Rinoa Heartilly from Final Fantasy VIII takes flight in Dissidia Final Fantasy NT

“I saw you smiling at me… was it real, or just my fantasy?”

Final Fantasy VIII‘s Rinoa Heartilly is the next character to join Dissidia Final Fantasy NT as announced during Square Enix’s live stream earlier today. Rinoa is a shooting type character and attacks with her wrist mounted Blaster Edge and her loyal canine, Angelo. She also has the ability to summon wings and fly swiftly across the battlefield while attacking with magic.

Rinoa Heartilly will become instantly available to all season pass holders or for $5.99 separately sometime in August on PlayStation 4, while heading to arcades earlier on July 12. Three more characters remain for the season pass and Square Enix has released hints about who they might be, and their release schedule. Check out additional screens from the broadcast showcasing Rinoa’s outfits, weapons, and more below!

Click to view slideshow.

Source: Square Enix

Vienallity 2018 results and replays

While Abuget Cup, Sonic Boom, and the second Capcom Pro Tour Online Ranking event for North America West were all raging this past weekend, there was also some great fighting game action going down in Vienna, Austria at Vienallity 2018.

The NetherRealm Studios-centric event played host to a wide variety of games this year, with the primary focus being on Injustice 2, as it was the third Premier event on the 2018 Injustice 2 Pro Series (following Combo Breaker and CEO) with the customary $10,000 pot bonus. Additionally, Mortal Kombat XL, Street Fighter V: Arcade Edition, Dragon Ball FighterZ, Tekken 7, BlazBlue: Cross Tag Battle, Guilty Gear Xrd REV 2, Marvel vs. Capcom: Infinite, and Skullgirls: 2nd Encore were also played.

Results

injustice-2-tournament

Injustice 2

1. BC|Biohazard (Cheetah, Starfire, Bane)
2. PG|Hayatei (Robin)
3. BC|HoneyBee (Starfire, The Flash)
4. Vienallity|IrishMantis (Atrocitus)
5. Vienallity|HappyPow (The Flash)
5. PG|Kitana Prime (Wonder Woman, Harley Quinn)
7. NASR|SharkTeeth (Supergirl, Catwoman)
7. NASR|TekkenMaster (Atrocitus, Atom, Green Arrow)
9. PxP|A F0xy Grampa (Batman, Deadshot)
9. Yammini (Green Arrow)
9. DizzyTT (Catwoman)
9. Dubasik (Wonder Woman, Enchantress)
13. Youphemisim
13. AUPIF|Lordrak (Supergirl, Catwoman)
13. Hamou (Cheetah)
13. Agent of Chaos

mkx-mkxl-mortalkombatx-tournament

Mortal Kombat XL

1. YUZU|RZA (Crystalline/Aftershock Tremor)
2. BC|Biohazard (Commando/Cutthroat Kano, Ruthless Ferra/Torr)
3. Vienallity|St9rm (Shirai Ryu Takeda)
4. PxP| A F0xy Grampa (Tempest/Buzz Saw Kung Lao, Piercing Mileena)
5. Vienallity|HappyPow (Wrestler Jax, Ancestral Kung Jin, Nimble Reptile)
5. PG|Kitana Prime (Assassin/Royal Storm Kitana)
7. FakeAsian (Grandmaster Sub-Zero, Noxious Reptile)
7. LTFGC|n0rv1s (Royal Storm Kitana)

Dragon Ball FighterZ

1. DO|Zer0q (Cell/SSGSS Vegeta/Gotenks)
2. BG|WhiteBl4ck (Bardock/Cell/Super Saiyan Vegeta)
3. PxP|A F0xy Grampa (Adult Gohan/Tien/Super Saiyan Vegeta)
4. YUZU|RZA (Bardock/Super Saiyan Goku/Broly)
5. DexPyro (Cell/Bardock/Super Saiyan Vegeta)
5. NGG|Eifi (Android 18/Goku Black/Android 21)
7. Boki (Frieza/Super Saiyan Goku/Adult Gohan)
7. WrNx|Kaqn (SSGSS Goku/Super Saiyan Vegeta/Cell)

Street Fighter V: Arcade Edition

1. DO|Zer0q (Balrog, Nash)
2. BG|WhiteBl4ck (Akuma)
3. AUPIF|Lordrak (M. Bison)
4. LOK|Nivek (Dhalsim)
5. VDV|Mave (Chun-Li)
5. VDV|JinFu (Laura)
7. Dizflash (Cammy)
7. Pombear (M. Bison)

tk7fr-tournament

Tekken 7

1. LOK|Nivek (Paul)
2. NASR|TekkenMaster (Geese)
3. AisuBimu (Lili, Asuka)
4. Rich (Dragunov, King)
5. ILoveMyMusic (Lucky Chloe, Law)
5. Zaza (Kazuya, Devil Jin)
7. MrCroft (Xiaoyu)
7. RHB|Teeko (Jin)

blazblue-cross-tag-battle-bbtag-tournament

BlazBlue: Cross Tag Battle

1. VDV|Owner (Kanji Tatsumi/Waldstein)
2. Blacked Lotus (Orie/Es, Yang Xiao Long/Aegis)
3. SifTheAbyss (Yu Narukami/Jin Kisaragi)
4. DMac (Yu Narukami/Es)
5. VDV|KingRasta (Yosuke Hanamura, Jubel)
5. HappyPeppi (Es/Weiss Schnee)
7. Risuno (Es, Gordeau)
7. Harukaze (Yu Narukami, Iron Tager)

ggxrdr2-tournament

Guilty Gear Xrd REV 2

1. VDV|KingRasta (Faust)
2. VDV|Owner (Potemkin)
3. GF|AnBi (Sol Badguy)
4. Danair (Raven)
5. AFK (Slayer)
5. Leoholic (Leo Whitefang)
7. Beni (Answer)
7. SifTheAbyss (Sol Badguy)

skullgirls-tournament-622

Skullgirls: 2nd Encore

1. Neffros (Valentine/Squiggly)
2. bigbandpro69 (Beowulf/Big Band)
3. Bigtonney (Squiggly/Big Band)
4. Sanji (Big Band/Peacock/Beowulf)
5. BuzzerZero (Ms. Fortune/Squiggly/Big Band)
5. Bombad
7. AMAR|Rex (Painwheel/Double)
7. Chaf Cancel

mvci-tournament

Marvel vs. Capcom: Infinite

1. Vlafaris (Morrigan/Strider Hiryu – Soul, Time)
2. Ravioli (Sigma/Monster Hunter – Power
3. AMAR|Rex (Nemesis/Firebrand – Space)
4. Joelmo (Chun-Li/Haggar – Time)
5. Danair (Jedah/Sigma – Reality)
5. Sanji (Doctor Strange/Spencer – Time)

We already have replays for the NRS titles, Tekken 7 and DBFZ, courtesy of the Injustice YouTube channel and PNDK&M, which you can view below. The next stop for the IPS will be an online event for the Western region of North America later this month, right before Evo 2018 in early August.

Sources: NetherRealm; PNDKetchup; VirtualDojoVienna

Rising Up: Cody bread-and-butter combo guide — Punishes, confirm combos, juggles, & more

Cody Travers has returned in Street Fighter V: Arcade Edition under the new mantle of Mayor of Metro City. Although Cody is a series veteran and was previously playable in Street Fighter Alpha 3 and Ultra Street Fighter IV, his normals have been almost completely overhauled, while his special moves have been redesigned and repurposed. Additionally, his V-Triggers are completely new, and add many additional special moves. He seems to reference his Final Fight toolset moreso than his previous Street Fighter incarnations — though he feels versatile and strong. I’ve put together this guide of his most essential combo routes, so that players can quickly learn the basics and start developing their neutral game. Here are your best bread-and-butter combos that I’ve found for every common scenario. This video features anti-airs, punishes, confirms, counter-hit combos, crush counter combos, juggles, and more.

This Cody bread-and-butter video is not the full Cody tutorial I’m working on, but rather simply a guide to his basic optimal combo routes. The combos are all my own findings, alongside a few things I’ve observed from other players. Although Cody is technically a returning character, he’s been almost completely reconstructed, and he has multiple similar combo routes with huge potential for okizeme and V-meter optimization. Thus, I wholeheartedly encourage anyone watching to point out superior combo enders and combo routes in the comments, for both me and the other players, so that I can amend them into the final video when I release it!

Remember to subscribe to the Shoryuken channel so you don’t miss any of the awesome upcoming SFVAE content.

New Skullgirls 2nd Encore for Switch trailer confirms a physical release, Japanese voice option, and more

Get ready for “one more once” on Nintendo Switch!

This past weekend, Lab Zero announced at Anime Expo 2018 that they were bringing Skullgirls 2nd Encore over to the Nintendo Switch. Now, they’re following up on that announcement with a new trailer that details some of the features for the upcoming port.

First and foremost, there will be a physical release for the game (alongside a digital release on the eShop, of course). In addition to this, Skullgirls 2nd Encore will feature both English and Japanese voices, as well as trials, challenges, and survival mode.

Check out the trailer below.

Skullgirls 2nd Encore‘s Switch port is set to arrive later this year. It’s also currently available for PlayStation 4, PS Vita, and PC.

Source: Lab Zero Games

AXETB shows off Cody V-Trigger 2 Combos, Setups, and Glitches for Street Fighter V: Arcade Edition

Yesterday we learned about the practical swing timing of Cody’s V-Trigger 2 special moves. But if you’re pulling out the pipe, you won’t jut be reflecting projectiles and landing command grabs all day — you’ve gotta make your combos hurt.

That’s where AXETB‘s latest video comes in: slick editing, useful information, and absurd flashiness come together to demonstrate Cody’s damage and stun potential. There’s a lot of useful tidbits in here too, such as Cody’s ability to reflect projectile V-Triggers and an amusing glitch vs. Dhalsim’s fireball.

Source: AXETB

Mikado Arcade’s Street Fighter Carnival 11 continues with Samurai Shodown VI, Street Fighter II: The World Warrior

Street Fighter Carnival 11 is Mikado Arcade’s currently-ongoing, month-long, multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. This series is well under way, so start from the beginning if you want to catch up!

Today we start with SNK’s Samurai Shodown VI:

The ‘Spirits’ system makes up the core of this game’s design — each player can choose one of six ‘Spirits’, which gives access to different offensive/defensive capabilities during play. Each of the ‘Spirits’ are based around a different entry in the SamSho series- so if you have a preference for any previous SamSho game, there’s a sub-system waiting for you!

Up next is a little game called Street Fighter II: The World Warrior. Maybe you’ve heard of it, readers of shoryuken.com?

You can follow the action of SFC11 by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado Arcade

Hit a home run every time with this Cody V-Trigger 2 guide for Street Fighter V: Arcade Edition

In Street Fighter V: Arcade Edition, Cody’s V-Trigger 2 — the questionably named “Dirty Coach” — gives him additional range and the ability to reflect projectiles. That’s all well and good, but GLHFtv would like to bring special focus to two new special moves he gains from this new weapon:

The new command grab and projectile given to Cody via VT2 are powerful, but only if you’ve got your eye on the ball — er, rock. Timing your swing after both of these moves gives you access to absurdly powerful stun and damage options, so check out the video above to learn the proper timing for your swings!

Source: GLHFtv

Give your opponents nightmares with BadIntent’s Darkrai Guide for Pokkén Tournament DX

If zoning in fighting games doesn’t interest you unless it’s as complicated as possible, then Pokkén Tournament DX‘s Darkrai might be a character you want to look into.

On the surface, Darkrai struggles with other zoners — and anyone else if they can get in. But, if you learn the ins-and-outs of its move-list and focus on its core win condition — Nightmare mode — you’ll find the opposition will be cowering in fear in no time.

Safe pressure, powerful command grabs, insanely good reversal tools, and more await you in Darkrai’s nightmare. Check out BadIntent‘s guide above to end your opponent’s dreams fast!

 

Source: BadIntent

Pokkén Tournament DX to receive massive balance patch on July 11th

Surprise! Seemingly out of nowhere, the official Japanese Pokkén Tournament DX website has announced a new update for Pokkén Tournament DX. It’s set to arrive on Wednesday, July 11, and features balance changes for all 23 fighters (and several supports).

Here are the changes for the Battle Pokémon:

Blastoise

  • Aura Sphere (Upward): can now fire aura spheres upward after water gun
  • Burst Mode: now improves Blastoise’s move speed universally.
  • jX (Field): Can now input bjX to track opponents
  • Dark Pulse: no longer interacts with opposing projectiles

Decidueye

  • Soaring > Forward dash: reduced landing recovery
  • 8X: increased block stun
  • 6XX: reduced recovery, but also reduced hitstun
  • CA: Reduced active armor frames to match other grounded CAs.
  • 5X: increased combo scaling

Empoleon

  • nY: Can now ice skate right out of nY by holding down the button.
  • 5YX: New move. Hold the button down to go into ice skating.
  • Movement: Empoleon move speed has increased universally.
  • jX (Field): Increased active frames of the hitbox while descending. Can change the direction of the move with 7/8/9
  • 5X: increased the hitbox of the second hit
  • 2X: When inputting 1X, you won’t spin as far.
  • 4X: More blockstun.
  • Skating -> Jump (Duel): Input forward to go even further when jumping.
  • 2X: Increased hitstun. Combo scaling increased.
  • Skating -> Jump: fixed a problem where your controls would get locked if you were hit with a certain timing out of this move.
  • Skating (duel) -> Y: can no longer use duel phase moves after phase changing with this move
  • Back Skating -> Y (duel): fixed an issue where phase changing with this move would cause the camera to get weird

Scizor

  • Bug Bite: Can now be activated from ]A[
  • Swords Dance – Shots: Can now forward dash right out of this move with R.
  • 2X: More block stun. Increases pushback from the wall if you wall splat with this move to better position Scizor for combos.
  • Homing 1: reduced recovery, reduced hitstun
  • Hover Turn: fixed a bug where inputting hover turn would cause you to use u-turn in certain situations

Croagunk

  • 8[Y]: new move
  • j8X: On whiff, the move’s random effect has been altered.
  • BA: – increased reach. Improved tracking. Increased iFrames.
  • bY – Avoids some high projectiles. Just frame increases synergy.
  • Gunk Shot (Self Destruct): can now guard break opponents

Darkrai

  • 6Y: On hit, causes a down state. On just frame, grants more synergy.
  • 4Y: Just frames give synergy now. Also causes a down state.
  • 2Y: Reduced recovery. However also does reduced blockstun.
  • Shadow Claw (slice derivation, held): more phase shift points
  • Air Teleport (Nightmare mode): increased recovery if you air teleport

Shadow Mewtwo

  • Psywave Projectile (Max Charge) – now eats other projectiles more easily (higher priority)
  • Miracle Eye – reduced HP cost
  • Teleport: reduced recovery time
  • 6Y: When the second hit hits an opponent above ground, increased stun
  • 5X: increased the window to cancel into 5XX
  • Psywave Vortex: reduced HP cost, but also reduces synergy gain to match reduced HP cost
  • 6Y (Burst): when burst ends, the pillar disappears too

Mewtwo

  • 6YX: new just frame added. Just frame adds more damage and synergy gain on success.
  • Psystrike: Just frames add synergy.
  • 2X: Just frames add synergy.
  • BA: removes any supports you have out on activation (IE gets rid of rotom if you try to Rotom + BA)

Braixen

  • j8Y – new move
  • Flame Charge – when crossing opponents up with this move, you will move a shorter distance
  • Flame Charge EX – fixed a problem where after performing this move, you would auto correct into the wrong direction

Garchomp

  • Dig – On crit, OR in burst, now allows you to combo afterward. Made it easier to combo opponents who were hit out of the air. Now avoids projectiles while doing the uppercut portion as well. Nose Dive – now is cancellable into pokemon moves
  • 4X – Can now avoid certain low projectiles.
  • [Sand tomb] – fixed a problem where the animation wouldn’t play on hit

Sceptile

  • 6Y: Can cancel into vine hang after the move.
  • Detect (Success): increased chip
  • CA – On critical hit, the opponent is now downed. (not sure if hard knockdown or if crumple) On hitting an aerial opponent, hitstun increased.
  • 5[Y] on hit, causes a down (not sure if hard knockdown or crumple)
  • 6Y: on start up, this move can avoid lows. The last change is “fixed a bug where jump forward after using vine hang would cause your inputs to get stuffed afterward”

Chandelure

  • Will-o-Wisp: deals more damage to shield (duel phase only)
  • 4y: more base damage
  • WoW: reduced knockback against blocking opponents
  • jY (Field): reduced the range Chandelure can move while performing jump laser

Pikachu Libre

  • sY – when enhanced, hold the button to do a magnetic hop (I forget what the actual name of her special jump thing is, her wall jump IIRC)
  • sY – higher base damage
  • jX – has reduced range when crossing over opponents

Gengar

  • 6YX – Press R to permeate
  • sY – can cancel into pokemon moves
  • Sludge Bomb – attack debuff lasts for less time if an opponent walks over the trap
  • BA – on activation, removes any supports you have out
  • Mid Air Jump – fixed a bug where you couldn’t properly use astonish after jumping back and permeating

Blaziken

  • Air Dash – changed the trajectory of his air dash.
  • EX Heat Wave – Reduced combo scaling
  • jY – Can now cancel into Pokemon moves. Increased hitstun, reduced knockback.

Weavile

  • 6Y – new move
  • Burst – lasts longer
  • Icicle Crash (Slam) – increased chip damage
  • 8X – Weavile can now combo if this move hits opponents out of the air

Charizard

  • Charizard Flare Blitz (Straight): increased block stun. Increased knockback on blocking opponents
  • 5X increased block stun
  • j6Y you can now swat some projectiles to erase them with Charizard’s tail
  • Inferno: Now has longer range. On hit, applies speed down. Increased combo scaling (buff and nerf)

Suicune

  • Up CA – lowered the height at which this move launches upward to better hit small and crouching opponents
  • 2Y – increased block stun on the first hit, less recovery on 2Y.
  • 5YYY – no longer puts you in an aerial state
  • can cancel hydro pump and blizzard with R

Gardevoir

  • Gardevoir jCA (duel phase) the range at which this move moves increased
  • Energy Ball (Duel) goes further and has some improvement to track opponents movements
  • Energy Ball: Diffused (Field) has a bigger hitbox
  • 8X increased the forward movement from performing it
  • When Gardevoir does calm mind in BA, she gets 2 stacks
  • Now has more blockstun with BA

Machamp

  • Cross Chop in duel phase has more active frames, and the distance you get pushed back from cross chopping a wall is reduced
  • jump homing now moves Machamp faster as he tracks opponents
  • Machamp can change the trajectory of his air grab by inputting back
  • ]X[ is now a thing

Pikachu

  • Pikachu Volt Tackle’s hitbox is bigger in burst
  • nY can cancel into Pokemon moves from the 1st and 2nd inputs
  • Can cancel Electro Ball
  • Can cancel 8X with 6R
  • Does more damage with BA

Aegislash

  • jY (Field): can now input directions to change the trajectory 6Y (first part) – increased range. Increased amount of time you can delay 6YY.
  • High Stance – gives more synergy at more intervals than before
  • Shield Form Pokemon Moves – reduced durations of buffs received from form changing
  • Iron Head – now has difficulty hitting crouching and small opponents (possibly changed to a high?)
  • King’s Shield – Less invincibility time on a successful counter.
  • 4Y: no longer puts you into an aerial state
  • 4X (Enhanced): reduced the amount of time your buffs last upon use

But wait! There’s more: closing us out are some important Support changes:

  • Diglett: Does more damage.
  • Pachirisu: Removed invincibility on start up, replaced with projectile invincibility on start up.
  • Magikarp: charges slower
  • Yvetal: fixed a problem where your opponent’s synergy didn’t go down on hit if you activated burst at the same time.
  • Litten: charges faster
  • Popplio: increased duration of the double jump buff
  • Mega Rayquaza: does even more damage, costs less synergy to use
  • Celebi: charges faster

That’s it! Get your Switches ready to download the update on the 11th.

Source: Pokkén Arena (translation);  Pokkén

See the skill of a Ikari Warrior in Persona Entertainment’s Leona Combos for The King of Fighters XIV

One of the most popular characters in The King of Fighters series, Leona Heidern is a execution-heavy, rewarding character with few major weaknesses in her versatile move-set — provided, of course, you have the trained skill of an Ikari Warrior.

Persona Entertainment clearly does, and he’s here today to show what The King of Fighters XIV‘s Leona can do with proper charging and C+D wall crumples. These are a critical part of your post activation combo filler so that you can set up those sweet, sweet juggle loops.

Source: Persona Entertainment