Street Fighter V Beta Postponed Indefinitely

While these last few days were supposed to be an exciting time for the fighting game community as they got their first opportunity to test out Street Fighter V’s netplay, a bevy of server issues have kept all but a few from accessing the beta. In order to give themselves time to craft an experience suitable for public consumption, Capcom has decided to postpone this first beta period until a later date.

Fortunately, this won’t change much of their plans other than delaying the initial testing phase. According to a new post by Peter “Combofiend” Rosas on Capcom-Unity, there will still be thee total beta periods before Street Fighter V’s launch next spring. The developers are also in talks to provide additional incentives to players across all regions for the inconvenience these problems have caused.

As of now, this offline maintenance will continue for an indefinite amount of time. Capcom is still unsure when Street Fighter V’s servers will be ready for the massive strain, but they plan to keep us in the loop moving forward. Stay tuned for more details.

Source: Capcom-Unity via mollipen

Seth Killian Joins Forces with Tom and Tony Cannon to Develop Free-to-Play Fighter Rising Thunder

Three pillars of the fighting game community have come together to create a game that’s looking to turn the fighting game genre on its head. Rising Thunder is an upcoming online PC fighter from the minds of Radiant Entertainment: Tom Cannon, Tony Cannon and Seth Killian. Their team is working to a make a title that’s open and welcoming to all players, novice and master.

There are a few things that set Rising Thunder apart from traditional fighting game titles. One is its controls. Execution can be a difficult barrier for newcomers to the genre to overcome. Rising Thunder eschews the quarter-circles and back charges of typical fighting games and goes for simple control scheme that executes the majority of your moves with a single button press. The setup may seem basic, but there’s still plenty of style to be had.

Second, Rising Thunder is online-only. The game is specifically designed to be played with two screens, with abilities that take advantage of the setup, like a character being visible on the controlling player’s screen but invisible on the opponent’s. This means that the game unfortunately does not support local multiplayer. On the bright side, with the game’s online infrastructure powered by GGPO3, you can expect a solid online experience.

Finally, Rising Thunder is free-to-play. The game will use a model that keeps the gameplay experience free of charges. No worries, just have fun!

If you’re looking to try out Rising Thunder, you won’t have to wait long. The technical alpha for the title starts tomorrow, July 28. If you’d like to sign up, head over to risingthunder.com. Also check out pieces from GameSpot, IGN and other outlets for more on the philosophy behind the game.

Sources: Rising Thunder, GameSpot, IGN

Kovalev halts overmatched Mohammedi in three

WBO, WBA and IBF light heavyweight world champion Sergey Kovalev (28-0-1, 25 KOs) demolished overmatched challenger Nadjib Mohammedi (37-4, 23 KOs) on Saturday night at the Mandalay Bay Events Center, Las Vegas.
The Russian dropped Mohammedi in the second round before finishing him off  in the third round of a one-sided encounter.
Kovalev was landing hard shots from the opening bell and soon had the Frenchman in all kinds of trouble during the second round.
The champion sent his opponent…

Gennady Golovkin to fight David Lemieux in unification bout on October 17

WBA and WBC interim middleweight champion Gennady Golovkin (33-0, 30 KOs) will meet IBF titlist David Lemieux (34-2, 31 KOs) in a unification bout on October 17 at Madison Square Garden in New York.
Golovkin, who has knocked out all of his last 20 opponents and made 14 tsuccessful title defences, meets Canada’s Lemieux, who won his title in June by knocking down Hassan N’Dam four times on the way to a points win, in a match-up between two explosive punchers.
“It is a great unification fight…

CEO Gaming’s Anime-Centric Tournament May Add Marvel, Opening Debate Within the Community

The following article solely represents the opinions of the author themselves, and does not necessarily speak for Shoryuken as a whole.

Yesterday, Community Effort Orlando founder Alex Jebailey announced that his new aidasher focused event, CEOtaku, will be taking place at the Wyndham Orlando Resort in October, the same venue in which he hosts his much larger annual event. While a more accommodating venue for this event, it also comes with the challenge of filling up and using all of that space to help cover the increased cost.

In order to help achieve larger attendee numbers, the organizers have proposed to add an Ultimate Marvel vs. Capcom 3 tournament to the event by way of a poll over on the event’s official Facebook page. This stands in contrast to the original image of CEOtaku as an “all anime” event that was introduced to help smaller games get the full spotlight they deserve.

This is where the debates began. As a member of the more niche communities, I’ve been watching my social media feeds all day and have seen reactions ranging from fear and anger to understanding and agreement. Jebailey has reassured many players that the focus will still be on the smaller games regardless of turnout and will first and foremost be about celebrating their communities. At the same time, it is pretty disheartening to be handed an event to help boost your own scene only to then be told a game that has eclipsed you for years may also be present.

It’s completely understandable to have some worries considering how smaller scenes within the fighting game community have been treated in the past . The “anime” community has been an extremely hardworking group of players for many years, and they have been dealing with poor exposure and outright awful tournament support from major events even as recently as this year. Some players feel like they’ve been given a prime opportunity to shine, and this development only serves to remind them of all those times they’ve been denied due to being a smaller audience. It’s especially unnerving to some to have been told they’d have a special event this way, only to be asked to change that when numbers come into question. Many are eager to take the risk and attempt to prove they can fill out the venue without any additional help.

At the same time, however, the future of events like this depends on the success of CEOtaku, and everything that can help should not be discounted. Jebailey has addressed many concerns in a fair manner, and is still focusing on anime first while trying to make sure this is successful enough to warrant continuing. It’s wise to do everything in our power to make this worthwhile for the organizers without jeopardizing the original vision of the event and, fortunately, that appears to still be the plan.

Also, on a more personal note, the community headlining this event is a very special thing that is always looking to grow, and I see no reason to exclude more players from enjoying it based on what they play. Yes, this is a smaller event with a primary focus, so everything can’t and shouldn’t be included, but when other folks can share the same place as us, we should show them the same respect our community strives to receive.

Jeff “ZomB” Powell summed up the situation pretty nicely earlier today, and has agreed to let us share them here to help close out my thoughts on the matter. His original post follows below without any editing on our part.

Hello, a brief introduction of myself. My name is Jeff and I go by ZomB in the fighting game community. For most of my life I’ve participated in playing “poverty” games(Melty Blood, IAMP, EFZ, etc) that aren’t even popular by anime standards, I had a small break into the “mainstream anime” placing well in Persona 4 Arena at tournaments such as a NEC(7th), SCR(5th) etc. around launch, but I took roughly a year’s hiatus and just returned back to fighting games recently.

As a player, to me, CEOtaku isn’t meant to be “a tournament without Capcom.” Instead, to me it just means “a tournament with a focus on Anime games.” I’m an anime player, but I’m actually a huge fan of Capcom as well. I love to watch both SF4 and Marvel at top level, and I’m an avid player of Vampire Savior. Capcom and Anime aren’t mutually exclusive. I feel like excluding these games just because you’re afraid they’ll overtake the primary focus is really lame. The anime games we play are strong enough and exciting enough to speak for themselves. As long as the tournament is still structured around anime games as main games, they’ll have plenty of a chance to shine. A really hype Marvel finals at 8 am does nothing to take away from XRD finals played at 6 pm on the main stage – no one is going to be sitting there and saying “Yeah I guess XRD was cool, but I watched Marvel this morning and now it just seems lame.”

If Marvel (and even SF4) were included at CEO I would be delighted, assuming they were advertised as and run as “side tournaments” – this is, however, not to say they should be given poor treatment. Simply that their official stream blocks and stage times would be less favorable. Much like I’m a fan of Capcom, I think these players could become a fan of my games as well, given the proper presentation and display, but if they’re excluded they’ll simply look away. After all, if we don’t want them to be a part of our games, why would they ever even consider it?Jeff ‘ZomB’ Powell

Street Fighter V’s Beta Server Open Tonight, Exclusive to North America

It’s been a busy day for the folks over at Capcom with all the issues plaguing the Street Fighter V beta. After multiple reports of errors trying to log in, the developers was forced to take the beta servers down this morning to figure out the issues.

As part of this process, Capcom has announced that they will be running a test of the servers for North American players tonight from 7:00 PM to 1:00 AM PDT. During this time, participants in the region can try to jump into the servers and play Street Fighter V.

According to Capcom’s Peter “Combofiend” Rosas, the reason that it’s limited to North America only is to reduce the strain on the servers and provide a better network environment for them to fix the problem. Once they’re able to get things up and running, then they will do a global test with Europe and Asia.

Further updates regarding server status will be posted every 20 minutes over on Capcom-Unity.

Source: Capcom-Unity

Street Fighter V Beta Test Going Down for Extended Maintenance

It’s been a rough start for Street Fighter V’s first beta test on PlayStation 4. After players reported issues trying to get into the game, Capcom extended the nightly planned maintenance downtime to try to address issues that were keeping players from logging into the server.

However, after going back up sometime early this morning, the login issues have still been persistent. In light of this, Capcom will now be taking down the servers again for another period of extended maintenance to get to the root of the problem.

No timeline has as of yet been given for how long this extended maintenance period will take.

While issues like this are par for the course for online beta tests, Capcom are aware that many of their fans have been quite disappointed with these issues. Capcom’s Yoshinori Ono has offered his apologies for these developments while promising that the beta will be rescheduled.

As has been previously reported, Capcom plans to extend the beta period for an unspecified amount of time.

Source: Capcom UK, Yoshinori Ono

Kid Galahad’s two-year ban upheld

British super bantamweight contender Kid Galahad has had his appeal against a two-year suspension rejected by the UK Anti-Doping agency.
The 25-year-old was the reigning European and Commonwealth champion when he tested positive for the banned steroid stanozolol after beating Adeilson Dos Santos for the vacant IBF youth super bantamweight title in September last year.
Galahad claimed he was spiked by his brother, who admitted this with a sworn affidavit.
But UKAD’s appeals panel were not…

Street Fighter V’s First Beta Session is Now Open

Yep, it’s finally time: Capcom has opened the floodgates on Street Fighter V’s first public beta session! While it’s appeared at numerous events over the past year, this will give players the opportunity to try out the title themselves from the comfort of their own homes…with a few caveats.

As primarily a test of their new proprietary ‘Kagemusha’ netcode, Capcom has limited this beta to online play only. Upon starting the game, you will be asked to choose a character and immediately thrown into training mode to await a netplay opponent. After finishing up, you will continue to be placed into training mode between matches for the duration of your time with the game as it pairs you up with random opponents.

The roster will also be limited for a time. Tonight, only Ryu, Chun-Li, Nash, and M. Bison will be playable, but Capcom is ready to add Birdie and Cammy to the mix on Saturday to give their new content delivery system a spin. Sorry Ken fans, the blonde-haired fighter won’t show up this time around.

Remember, in order to take part in this beta session, you will need to preorder the title from a handful of participating retailers.

Daily maintenance is scheduled for 11 AM – 1 PM PDT, so use that opportunity to get some rest and recharge your batteries for the rest of your testing.

Of course, Capcom will also be looking for feedback from the community, which you can provide through a quick survey (Europeans, use this link) or the official Capcom-Unity thread. So feel free to jump in, test out the new game (when it lets you past the title screen, that is), and let us know what you think in the comments!

Pokkén Tournament Location Tests Being Considered by Bandai Namco and Dave & Buster’s

After giving fans in the United States a taste of Tekken 7, restaurant chain Dave & Buster’s is considering the possibility of hosting location tests for fellow Bandai Namco title Pokkén Tournament.

This news surfaced yesterday courtesy of Dave & Buster’s Senior Vice President of Entertainment and Game Strategy Kevin Bachus during a recent community interview on Reddit. When asked about the possibility of Pokkén appearing at locations like Tekken 7, Bachus replied in the affirmative. “Candidly, both Namco and I are more optimistic about that title and our typical guests than Tekken,” the executive explained.

Should the early tests do well, Bachus explained, they would expand Pokkén Tournament’s presence in locations throughout North America.

While these plans are still a ways off, this is a good indicator that Bandai Namco is interested in bringing the title to the United States or, at the very least, allowing fans in the west to get their hands on the game and provide feedback.

Stay tuned for more details as they are released.

Source: r/DaveAndBusters via Flying Wonkey