Learn about Studio French Bread’s design philosophy in latest episode of Exploring Fighting Games Extra 8

Learn about the history and design philosophies of Soft Circle French Bread!

Recently, in their 8th episode of “Exploring Fighting Games”, the Chemical Lovers decided to look at the design philosophy behind an increasingly-popular studio in the fighting game community, French Bread. This episode walks us through the team’s humble beginnings as they created small amateur fan games and doujin works. They eventually desired to create a licensed, professional, product, sending a proposal to visual novel company “Type-Moon” requesting to create a fighting game based off of their popular visual novel, Tsukihime.

However, they faced unique challenges when development began, as they had to strictly adhere to the source material, with heavy negotiations on creating each fighter’s moveset and play style. Despite these hurdles, the game they made (Melty Blood) went on to become a hit in Japan. They faced a crossroads with the transition to a larger screen size and increasing popularity of high definition resolution, as they lacked experience, and felt trying to release an HD sequel would be a risky gamble. Thus, they decided to create an original property, that became the game they’re currently known for, Under Night In-Birth.

While the differences between the two titles are vast, they both emphasize battle planner Komone Serizawa’s core beliefs that it is their responsibility to ensure that each fighter plays how player’s initially imagine based off of their looks. You can see the full video below, as well as further discussion in Bas Gros Poing‘s article.

For an alternate perspective on what makes Under Night so unique, check out Bloobop’s recent editorial on its “freshness.”

Source: novriltataki; Bas Gros Poing

Virtua Fighter 5: Final Showdown 3v3 tournament Tokyo Bay Area Cup Volume 8 VODs, highlights now available

Even if Virtua Fighter 6 never sees the light of day, the die hard fans of the VF series will continue to play Virtua Fighter 5:Final Showdown until the sun goes out. This much was made clear on August 26th, the 2018 Tokyo Bay Area Cup Volume 8 — a 3-on-3  team tournament in Japan feature 31 teams.

If you missed the action, VirtuaFighter.com admin Mike Abdow put together an excellent highlight reel for the tournament, which you can watch below. He also put together a breakdown of character usage, which you can check out here.

Did that get you pumped? If you’re interested in watching the full VF5:FS tournament, you can do that too! Check out the clash of Japan’s finest here in this VOD:

Source:  人造人間 (Homunkurusu); Mike Abdow

Savage Ogre shows off Eliza’s touch-of-death potential in Tekken 7

She’ll put you to sleep… permanently.

Eliza’s unique moveset within the Tekken 7 game system allows her for a great amount of creativity within her combos. Sometimes, that creativity can be a bit extreme… (Not that there’s a problem with that!)

Her divekicks and EX bars allow her to extend combos far more than any other character, allow for several touches-of-death where others have so few — and often only on the Howard Estate stage. With wall breaks, floor breaks, and everything in between, get a taste for blood with this amazing combo video!

Source: Savage Ogre

Lethal League Blaze reveals latest character, ex-cop vigilante Nitro

Someone’s gotta enforce the rules in Lethal League: Blaze — and it looks like that task falls onto its latest character, the ex-cop vigilante Nitro.

Complete with comically large handcuffs used to detain the ball, Nitro’s Super Sentai-inspired design fits right at home in the colorful world of Reptile Games‘s indie sports-fighter. And while the character animates well already, there’s something missing — a voice! Reptile Games is accepting open auditions for the Judge Dredd of Sports, which you can find more information about here.

Lethal League: Blaze, the 3d sequel to 2014’s Lethal League, is set to launch on PC in the 4th Quarter of 2018.

Source: Reptile Games

Leaked images from Melbourne eSports Open show Cervantes and Raphael in Soul Calibur VI

Fear the name of the dread pirate!

With a short amount of time in which to unveil information, we may have accidentally received more information on returning cast members within Soul Calibur VI. From images and video reported to be from a build on display at Melbourne eSports Open in Australia, a leak of the new character select screen appears to show Raphael and Cervantes:

sc6selectscreenleakmeoimg2

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Both characters have been mainstays of the series, so much so that they were two of only a handful of legacy characters to make it into the previous title, Soul Calibur V. As such, they were highly anticipated for this title.

Further, video was leaked of actual gameplay of Raphael and Cervantes from the same event–yet quickly removed. It has been mirrored here:

With this leak and a verifiable location for it, it is likely we will see trailers for the two characters sometime soon.

Source: Avoiding the Puddle

Kill or be killed! Slice, Dice, and Rice coming to North America’s Nintendo Switch eShop in September

Parry and slice your way to victory in this no-life-bar fighter.

slice dice & rice screenshot trailer switch

Along with a new trailer, the indie one-hit-kill samurai-style fighting game Slice, Dice, and Rice just arrived on the Nintendo Switch eShop in Japan, courtesy of publisher Arc System Works and developer Dojo Games. It didn’t take long for it to be confirmed that we’d also be getting it on the Switch in North America: Slice, Dice, and Rice will be available on our own eShop on September 6th. The updated English trailer is below!

The game will run you $17.99 USD on release. Arc System Works already brought Slice, Dice, and Rice to the PlayStation 4; check out our review of the PC version for more details on the game.

Source: arcsystemworks

Ludosity kicks off the Slap League for its indie platform fighter “Slap City”

Sign up on smash.gg to participate in the first Slap City tournament series!

slap city logo

Have you tried out Slap City yet? It’s an indie platform fighter developed by Ludosity, currently available on Steam Early Access:

Slap City is a streamlined platform fighter with characters and locations from the Ludosity universe! Slap your way through multiplayer modes like Battle and Slap Ball either locally or online, or take on a bunch of single-player challenges!

Play with up to four players locally or online with a variety of game modes, options, and computer controlled opponents, or play for points in online 1 on 1 ranked battles. 
Save replays of your greatest moments!

And while it still might be in Early Access, that hasn’t stopped the developer partnering up with YouTubers that have become fans of the title to launch the Slap League, and ongoing series of Slap City tournament events. The first event was on August 22nd (Alpharad’s SLAP DOWN); it continues with the Slap City Wifi Weekly series (#14 is tonight, kicking off at 4:00 PM PT) and other events.

Head over to the Slap League page on smash.gg for details on how you can participate.

slap city business casual man 1

Source: Slap League (smash.gg)

HQRubbish shows how to make safe, consistent mid launchers for Tekken 7’s Akuma

One of the ways Namco attempted to preserve Akuma’s 2D feel was to flip traditional Tekken character design on its head. Between his d+4 sweep and his d+4 c.mk proxy, Akuma has two of the best lows in Tekken 7 — at the cost of anything resembling a safe, frightening mid.

But if you’re willing to put in the work, there are two ways you can still make your opponents afraid of the mid-option without gambling your lifebar on a DF+2,1. HQRubbish demonstrates the power of WS+2’s special cancel in his latest tech video, and how you can manipulate (with meter and considerable practice) the situation on hit and block.

Source: HQRubbish

CROW BITES: Demonstrating SoulCalibur II’s infinite Soul Charge buffer glitch

Fighting game internet culture has moved so far beyond the way we used to share information, that some of the most interesting aspects of old fighting games are lost to the sands of time. I think this is really unfortunate — some of my favorite things in fighting games are weird glitches or interesting design choices in games both popular and obscure. In the interest of preserving some of this trivia, I’ve decided to start a little show called “Crow Bites” — short videos designed to capture some the stranger bugs I’ve run into over the years in the FGC. (If I’m a responsible_spaceboy, everything in this series should be under 5 minutes. That’s the challenge I’m giving myself, at least.)

With SoulCalibur VI on the way, I thought SoulCalibur II — the game so frequently referenced by Okubo as a design reference — was a good place to start.

“Soul Charge” is fundamentally a different beast in SCVI — what was once a re-imagined version of Tekken‘s “Ki Charge” mechanic is now a panic-button meter-consuming state closer in design to Pokkén Tournament‘s “Burst Mode”. A “feature” of SCII’s Soul Charge mode that almost certainly won’t return is its graphics-breaking buffer glitch, an odd side effect from playing around in SCII’s large buffer window. Rest assured, if I stick with this series, the sentence “SCII’s buffer window caused this glitch” is a sentence you’ll read a lot.

SRK’s youtube channel features guides, reviews, odd trivia, and more, all circling the world of the FGC. If that sounds like your bag, be sure to check out our back catalog here!

Daniel Lindholm’s version of Sagat’s classic theme shows how cool it can be to be King

Another hard night on the mean streets of Shadaloo.

Sagat, the boss of the original Street Fighter and the penultimate boss of the Street Fighter II series, has one of the most iconic musical themes in all of Street Fighter (or, at least his Thailand stage does, but it’s pretty much the same thing post-SFII). When Sagat’s Street Fighter V trailer was first shown at Evo 2018, we heard the music before we saw the fighter, and we immediately knew what we were in for from just the first few bars. He’s right: “Your words are not needed.”

Daniel Lindholm — composer of many fan-favorite character themes in SFV including Ed, Menat, Zeku, and the recently-released G — has uploaded his own version of Sagat’s classic theme… and it definitely has a different feel than the in-game versions, including the recent SFV takes. This one drips with a streetwise cool that sounds more like something from Sagat’s Shadaloo enforcer days, with a reminiscent hint of the martial artist that seeks to surpass Ryu. As Lindholm states in the description: “What if Sagat was made into the style of Mezzoforte and keeping the funk up? Enjoy this fusion between Thai/Balinese gamelan and western Funk!”

For something very different, try a fan remix of Lindholm’s own theme for G.

Source: Daniel Lindholm