The Yu-Gi-Oh! duelist draws a perfect hand and is ready to battle in the upcoming arena fighter.
Thanks to V-Jump we already knew Yugi Moto was joining the roster of Bandai Namco’s Shonen Jump-themed arena fighter JUMP FORCE, and that he was bringing some powerful friends along; now we’ve got his official reveal trailer, too. From the Bandai Namco press release:
The new trailer highlights the recently announced Yugi Muto from the long-running popular Yu-Gi-Oh! series. Fighting along the world-famous Golden Gate Bridge, Yugi can summon powerful allies such as Dark Magician, Dark Magician Girl, and Slifer the Sky Dragon to help him defeat his foes.
Blockstrings are very important to Dragon Ball FighterZ, probably more than in any other modern fighting game. Most of the time spent in a DBFZ match is time spent blocking, and opening up top players requires the best strings possible — luckily, YouTube user sikshot gaming has made those strings (as well as their answers) a little more accessible. Below is his pressure guide for the newly-released Android 17, explaining how to work his pressure on block, as well as what to do against his tools:
Now, it should definitely be noted that most of DBFZ’s defense (and defense opening) comes with reactions, reflexes, and experience, but about 30 minutes of guidance along the way will surely help out — especially considering the complexities of a character like 17.
After a bit of a hiatus Core-A Gaming has brought us another golden piece of content: this time, regarding the importance of community. Throughout, he covers how being involved in a community can help us form an identity for ourselves, as well as fulfilling an innate human desire to belong to something. The video continues to talk about what exactly makes a community, its significance to those belonging to it, and how one might become a part of one.
While the breadth of great fighting games we can enjoy has never been wider, the potential to splinter and fragment our community into cliques and clubs is also at an all-time high. We cannot remind ourselves enough why it is we started playing these games in the first place, and ultimately wound up going to events: because we love fighting games. Whether we’re playing them, creating fan art, cosplaying, commentating matches, or creating digestible content, we all play a part in what makes the FGC so beautiful. From convention centers filled with thousands of competitors, to a 6-player local ran in your buddy’s basement, everyone has a seat at the table.
We’ve seen footage before, but at last Bandai Namco has officially revealed Inferno for SoulCalibur VI.
Soul series veterans should already be familiar with this flaming entity who had previously served as the final boss of the first three games in the series (Soul Edge, SoulCalibur, and Soul Calibur II). It’s unknown if it’ll play the same role in SoulCalibur VI‘s Chronicle of Souls mode, though players who played the final build of the game at TGS have reported that Inferno in unlockable in that mode.
In previous games, Inferno was able to wield the weapons and fighting style of the entire cast. Here however, he’s shown wielding only Nightmare’s version of Soul Edge — but with a number of new moves, many of which seem to have been taken from SoulCalibur III‘s Night Terror. Bandai Namco’s press release seems to indicate that Inferno’s mimicry may not be lost, however:
Inferno, the original antagonist that kicked-off decades of struggle for power in both Soul Blade and SOULCALIBUR returns to SOULCALIBUR VI to wreak havoc and deal death to all challengers. As the evil spirit of Soul Edge, Inferno is fearsome, possessing deep knowledge of fighting techniques which he mimics with uncanny skill, allowing him to use any weapon and fighting style with a phenomenal degree of expertise. Inferno’s power defies standard means of measurement, if one were only comparing skill and weaponry, then Inferno easily transcends any of Soul Edge’s previous vessels.
SoulCalibur VI arrives on PlayStation 4, PC, and Xbox One on October 19, 2018.
One of the fun things to do whenever new Dragon Ball FighterZ characters are released is to look at all the references that the designers take from the original manga and anime. IKevinX has been doing exactly this with every character in the game. Now, with the recent released of Android 17 and Cooler, IKevinX returns with once again with videos showcasing the references that Arc System Works put into these characters.
Despite being based on his most recent appearance in Dragon Ball Super, Android 17 still carries a lot of references to his prior appearance in the Cell Saga, as well as a few references to older games based on the franchise.
Cooler on the other hand has a more limited set of material to pull from in the anime (just 2 movies). As such, he carries a lot more references to previous video games. Additionally, some of his references from the anime are from his Meta-Cooler version, instead of the final form version we see in the game.
When indie developers FK Digital put out freeware fighter Super Cosplay War Ultra in 2004, they used that as part of their resume to eventually entice publisher Arc System Works in 2011. The end result of this was Chaos Code.
In a strange turn of events, FK Digital has now re-branded themselves as “Border Violation” and returned, in a way, to the world of Super Cosplay War Ultra with their latest self-published freeware fighter Angels of Battle.
AOB features 2 returning SCWU characters (Erus, Kay) and 4 brand new characters. You can find out more about the game — and download it for free — by visiting the developers’ Facebook page here.
Find out the truth about the man behind the shorts!
Taiwan’s Oil King has went from being known as the guy in the short shorts to a very consistent player in 2018. Over the course of the year, he has consistently made top 8s, and even taken down his first premier event in Xi’an, China.
While at Socal Regionals, BornFree caught up with Oil King, and discussed his beginnings in fighting games, as well as his choice to play Rashid — which he claims to not be the inspiration behind his name. He also discusses his thoughts on Street Fighter V currently.
Last week saw not one but two different Capcom Pro Tour events. The Tokyo Game Show saw its annual Japan Premier, while at the same time EGX saw the culmination of the European Regional Finals. Following up on these, Capcom Fighters has now uploaded their top 5 moments from both events.
The videos below cover a number of great moments from both tournaments. The Japan Premier video includes CYG BST|Fuudo punishing DouyuTV|Xiao Hai’s V-Reversal with only a sliver of life left to take the game, as well as a few moments from the former’s amazing grand finals set against Echo Fox|Tokido.
The EGC video on the other hand includes a couple of amazing moments from the grand finals set between NASR|AngryBird and FNATIC|Akainu, as well as amazing comebacks by BJK|Luffy, and XL|Brian.
If you’ve been looking forward to the gothic world of Omen of Sorrow, now’s you chance to show it! Pre-orders are now open on the PlayStation store.
Omen of Sorrow is a GGPO-using, indie fighting game heavily inspired by horror and mythological tropes. It’s made by Chilean developer AOne Games and will be released by Dutch publisher Soedesco.
When the game releases, it’ll be priced at $49.99 USD. However all digital pre-orders will receive a 10% discount, in addition to PlayStation Plus members getting an additional 5% off. On top of that, everyone who pre-orders the game before November 5th, will get an exclusive Omen of Sorrow PlayStation 4 theme.
ELEAGUE, an esports organization who famously paired up with Capcom for multiple Street Fighter V events, is picking up another fighting game franchise for fame and glory. Showing a teaser trailer for November, ELEAGUE revealed the Super Smash Bros. Ultimate Invitational — which will be televised.
Details haven’t been released yet, but we know that this will happen in November on the TBS channel. We can expect top Smash players invited on the grand stage to showcase the latest build of the game. The Esports Observer reports that the program will feature a three-part series that showcases the game.
It’s quite a departure from Nintendo’s previous esports strategy (or rather, lack thereof) as this will be the second time Super Smash Bros. will be featured on a major network television, the first being DisneyXD via ESPN.