
The latest in Pantheon: Rise of the Fallen’s multi-part progression update developer series takes a closer look at the expansion of the gathering and crafting systems.Â

The latest in Pantheon: Rise of the Fallen’s multi-part progression update developer series takes a closer look at the expansion of the gathering and crafting systems.Â

Visionary Realms’ previews the deeper customization and stronger class options of their reworked Adventuring Mastery.Â

Mounts and Taming are coming to Pantheon: Rise of the Fallen this week, along with a new hunting ground, visual upgrades, and new dungeon features intended to make them more doable for smaller groups.

Visionary Realms continued its reveals on upcoming progression changes in Pantheon: Rise of the Fallen, this time, how character progression will change and integrate with the other changes on the way.

Pantheon: Rise of the Fallen closes out a big week of reveals, this time focusing on big changes and rebalances coming to the 1-50 journey, from less grind to a smoother path.

The latest reveal of Pantheon: Rise of the Fallen’s upcoming combat changes reveals info on stat reworks, defense, and damage mitigation.

The Pantheon: Rise of the Fallen team is detailing their planned NPC combat overhaul and removing chevrons in an effort to make solo and grouping viable and feel more integrated overall.

Visionary Realms is aiming to get Pantheon: Rise of the Fallen "launch ready", and they’re starting with huge combat and progressions systems updates coming next spring.

After feedback and data found obstacles to risking dungeons and completing them, Pantheon: Rise of the Fallen is introducing two new systems to help dungeons feel more accessible

If you’ve been curious what Visionary Realms is planning for Pantheon: Rise of the Fallen next year, we’re about to find out lots of info, including a new roadmap, starting next week.