Upcoming Character Skins, Predator Data Present in Mortal Kombat X After Recent Update

Earlier today, a brand new patch was applied to Mortal Kombat X that, in addition to fixing the PlayStation 3 driver and balancing numerous members of the cast, included a sneak peek at the next round of character skins.

As you can see in the gallery below, Jax Briggs, Johnny Cage, and Scorpion will all receive alternate outfits that fall in line with the title’s next post-release character, Predator, by giving players the opportunity to bust out combos as Carl Weathers or an eye-straining infrared ninja.

Carl Weathers Jax Briggs
Commando Johnny Cage
Infrared Scorpion
Klassic Scorpion

And, speaking of Predator, the classic movie monster has also appeared in Mortal Kombat X after this latest patch, though unfortunately not in any playable form. At the moment, you can currently check out his profile in the game’s Kollection, but it’s still anyone’s guess as to when he will officially join the roster.

mkx-predator-kollection

Thinking back to Tanya, details like these started to show up about a month before her release, so it’s likely we’ll receive more word on Predator in the coming weeks.

Source: LaidbackOne, special thanks to Haketh for his help.

Press Start Gaming Center Looking Pre-Evo Tournament

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Will you be traveling to Las Vegas for Evo this year? Happen to get in a little earlier and possibly looking for a local event to visit? Well, you’re in luck, because the folks Press Start Gaming Center are set to hold a special two-day tournament the week before Evo 2015 that’s sure to gain a lot of attention.

Starting on Wednesday, July 15, the Second Annual PSG Classic will focus entirely on Smash during its opening day, with tournaments for both Super Smash Bros. Melee and popular Super Smash Bros. Brawl mod Project M. If more traditional fighters are more your speed, however, the following day will include competition in Ultra Street Fighter IV, Ultimate Marvel vs. Capcom 3, and Mortal Kombat X.

Whether you’re looking to fill your time in Las Vegas with more video games or just want to make sure you keep up your training regimen while on vacation, this event should prove to be a great way to do either. More details can be found by following the links below.

Source: Press Start Gaming Center (1, 2)

Mortal Kombat X’s Legacy Controller Functionality Improved in Latest Balance Patch

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After a series of hotfixes were released to fix issues on the fly, the folks at NetherRealm Studios have busted out a major patch for Mortal Kombat X that includes numerous changes. Arguably, the most important has to do with an improvement to their legacy controller support, but there are also a ton of adjustments to the playable cast competitors will want to take note of moving forward.

First off, legacy controller functionality. As some of you probably know, the way in which NetherRealm implemented Lab Zero Games’ PlayStation 3 driver for PlayStation 4 was…less than optimal. Players were forced to keep the console’s native controllers connected in order to use their older arcade sticks, meaning there needed to be two DualShocks available in order to play with a friend even if they weren’t going to be used. Now, Mortal Kombat X uses the driver as it was originally intended, allowing users to shut off the respective DualShock controllers after syncing their older peripherals.

Apart from that, there are also new brutalities to discover, so start doing weird shit in your matches to find out what they are! A full list of character adjustments can be found below.

Mortal Kombat X Changes
  • D’Vorah – reduced the cancel advantage after Pterothorax combo (Towards + FP, FP, BP) by 2
  • D’Vorah (Swarm Queen) – must be in the Bug Bomb held loop for 3 frames before you can dash cancel out of it
  • Cassie – Single Shot is +2 on hit (up from -9)
  • Ermac – adjusted hitbox on Soul Burst & Soul Burst to make it harder to low profile
  • Ermac – increased Soul Burst damage by 4
  • Ermac – increased Soul Blast damage by 10
  • Erron Black – increased the cancel advantage of Down + FK by 3 (no longer connects into Tackle on hit)
  • Ferra/Torr – increased damage on Grab ‘n’ Stab by 3
  • Ferra/Torr – increased damage on Deep Stab by 4
  • Goro – increased hit advantage on Shokan Grab & Shokan Slam to 28 (up from 8)
  • Goro (Kuatan Warrior) – increased hit advantage on Chest Lunge to 20 (up from 5)
  • Goro (Kuatan Warrior) – increased hit advantage on Chest Charge to 23 (up from 5)
  • Goro (Dragon Fangs) – increased hit advantage on Shokan Stabs to 22 (up from 7)
  • Goro (Dragon Fangs) – increased hit advantage on Shokan Massacre to 23 (up from 5)
  • Goro (Tigrar Fury) – decreased combo damage scaling after Ground Scorch
  • Jacqui – Stanky Leg (BK ~up BK) is now listed in the movelist
  • Jason – increased the hitbox on Back Breaker, Spine Shatter, Choke, Choke Slam, Tight Squeeze, & Crippler to make it harder to low profile
  • Jason (Relentless) – reduced the recovery frames on Dark Pursuit (enhanced) to 54 (down from 106)
  • Jax – opponent can no longer techroll after x-ray
  • Johnny Cage (Fisticuffs) – Away + FP now has 10 startup frames (up from 9)
  • Johnny Cage (Fisticuffs) – all Speed Bag hits are now always -3 on block instead of every 4th one being 0
  • Kano – Black Dragon Ball (enhanced) damage increased by 4
  • Kano – Uprise Ball (enhanced) damage increased by 3 and is now -5 on block (down from -27)
  • Kano (Commando) – Choke & Strangle are now -4 on block (down from -14)
  • Kenshi – Down + BK can no longer be high parried
  • Kenshi – it is now easier to juggle combo after Sword Dance
  • Kenshi – several moves were not combo damage scaling correctly on hit
  • Kenshi (possessed) – Sickle Lift reaction is now consistent (no longer more or less hit advantage depending on height)
    Kenshi (Kenjutsu) – removed armor from Tele-Strike
  • Kitana – now pokes out with a fan in Punishing Poke (Down + FP)
  • Kitana – Rising Blades can now be special move 2in1’d out of on hit
  • Kitana – 2nd fan in enhanced Fan Toss is now a mid block
  • Kitana – Back Slash (Towards + FP) is now -9 on block (down from -34) +5 on hit (up from -20) and has 25 less recovery frames
  • Kitana – Learn Respect combo (Towards + FP, FP) is now -2 on block (down from -1FP) +6 on hit (up from -3) and has 9 less recovery frames
  • Kitana – Fake Out combo (BP, FP) is now +2 on block (down from -12)
  • Kitana – increased damage on Fan-Tastic combo (BP, FP, BP) by 4 and is now -3 on block (down from -10)
  • Kitana – Fan Swipe (Towards + BP) is now -6 on block (down from -18) +8 on hit (up from -14) and has 12 less recovery frames
  • Kitana – Gut Gash combo (Towards + BP, BP) -6 on block (down from -17) and has 9 less recovery frames
  • Kitana – increased combo damage scaling after Rightful Heir combo (Towards + BK, FK)
  • Kitana (Royal Storm) – Square Boost & Square Wave are now a hard knockdown
  • Kitana (Assassin) – reduced meter gain from parry
  • Kitana (Assassin) – Princess Parry startup is now 7 (down from 18)
  • Kitana (Mournful) – easier to juggle combo after Air Glaive Throw and Air Glaive Return
  • Kitana (Mournful) – Shadow Kick & Eclipse Kick startup is 12 (down from 14)
  • Kotal Kahn – Towards + FK can no longer be high parried
  • Kotal Kahn (Sun God) – improved hitbox on Sun God Choke
  • Kung Jin (Ancestral) – now goes into a ducking state during Low Shot
  • Kung Lao – no longer gains a bar of meter when doing a wakeup Hat Toss or Teleport
  • Kung Lao (Tempest) – Hat Spin & Orbiting Hat now correctly combo damage scale on hit
  • Kung Lao (Hat Trick) – Hat Call Back is now a mid block
  • Kung Lao (Hat Trick) – Hat Call Back of a Low Hat Trap is now a low block
  • Kung Lao (Hat Trick) – slightly easier to juggle combo after Hat Call Back
  • Kung Lao (Hat Trick) – reduced High Hat Trap recovery by 25 frames
  • Kung Lao (Hat Trick) – reduced Hat Trap & Low Hat Trap recovery by 15 frames
  • Liu Kang – adjusted several hitboxes to hit more consistently
  • Liu Kang – 3 more active frames on down BP
  • Liu Kang – now goes into a ducking state during low fireballs
  • Liu Kang (Flame Fist) – Windmill Punch & Windmill Flurry can now be 2in1 special cancelled on block/hit
  • Liu Kang (Flame Fist) – Shaolin Flame can now be 2in1 special cancelled out of
  • Liu Kang (Dualist) – Low Soul Sphere is now a low block
  • Mileena – adjusted several hitboxes to hit more consistently
  • Mileena – Low Slash (down FP) no longer pushes opponents away before the active frames
  • Mileena – increased hit advantage on Rider combo (Away + BP, BP, throw) to 25 (up from -7)
  • Mileena (Piercing) – now goes into a ducking state during Low Sai
  • Mileena (Ravenous) – increased hit advantage on grab specials
  • Mileena (Ravenous) – doing the Quick Taste combo (Away + FP, BP, throw) will no heal her a small amount as she bites
  • Quan Chi – opponent can no longer techroll after x-ray
  • Quan Chi (Warlock) – victim is no longer throw immune after being hit by Portal Stab
  • Raiden – Supernatural combo (Away + FK, BK) can now be 2in1 cancelled out of
  • Raiden – reduced the hitbox of Electric Fly & Thunder Fly
  • Raiden (Thunder God) – slightly less chip damage on charged normals
  • Raiden (Master of Storms/Displacer) – now has a God’s Rage combo (Towards + FP, BP, Away + BP)
  • Reptile – adjusted several hitboxes to hit more consistently
  • Reptile – can no longer repeatedly stack the damage nullification from Stealth & Invisibility
  • Reptile – Slithering Slaps (Away + BP) increased damage by 2
  • Reptile – increased damage of Slink combo (FP, BP, FP) by 4
  • Reptile – increased damage on Deadly Venom combo (FP, BK) by 4
  • Reptile – decreased damage of Dragon Kick (FK) by 2
  • Reptile – increased damage of Shedding Skin combo (FK, BK, Down + BK) by 2
  • Reptile – increased hit/cancel advantage on Sneaky Snake combo (Away + FP, Down + BK) by 20
  • Reptile – increased damage Toxic combo (Towards + FK, Away + BK) by 2
  • Reptile – Low Heel (Down + FK) now has 7 startup frames (down from 9) and is -3 on block (up from -2)
  • Scorpion – Eternal Vengeance combo (BP, FP, BK) has 4 less cancel advantage and no longer resets the block stun when it’s 2in1 cancelled out of
  • Scorpion (Ninjutsu) – increased damage on Affliction combo (Away + FP, BP, FP) by 2
  • Scorpion (Ninjutsu) – increased damage on Doom Slice (Away + BP) by 4
  • Scorpion (Ninjutsu) – increased damage on Doom Blade (Towards + BP) by 4
  • Scorpion (Ninjutsu) – increased damage on Dead End combo (BP, FP, BP) by 2
  • Scorpion (Ninjutsu) – Downfall (Away + BK) now hits twice
  • Scorpion (Ninjutsu) – increased damage on Cataclysm combo (Towards + BK, BP) by 4
  • Shinnok – adjusted several hitboxes to hit more consistently
  • Shinnok (Necromancer) – adjusted tracking of Devil’s Flick, Devil’s Backhand, Summoned Fiend, & Summoned Slam
  • Shinnok (Necromancer) – increased damage on Judgment Fist & Judgment Smash by 3
  • Shinnok (Necromancer) – Devil’s Flick is no -8 on block (up from -4)
  • Shinnok (Bone Shaper) – Dark Beam is now a high block and +8 on hit (up from -14)
  • Shinnok (Bone Shaper) – opponent can no longer techroll after Scepter Slam
  • Shinnok (Bone Shaper) – Deity combo (Towards + BP, BP, throw) can now be 2in1 cancelled on hit
  • Sonya – adjusted several hitboxes to hit more consistently
  • Sonya – added 5 more recovery frames on Air Drop when missed
  • Sonya – Energy Blast is a mid block and -5 on block (up from -15)
  • Sonya – increased damage of Flying Kick (enhanced) by 4
  • Sonya – increased damage of Leg Slam by 5
  • Sonya (Covert Ops) – Garrote Parry is no longer throw immune
  • Sonya (Demolition) – increased cancel advantage on Boomer combo (FP, FP, BP)
  • Sonya (Demolition) – adjusted the damage & hit stun of the grenade attacks
  • Takeda (Shirai Ryu) – the last hit of Air Spear & Spear Ryu will now combo damage scale correctly
  • Takeda (Lasher) – Whip Thrash & Whip Strike now hits on both sides
  • Tanya – last hit of throw will now combo damage scale correctly
  • Tanya – adjusted several hitboxes to hit more consistently
  • Tanya – can’t attack for 10 frames after a blocked Quick Teleport
  • Tanya – removed armor from Quick Teleport
  • Tanya (Kubu Jutsu) – Back Stab combo (Away + FP, BP + BK, throw) can no longer be punished on hit
  • Tanya (Kubu Jutsu) – 2nd and 3rd hits of Tonfa Swipe will have less block recovery frames the longer you delay the previous attack
  • Tanya (Pyromancer) – slightly increased pushback on blocked fireballs

This patch is currently available on PlayStation 4 and will make its way to Xbox One within the next few hours. Due to the proximity of this release to Community Effort Orlando 2015 this weekend, organizer Alex Jebailey is currently gathering feedback from the community on whether or not it should be in place when the tournament rolls around. Stay tuned for more details when a decision is made.

Source: Warner Bros. via CEO Gaming

Tekken 7 Location Tests Planned for the United States in Early July

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American players who are planning to take part in Evo 2015’s Tekken 7 tournament will luckily have a bit of extra time to practice for the event thanks to upcoming location tests at venues across the country. According to Steve Scott, early July will see various Round 1 centers outfitted with the currently arcade-exclusive title, giving fans the opportunity to try out Tekken 7 for themselves.

At this point in time, three specific locations have been confirmed: Puente Hills Mall in City of Industry, California; Stratford Square Mall in Bloomingdale, Illinois; and Southcenter Mall in Seattle, Washington.

If you happen to live in or near any of these cities, be sure to make the trip and spend some time with Tekken 7. This round of location tests should also serve as a great way for Bandai Namco to gauge the series’ popularity in the United States, so don’t miss out on learning more about the game and showing your dedication.

Stay tuned for more details as we near July.

Source: Steve Scott

Dragon Ball Z: Extreme Butoden Heading West in October

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Bandai Namco took to Twitter earlier this morning to announce their most recent Dragon Ball Z fighter, Extreme Butoden, will be available in Europe and the Americas starting October 16 and October 20, respectively. This confirms rumors concerning a western release that sprung up after the title was rated by the Australian Classification Board.

Developed by Arc System Works, Dragon Ball Z: Extreme Butoden brings together a massive cast from the popular anime and manga franchise, allowing players to construct unique teams and unleash each character’s most iconic attacks. It has been available in Japan since June 11 and received slightly above average reviews from Famitsu.

For more details on this upcoming Nintendo 3DS title, be sure to check out previous content surrounding the basic gameplay mechanics and team-building system.

Sources: Bandai Namco US via Siliconera, Bandai Namco UK

OverClocked ReMix Releases Community Effort Orlando 2015 Tribute Album

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This year’s Community Effort Orlando looms just over the horizon, and the event has grown so large that tournament organizer Alex Jebailey barely has enough room to contain all of the hype. To add to the excitement for this year’s event, the folks at OverClocked ReMix have put together a tribute album dedicated to the games that make Florida’s biggest fighting game event possible.

As you’ll see in the track list at the bottom of the article, the album draws inspiration from a wide variety of games including Killer Instinct (the 1994 version), Tekken Tag Tournament 2, and even Persona 4 Arena.

You can download a free digital copy of the CEO Champion album by heading over to OverClocked ReMix.

Full Track List
1. O_Super x Mag.Lo – “CEO Champion”
Main Theme of CEO 2015

2. Jeff Matthews – “The Last Kill”
Sources: Killer Instinct (1994) – “The Instinct” (Title), “Controlling Transmission” (Glacius), “K.I. Feeling” (Orchid), “Tooth & Claw” (Sabrewulf), “Trailblazer” (Cinder)
Original Composers: Robin Beanland, Graeme Norgate

3. DarkeSword – “Kuro Yuki”
Source: Persona 4 Arena – “Princess Amagi-ya”
Original Composer: Atsushi Kitajoh

4. DjjD – “Prodigious Blitz”
Source: Tekken Tag Tournament 2 – “Tekken Tag Tournament Piano Intro -Massive Mix-”
Original Composer: Akitaka Tohyama

5. Richie Branson – “Iron Fist”
Tekken Theme of CEO 2015

6. Flexstyle – “It’s Okay, I Still Made Money”
Source: Divekick – “JEO”
Original Composer: Harrison Pretat

7. zykO – “#unanimous #undisputed”
Sources: Super Smash Bros. for Wii U (from Punch-Out!!) – “Minor Circuit”, Ninja Gaiden II – “Tower of Lahja ~ Heart of the Fortress”
Original Composers: Kenji Yamamoto, Ryuichi Nitta, Mayuko Okamura

8. Benjamin Briggs – “FALCON PUNCH”
Super Smash Bros. Theme of CEO 2015

9. Neblix – “Together, We Fly”
Source: Super Smash Bros. Melee – “Fire Emblem” (from Fire Emblem)
Original Composer: Yuka Tsujiyoko

10. DarkeSword – “Fatalistic”
Source: Mortal Kombat (Sega CD) – “Techno Syndrome”
Original Composer: Oliver Adams

11. Richie Branson – “Finish Him”
Mortal Kombat Theme of CEO 2015

12. DarkeSword – “U JELLY?!”
Source: Guilty Gear X – “Blue Water Blue Sky <May’s Theme>”
Original Composer: Daisuke Ishiwatari

13. Nutritious – “Dash Cancel”
Source: Ultra Street Fighter IV – “Theme of Decapre”
Original Composer: Hideyuki Fukasawa

14. Ivan Hakštok, Sixto Sounds – “What’s Your Poison?”
Source: Ultimate Marvel vs. Capcom 3 – “Character Select Screen for UMVC3″
Original Composer: Hideyuki Fukasawa

Source: OverClocked ReMix

Dengeki Bunko FIGHTING CLIMAX May Arrive in North America on August 25

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As we previously reported, Sega is set to bring Dengeki Bunko FIGHTING CLIMAX to North America this year, but new details added to the title’s GameStop listing may provide a clearer indication of when fans in the west will get their hands on it.

Apparently, this French-Bread developed property is scheduled to launch on August 25. This lines up with both the normal video game release scheduled as well as earlier reports that FIGHTING CLIMAX would arrive sometime in the summer. The title originally appeared on PlayStation 3 and PlayStation Vita in Japan on November 13.

FIGHTING CLIMAX mixes together characters from various light novels published under the Dengeki Bunko imprint. With sources like Sword Art Online, Accel World, Durarara!!, and Oreimo, all of which now have anime adaptations, there’s sure to be a ton of draw for both hardcore fighting fans and casual players alike.

At this point in time, there is little official word to corroborate this information, but much larger spoilers have come from online listings in the past. Stay tuned for an update should we hear from Sega themselves on this matter.

Source: GameStop, special thanks to Tsuntenshi for bringing this to our attention.

George Groves suffers minor head injury in a boating accident

George Groves has suffered a minor head injury in a boating accident during his training camp with the Royal Marines ahead of his world title fight against WBC champion Badou Jack.
Groves was at Plymouth Sound when the incident occurred on Monday afternoon and the Londoner was taken to hospital for treatment before being released.
Groves is preparing for his third world title fight and has won his last two fights against Christopher Rebrasse and Dennis Douglin following back-to-back stoppage…

Lemieux captures IBF title with points win over N’Dam

David Lemieux (34-2 31 KOs) outpointed Hassan N’Dam (31-2 18 KOs) to capture the vacant IBF middleweight title on Saturday night at the Bell Center in Montreal, Quebec, Canada.
Canada’s Lemieux knocked down Frenchman N’Dam four times en route to winning a unanimous decision by scores of 115-109, 115-109, and 114-110.
Lemieux displayed his punching power throughout the bout, and knocked N’Dam down with a hard left hook in the second round. Then he sent his opponent to the canvas twice in the…

Ward outclasses and halts Smith

World super middleweight champion Andre Ward (28-0, 15 KOs) returned to the ring in dominant fashion with a 9th-round stoppage of Britain’s Paul Smith (35-6, 20 KOs) on Saturday night in his hometown of Oakland at the Oracle Arena.
Ward, who was fighting for the first time in 19 months due to a protracted legal dispute with his former promoter, the late Dan Goosen, dominated from the start before the former British champion’s corner threw in the towel.
The non-title fight was scheduled for a…