The returning King of Muay Thai has many new combos to demonstrate his power!
Sagat has refined his skill set for Street Fighter V, joining the cast with two V-Triggers to take on the SFV roster: Tiger Charge (which powers up his Tiger Shots to allow use of the Tiger Cannon) and Tiger Assault (which opens up the new Tiger Spike and Tiger Rush moves). Whether you’re a returning Muay Thai expert or a new Tiger enthusiast, these V-Trigger combos from VesperArcade will help you show opponents what it means to face the King.
Come together with Coca-Cola to experience “The Making of a Tomb Raider.” Square Enix and Coca-Cola are teaming up to celebrate the upcoming game release of Shadow of the Tomb Raider. This special promotion will include a unique in-cinema experience at select theaters in the United States, Germany, and Poland. On September 12, for one day only, fans will be able to experience “The Making of a Tomb Raider”.
Catherine, Rivals of Aether, ARMS, Virtua Fighter 5: Final Showdown, Hokuto no Ken, The King of Fighters XIV, Super Street Fighter II Turbo, Pokkén Tournament DX, Dead or Alive 6, Dead or Alive 5: Last Round, Under Night In-Birth Exe:Late[st], Killer Instinct, Windjammers, Marvel vs. Capcom: Infinite, Samurai Shodown II, Bishoujo Senshi Sailor Moon S, Marvel vs. Capcom 2, Capcom vs. SNK 2, Fighting EX Layer, SoulCalibur VI, Super Smash Bros. Ultimate… There were a lot of titles that shared some time on the Evo 2018 side stage, and you can now catch up on the finals for each, as the Evo YouTube channel has uploaded the streamed video from each of the games’ top 4 showdowns. (Special thanks to AnimEVO for hosting many of the classics above!)
Check out each game below, or go check out the playlists directly on YouTube!
“All the things I’m trying to apply in Street Fighter (…) are making my Tekken game improve.”
Korean Tekken Pro UYU|Jeondding’s CEO 2018 win was, by every estimation, a huge upset — he plays unconventional, risky characters (Eddy, Lucky Chloe), he won it from losers bracket, and he won it in two sets versus Qudans, one of the greatest players to ever play Tekken. It was Jeondding’s first TWT major win and a huge milestone for one of Tekken 7’s most unique players.
But as BornFree discovered in this hour-long interview with Jeondding, his method of training is as unconventional as everything else about his approach — namely, that he’s mostly been playing Street Fighter V!
Ironically, Jeondding didn’t intend to learn Street Fighter V — he set out to teach another SFV player how to play Tekken and just started playing sometimes on his stream. On his journey into new territory, he’s already beaten SFV pro, John Takeuchi, and has set a personal goal of making the top 8- in a single event in both Tekken 7 and Street Fighter V.
“You’re-going-to-like-me…You’re-going-to-like-me — Did it work?”
Dissidia Final Fantasy NT‘s latest DLC character Rinoa Heartilly from Final Fantasy VIII is now available for purchase on PlayStation 4. Square-Enix released a new trailer dedicated to Rinoa, showcasing the character’s attacks, alternate colors, and weapons.
Rinoa comes equipped with her Blaster Edge for ranged attacks against her opponents. In addition to this, her trusty hound Angelo also helps out by disrupting her opponent’s attacks and keeping them at a distance. Her EX Skill is “Angel Wing” which transforms her into a powerful Sorceress, complete with a new move set that allows her to cast powerful spells at the cost of reduced health over time.
The Rinoa Heartilly Starter Pack includes three colors as well as three weapons — Pinwheel, Valkyrie, and Rising Sun for $5.99.
In addition to this, players can also purchase her “Party Dress Appearance Set” for $2.99, which calls back to the famous party scene from FFVIII, which also comes with three distinct colors. Meanwhile, her fourth Weapon, “Cardinal” is available for $0.99.
The horror-themed fighting game is flying your way this fall
From Chilean developer, AOne Games and Dutch publisher Sodesco comes a fighting game title that has circled major tournaments for the past year. Omen of Sorrow takes the horror genre and brings it to new heights, with twelve characters based on lore from popular horror stories and timeless myths. An official trailer for the game was released on August 16th, announcing the game’s upcoming release on November 6th, 2018.
The trailer also revealed an emphasis on single-player content, with a total of 36 solo battles for players to enjoy and unlockables like concept art. There will also be an Arcade Mode, Survival Mode, and Tutorial Mode. In addition to standard online matches, Custom Rule Matches will also be available for players to set their own rules. Keep a weather eye on the horizon for this new, independent fighting game — but best not play it under the full moon.
Pokkén Tournament DX‘s Blaziken is a character of extremes: he’s generally considered weaker than the rest of the cast despite continued buffs to his air mobility and move properties, and despite his popularity in tournament selection. There’s a few reasons for this: his damage output is outrageous, and players still don’t fight against his toolkit optimally.
A large part of achieving optimal play against Blaziken, as the ever-excellent BadIntent explains in today’s video, is playing proper footsie ranges. Whiff punishing, adjusting your poke heights, and learning what situations not to contest are all large parts to fire-proofing yourself in the Blaziken match-up.
While Marie-Laure “Kayane” Norindr has played a number of fighting games in her career, the series she’s most associated with is Bandai Namco’s SoulCalibur. As such, with a new game on the horizon, having her talk to the people behind the game is bound to provide some interesting insights. This is exactly what happened at Evo 2018 where Kayane got a chance to interview SoulCalibur VI producer Motohiro Okubo. Here, she gets a chance to talk to Okubo about things that competitive players care about and how they related to the upcoming game.
As part of the interview, Okubo says that he’s watched the Tekken World Tour and has enjoyed doing so. As such, he says that he hopes to be able to create something similar for SoulCalibur VI, even stating that it is his dream to do so. Another thing Kayane asks about is if SoulCalibur VI will have in-game frame data. Sadly, Okubo confirms that this will not be in the game (something that the game shares with Tekken 7 as well).
Now, regarding a demo or beta, Okubo stated that he could not answer anything regarding this. This seems to indicate that they haven’t made a final decision on this, and that either could still be possible.
Finally, regarding guest characters, Kayane asks specifically about 2B from Nier: Automata. Okubo responds by saying that Geralt from the Witcher is the only guest character at launch. However, he does hint that there may be another one that’s coming as part of the season pass.
SoulCalibur VI is set to launch on PC, PlayStation 4, and Xbox One on October 19.
One of the main themes of Super Smash Bros. Ultimate is bringing back as much as possible from previous games. Aside from the characters, this also includes a number of classic stages from the past. With this in mind, it’s only natural that fans would like compare these stages as they appear in the new game with their previous incarnations.
In the video below, GameXplain does exactly that, attempting to recreate the screenshots that have been released for the stages using Super Smash Bros. for Wii U. Doing this gives us a hint of how these changes have — or haven’t — changed coming into the new game.
As a bonus, their attempts to do this seem to have also unearthed a more general change: the camera seems to move slightly differently, with them having trouble positioning it to get a true 1-to-1 recreation of the screenshots released for Smash Ultimate.
Super Smash Bros. Ultimate is set to launch on Switch on December 7, 2018.
Champion of Muay Thai, former Heavenly King of Shadaloo, and series veteran since the original Street Fighter, Sagat has finally come back for Street Fighter V: ArcadeEdition. Returning with kara uppercuts, safe-at-range Tiger Knees, angry scar, and a fireball almost rivaling Guile’s Sonic Boom, Sagat feels so much like his old self that he’s almost out of place in SFV. Sagat was released alongside G, who felt extremely experimental by design, so I think the developers were probably trying to adapt and deliver Sagat to be as true to type as possible, especially considering he’s a fan-favorite who was added per mass request. Still, he has some new tools to play around with, namely a Trigger with a guard break. Both Sagat’s triggers are fairly straightforward and his main consideration when considering combos has been “how to convert at range.” So it didn’t take me long to put together this guide of his most essential combo routes, so that players can quickly learn the basics and start developing their neutral game. Here are your best bread-and-butter combos that I’ve found for every common scenario. This video features anti-airs, punishes, confirms, counter-hit combos, crush counter combos, juggles, and more.
This Sagat bread-and-butter video is not the full Sagat tutorial I’m working on, but rather simply a guide to his basic optimal combo routes. The combos are all my own findings, alongside a few things I’ve observed from other players. Sagat is a relatively simple character and I’m pretty sure there weren’t any overt combo routes I missed, but I wholeheartedly encourage anyone watching to point out anything I did miss in the comments, for both my sake and for other players, so that I can amend them into the final video when I release it!