Eliza Now Available for Skullgirls Encore on Xbox 360

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While new downloable character Eliza has been available for Skullgirls Encore players on PlayStation 3 and PC for some time, those on Xbox 360 haven’t been as lucky. Due to a previously undiscovered bug, the patch for Eliza had to be delayed on Microsoft’s platform. Happily, the bug has been addressed and Eliza is now available for download on Xbox 360.

This update will consist of a title update for version 1.03 and a new compatibility pack, as well as the downloadable content for Eliza herself. The title update brings a good number of changes to game and its existing characters, a complete list of which you’ll find here.

As with all of characters funded through the Lab Zero Games’ Indiegogo campaign, Eliza will be free to download for the next three months.

Source: Lab Zero Games

Guilty Gear Xrd -SIGN- PlayStation 4 Demo Arrives in Japan, Playable Until October 29

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Yes folks, the time is finally here: Guilty Gear Xrd -SIGN- is now available on PlayStation Network!

Okay wait, before you get ahead of yourselves, let’s set a few things straight. First, it’s a demo…a limited demo, in fact. A limited demo that is currently only available for PlayStation Plus subscribers in Japan.

But, yeah, this is still a pretty big deal for folks outside of the title’s home country. See, the highly-anticipated fighter has made very few appearances in other regions, meaning that players with Japanese PlayStation Network accounts can now get their hands on the game themselves and try it out before its official release later this year.

Now, about the “limited” thing we mentioned earlier. This demo is rather barebones, only allowing players a chance to mess around with series mainstays Sol Badguy and Ky Kiske in both the arcade and tutorial modes. Fortunately, the arcade playthrough is set to Beginner, which means it could very well serve as a makeshift training arena for those in need of such a thing.

Furthermore, you won’t be able to download the Xrd demo and play it forever. This early access period will only last until October 29, after which it will disappear from your console (we assume?) and you’ll have to wait for the full release to play it again.

Still, even with all these limitations, fans who were frothing at the mouth for any semblance of actual gameplay should find a lot to enjoy in this release. Remember, you will need both a PlayStation Network account for Japan as well as an active PlayStation Plus subscription (for the Japanese account, naturally) to access this product.

Should you have all that in order, feel free to follow the link below and start downloading.

Source: PlayStation Network

Killer Instinct Season Two Officially Rolling Out on Xbox Live

While fans who pre-purchased Killer Instinct’s upcoming season two content have been able to play around with TJ Combo and the various character changes for some time, the update is now officially heading out across Xbox Live for everyone who owns the game.

This means, in addition to the aforementioned items, players now have the ability to also try out Maya for themselves. A preview of what the veteran brings to the table can be found in the video below as well as our own previous report.

Should you decide to stick with the free-to-play version, TJ Combo will soon be rotating in as the sole playable character, allowing you to test him out online and in training mode. All of you netplay warriors out there should be on the look out for a surge of would-be boxers as the update becomes more widespread.

As with past patches, Killer Instinct Season Two will be going out in waves, which means you may not receive an update prompt as soon as others. Microsoft Studios’ Adam Isgreen mentioned that everyone should be able to download the new data by around 11 PM PDT, 2 AM EDT, so sit tight.

Sources: Adam Isgreen, Xbox, Xbox Wire

Killer Instinct Season One, Original Arcade Soundtrack Bundle Now Available

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Ever since the original Killer Instinct hit arcades back in the nineties, fans have turned to the series when they needed to pull off blisteringly long combos against friend and foe alike, and they’ve always done so to an amazing soundtrack.

Back when the first game hit home consoles, early copies came bundled with Killer Cuts, a complete soundtrack that fans of the series could pop into home CD players to get their gaming music fix, or bring with them in whatever fancy “skip-proof” portable player they had at the time.

Today, the Killer Instinct season one soundtrack became available on Amazon, iTunes, and Google Play as a double-album, bundled with the full original arcade soundtrack for a price that varies depending on platform ($11.49 for Amazon, $12.99 on iTunes, and $12.49 on Google Play).

This time around, the album’s digital format will be much easier to bring along to locals, unless nostalgia overtakes you and you feel like burning a copy for that old Walkman. To purchase songs or to just kick back and listen to some sample tracks, follow the links below.

Sources: Mick Gordon, Amazon, iTunes, and Google Play via Ultra Combo, thanks Miguel O. for letting us know about this!

Dead or Alive 5 Ultimate Celebrates Halloween with Fan-Made Costumes

Last year, Team NINJA marked Halloween with a bunch of appropriately-themed costumes for Dead or Alive 5 Ultimate. This year, they’re doing it again, but this time around the costumes are special in that they’re based on fan submissions from a designer challenge they held last summer. That means that each one of the new costumes that they’re adding comes straight from the community’s imagination.

The selected costumes are less traditional than last year and includes some more Japanese-style costumes, such as a sumo wrestler outfit for Bass. This new round of downloadable content also makes it so that characters like Marie Rose, Phase-4, and Nyotengu, who weren’t around for Halloween last year, have special alternates of their own.

Feel free to check out the trailer and screenshot gallery below, and let us know which of these costumes are your favorites.

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These costumes are available now for PlayStation 3 and XBox 360 in Japan. Stay tuned for more details on other regions.

Source: Team NINJA via Siliconera, images via Xechs

Ultra Street Fighter IV Patch Coming October 15; Fixes Unintentional Character Changes, Updates PC Netplay, and More

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While we were only recently made aware of an upcoming patch for Ultra Street Fighter IV, it appears as if fans won’t have to wait long to see the title updated. According to Neidel “Haunts” Crisan, an upgrade to ver.1.03 is scheduled to be applied to Capcom’s flagship fighter later this week, bringing with it a host of character updates, fixes to the PC netcode, and more.

First up, players will finally be able to set the training mode dummy to delay their wakeup, expanding the amount of strategy they can plan out in the lab before taking their findings into real competition. Crisan notes that there will be a bug where a select few computer opponents will use delayed wakeup in situations where they shouldn’t be able to, and that it should be fixed in the next patch.

The meat of the update will involve fixing inconsistencies in character attacks that arose during previous patches, such as Decapre’s charge timing and the juggle potential of Rolento’s standing strong. You’ll find the full list of changes being made in ver.1.03 below.

Ultra Street Fighter IV ver.1.03 Changes

Decapre

  • Psycho Sting and DCM (Anti-Air) – Charge time reduced from 52F → 42F.

Rolento

  • Close Standing Medium Punch – Increased juggle potential so that EX Stinger (3 Hits) → Close Standing Medium Punch now combos.

Abel

  • Far Standing Heavy Kick – Fixed the issue where a counter hit against Abel was still possible after the active frames of the attack already ended.

Chun-Li

  • Forward and Neutral Throw – Reduced the throw escape window by one frame, making it consistent with other throw windows in the game.

Cody

  • Light Ruffian Kick – Knockdown adjusted from soft to hard against airborne opponents.

Dhalsim

  • Far Standing Medium Kick – Counter hit now yields proper hit advantage.
  • Back + Medium Kick – Crouching opponents now get properly pushed back on hit.
  • Yoga Catastrophe – Adjusted so that only one Yoga Catastrophe can be on the screen at a time.

Dudley

  • Victory Rose – Counter hit now yields proper hit advantage.

E.Honda

  • Far Standing Heavy Punch – Adjusted the damage from 100 → 113 if the front part hits.

Fei Long

  • Crouching Medium Punch – Adjusted damage on counter hit from 78 → 82.

Guy

  • Far Standing Heavy Kick – Fixed the issue where a counter hit against Guy was still possible after the active frames of the attack already ended.

Rose

  • Forward and Neutral Throw – Reduced the throw escape window by one frame, making it consistent with other throw windows in the game.
  • EX Soul Spiral – Fixed damage on counter hit from 160 → 163.

Sagat

  • EX Tiger Knee – Fixed the issue where Sagat gained SC meter on the first hit.

Seth

  • HP and Stun – HP and Stun values adjusted from (800/900) → (750/750) for SFIV Seth.

Vega

  • Medium Rolling Crystal Flash – Fixed the issue where Vega could not perform a red focus on the last hit against a blocking opponent.
  • Flying Barcelona Special
    • Fixed the issue where regardless of which strength of attack was used to activate the attack, the height at which Vega grabbed the wall was the same.
    • Fixed the issue where Vega would cling to the wall at a lower point if the knee hit on the way up.
    • Modified invincibility from Projectile/Throw Invincibility à Total Invincibility when he jumps off the wall after activation.
    • Fixed the issue where it was extremely difficult to land the Rolling Izuna Drop against a cornered opponent.

Yun

  • Zenpo Tenshin
    • Adjusted throw range during Genei-Jin to match normal version.
    • Fixed the issue where Yun could be counter hit after active frames of the throw have already ended.

System

  • Fixed the issue where the “Red Focus” shortcut command was not being saved within the key configuration.

And finally, further adjustments will be made to Ultra’s netcode on PC to improve the experience for all the netplay warriors out there. First, users will not be able to join a lobby if the room’s host is in a fight, which will keep new arrivals from pinging them during a match. Second, Capcom will be limited the amount of connections a player can keep open after canceling their game search, reducing the number of competitors being pinged. Lastly, the acceptable delay limit has been changed from 15 frames to 35, making it so that, as Crisan puts it, “even with terrible latency issues, users should experience what feels like an input delay instead of lag or random disconnects.”

Ultra Street Fighter IV’s ver.1.03 patch will be live across all platforms on Wednesday, October 15, though at different times; PlayStation 3 and Xbox 360 users will see their game updated around 2 PM PDT, 5 PM EDT, while the Steam players will have to wait until around 8 PM PDT, 11 PM EDT. We’ll be sure to let you know as soon as each platform is ready.

Source: Capcom-Unity

Nintendo Shares Previews of Unlockable Super Smash Bros. Characters on Wii U

One quick word of warning before we move into the meat of this article: if you are waiting to grab the latest installment of Super Smash Bros. on Wii U and have kept away from the spoilers provided by the handheld release, do not read any further, as this will just be one big pile of secret characters you may not want to know about before you’re able to get your hands on the game.

You have been warned.

For those of you that are still here, welcome! Nintendo recently released a handful of new images depicting unlockable characters Ness, Falco, Wario, Dr. Mario, and Dark Pit as they appear in Super Smash Bros. upcoming home console release. While we’ve seen all of these characters in their beautiful low-resolution glory on 3DS, the galleries below allow us a quick glimpse of how they will look on Wii U when the game is released next month.

Feel free to check them out and let us know which screenshots are your favorites.

Ness

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Falco

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Wario

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Dr. Mario

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Dark Pit

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Super Smash Bros. for Wii U is scheduled to land in North America on November 21, with releases in Europe and Japan set for December 5 and 6, respectively.

Source: Smash Bros. via Siliconera

Mad Catz Offering Discounts on Arcade Sticks, FightStick Carrier in Honor of The Fall Classic 2014

To celebrate this weekend’s East Coast competition at The Fall Classic 2014, Mad Catz has marked down some of their most popular items. These discounts cover both the FightStick PRO and FightSick KE for Playstation 3 as well as the FightStick Carrier for easy transportation and protection of your favorite stick.

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To take advantage of these discounts, simply enter the code “TFC30″ at checkout. If you’re in the market for a stick to add to your growing collection, of if you’ve not yet pulled the trigger on picking up your very first one, now is the perfect time to buy. Be sure to act fast, because The Fall Classic only runs through this evening.

And for frequent updates to tournament standings, be sure to check out our coverage of the event.

Source: Team Sp00ky

DC Comics to Launch Mortal Kombat X Prequel Series in January

With New York Comic-Con 2014 in full swing, DC Entertainment has announced a wide variety of upcoming plans for graphic novel devourers to look forward to, but one in particular should provide some crossover appeal to the fighting game community. According to recent news from the publisher themselves, DC Comics will begin releasing a series based around NetherRealm Studios’ Mortal Kombat X early next year.

After seeing continued success with their Injustice: Gods Among Us franchise, which utilizes DC-owned properties like Batman, Superman, and Wonder Woman, the comics powerhouse is set to help NetherRealm provide a narrative lead-up to the tenth installment of their popular fighting game series before its release in April.

While details are scarce despite the fact this series will be a prequel to the Mortal Kombat X storyline, a few pieces of art depicting Sub-Zero, Scorpion, Raiden, and an unnamed Red Dragon clan member have been released for fans to salivate over before the comic officially launches.

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Mortal Kombat X will be penned by Shawn Kittelson and brought to visual life by Dexter Soy and Ivan Reis. As a Digital First series, it will initially debut online before appearing in physical form.

Be on the look out for this comic line to begin sometime in January.

Source: DC Comics via NeoGAF

Underdog Bundrage defeats Molina to regain world title

Cornelius “K9″ Bundrage (34-5, 19 KOs) dethroned IBF light middleweight champion Carlos Molina (22-6-2, 6 KOs) by a 12 round unanimous decision on Saturday night at the Oasis Resort in Cancun, Quintana Roo, Mexico.
41-year-old Bundrage scored two knockdowns en route to regaining the IBF belt by scores of 117-106, 116-109 and 115-110 in an upset win.
Bundrage initially won the belt from Cory Spinks by fifth-round knockout in 2010 and made two successful defences before he lost it to Ishe…