Under Night In-Birth Exe:Late, BlazBlue: Chronophantasma Coming Up Big at Northeast Championships 15

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Without a doubt, east coast majors surpass nearly every region in the United States when it comes to support for airdashers, and it appears as if this year’s installment of Northeast Championships will be no different.

Organizer Eric “Big E” Small recently shared a preview of early registration numbers, listing the official lineup in order without divulging actual numbers. While it’s no surprise Ultra Street Fighter IV comes in at first, I admit that I did a bit of a double-take when I saw Under Night In-Birth Exe:Late is currently ranked just below the Capcom mainstay, surpassing popular titles like Ultimate Marvel vs. Capcom 3 and King of Fighters XIII.

In an age where new fighting games are almost always on the horizon, it’s great to see titles outside the usual suspects have some staying power in the competitive scene.

And if that’s not enough to pique your interests, Small also announced that Big E Gaming will be providing a $500 bonus to BlazBlue: Chronophantasma’s prize pool. This is in addition to the thousands of dollars they are also set to dole out for Ultra Street Fighter IV and Injustice: Gods Among Us.

Northeast Championships 15 is scheduled for December 5-7 in Philadelphia, Pennsylvania. Registration ends this Friday, so be sure to secure your spot in the tournament by visiting their official site before the deadline.

Source: Eric Small

Community Pulls Together to Compile Super Smash Bros. for 3DS Changes, Directional Influence Possibly Reinstated

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The folks at Smash Boards have called for help from the Smash community to find all of the changes to the that went live when the 3DS title switched over to version 1.0.4 on November 18. This change log includes buffs and nerfs to over thirty characters, as well as sweeping system changes that have major implications in each and every match played.

Among the most prominent changes is the supposed removal of vectoring in favor of directional influence, a gameplay mechanic seen in previous titles that allows players to affect their own trajectory after being knocked away by an attack. This change effectively makes Super Smash Bros, for 3DS feel more like past entries in the series, which is probably for the best.

As this list is constantly evolving through the tedious process of side-by-side comparisons of the two versions of the game, we’ve not included a change log in this post. The organic nature of this type of community effort could render any details that we chose to pick out irrelevant in the near future, so if you’d like to check out the full, evolving list for yourself, head over to Smash Boards.

Please keep in mind that this list pertains only to ver.1.0.4 of Super Smash Bros. for 3DS, and other changes may have been implemented in the release of its Wii U counterpart.

Source: Smash Boards

Super Smash Bros. for Wii U Pushes Nearly Half a Million Units During First Three Days in North America

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According to a press release from Nintendo, Super Smash Bros. for Wii U is now the console’s fastest-selling North American game after selling over 490,000 copies in a span of three days.

These numbers don’t come as much of a surprise, as the fanbase has waited on pins and needles for the game’s release since its unveiling at E3 over a year ago. And the handheld version, first released on Nintendo’s 3DS system in Japan during September and then worldwide the following month, has moved millions of units globally. It currently sits as the ninth highest selling 3DS title in North America.

Now, released a little over a month after its 3DS predecessor, the Wii U counterpart comes equipped with more stages, stunning visuals, a massive soundtrack, and presumably an eager group of players ready to take their battles to the big screen.

Nintendo is set to reward players who purchased both iterations of the game by sending them two discs of music from the aforementioned soundtrack and providing a free download for returning veteran Mewtwo, who will be available in Spring 2015.

Super Smash Bros. for Wii U is scheduled to arrive in Europe and Japan on November 28 and December 6, respectively.

Source: Nintendo via Joystiq

Let’s Rock! Guilty Gear Xrd -SIGN- Demo Available on PlayStation Network in North America

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While Guilty Gear Xrd -SIGN- won’t arrive until December, fans eagerly anticipating that release in North America can now get their hands on a trial version of the upcoming fighter courtesy of PlayStation Network.

However, there are a few restrictions. First off, you need to be a PlayStation Plus subscriber to access this demo. Additionally, it is only available for PlayStation 4–sorry late adopters.

Similar to the previous Japanese demo, only Sol Badguy and Ky Kike will be available in the arcade (set to beginner difficulty) and tutorial modes. This allows for some rudimentary training, but expect a wider array of options when the full game launches next month.

Also like the Japanese version, this demo will be playable for a limited time. Starting today, users will be able to get their Guilty Gear fix for two weeks, with the trial period coming to an end on December 9.

Guilty Gear Xrd -SIGN- will launch for PlayStation 4 and PlayStation 3 in Japan on December 4, and a North American release will follow on December 16.

Source: PlayStation Network

Xbox Live Discounts Killer Instinct Season One Ultra Edition, Ultra Street Fighter IV, and More for Black Friday

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This week, Xbox Live Gold subscribers gain access to great Black Friday discounts on popular fighting titles without having to actually brave the throngs of ravenous shoppers hitting up local bargain bins for the sweetest deals. Below is a list of the current offerings as well as links to their product pages.

In order to take advantage of these sales, you will need to have an active Xbox Live Gold subscription.

The sweetest deals on the list are, without question, the Killer Instinct pack. If you’re looking to get into the title, this is the perfect place to start. It comes with access to the entire run of season one characters (Jago, Sabrewulf, Thunder, Glacius, Sadira, Spinal, and Fulgore), eight costumes and sixteen premium accessory packs, and Killer Instinct Classic as an added bonus for when you feel like kicking it retro.

These deals run through December 1, so act fast.

Sources: Major Nelson, xbldb

Balance Changes, Omega Mode, Updated Trials, and More Coming in Ultra Street Fighter IV’s Ver.1.04 Patch

Ultra Street Fighter IV itself, with its new characters and balance adjustments, was quite an update itself, but Capcom is set to turn the dial to eleven in the game’s next patch.

Version 1.04 will included a ton of new additions, including the ability to utilize Edition Select online, trials for Ultra’s newcomers (as well as updated challenges for returning fighters), Omega Mode (which will also be available during unranked online player matches), further changes to the game’s balance, bug fixes, and compatibility files for the next set of alternate costumes.

Speaking of alternate costumes, Capcom has provided our first screenshots of the Wild costumes in-game. Below, you’ll find images for Dudley, Gen, and Ryu’s previously revealed outfits, along with brand new looks at Adon, Chun-Li, Decapre, E. Honda, Juri, Ken, Rolento, and Sagat.

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Ultra Street Fighter IV’s 1.04 patch will release sometime after Capcom Cup 2014 next month, a little later than the October date announced back in September. As Omega Mode was not originally supposed to be included in this update, one can assume this delay was made so that all the goodies can be added into the game at once.

Source: Capcom-Unity

Super Smash Bros. for Wii U Becomes a Horror Game with New Glitch

With games like Outlast, P.T., and Five Nights at Freddy’s gaining steam among the community, Nintendo decided to include something special in Super Smash Bros. for Wii U to appeal to fans of more horrifying fare.

Okay, not really, but that wouldn’t be a surprising conclusion to come to after seeing the effects of a newly-discovered glitch.

Yesterday afternoon, a Miiverse user by the name of Guuppp began uploading images of a bug that affected the characters in his copy of Super Smash Bros. in an interesting and rather creepy way. The glitch causes models to become flattened in some areas and stretched in others, creating some very disturbing new looks for iconic Nintendo characters like Yoshi, Mario, Luigi, and more.

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A video has also surfaced that shows this model-warping in action.

No details have been confirmed as of yet regarding how this glitch occurred, but Guuppp has mentioned that it came about naturally without any sort of game modificaton.

Have you encountered something like this during your time with Super Smash Bros. for Wii U? Let us know in the comments.

Sources: Guuppp, Terrance Boykin via Destructoid

Killer Instinct 2.1 Update Now Live – Kan-Ra, Various Balance Changes, and More

If you haven’t been obsessively watching your Xbox One for signs of Killer Instinct’s latest update, here’s some great news: the patch that upgrades the game to ver.2.1 is now live, bringing with it a brand new character, balance changes for the rest of the cast, and more.

Kan-Ra, the trap grappler who brings a number of unique mechanics to Iron Galaxy Studios’ work on Killer Instinct’s second season, is perhaps the most visible piece of today’s update. While he’s the third fighter to be added to the playable cast this season, he’s the first newcomer since Sadira from the initial release, bringing some fresh new ideas to the popular reboot.

Fans should be prompted sometime today to download this update (these things happen in waves), but those who purchased the Combo Breaker pack will have to wait until this Sunday, November 30, to play with Kan-Ra.

A full list of changes included in ver.2.1 can be found here.

Source: Ultra-Combo

Dungeon Fighter Online Global Version Set to Begin Beta Testing in Early 2015

Last summer, the North American servers for Dungeon Fighter Online were taken down after a run of almost exactly three years. This looked to be the end of an era for the popular online game, at least for many English speaking players. Back in May of this year, Neople, the company behind the title, announced that there would soon be a global version of the game hitting the market. This version doesn’t yet have a concrete release date, but the game’s Facebook page suggests thatbeta testing should begin in March of next year.

If you’ve not had a chance to try Dungeon Fighter Online for yourself, it’s a side-scrolling beat ‘em up that combines RPG elements like class selection and leveling up through a skill point system with fighting game elements like combos and super meters for a truly unique hybrid gaming experience. After selecting a class, players fight off droves of enemies with flashy sword swings and special moves that feel truly satisfying to unleash. The game also offers arenas where you can pit your character against those of other players in battles that are undoubtedly different from a traditional fighting title, but do offer some similar aspects.

Below, you’ll find a video that demonstrates the combo potential of the Avenger class when taking advantage of Metamorphosis mode in a PVP environment. The video begins with some basic meter building and then gives a good idea of how combos unfold within the game once the hits start flowing. While the damage numbers rival Marvel games in size, do note that players have incredible amounts of health, so the numbers only look intimidating.

Also note that the 3rd Strike sounds, as well as Yun spamming palms, have been added for comedic effect.

Sources: Dungeon Fighter OnlineRunningWild

Pacquiao easily outpoints Algieri

WBO welterweight champion Manny Pacquiao (57-5-2, 38 KOs) scored a one-sided unanimous decision over previously unbeaten WBO light welterweight champion Chris Algieri (20-1, 8 KOs) on Sunday at the Cotai Arena inside the Venetian Resort in Macao, China.
The eight-division world champion scored six knockdowns and dominated virtually every minute of the 12-round contest, winning by scores of 119-103, 119-103, 120-102.
Pacquiao momentarily staggered the American with a right hook in the opener…