A new tweet by the Population Zero team has announced additional language support for the Survival MMO.
Population Zero’s Closed Beta Invites 5,000 New Players, Second Closed Beta Incoming
Population Zero Team Details Weapons & Prepping for War
The latest developer blog post for Population Zero has appeared on the game’s Reddit. This time, the focus is on the weapons that players will need to have on hand in order to survive the game world. “You have no chance to traverse the wild lands of Kepler without fighting. To meet the dangers and solve the mysteries of the planet, colonists need various weapons to defend themselves,” the blog reads.
Population Zero Team Details What the Well-Dressed Player Will Don on Kepler
When players land on Kepler in Population Zero, they will need to find ways to protect themselves from all the things (and there are a lot!) that can kill them. One of the first things everyone will need is something to cover their bodies with, and on Kepler, there are two distinct types of gear players will need: Costume and Armor.
Population Zero Devs Introduce the Faction System
The Population Zero team has a new post on the game’s Reddit that provides readers with a first-look at the faction system. As players travel through the world, they will meet the denizens of the planet. Each faction is an “essential part of Kepler’s lore” and will offer players an opportunity for unique stats, leveling and crafting systems and they also affect the “plot movement and character’s development”.
Population Zero Team Tackles Even More Questions in Latest Q&A
The Population Zero team is back with another grab bag of questions from the game’s community. This time, topics range far and wide across an array of topics including the animal’s behavior in the game to the types of game zones players will encounter to how the targeting system will work and many others.
Population Zero Teams Dishes on the Quest System
Ther latest developer diary has been posted on the Population Zero Reddit that goes over the team’s philosophy about the in-game questing system. While Population Zero is considered a survival game, it flies in the face of “normal” mechanics by offering players quests “to help them get used to the new planet, reveal its secrets and interact with each other”. Quests are designed to provide direction and ease players into the immersive game experience.
Population Zero Devs Tackle Even More Community Questions
The Population Zero team has posted another series of answers to question posed by the community, this time with a particular interest in the clan system and some of the inner workings of this feature. There are a few other questions sprinkled throughout as well, including player territory and the safety of one’s buildings when offline.
Population Zero Team Dishes on Crafting Stations
When players take part in Population Zero, crafting is going to be a necessary tool for survival. As expected, players will need to build a variety of crafting tables suited to a diverse set of things to create. This includes building a fireplace where food magic happens; creating a workbench that can be used to make armor pieces and other needed items; and let’s not forget the drying rack for preserving food.
Latest Population Zero Dev Q&A Covers Customization, Player Gathering Spots & More
The Population Zero Reddit has been updated with the second in a series of community questions for the developers. As with the first round, this week’s installment covers a wide array of topics including secret locations, whether or not the interface can be customized, factions, building and much more.
