Star Citizen has been on many players’ radar since crowd funding began. With nearly $75M raised, the team has been hard at work creating the mosaic of the Star Citizen universe and the disparate pieces that will be knit together to create a whole. Up to now, we have seen individual pieces but according to the latest Letter from the Chairman, that’s about to change as the ‘whole’ will start being revealed.
Star Citizen: Target Release Timeline Unveiled
During last night’s BAFTA ceremony, Star Citizen’s Chris Roberts revealed the target timeline for each of the game’s components to be released. Star Citizen is a four-games-in-one creation that includes a persistent first person universe, a single player campaign, space exploration and combat and an FPS component. If all goes according to plan, Star Citizen should be in final release in 2016.
Star Citizen: New Trailer Packed with In-‘Engine’ Footage
Star Citizen: The Future Persistent Universe
It’s no secret that studios tend to use writers as a sort of advertising. It’s nothing malicious, just a subtle focus on the new stuff they would like to get promoted. The relationship is certainly symbiotic because where they get to manage the publicity of their games to some degree, we get to see things a little earlier than most, which allows us to produce articles while the information is relevant.
Star Citizen: Change is in the Air
My feelings on the subject of Star Citizen are shrouded in more shades of grey than the murkiest Seattle skyline. I’m a Golden Ticket holder, Imperator, High Admiral, and very nearly the first writer to report on the game as being a major movement in the gaming community. If I wasn’t the first to point out how it’d shape the future of the industry, I was dang close.
Star Citizen: FPS Module Revealed at PAX Australia
Star Citizen: A Great Deal of Hope for the Newly Minted FPS Module
Since the idea was introduced as a stretch goal, the inclusion of a first person shooter component in Star Citizen has been a somewhat debated topic. There have been legitimate questions about how feasible it would be to add that sort of thing in an already ambitious project, and many have concerns that the attempt might come off feeling cheap or slapped in. We’ve all seen those games where something was just forced in for the extra bullet on the box.


