Lethal League Blaze is coming to PC on October 24 and to consoles Spring 2019

FUNKY FRESH BEATS FUNKY FRESH BEATS

Lethal League Blaze is nearly here! Team Reptile published a trailer today showcasing all of the announced characters in their updated designs alongside the title’s new gameplay mechanics. The trailer also nails down a release date for the PC version of the game, October 24, 2018.

For those with an ear for fresh electronic sounds, you might have noticed the trailer’s song has a familiar tone. Composer Hideki Naganuma, from Jet Set Radio fame, provided his mastery of music for the track, “Ain’t nothin’ like a funky beat”.

Lethal League Blaze will arrive on PlayStation 4, Xbox One, and Nintendo Switch in Spring 2019, so everyone will be able to join in on the fun. Its been just over a year since the game was first announced, luckily the wait won’t be much longer!

For those who are new to the series, feel free to check out Shoryuken’s review of the console version of Lethal League to catch yourself up to speed!

Source: Team Reptile

Master T shows the power of UMA in this Blade Strangers high-damage combo video

One of the bigger selling points of Blade Strangers is its juggle combo flexibility. The only thing standing in-between you and big damage is your willingness to experiment in training mode — a fact made easy thanks to its portability on the Switch and a fact made crystal clear in the hands of the brutal close-range martial artist Master T.

Master T’s damage output and pressure are some of the best in the game, thanks to his assortment of advantageous on block EX moves, divekicks, and more. That all of these tools also double as combo filler means that he can convert off of most stray hits. As demonstrated in the video above, even if you choose to penalize yourself with a repetition or two, Master T still hits like a truck and does so with style.

Source: br000ly

Final Showdown explores more combos and tech for Frieza, Piccolo, and Teen Gohan in Dragon Ball FighterZ

One of Dragon Ball FighterZ’‘s most prolific combo creators, Final Showdown, has returned with another set of videos. This new series of videos continues to focus on characters he’s spent a lot of time breaking down in previous videos, namely Piccolo, Teen Gohan, and Frieza.

On the latter, Final Showdown explores his bread-and-butter combos, attempting to figure out the maximum damage he can squeeze from them.

Speaking of big damage, this next combo does 90% damage with no help from other characters.

The final Frieza video features another big damage solo combo, featuring the use of his discs to links into supers. Additionally, it also shows off some things he can do with his discs.

Moving on to Piccolo, we know that Final Showdown has been obsessed with figuring out things he can do with his orbs post-patch. And this new video for him demonstrates a few more combos with them: ones that happen to have good corner carry.

In addition to this, he also demonstrates an interesting property with his grounded arm grab. After he lands it, for some reason, the game gives Piccolo an extra hard attack, allowing him to do two hard attacks in a chain.

Finally, we return to what seems to be Final Showdown’s favorite character, Teen Gohan. The combos in the video below are “scrapped” ideas that never really evolved into something useful, but still look interesting enough to show.

Source: Final Showdown

AtlasOne takes on the backlash of “Icons: Combat Arena” and how games must develop their own identity

The question of “At what point does inspiration become imitation?” is one that has plagued every creative medium, for much longer than anyone reading this has been alive. All art is influenced, born of the lived experiences and interests of its creators. That isn’t an excuse to simply re-brand other people’s ideas, though — and that’s exactly the pitfall that led to the notable backlash against Icons: Combat Arena.

There is sea of indie platform fighters to swim in right now, but none of them have received the outcry that Icons did. AtlasOne‘s most recent video examines what went wrong for the developers that seemed to have everything going for them, and what lessons other platform fighters can learn from Icons going forward.

Do you agree with AtlasOne‘s take? Is Icons: Combat Arena salvageable?

Source: AtlasOne

Dead or Alive 6 will arrive on February 15, 2019; Ayane, Marie Rose, Honoka, & Bayman returning to the roster

At Sony’s PlayStation LineUp Tour stream in preparation for the 2018 Tokyo Game Show, Team NINJA showed off a new trailer for Dead or Alive 6.

The new trailer revealed some veterans who are returning to the new game: Ayane, Marie Rose, Honoka, and Bayman. Interestingly enough, both Ayane and Marie Rose were shown in story scenes during the trailer, which should finally give the latter the story she lacked in Dead or Alive 5. More importantly however, the trailer revealed the date when Dead or Alive 6 will be available. The latest installment of Team NINJA’s fighting game franchise goes on sale on February 15, 2019.

The trailer included a glimpse of a new dinosaur park stage that seemed to have some pretty detailed danger zones, as well as the previously mentioned peeks at the game’s story mode.

You can check these out at 58 minutes and 30 seconds into the replay of the Sony livestream below.

[UPDATE: Added YouTube trailer embed from PlayStation Japan.]

Sources: PlayStation; PlayStation Japan

SNK announces Samurai Spirits for PlayStation 4

Since last week, SNK has been counting down to a new game announcement. It seems we now know what that that game is: Samurai Spirits is coming to PlayStation 4! For those who may not be familiar with it, Samurai Spirits is the Japanese name for Samurai Shodown. The new game was announced at Sony’s event, where they revealed their lineup for the 2018 Tokyo Game Show.

Details for the game are scarce, aside from the fact that it’s running on Unreal Engine 4, and is scheduled to arrive sometime next year. However, more should be revealed on the official site soon. It appears to be a remake of the original title, but with a new 3D engine and updated art style.

In the meantime, you can check out the trailer from the event stream, at the 1 hour and 3 second mark of the video below.

Source: PlayStation

STL1119 pushes Anna’s combo possibilities in Tekken 7

Despite recently putting out a explosive multi-character combo video for Tekken 7‘s Season 2, famed combo maker STL1119 somehow found the time to also release content for new DLC character Anna Williams. It has only been a few days, and the juggles on display in his latest video are already high on execution and style:

By combing instant WS+3’s, clever ring positioning, and some truly unique extensions like SS+3, STL1119‘s already set a bar for this character that will be difficult to raise.

Source: STL1119

Fan-made crossover “Famicom Fighters” brings 8-Bit NES Stars into the fighting game genre

It’s pretty rare that MUGEN (an open source 2D fighting game engine, made in 1999) results in full, unified, cohesive games worth noting — but the fan-made crossover Famicom Fighters is shaping up to be something special.

Currently in development with a surprisingly large team, Famicom Fighters re-imagines the world of 8-bit games with smoother animation and old school 2D game-play. It’ll probably be the only time you’ll see Star Man from NES Pro Wrestling use El Fuerte-like run mix-ups, and its definitely the only time you’ll see him body slam Thonolan from Taito’s Kick Master.

Though still being refined, you can try out the game in the links below, and provide feedback to the team directly to the team through their Twitter.

Source: FamicomFighters

PND Ketchup & Mustard lay down the basics of Fighting EX Layer’s Vulcano Rosso

Vulcano Rosso has endured in popularity from his original Street Fighter EX2+ appearance because of his high octane play-style and wild character design. Now that he’s out in Fighting EX Layer, the question becomes: how does he translate to ARIKA’s new battle engine?

Quite well, it would seem. For both returning and new players, PNDK&M have put together an excellent primer for the rekka character, demonstrating his unique fireball parry, ideal Gougi decks, and more. You don’t have to be a SFEX pro to ride with Rosso, you just have to love locking opponents down — and posing like a Jojo’s Bizarre Adventure character while doing it.

Source: PNDK&M

novriltataki’s Melty Blood basics video introduces a new era of the FGC to air-dashing fundamentals

Melty Blood is an anime fighting game series started in 2002. It is, at the time of this writing, 2018, and Melty Blood is still worth talking about.

Based off a visual novel, this game’s legendary meme of having tournaments in bathrooms and parking lots makes it easy to forget to the lesson it holds: the series that started developer French Bread on the track to FGC reverence did so against all odds, and purely because of how good it is. It doesn’t matter when, where, or how — Melty Blood players will always play this game, and have a blast doing so.

So, why? Why did Melty Blood survive when so many other indie fighters of the early 2000s didn’t?

For those unaware of how Under Night In-Birth‘s spiritual prequel plays, novriltataki has put together an excellent intro to educate new players on the Melty Blood basics. With an active community and a reputation that precedes itself, there’s never a bad time to learn this FGC mainstay.

Melty Blood’s final version, Melty Blood Actress Again: Current Code, is available on Steam.

Source: novriltataki