WBC featherweight champion Jhonny Gonzalez (57-8, 48 KOs) will defend his title against American contender Gary Russell Jr . (25-1, 14 KOs) on March 28 at the Palms Casino Resort in Las Vegas.
Mexican Gonzalez, 33, who is a two-time featherweight champion and former bantamweight champion, regained his 126-pound title when he knocked out Abner Mares in the first round in a major upset in August 2013 and will be defending it for the third time.
Southpaw Russell, 26, is attempting to win a…
Help Iron Galaxy Studios Adjust Fulgore’s Heavy Eye Laser in Killer Instinct
As Iron Galaxy Studios has stepped up to the plate to develop Killer Instinct’s second season alongside Microsoft Studios, one piece of gamepay from the opening round of content has continued to draw their focus: Fulgore’s heavy Eye Laser.
Due to the angle and distance traveled by this attack, Fulgore was given a powerful tool to deal with aerial attacks from cast members with floaty jumps, harming players that main cast members like Glacius, Thunder, Kan-Ra, and others due to the incredibly easy counter-pick this ability bestows.
In order to gauge community opinion on this matter, combat designer Adam “Keits” Heart recently took to the Ultra-Combo forums to run a couple of ideas by the folks who this change would affect most. Both tentative plans are relatively simple: they will either lift the angle of the Eye Laser in order to keep it from hitting opponents jumping from full-screen or shorten its range to match the medium version.
While there’s a poll attached to the thread, Heart made sure to state that numbers alone won’t move their hands; once you vote, make sure to jump into the thread and provide your reasoning in order to provide them with deeper insight into your decision.
It’s unclear how long this discussion will last, so head on over to Ultra-Combo and make your voice heard.
Source: Ultra-Combo
Babalities May Return in Mortal Kombat X
Mortal Kombat has included a slew of interesting ways to finish off opponents over the years, from the classic fatality to the gruesome brutality to the confusing and often hilarious friendship–the list goes on and on. Though we’ve seen plenty of humiliating ways to round out of a match, many of these have fallen into obscurity for one reason or another and have been absent from more recent games.
In a tweet sent out earlier today, NetherRealm Studios creative director Ed Boon responded to a fan who begged that Friendships and Animalities not be included in the upcoming Mortal Kombat X. Boon, mysterious as ever, suggested that the fan need not worry about the inclusion of these two methods of match punctuation, but he did note that we shouldn’t count Babalities out of the series’ tenth iteration.
Unlike Fatalities, which require a short series of inputs for their activation, Babalities are usually a bit harder to pull off; in order to perform one in 2011’s Mortal Kombat, for instance, the player needsed to close out the winning round without blocking.
With Brutalities set to return, there’s a decent chance that little ‘ol baby Scorpion will be crying fresh tears later this year.
Mortal Kombat X will land on PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC on April 14.
Source: Ed Boon
Epic Games Drops Unreal Engine 4 Subscription Fees
While not purposely designed for the purpose, Unreal Engine has frequently been used to create some great fighting games, including Guilty Gear Xrd -SIGN- and Injustice: Gods Among Us. In fact, two of the genre’s largest upcoming titles–Street Fighter V and Tekken 7–are being built on the fourth (and latest) iteration.
In an effort to help smaller studios license their product, Epic Games knocked the program’s price down early last year, but today has seen them extend an amazing opportunity to the entire development community by making Unreal Engine 4 available for no money down.
Yep, you read that right: Unreal Engine is completely free. Well, almost anyways.
Folks interested in trying out the tool for themselves can now grab a full download without having to drop any money; all Epic asks is for a 5% royalty on whatever comes from sales of your game, application, what have you. As a similar line was already written into the service agreement back when they were taking monthly fees, you can see how this is pretty great.
So, what are you waiting for? We’re entirely sure you’ve complained about a fighting game at some point or another, so be sure to visit the official website, download Unreal Engine 4, and start screwing around.
Source: Unreal
Come On, Fight Them If You Dare! Remastered ClayFighter Set to Hit PC in 2016

Back in the 90s, it seemed that every developer wanted to get in on the fighting game market. This resulted in all sorts of unusual and truly unique products hitting store shelves and arcades alike, but none of them stood out from the crowd quite so well as ClayFighter.
The game, which as the name implies featured piles of clay slapping each other around to exert dominance, definitely raised some eyebrows with its special take on what a slugfest should look like. The series drew a decent fanbase and wound up having a handful of sequels, culminating in an extremely rare “rental only” version of the game for the Nintendo 64, which was the last time that anyone got their hands on a new entry in the series. Luckily, that’s soon to change.
Interplay and Drip Drop Studios recently announced plans to revitalize the ClayFighter franchise and bring it to PC in 2016. While we don’t have any exact dates, we do know, through IGN, that the game is set to feature over twenty playable characters and new high-definition graphics. Series mainstays like Bad Mister Frosty and Blue Suede Goo, whose hair-based fighting style may very well have influenced the design of Millia Rage (okay, maybe not) were specifically mentioned as making appearances.
Take all of that and add in modern fighting game mechanics such as counters, reversals, double-jumping and even airdashing, and it’s easy to see that fans who look back on this series warmly have a lot to look forward to next year.
Source: IGN
Dead or Alive 5 Last Round’s Latest Patch Adds Arcade Stick Compatibility on Xbox One

When Dead or Alive 5 Last Round launched a couple of weeks ago, players on Microsoft platforms faced a number of issues, and Team NINJA released a brand new patch over the weekend to correct these problem.
While the update addresses a bug that corrupted save data when certain training stages were played with a handful of languages enabled, the most important of its fixes adds arcade stick compatibility to the Xbox One version.
In addition to the above, the patch also allows players to enter a code (by pressing LB+RT+LT+RT in the Help and Options menu) to unlock content, which should be a boon for those who already lost their saved games.
Dead or Alive 5 Last Round’s 1.01A patch is now available on Xbox One and Xbox 360.
Source: Team NINJA
Mortal Kombat X Coming to Mobile Devices as Card Battler
Much like its predecessor Injustice: Gods Among Us, the upcoming Mortal Kombat X is set to receive a port that will put a unique form of its gameplay on iOS and Android.
Instead of a straight-up brawler, Mortal Kombat X on mobile devices functions more as a card battler, though the details of how the series’ iconically bloody fights will play out have yet to be revealed.
Aside from the card collecting, however, it was also revealed that this port will connect with Mortal Kombat X on home platforms to unlock content as milestones are met, similar to Injustice.
Mortal Kombat X is scheduled to launch for PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC on April 14. The mobile version will also be available sometime that month.
Frampton crushes Chris Avalos in five
IBF super bantamweight champion Carl Frampton (20-0, 14 KOs) stopped mandatory challenger Chris Avalos (25-3, 19 KOs) in the fifth round on Saturday night at the Odyssey Arena, in Belfast, Northern Ireland.
The Belfast man, who was making the first defence of his 122-pound world title, overwhelmed the American challenger with punches from both hands throughout the bout and after another right hand rocked Avalos in the fifth, referee Howard Foster jumped in to stop the action.
It was a good…
Fury hammers Christian Hammer to set up Klitschko clash
British heavyweight Tyson Fury (24-0, 18 KOs) defeated Christian Hammer (17-4, 10 KOs) by an 8th round stoppage on Saturday night at the O2 Arena in London.
Fury dominated every round until Hammer’s corner threw the towel in at the end of the eighth round.
6’9” Fury toyed with his much shorter Romanian opponent, snapping out a fast jab from either stance, constantly switching between orthodox and southpaw and then followed up with shots to head and body.
Hammer kept coming forward and…
Aksys Games Bringing BlazBlue Spin-Off XBlaze Lost: Memories to North America
Thanks to its unique character designs and intricate story, Arc System Works’ BlazBlue series has developed a large peripheral demographic who are just as interested in those aspects of the franchise as they are in the fighting. To help satisfy these fans, ArcSys partnered with Aksys Games to bring the game’s spin-off visual novel XBlaze Code: Embryo to PlayStation 3 and PlayStation Vita to North America last year, and now they are set to do the same for the sequel.
XBlaz Lost: Memories continues from the events of the first game while bringing new characters and plotlines into the mix. Gameplay features a mix of RPG and visual novel elements, combining 2D dungeon crawling with traditional visual novel gameplay. Players will get to roam around the game world collecting “Memory Fragments,” crystallized items that hold the key to unlocking the story behind a mysterious unknown character. Meanwhile, the game also offers multiple routes and endings, allowing each player to lead their own story.
XBlaze Lost: Memories hits PlayStation 3 and PlayStation Vita in North America sometime this summer. In the meantime, check out a few screenshots in the gallery below.
Source: Aksys Games via Gematsu











