Do you feel overwhelmed by training mode, or feel like it wastes your time? Tyrant and PackZ of Frame Advantage have started a new mini-tutorial series called “Speedrun Specials” designed to show you around its many features and, hopefully, teach you the value it has for players of all skill levels.
The tools in available for Street Fighter V: Arcade Edition are excellent for tackling virtually any scenario, but the lessons offered here by Frame Advantage have application beyond SFVAE. Whether you want to improve your confirms, spacing, or frame advantage knowledge, check out the video above, and find the fun in training!
The latest Dragon Ball FighterZ patch has had a lot of players looking at how many of their favorite characters have changed. One of these is prolific combo video creator Final Showdown, who’s back with some videos exploring two of his favorite characters.
Final Showdown’s latest videos explore Vegito and Piccolo. Long time readers will recognize these are some of the characters he favors in making combos for the game. For Vegito, being able to jump cancel his down heavy in mid air means that his damage output has now been increased. As such, the two videos below explore this increased damage.
Piccolo, on the other hand, has suffered something of a nerf. Right now, it seems that his universal orb loop no longer works. That said, some of his other changes do open up some more combos for him.
“I definitely played a drunk Fuudo at SCR and got destroyed.”
There aren’t too many Kolin players at the top of Street Fighter V: Arcade Editon‘s tournament scene. Just the fact that Neon shows up with her at all makes him stand out — being able to beat Dogura in a tournament and go toe-to-toe with the likes of Phenom is just icing on the cake.
In his latest sit down interview with BornFree, Neon shares the (difficult) history of his character selection as Street Fighter V has developed, his training regimen, and why he fell in love with fighting games. Oh, and he also talks about the power of drinking in a tournament.
As part of their annual DOA Festival, Team NINJA brought out a playable build of their upcoming Dead or Alive 6. A number of players and outlets got the chance to not only play this new build, but capture some footage of this — footage that we’ve now compiled below.
Asiamisu was able to record a lot of footage of Dead or Alive 6 at DOAFES. Their footage features a lot of the ninja sisters Kasumi and Ayane, as well as fighters Mila and Tina (who were both revealed at TGS).
One of the characters who we haven’t seen a lot of gameplay of is Christie, who was first revealed at Paris Games Week. Happily, Blue Sky Gameplay recorded a match with her. While we still don’t get to see much of how she’s changed, we do get to see her Jakeiho command sidestep — something that wasn’t featured in her reveal trailer.
Meanwhile, Tomofuan Channel captured a couple of long sets. The videos below feature the players actually talking about the action on screen, although it is in Japanese.
Finally, Kansetsu Ressha has shared three videos, all of which seem to be the first part of multi-part match videos. Hopefully, we’ll see the later parts of these matches soon.
Dead or Alive 6 launches on PC, PlayStation 4, and Xbox One on February 15.
While Dragon Ball FighterZ recently got a new update, that isn’t all that Arc System Works’ tag team fighter is getting this week. Some new music is coming to the game as well.
Animée Song Pack 2 is now available for Dragon Ball FighterZ, as well as Dragon Ball Xenoverse 2. This new song pack features songs from Dragon Ball Super, Dragon Ball Z Kai, and Dragon Ball. You can check out the list of songs included below.
“Chouzetsu ☆ Dynamic!” by Kazuya Yoshii
“Genkai Toppa x Survivor” by Kiyoshi Hikawa
“Yoka Yoka Dance” by Batten Showjo Tai
“Hero ~Kibou no Uta~” by FLOW
“Dragon Soul” by Takayoshi Tanimoyo
“Unmeino Hi ~Tamashii vs. Tamashii~” by Hironobu Kageyama
Kyuukyoku no Battle (Instrumental)
Moetsukiro!! Nessen Ressen Chou Gekisen BGM
Shio Yobu Cell Game
Tenka Wakemeno Choukessen!!
Dragon Ball Z BGM
Additionally, Bandai Namco have also released this trailer featuring “Genkai Toppa x Survivor”, the second opening theme from Dragon Ball Super.
Anime Song Pack 2 for Dragon Ball FighterZ and Dragon Ball Xenoverse 2 are available now at $15 for each.
Valve’s take on the collectible card game genre, Artifact, has launched with its first pack of cards, Call to Arms. To celebrate the release, Valve has sent out a brand new cinematic trailer.
While Hilda has been in Under Night In-Birth since the very beginning, she has a few tools that have been left uncovered in the West. Toronto UNIST player Telethon has discovered this, and created a couple of videos on the incredible zoning character.
First he discusses various tactics — some of which can force restands on tech, while others can lynchpin, creating insane mixup potential.
But for the people who struggle to deal with the characters incredible range, Telethon also offered up a video on how to not only counter her tools, but punish each and every problematic button she has.
Obviously recognizing the sheer ridiculousness of the SoulCalibur universe — the spandex demon-slaying ninja, the whip-sword dominatrix, Yoshimitsu’s antics, to name a few — the sixth game does make some attempt to at least organize the timeline in a digestible format. Now that we see actual dates from the story to follow the events, as well as years of background history for each warrior, YouTuber and video game documentarian Super Bunnyhop took a detailed look. Take a seat, because this lesson on the Stage of History is long, detailed, and educational.
It’s not without a sense of humor, though! He walks us through the general historical background and Bandai Namco’s positive spin on the “Age of Discovery” which was also full of bloodshed and religious warfare. The grim, medieval reality doesn’t exactly line up with the colorful video game, but Super Bunnyhop dissects where the creators drew inspiration to craft their vision. For instance, remember the weapon demonstrations made for every character in the past games? There’s a historical, martial-arts background for that.
At about the eight minute mark, he gets into the Japanese characters, Yoshimitsu, Taki, and Mitsurugi. He sheds light on how Sophitia’s background could have been much more accurate if she was from Sparta as opposed to Athens. After them, the video switches focus to Voldo, Siegfried, and Cervantes.
It may be a bit lengthy, but personally, I’m a fan of Super Bunnyhop’s analytical video game essays. Check it out below:
Few people could contain their hype in seeing their favorite fighting schoolgirl — Sakura — joining the lineup of Street Fighter V in Season 3. But their hype was short-lived as they saw the character’s weak buttons, slow specials, and inability to get in and create pressure plummet Sakura into the lower tiers.
VesperArcade decided to lay out all the things wrong with the character, and how to fix it in his most recent video. In it, him and SonicSol say that short of a complete overhaul on some of her normals — among other buffs to her specials — she will remain the incomplete character she currently is.
Palms are sweaty, knees weak, arms are heavy. You’re not losing yourself in the music; you’re trying to not lose outright in the tournament. Tournament nerves are a real thing, and even the best in the world face it.
Echo Fox|Justin Wong has tackled that problem head-on, as he discussed with players at Red Bull Conquest — including Sanford Kelly, Chris G, LPN, and more — about how what pre-game rituals they have that help them to combat tournament nerves. Some of the answers range from interesting (such as always eating the same thing for breakfast) to zany (such as pre-tournament bathroom rituals).