Warm Up Those Chain Guns with This Kilgore Tech Roundup for Killer Instinct

With Kilgore’s recent release, dedicated lab monsters have been putting in some serious work with this decaying robot, trying to make the most out of his unique kit. Most are finding Kilgore to be unintuitive at first, as his damage is not fantastic and his Overheat mechanic requires players to adapt quickly to the reduced range of his gun shots and missiles. However, people are persevering and starting to formulate some clever combos and setplays with this robot.

Japanese Killer Instinct player OGTY has collated a series of unbreakable combos, which make heavy use of Kilgore’s juggle potential, as well as using Light Chain Gun Barrage as an OTG to keep the hits going. All of these combos do require Kilgore to be in Overheat, as well as two bars of Shadow meter, so they may not be the most optimal sequences out there.

Rolly2891 has been experimenting with Kilgore’s Missile setups following a hard knockdown, as well as juggles following an Overheat throw.

LeoFerreis has been experimenting into Kilgore’s ability to punish Shadow moves, by using an Exhaust cancel to buffer a Heavy Chain Gun Assault during the freeze frame. While this does result in not being able to start an Overheat combo, you start a short juggle sequence by following up with Light into Shadow Chain Gun Assault, or even a Shadow Metal Ball recapture at higher spin speeds.

If you have any Kilgore tech to share or want to keep up to date with character discoveries, peruse the Kilgore tech and strategy thread over on Ultra-Combo.

Sources: OGTY; Rolly2891; Leo Ferreis; Ultra-Combo

VesperArcade Provides Detailed Breakdown and Demonstration of Ryu’s Changes in Street Fighter V Season Two

With the release of Street Fighter V’s Season Two last month, Akuma, new costumes, and stages were accompanied by a whopping 92 pages of balance changes and character notes that were adjusted within the new patch, as the title saw its first of what is expected to be yearly balance updates as the game ages.

In order to help players further digest and navigate the overall ramifications of these changes safely, VesperArcade has begun a new series where he will cover each of the 22 Season One character’s changelogs individually and in great detail, explaining to viewers exactly how each individual adjustment will impact that fighter’s game, either positively or negatively. He then heads to the Training Room to provide a visual demonstration of some of the new combos and setups each of the World Warrior’s has been newly afforded thanks to these changes. And who better to begin with than the poster boy of the franchise, the Wandering Warrior, Ryu!

After spending time detailing each of his specific adjustments, Vesper provides a final analysis on Ryu’s future prospects in the new Meta. Believing him to be nerfed overall, due to the removal of his throw loops, reduced range on standing light kick, and his general neutral tools being made weaker overall in this new season. However, he also feels that all hope is not completely lost for the character, as his V-Skill, Mind’s Eye, now builds twice as much V-Gauge when successful, meaning he now only requires six successful parries for one bar, and twelve for two, as opposed to needing twelve and a staggering twenty-four parries for a full V-Trigger in Season One; his V-Trigger-cancelable st.HP, that can go into any special or a Critical Art, has greatly improved his combo and damage potential off of simple conversions; his axe kick has become special, Critical Art and V-Trigger-cancelable on both the first and second hits; Solar Plexus Strike is now +8 on hit, allowing for links into his hard normals, as well as it having increased stun on all versions; and his Air Tatsumaki Senpukyaku can now juggle into his Shinku or Denjin Hadoken on hit. In the second video, Vesper demonstrates some of these buffs in action, to give viewers an idea of what he is now capable of in the Heart of Battle. You can catch both videos below.

Vesper has promised to continue this series in the future, making a pair of videos going over each character individually, so let him know which fighter you’d like to see next! For further breakdowns of how each of SFV’s initial fighters has fared in Season Two, check out Bafael’s Rising Up: At A Glance series for ShoryukenTube here, as well as breakdowns from UltraChenTV’s James Chen here.

Source: VesperArcade

The Cool Kid93 Reminds Us to Never Give Up on Our Street Fighter V Characters in This Alex Compilation

WaveEsports’ Cool Kid 93 was arguably the world’s leading Alex player in 2016, alongside PXP|Problem X. He had some great performances in Season 1 of Street Fighter V, but a whole host of changes have been made to his character of choice with the introduction of Season 2, and few Alex mains are pleased about them.

In fact, many are claiming that Alex has been hit hard by the changes, and some have been so discouraged that they have chosen to pick up other characters rather than persevere with New York’s Finest.

The Cool Kid 93 has other plans though, putting together a video that not only shows off what Season 2’s incarnation of his favorite character can do, but also urging others to give the character a chance. And with gameplay like this, it’s hard not to be inspired…

Source: THE COOL KID 93

SonicFox Talks about Joining Echo Fox with Yahoo! Esports

In a move that hardly anybody expected–and many have found parallels professional wrestling–the Echo Fox esports team has snagged a large cast of elite fighting game players, such as Momochi, Justin Wong, Tokido, and many more. Another big name from this team owned by Rick Fox is, coincidentally in name, Dominique “SonicFox” McLean, who now also bears the Echo Fox handle.

Yahoo! Esports caught up with FOX|SonicFox, asking about how he migrated to the team. They talk about balancing competitive play with streaming and going to college. When it comes to streaming, SonicFox isn’t limited to just fighting games, or even the ones that he competes in. The player also says that it’s still very possible for anyone without sponsorship to shake up the scene.

Check out the full interview below to hear more about what SonicFox has to say about the implications to his career and some Echo Fox forecasts for 2017.

Source: Yahoo! Esports

– Clash-A-Rama! The Series: A Knight To Remember

The sixth and latest episode of CLASH-A-RAMA!, “A Knight to Remember,” is now available on YouTube, Facebook, iTunes and Google Play. Created by three writer/producers of “The Simpsons,” the original animated comedy series is based on Supercell’s hit mobile games Clash of Clans and Clash Royale, with each 10-minute CLASH-A-RAMA! episode taking viewers inside the Village and Arena to see what life is like between battles.

Could Super Smash Bros. Melee on the Nintendo Switch Work for the Community? Tafokints Thinks So

There’s a whole lot of excitement about the upcoming Nintendo Switch, which means that there is also sorts of speculation floating around–including about the possibility that the Switch may play host to an emulated version of Super Smash Bros. Melee on its GameCube Virtual Console.

This could be a blessing or a curse for the competitive scene, and only time will tell which it will be. If the leaders of the scene are–like Daniel “Tafokints” Lee–open to the possibilities however, anything could happen.

In the video below, Tafokints breaks down the potential pros and cons of the theoretical port, along with some ideas that could make it even more interesting for the competitive scene. Whether it actually happens? Well, that’s another matter entirely.

Source: Yahoo Esports

Bass Chills His Opponents to the Bone with This Frosty Spinal Montage

As his name suggests, Ultra Arcade’s Bass is quite the fan of the Mega Man series. So much so that his latest Spinal montage is all set to the music from Frost Man’s stage from Mega Man 8, adding to the retro flavor of these clips. The editor of this montage, UA|Kalypso, has even added in the special “Jump!” and “Slide!” icons from Frost Man’s stage, to line up with whenever Bass starts a combo with Spinal’s slide or a jump in.

With any Bass compilation, expect some devastating corner combos, extensive use of Spinal’s bouncing Skulls and more than a few mindgames which will send a chill up your spine. If you are looking for something to heat you up, Bass has promised that he will be starting up a special Cinder gauntlet, similar to his previous Spinal gauntlet once he returns from KiT.

Cinder is now apparently the bane of Killer Instinct, due to the recent changes to potential damage, so Bass is calling on all Cinder players to try and best him in a first to ten to prove the character’s power. It might be just the thing to warm us all up in the depth of the January chill.

Source: XiBassiX

Bass Chills His Opponents to the Bone with This Frosty Spinal Montage

As his name suggests, Ultra Arcade’s Bass is quite the fan of the Mega Man series. So much so that his latest Spinal montage is all set to the music from Frost Man’s stage from Mega Man 8, adding to the retro flavor of these clips. The editor of this montage, UA|Kalypso, has even added in the special “Jump!” and “Slide!” icons from Frost Man’s stage, to line up with whenever Bass starts a combo with Spinal’s slide or a jump in.

With any Bass compilation, expect some devastating corner combos, extensive use of Spinal’s bouncing Skulls and more than a few mindgames which will send a chill up your spine. If you are looking for something to heat you up, Bass has promised that he will be starting up a special Cinder gauntlet, similar to his previous Spinal gauntlet once he returns from KiT.

Cinder is now apparently the bane of Killer Instinct, due to the recent changes to potential damage, so Bass is calling on all Cinder players to try and best him in a first to ten to prove the character’s power. It might be just the thing to warm us all up in the depth of the January chill.

Source: XiBassiX