Ruenroeng outpoints Casimero

IBF flyweight champion Amnat Ruenroeng (16-0, 5 K0s) outpointed challenger John Riel Casimero (21-3, 13 KOs) of the Philippines on Saturday night at the Indoor Stadium at the National Sport Centre in Bangkok, Thailand.
It was a dirty fight with lots of wrestling and takedowns.
Thailand’s Ruenroeng scored knockdowns in second and seventh. Casimero appeared to knock Ruenroeng down in the third but the referee ruled it a slip.
After holding and shoving throughout, Ruenroeng was finally deducted a…

Bellew eyes world title shot after stoppage win

British cruiserweight contender Tony Bellew (24-2-1, 15 KOs) stopped late sub Ivica Bacurin (22-8-1, 12 KOs) in the 10th round on Friday night at the Echo Arena in Liverpool.
Bellew stayed on course for a third world title shot by flooring his Croatian opponent three times on the way to the stoppage victory. The Liverpudlian dropped Bacurin in rounds two, five and nine and forced the visitor to a halt in the 10th, jolting Bacarin’s head back with an uppercut to force the referee’s…

Capcom to Hold Street Fighter V Panel at San Diego Comic-Con Next Month

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Did E3 leave you hungry for more details about Street Fighter V? Want to know more about Capcom’s next fighter? Well, it looks like you wont have to wait any longer.

Capcom will be bringing Street Fighter V to this year’s San Diego Comic-Con, where they will dedicate an entire panel to the upcoming title. In addition to a group of Street Fighter “experts,” producer Yoshinori Ono himself will also be in attendance. The panel’s official description hints at “exclusives, surprises, and hijinks,” so it’s possible we’ll receive some new information.

Other topics on the docket include the Capcom Pro Tour and licensed products planned to be released throughout the coming year.

This will all take place on Thursday, July 9, starting at 11:45 AM. All the details you’ll need to attend can be found by following the link below.

Source: Comic-Con

Capcom Further Explains How to Enter the Street Fighter V Beta

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For a while, we’ve known a few things about the Street Fighter V beta. One, you’ll have to pre-order the game to gain access; two, it will be exclusive to PlayStation 4 for the time being; and three, it will be a limited-time affair. Other than that, very little had been shared with the community about how things would work out, but today Capcom pulled the curtain back just a tiny bit to share the retailers fans in the United States and Canada can utilize.

In a recent Capcom-Unity blog post, Peter “Combofiend” Rosas revealed that GameStop, Amazon, Best Buy, and (of course) PlayStation Network will all provide beta codes for pre-orders. Players should receive their beta codes by July 20, just in time for the testing period’s beginning on July 23.

Unfortunately, things are still rather unstable for folks outside of the western hemisphere. Those living pretty much anywhere else in the world can apply for a chance at joining the beta instead of the guaranteed access enjoyed by fans in North and South America. PC users can look forward to their own beta session starting sometime this fall.

More details can be found on Capcom-Unity. Street Fighter V will launch in spring 2016.

Source: Capcom-Unity

Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Footage, Details Surface from Location Tests

This weekend, Sega is holding a series of location tests for Dengeki Bunko FIGHTING CLIMAX IGNITION, the follow-up to their light novel fighter developed by French-Bread and Ecole Software. As such, we’ve finally been given our first look at the characters and mechanics making their debut in this sequel.

In addition to The Devil is a Part-Timer! receiving another representative in Emi Yusa, Heavy Object is set to make the scene with the arrival of playable character Qwenthur Barbotage (accompanied by Heivia Winchell and Milinda Brantini) and assist Major Frolaytia Capistrano. Each of these fighters can be seen in the footage below.

Japanese publication Gamer has also released an extensive look at IGNITION, the aforementioned newcomers, and some fresh gameplay mechanics. Check out our translations below.

Emi Yusa

Emi Yusa (Voice: Yoko Hikasa) joins the cast from The Devil Is a Part-Timer! as the Hero who chased the Demon King from the parallel world Ente Isla to Japan… and gets a job as call center agent to cover her living expenses. To find out why, check the original light novel and the TV anime.

Wielding the sword Better Half, Emi is a standard type character with strong reach and priority in her moves, flashy light- and lightning-based attacks and an air dash like Shana and Kirino. Equipped with a number of easy-to-use moves like a projectile attack, rush attack, mid-air combo finisher, surprise attack, she’s truly a heroic character.

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With her Trump Card, Emi takes a Holy Vitamin β, providing a temporary power-up. While active her hair color changes. In her Climax Art see awakens as the hero Emilia and strikes her with a single powerful blow. Current players should be able to grasp Emi’s abilities with a single play, but she’s also a recommendable character for those starting from IGNITION.

Command List Selection

Move Name Command Notes
Special Move 1 236 + Attack button Projectile
Special Move 2 214 + Attack button Rush attack
Special Move 3 Air 236 + Attack button Similar to Mikoto’s Air Charge C
Special Move 4 Air 214 + Attack button Surprise attack similar to Selvaria’s
Air Dash In air 66 Similar to Shana’s

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Qwenthur Barbotage

Qwenthur Barbotage (Voice: Natsuki Hanae) from Heavy Object is a member of the 37th Mobile Maintenance Battalion. Qwenthur is a technical character who fights with the assistance of comrades Heivia on firearms support and Milinda piloting the Object Baby Magnum.

Qwenthur himself is lacking in reach, but with grenade tosses, covering fire from Heivia and the inclusion of Supports, he excels at restricting the opponent’s movements similar to Mikoto. Particularly, Heivia’s fire support heavily limits the opponents attack, so you should think about when to use it.

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His Trump Card triggers a broad range of explosions centering on himself and shines in a variety of situations, from reversals to ground-to-air. His Impact Skill are unique, especially 2+A+B, where Qwenthur plants a mine in front of him, Heivia fires a rocket diagonally upward and Qwenthur retreats about 1.5-2 character lengths. This allows him to cover both the ground and air and attack while retreating. With proper timing, he can recreate space without being punished.

When connecting with an EX special move, pressing A+B will expend one bar of the Climax Gauge as Milinda releases a follow-up attack. This is useful as a simple damage booster. EX special move → additional attack → Climax Art is also a reliable option. Of course if you’re sloppy with meter management you’ll find yourself in a spot, so it’s a question of what finisher you want to use.

Command List Selection

Move Name Command Notes
Special Move 1 236 + Attack button Heivia appears in front and fires a machine gun in the air
Special Move 2 214 + Attack button Throws a grenade forward, trajectory changes with button
Special Move 3 Air 236 + Attack button Similar to Rentaro’s air Gunfire
Additional Attack (After hitting anEX special move) A+B Costs one bar of the Climax Gauge

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Support – Frolaytia Capistrano

In addition, joining as a Support character from Heavy Object is Frolaytia Capistrano, commander of the 37th Mobile Maintenance Battalion to which Qwenthur and the others belongs. As a Support her moves have an abundant attack range. With S she attacks the area in front, and with 4 or 6 + S she release a large number of missiles from behind the character. Her attacks take a bit of time to reach start-up, so you can say she’s a type you should Support cancel one step before the move you want to link.

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Three New Systems to Superheat the Meta Game

Dengeki Bunko FIGHTING CLIMAX IGNITION introduces three new systems. The first is Blast Characters. This is an additional character chosen at character select, separate from the actual Support you use.

When selected, each Support character has a Blast type listed, Powerup, Combo or Escape, and the selected Blast “expands range the shockwave”. In this way, you can increase the span of a Powerup Blast and reduce risk , or connect a Combo Blast from a distance that was once too far.

The difference is in the three Blast types there are no individual differences from the character side. There might be differences from the player side.

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The second, Ignition is a system in which you select one person from your Player Character, Support Character and Blast Character at the end of the round, unrelated to results of the round.

Selecting Player Character increases attack power and raises the Trump Card limit by one (doesn’t increase the number of icons), selecting Support Character increases the recovery rate of the Support Gauge, and selecting Blast Character recovers 50% of the Blast Gauge.

In addition, after the second round, selecting the same character in Ignition activates Double Ignition, a system that strengthens your Climax Art based on the three character types. This an equivalent function of a standard Climax Art + Trump Card. When activating a Climax Art, Inputting the following additional inputs will increase the damage.

Character Command Notes
Player Character A+C Expends one Trump Card icon
Support Character S Expends one Climax Gauge bar and the Support Gauge
Blast Character A+B+C Expends the Blast Gauge

Beyond the above, Player Double Ignition allows you to jump cancel normal attacks in normal mode and Support Double Ignition allows you to activate Support during a jump in normal mode, giving you pseudo-Trump Card benefits, significantly changing tactics when a match is carried to a third round or beyond.

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Blast Characters, Ignition and Double Ignition are a certain to cause waves in the play environment, not just in the difference in how each player applies tactics, but the focus placed on round-to-round meter management.

The additional merits from Player and Support Double Ignition have a clear attractive points. But when accidentally wasting an Escape Blast, or when you have the confidence to prevent the match being taken to a third round, Blast are now a more direct resource as they can be taken into calculation as simple damage.

Blast Double Ignitions, on the other hand of spending your Blast Gauge to strengthen Climax Arts, free up your Trump Card and Climax Gauge, giving birth to an option for more offensive use of resources. Though the lack of a permanent buff like the other Double Ignitions might make you want to shy away from selecting it, Blast is more of a direct strengthening, making it a good option depending on your play style.

And of course, there’s the option to not use Double Ignition at all and use meter based on the situation.

dfci-loketest-17

A Brief Look at Other Changes!

Dengeki Bunko FIGHTING CLIMAX IGNITION also tunes the character balance, shifting around the properties of each character.

Following the positive reception of the home version’s Dream Duel, the story mode has been greatly improved. In IGNITION you now select your opponents, with new conversations added on to the Dream Duel dialogue base.

dfci-loketest-18

Ongoing public demonstrations are sure to result in even more information for this upcoming title, so stay tuned for details on additional gameplay changes.

Dengeki Bunko FIGHTING CLIMAX IGNITION is scheduled to launch in Japanese arcades this summer.

Sources: Dengeki via Abelcru, Gamer

Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Footage, Details Surface from Location Tests

This weekend, Sega is holding a series of location tests for Dengeki Bunko FIGHTING CLIMAX IGNITION, the follow-up to their light novel fighter developed by French-Bread and Ecole Software. As such, we’ve finally been given our first look at the characters and mechanics making their debut in this sequel.

In addition to The Devil is a Part-Timer! receiving another representative in Emi Yusa, Heavy Object is set to make the scene with the arrival of playable character Qwenthur Barbotage (accompanied by Heivia Winchell and Milinda Brantini) and assist Major Frolaytia Capistrano. Each of these fighters can be seen in the footage below.

Japanese publication Gamer has also released an extensive look at IGNITION, the aforementioned newcomers, and some fresh gameplay mechanics. Check out our translations below.

Emi Yusa

Emi Yusa (Voice: Yoko Hikasa) joins the cast from The Devil Is a Part-Timer! as the Hero who chased the Demon King from the parallel world Ente Isla to Japan… and gets a job as call center agent to cover her living expenses. To find out why, check the original light novel and the TV anime.

Wielding the sword Better Half, Emi is a standard type character with strong reach and priority in her moves, flashy light- and lightning-based attacks and an air dash like Shana and Kirino. Equipped with a number of easy-to-use moves like a projectile attack, rush attack, mid-air combo finisher, surprise attack, she’s truly a heroic character.

dfci-loketest-01

With her Trump Card, Emi takes a Holy Vitamin β, providing a temporary power-up. While active her hair color changes. In her Climax Art see awakens as the hero Emilia and strikes her with a single powerful blow. Current players should be able to grasp Emi’s abilities with a single play, but she’s also a recommendable character for those starting from IGNITION.

Command List Selection

Move Name Command Notes
Special Move 1 236 + Attack button Projectile
Special Move 2 214 + Attack button Rush attack
Special Move 3 Air 236 + Attack button Similar to Mikoto’s Air Charge C
Special Move 4 Air 214 + Attack button Surprise attack similar to Selvaria’s
Air Dash In air 66 Similar to Shana’s

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dfci-loketest-05
dfci-loketest-06

Qwenthur Barbotage

Qwenthur Barbotage (Voice: Natsuki Hanae) from Heavy Object is a member of the 37th Mobile Maintenance Battalion. Qwenthur is a technical character who fights with the assistance of comrades Heivia on firearms support and Milinda piloting the Object Baby Magnum.

Qwenthur himself is lacking in reach, but with grenade tosses, covering fire from Heivia and the inclusion of Supports, he excels at restricting the opponent’s movements similar to Mikoto. Particularly, Heivia’s fire support heavily limits the opponents attack, so you should think about when to use it.

dfci-loketest-07

His Trump Card triggers a broad range of explosions centering on himself and shines in a variety of situations, from reversals to ground-to-air. His Impact Skill are unique, especially 2+A+B, where Qwenthur plants a mine in front of him, Heivia fires a rocket diagonally upward and Qwenthur retreats about 1.5-2 character lengths. This allows him to cover both the ground and air and attack while retreating. With proper timing, he can recreate space without being punished.

When connecting with an EX special move, pressing A+B will expend one bar of the Climax Gauge as Milinda releases a follow-up attack. This is useful as a simple damage booster. EX special move → additional attack → Climax Art is also a reliable option. Of course if you’re sloppy with meter management you’ll find yourself in a spot, so it’s a question of what finisher you want to use.

Command List Selection

Move Name Command Notes
Special Move 1 236 + Attack button Heivia appears in front and fires a machine gun in the air
Special Move 2 214 + Attack button Throws a grenade forward, trajectory changes with button
Special Move 3 Air 236 + Attack button Similar to Rentaro’s air Gunfire
Additional Attack (After hitting anEX special move) A+B Costs one bar of the Climax Gauge

dfci-loketest-08
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dfci-loketest-12

Support – Frolaytia Capistrano

In addition, joining as a Support character from Heavy Object is Frolaytia Capistrano, commander of the 37th Mobile Maintenance Battalion to which Qwenthur and the others belongs. As a Support her moves have an abundant attack range. With S she attacks the area in front, and with 4 or 6 + S she release a large number of missiles from behind the character. Her attacks take a bit of time to reach start-up, so you can say she’s a type you should Support cancel one step before the move you want to link.

dfci-loketest-13

Three New Systems to Superheat the Meta Game

Dengeki Bunko FIGHTING CLIMAX IGNITION introduces three new systems. The first is Blast Characters. This is an additional character chosen at character select, separate from the actual Support you use.

When selected, each Support character has a Blast type listed, Powerup, Combo or Escape, and the selected Blast “expands range the shockwave”. In this way, you can increase the span of a Powerup Blast and reduce risk , or connect a Combo Blast from a distance that was once too far.

The difference is in the three Blast types there are no individual differences from the character side. There might be differences from the player side.

dfci-loketest-14
dfci-loketest-15

The second, Ignition is a system in which you select one person from your Player Character, Support Character and Blast Character at the end of the round, unrelated to results of the round.

Selecting Player Character increases attack power and raises the Trump Card limit by one (doesn’t increase the number of icons), selecting Support Character increases the recovery rate of the Support Gauge, and selecting Blast Character recovers 50% of the Blast Gauge.

In addition, after the second round, selecting the same character in Ignition activates Double Ignition, a system that strengthens your Climax Art based on the three character types. This an equivalent function of a standard Climax Art + Trump Card. When activating a Climax Art, Inputting the following additional inputs will increase the damage.

Character Command Notes
Player Character A+C Expends one Trump Card icon
Support Character S Expends one Climax Gauge bar and the Support Gauge
Blast Character A+B+C Expends the Blast Gauge

Beyond the above, Player Double Ignition allows you to jump cancel normal attacks in normal mode and Support Double Ignition allows you to activate Support during a jump in normal mode, giving you pseudo-Trump Card benefits, significantly changing tactics when a match is carried to a third round or beyond.

dfci-loketest-16

Blast Characters, Ignition and Double Ignition are a certain to cause waves in the play environment, not just in the difference in how each player applies tactics, but the focus placed on round-to-round meter management.

The additional merits from Player and Support Double Ignition have a clear attractive points. But when accidentally wasting an Escape Blast, or when you have the confidence to prevent the match being taken to a third round, Blast are now a more direct resource as they can be taken into calculation as simple damage.

Blast Double Ignitions, on the other hand of spending your Blast Gauge to strengthen Climax Arts, free up your Trump Card and Climax Gauge, giving birth to an option for more offensive use of resources. Though the lack of a permanent buff like the other Double Ignitions might make you want to shy away from selecting it, Blast is more of a direct strengthening, making it a good option depending on your play style.

And of course, there’s the option to not use Double Ignition at all and use meter based on the situation.

dfci-loketest-17

A Brief Look at Other Changes!

Dengeki Bunko FIGHTING CLIMAX IGNITION also tunes the character balance, shifting around the properties of each character.

Following the positive reception of the home version’s Dream Duel, the story mode has been greatly improved. In IGNITION you now select your opponents, with new conversations added on to the Dream Duel dialogue base.

dfci-loketest-18

Ongoing public demonstrations are sure to result in even more information for this upcoming title, so stay tuned for details on additional gameplay changes.

Dengeki Bunko FIGHTING CLIMAX IGNITION is scheduled to launch in Japanese arcades this summer.

Sources: Dengeki via Abelcru, Gamer

Celebrate Independence Day at HADOCON VII, Online Registration Ends Soon

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Every year, the Northern California fighting game community gathers in the Bay Area to put on and participate in HADOCON, but this time around it’s coming a little earlier than usual.

HADOCON VII is scheduled for July 4, meaning everyone who wants to get away from the usual barbecues and fireworks that are typically used to celebrate Independence Day can gather in San Francisco and compete instead. This year’s event features a greatly expanded lineup, and will include tournaments for Ultra Street Fighter IV (singles and teams), Ultimate Marvel vs. Capcom 3 (singles and teams), Mortal Kombat X, Super Smash Bros. for Wii U, and Super Smash Bros. Melee.

Though no longer organized by our very own Terry “Kineda” Ng, he has handed the reins to two very experienced individuals. Hargi Yamsuan and Justin “Falcomist” Sia have both helped Ng put on events for years, and HADOCON is sure to continue its streak of excellence under their guidance.

Online registration is currently open but is expected to close as early as this weekend, after which the pricier on-site registration will be your only option. Be sure to head on over to the official Facebook event for more details.

Source: Facebook

Learn About Charlie Nash’s Street Fighter V Return in UDON’s Upcoming Graphic Novel

Although Charlie Nash apparently perished in Street Fighter Alpha 3, his legacy lived on in the world of graphic novels. Since the game’s release in 1998, the fan favorite character has appeared in a number of comics, many of which produced by perennial Capcom partner UDON Entertainment.

In order to explain Nash’s absence between Alpha and Street Fighter V, the comic distributor will be releasing Street Fighter V: The Life and Death(s) of Charlie Nash, a hardcover story full of brand-new content that details the soldier’s story and exactly how he was able to return in the upcoming title.

While little else has been divulged regarding the narrative, UDON was kind enough to release a preview of the front cover as well as a few of the pages inside.

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Street Fighter V: The Life and Death(s) of Charlie Nash will see a limited release of 300 units at this year’s San Diego Comic-Con, which is scheduled for July 9-12. UDON has revealed that this title is a convention exclusive, so do your best to pick it up if you happen to be attending the convention.

Source: UDON Entertainment via EventHubs

Tekken Crash Returns to Korean Television in July with Twitch Simulcast

After a brief resurgence to highlight an early build of Tekken 7, Tekken Crash is set to officially launch another season of competitive fighting game action in July.

According to the above trailer and additional details gathered by Avoiding the Puddle, this new season of the South Korean program will debut on July 5 with a preliminary qualifying tournament. After that, episodes will air every Sunday, starting on July 16 and stretching all the way through September.

Furthermore, in order to share this event with the rest of the world, the organizers have partnered with Twitch to provide an official online simulcast, allowing the global community to keep up with every match as they happen.

More information is sure to be released as we near the aforementioned premiere, so stay tuned.

Source: eSportsTV via Avoiding the Puddle

Fighting Game Legend BAS Hosting Capcom vs. SNK 2 Side Tournament at Evo 2015

10563044_1002320779787908_798125670040430976_nOne of the great things about Evolution is that, aside from the featured games on the main stage, many side tournaments also happen at the venue for fans of other titles, even classics like, say, Capcom vs. SNK 2.

Legendary Capcom vs. SNK 2 player Ryo “D44BAS” Yoshida, with the help of the fine folks at Mad Catz, will be hosting a side tournament for his game of choice at Evolution 2015. The tournament itself will take place on Saturday, July 18, at the Mad Catz booth.

Format will be double elimination, best 2 out of 3 games, played on the PlayStation 2 version.

Those interested can register here or at the Mad Catz booth from 10 AM-12 PM on the day of the tournament. Further information on the event can be found either on Facebook or on Shoryuken’s own forums.

Source: CvS2 Facebook Group