight champion Timothy Bradley (32-1-1, 12 KOs) will fight Brandon Rios (33-2-1, 24 KOs) on November 7 at the Thomas & Mack Center in Las Vegas.
This is a good match-up between two of the best 147-pound fighters in the world, however, it is unclear whether Bradley’s world title will be on the line.
Bradley has a defence due against mandatory challenger Sadam Ali (22-0, 13 KOs) and the WBO has said that it will not sanction this fight as a world title bout unless Ali’s promoter,…

Capcom Fighters Network Brings Elaborate Stat Tracking to Street Fighter V

If a brand new Street Fighter V character wasn’t enough to excite you, Karin’s reveal came bundled with an announcement for the Capcom Fighters Network, a set of community-building tools included in the upcoming title’s online infrastructure.

Apart from obvious features like replay saving and match invitations, Capcom Fighters Network will provide players with an extensive “heat map” that highlights battles happening all across the world and minute details about their gameplay.

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“As Street Fighter V will be at the forefront of our eSports activities upon release, we wanted to make sure that players had access to all the statistical data possible to help analyze their weaknesses and improve their game,” associate producer Peter “Combofiend” Rosas explains. To do this, Street Fighter V will track intricate stats like how many light punches you landed in a game, your throw tech success, the various ways in which you’ve won matches, and more. “We are confident that players will appreciate this new knowledge and use it to push themselves to the next level and rise above the competition.”

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Though still in development, Capcom Fighters Network is already looking to be an incredible feature in Street Fighter V. Let us know what you think in the comments below.

Source: PlayStation Network, tip via NightmareSteam

Karin’s V-Trigger Opens Up Her Classic Guren Ken Paths in Street Fighter V

After her reveal at Tokyo Game Show, fans were quick to dissect any Karin footage they could get their hands on to figure out what she brings to the table in Street Fighter V. Fortunately, some of the mystery behind this returning character has been dispelled by associate producer Peter “Combofiend” Rosas in his latest PlayStation Blog post.

First off, Karin’s V-Skill, Meioken, sees the young heiress lunge forward for a palm strike, negating projectiles and knocking opponents to the ground. By charging the move, she gains better properties on both hit and block.

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Karin’s most noteworthy Alpha technique, the Guren Ken, has transitioned to Street Fighter V as her V-Trigger. Upon activation, she will gain access to a set of attacks that function similarly to Abel’s Change of Direction in Street Fighter IV. Unlike the French mercenary, however, Karin has a ridiculous amount of follow-ups at her disposal that allow her to combo into overheads, sweeps, and throws as well as bait opponents with a quick backdash.

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Karin is currently playable at Tokyo Game Show 2015, so stay tuned for further gameplay details as the convention continues.

Source: PlayStation Blog, tip via NightmareSteam

Karin Joins the Street Fighter V Roster

Just a few short days after revealing Rashid in the United Arab Emirates, Capcom has unveiled yet another character in the ever-growing Street Fighter V cast: Karin. This news comes courtesy of photos taken by Evil Geniuses’ PR Balrog and K-Brad, and Anna Sakagawa, all of whom were present for the stage presentation at Tokyo Game Show.

After debuting in Street Fighter Alpha 3, Karin would go on to make only one more playable appearance in a fighting game, the heavily panned Capcom Fighting Jam. Hardcore fans have been waiting ages for her to return, and they finally have their wish with Street Fighter V.

Karin’s official trailer, an tiny bit of additional gameplay from the show floor, and her entire movelist can be found below. Please note that everything you see here is subject to change between now and the game’s release next year.

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We should see a breakdown appear on Capcom-Unity sometime in the near future, but until then, let us know what you think of Karin’s reappearance in our comments.

Sources: PR Balrog and K-Brad, and Anna Sakagawa, Versus Fighting TV via HiRisk808, Nacho Ortiz via NightmareSteam

Necalli Boasts Charge Specials in Latest Street Fighter V Build

As is often the case, Street Fighter V has changed considerably over the course of its development. These adjustments, like Vega’s new motion inputs, are far from final, but provide some interesting insight into how Capcom views each character as they show the game off around the world.

One such change was recently discovered in the build currently being shown off at Tokyo Game Show. According to a picture shared on Twitter by French competitor Frionel, newcomer Necalli now boasts a couple of new charge inputs, specifically for his Disc’s Guidance and Raging Light specials. Furthermore, Opening Dagger now needs to be performed by holding down+forward instead of just down.

More discoveries of this nature are sure to be made as Tokyo Game Show continues, so stay tuned for further Street Fighter V details.

Source: Frionel, tip via NightmareSteam

Super Mario Maker Stage Coming to Super Smash Bros. for Wii U and 3DS

If you’ve come within a hundred miles of the internet since last Friday, you’ve certainly seen plenty of articles, videos, and general chatter involving Super Mario Maker. To add to the buzz, Nintendo recently announced that they will be bringing a stage inspired by the new title to Super Smash Bros. for Wii U and 3DS.

Sadly, this celebration of the Mario franchise seeing tournament legality would likely happen after even Kirby’s Great Cave Offensive took its place on the main stage thanks to the chaos that the Mario Maker hand can cause, but I have to say that it still looks interesting to try.

But that’s not the only interesting news. Some crafty viewers deconstructed the Japanese version of this reveal video a bit and discovered a suspicious blank spot on the stage selection screen. With nothing unlocked, the downloadable stages make their way to the first page of stages, but you’ll notice that the bottom row sits grossly off center. When looking at the rows of stages above, one quickly notices that the disparity in the bottom row’s central location leaves just enough room for Nintento to plop in another stage.

The evidence that another stage is soon to follow the Mario Maker addition isn’t exactly conclusive, but it wouldn’t be unheard of for more stages to make their way into the game in future updates. You can check out the evidence below to draw your own conclusions.

Sources: Nintendo, GameXplain , NeoGAF, and Reddit, thanks NightmareSteam for sending these in

Sanwa Denshi, Arc System Works Releasing Limited Edition BlazBlue: Central Fiction Arcade Parts

Sanwa Denshi has been on a roll as of late with their collaborations on limited edition arcade parts. For Tokyo Game Show, they have partnered with Arc System Works to release a series of pushbuttons and dust covers featuring characters from their upcoming fighter BlazBlue: Central Fiction.

But don’t worry if you aren’t able to fly all the way to Tokyo to pick some up for yourself, as Arcade Shock will be making a limited number of these items available for purchase on their site. Pre-orders are open now, so be sure to check them out here if you’re interested.

These items are expected to ship around October 12. In the meantime, check out the art below and let us know what you think.

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Source: Arcade Shock

King of Fighters XIV Looks a Little Better in These Early Screenshots

After the surprise King of Fighters XIV reveal during Sony’s Tokyo Game Show press conference wore off, many fans came to the same conclusion: the game is pretty damn ugly. Sure, graphics are far from the most important thing when it comes to enjoying a competitive title (have you seen Melee these days?), but it was a rather jarring transition from its predecessor’s superb sprite work.

Almost anticipating the backlash, SNK Playmore quickly released a trio of screenshots that depict combatants Kyo Kusanagi and Iori Yagami locked in the same battle from the initial teaser. Of course, it’s almost impossible to tell what’s real and what’s actually representative of gameplay in this era of game development, but you can’t deny the images below don’t look nicer.

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King of Fighters XIV is scheduled to arrive on PlayStation 4 sometime in 2016. Due to this far-off release window, it’s entirely likely the game’s aesthetics will improve over time. Let us know what you think in the comments.

Source: 4Gamer