Sanwa’s Super Street Fighter II Turbo Defeated Series Arcade Parts Coming Exclusively to Arcade Shock

Last year, Arcade Shock released a series of special Street Fighter III: 3rd Strike themed arcade buttons and balltops from Sanwa Denshi, and now they’re back with yet another series from the popular Japanese manufacturer.

The new parts, however, come with a bit of a twist by showcasing the defeat portraits of the Super Street Fighter II Turbo cast. Instead of the normally beautiful art they pull ideas from, each of theses balltops and push buttons come with the bruised and bloodied mugs of one of the world warriors. According to Arcade Shock, these parts represent the fact that life isn’t always about winning but also about the experience that we gain from defeat and the lessons that we learn from it.

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Sanwa’s Super Street Fighter II Turbo Defeated series will be available for pre-order through Arcade Shock starting July 1, and will ship sometime after Evolution 2015. If you’ll be in attendance, you can pick them up straight from the company’s booth.

Source: Arcade Shock

Street Fighter V PC Beta Planned for Fall

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Although Street Fighter V’s very first beta session will be exclusive to PlayStation 4, Capcom hasn’t forgotten about their fans on PC.

According to the title’s Steam listing, the developers are planning to give PC players the opportunity to try out Street Fighter V sometime this fall. Much like their console counterparts, folks planning to take part in the beta through Steam will need to pre-order the upcoming title.

Street Fighter V currently features a playable cast made up of mainstays like Ryu and Chun-Li as well as returning fighters Charlie Nash and Birdie. Capcom has set this upcoming title apart from its counterparts with new gameplay mechanics that further customize gameplay among the varied roster.

For more details on how the game will play, be sure to check out Heidi “Zerochan” Kemps’ hands-on impressions here and here.

Street Fighter V is set to launch in spring 2016.

Source: Steam, tip via BM_Eco

Team NINJA Pays Homage To the Deception Series With Their Latest Dead Or Alive 5 Last Round Costume Pack

Team NINJA has just released yet another DLC costume pack for Dead Or Alive 5 Last Round. Unlike previous packs though, this latest costume pack pays homage to another classic Tecmo series – Deception.

This isn’t the first time that Dead Or Alive has had Deception costumes – Helena Douglas had a costume based on Reina from Deception III in Dead Or Alive 2 an Dead Or Alive Ultimate.  This time however, the costumes feature a wider range of characters from the series such as Millenia from Kagero: Deception 2, Allura from Trapt/Kagero II, Valgyrie from Deception IV, and many more.  What’s more, similar to the Senran Kagura costume pack, these new Deception costumes feature clothing damage. Cloth rips and armor falls off when characters are hit with powerful blows.

The Deception costume pack for Dead Or Alive 5 Last Round is now available for the PlayStation 4 and XBox One versions of the game. In the meantime, check out the trailer for the costume pack below.

Source: Team NINJA

Xbox 360 Backwards Compatibility Coming to Xbox One This Holiday Season

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As part of their annual press conference at E3 2015, Microsoft showcased their upcoming plans for fans in attendance as well as those watching online. While there were a ton of titles and projects discussed, one in particular should be rather exciting for Xbox One heads: the arrival of backwards compatibility for Xbox 360 titles.

Coming this holiday season, Xbox One’s native congruence with games from its predecessor will allow players to take advantage of brand new features available for the platform’s current lineup like screenshots and live broadcasting. And, fortunately, it won’t cost a dime.

At this point in time, the group of titles that are set to be compatible at launch is rather paltry and doesn’t include a single fighting game, but Microsoft is looking for input on what other releases you want to see made available in the future. Be sure to head on over to their official feedback forums to provide your thoughts.

Talim, Taki, and Mitsurugi Top Project Soul’s Official Soulcalibur Character Poll

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As some of you may remember, the folks over at Project Soul opened up a special character popularity poll through Facebook, offering fans the opportunity to provide input on their favorite Soulcalibur characters. This survey was recently closed, and now we have a great look at who the 3D fighter’s community likes and dislikes throughout the extensive cast.

Unsurprisingly, the top three includes longstanding members of the roster Talim, Taki, and Mitsurugi. While the first two weren’t present in the most recent release, Soulcalibur V, it seems the favor they’ve garnered throughout the rest of the series remains strong among its fanbase, even if Taki appears to have been replaced by newcomer Natsu for the time being.

Continuing on, Ivy and Kilik round out the rest of the top five, though I’m entirely sure the latter wasn’t chosen for his return as a mimic character in Soulcalibur V. The next few spots are rather predictable, consisting of mainstays like Siegfried, Nightmare, and Yoshimitsu. That being said, there are a few pleasant reminders of relative newcomers like ringblade wielder Tira and fellow Soulcalibur III debutant Zasalamel.

Characters introduced in the fifth outing didn’t fare as well, however. Siblings Patroklos and Pyrrha, their alternate Alpha and Omega counterparts, and replacement fighters like Xiba and Leixia all fell within the bottom half of the rankings.

While none of this is confirmation of anyone’s inclusion or removal from the playable cast for the “huge” something currently being developed by Bandai Namco’s Soul team, it’s very possible they have used this voting as the groundwork for the next Soulcalibur installment.

Feel free to let us know how you voted as well as your thoughts on the full results in the comments below.

Source: Soulcalibur

Mad Catz’ Arcade FightStick Tournament Edition S+ Returns

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While Mad Catz is currently pushing their updated Arcade FightStick Tournament Edition 2, there are still a lot of players out there who are fans of their older Tournament Edition design. For them, the manufacturer has some great news.

In a recent tweet, Mad Catz’ Mark “MarkMan” Julio revealed that they will be bringing back the Arcade FightStick Tournament Edition S+. When it came out back in 2010, the Tournament Edition S+ represented the first major upgrade to the original Tournament Edition arcade stick. The design featured smaller sidewings and new full size art, and came out just in time for Street Fighter IV’s first major update.

The new Tournament Edition S+ comes with the same thinner sides but ditches the full panel art in favor of the smaller art and bezel combination as seen in the original Tournament Edition stick. Additionally, the stick also features the anti-slip coating feature in later variants of the original Tournament Edition line.

The first batch of red Tournament Edition S+ arcade sticks will release for the Xbox 360, which is still currently the console of choice for games such as Ultra Street Fighter IV. That said, MarkMan has confirmed that versions for other consoles will eventually be released later on.

Source: MarkMan via IPLAYWINNER

Danny Garcia to fight Paulie Malignaggi on August 1

Light welterweight world champion Danny Garcia (30-0, 17 KOs) will fight two-division world champion Paulie Malignaggi (33-6, 7 KOs) on August 1 at Barclays Center in Brooklyn, New York.
Garcia, 27, who is coming off beating Lamont Peterson on points in a nontitle bout in April, is moving up in weight to welterweight after being troubled by making the 140-pound light welterweight limit and fighting his last two fights at catchweight contests of 142 and 143lbs. The unbeaten American recently…

Frank Buglioni to challenge WBA champion Fedor Chudinov on July 24

British contender Frank Buglioni (16-1-1, 12 KOs) will challenge Russia’s Fedor Chudinov (13-0, 10 KOs) for the WBA super middleweight title at Wembley Arena on July 24 in London.
Chudinov, 27, outpointed Felix Sturm in Germany to claim the title, which was vacated by Britain’s Carl Froch, and the champion will be travelling again to defend it at the same venue his Brother Dmitry was stopped by Chris Eubank Jnr.
Buglioni, 26, who fought Lee Markham to a draw in an exciting domestic battle last…

Sergio Martinez retires

Former middleweight world champion Sergio Martinez has retired from boxing.
The 40-year-old Argentine brings his glittering career to an end after 17 years as a professional.
Martinez’s retirement was expected. He had not fought since last June after losing the 160-pound world title by a one-sided 10th-round knockout to Miguel Cotto.
It was his first defeat since losing to Paul Williams in December 2009, a run that began with ‘Marvellous’ becoming WBC and WBO champion after out-pointing Kelly…

Traditional Street Fighter Inputs Alter Ryu’s Moves in Super Smash Bros. 4

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By now, it’s no secret that iconic Street Fighter protagonist Ryu will eventually be playable in Super Smash Bros. for Wii U and 3DS. An early release of data to servers in Japan have allowed diligent fans to mine information from the code, from the wandering warrior’s victory screen in single-player mode to the classic moves he will have at his disposal. That being said, the latest gameplay details to emerge from the industrious Smash community are sure to interest even the most diehard fans of traditional fighters.

First, the basic stuff. Ryu’s specials can either be performed with a single button press or by holding down the input, giving them added benefits like higher damage. However, if one were to perform the attack’s original Street Fighter motions, some truly glorious things can happen. For instance, using a quarter-circle to unleash a Hadoken will result in a stronger fireball, and Ryu will also float a bit longer if it’s used in mid-air as an homage to the Marvel vs. Capcom series. The developers even went as far as to include the Shakunetsu variant should players utilize a half-circle.

Shoryukens, on the other hand, gain invincibility with their original input, as well as a bit more damage and the removal of their landing recovery. Ryu players pulling off the traditional Tatsumaki motion will see the move’s strength, speed, and distance increased. And finally, fully-charged Focus Attacks cause the opponent to crumple, allowing for follow-up hits, and can be canceled with dashes just like in Street Fighter IV.

But the specials aren’t the only attacks to draw inspiration from the entirely different subset of fighters this guest character calls home. Ryu’s vast repertoire also includes a classic Donkey Kick by way of his side smash as well as a shield-shattering Collarbone Breaker.

Although their game is quite different from those they are emulating, the Smash developers have apparently done a fantastic job of giving Ryu just enough variety as to entice fans who have been playing him since Street Fighter debuted in 1987. Only time will tell if mastering these techniques leads to a more viable, competitive character, but for right now, it’s cool to see these traditional methods appear in another style of fighter.

Source: NeoGAF