Returning fighter Maxi strikes again, joining the SoulCalibur VI character roster

The Dandy of the Seas is back!

Bandai Namco Entertainment has announced that Maxi, the nunchaku-wielding warrior, is the next addition to the SoulCalibur VI roster. The stylish freelance pirate uses the Shissen Karihadi fighting style, utilizing his weapon, strong kicks, and fierce punches.

Slowly but surely, SoulCalibur VI is completing the bulk of its classic roster. While its definitely great that so many returning characters are being added to the game, hopefully, more original characters like Grøh are announced for the title along with post-SoulCalibur II characters, to add more variety. Perhaps more information along these lines will be announced at E3?

SoulCalibur VI releases later this year for PlayStation 4, Xbox One, and PC.

Source: Bandai Namco Entertainment

BornFree takes a look at Paradise Arcade Shop’s revolutionary Project Magenta arcade lever

For the most part, the way arcade levers work hasn’t really changed since the last century. While efforts have been made with optical and magnetic sensors, most still rely on physical microswitches, and for good reason: most alternatives don’t really add any sort of functionality that regular physical switches don’t already have. However, we now have a new challenger that aims to go beyond that — Paradise Arcade Shop’s Project Magenta.

We’ve already covered Project Magenta before. Long story short, Project Magenta leverages its sensors by allowing the player to customize a lot of things in software. The lever’s deadzones, actuation, and even how wide the actuation points for cardinals can all be customized without having to do any hardware mods (as would be the case with more traditional levers).

Now, for those curious about how this all goes down, Mark “BornFree” Sheridan got a chance to shoot some video of Project Magenta in action at Paradise Arcade Shop’s booth at Combo Breaker 2018. Here, Paradise Arcade Shop’s Dr. Bryan Armitage talks a bit more about his innovative lever. This includes a live view of one Magenta lever actually connected to a computer, showing off how it just how much it can be customized.

Source: BornFree

SoulCalibur expert Hayate goes over Kilik’s gameplay changes in SoulCalibur VI

We’ve seen a fair amount of SoulCalibur VI gameplay, but it’s difficult to study up on strategy or command lists. However, you can get a leg up on competition if you plan on playing the staff-wielder, Kilik: French SoulCalibur expert and YouTuber Hayate put together a tutorial that takes into account the fighter’s previous incarnations, and compares them to his newest iteration.

Hayate begins by bringing up some of the bigger Kilik changes, like modifications to his popular moves, Asura Dance (it loses the Guard Impact) and Festival of the Damned throw (only in Soul Charge now). His playstyle has slightly changed; now he has an easier time attacking with close range attacks thanks to a faster 2A poke and streamlining of some inputs. He has regained some mix-up options from a 236 stance, which also parries attacks. Both 236A and 214A, which parry attacks, lead into Lethal Hits (powerful counter hits).

Kilik has been blessed with a “true” 3B launcher, which is relatively quick and starts big combos. Hayate goes on to cover Kilik’s unique Soul Charge, which alters his playstyle pretty significantly, turning him into a rushdown beast at the cost of health. The YouTuber predicts that Kilik will feel like a strong character at first, but he may not necessarily be top tier. Nonetheless, he’s very fun to play.

Source: Hayate EIN

Street Fighter III: 3rd Strike tutorial roundup – Anti-air, okizeme, juggles, and piano inputs

Street Fighter 30th Anniversary Collection has just released, and I’ve been getting endless requests to do some tutorials for my area of expertise: Street Fighter III: 3rd Strike. Despite being almost twenty years old, 3rd Strike is probably more popular now than it has ever been in the past, largely due to the massive influx of new players since 2008, as well as its cult following and its endurance in Japanese arcades. In light of the new release, I’ve prepared a few guides to help new players get into the old engine.

First, I have a guide on anti-air. The presence of air parry in SFIII means that jump-ins, rather than being a punish scenario in which the grounded player can always win clean, are instead a mix-up scenario requiring careful consideration from both players. Jump-ins still lock the jumper in a telegraphed arc and remove their ability to block — so it’s still a disadvantageous position, but it’s a far more complex position than in any other main line Street Fighter title. This seems to be the area where players most frequently get stuck when attempting to enter this game, so I highly recommend this one.

Next, I made a guide on okizeme, or the wakeup mix-up. The presence of wakeup parry, the ability to use parry to shut down safe jumps, and the overwhelming presence of strong lows and overheads mean the wakeup mix-up is extremely strong in SFIII. However, unlike SFIV and SFV, here the person on the ground has a chance to do enormous damage with the right read. This means the attacker needs to apply heavy mix-ups and occasionally check his swing, so again it’s quite an elaborate and complex scenario as compared to other Street Fighter titles.

I also have a video on the juggle engine of the game. This mostly only matters if you play Oro or Urien, but elaborate knowledge of the game’s juggle system gives players a little edge on their combo opportunities, which can occasionally make or break a round. It’s also a great opportunity to show off! This video is more documentation of the engine itself than a tutorial, though it is helpful for certain characters.

Finally, I’ve put together a little guide on how to use piano inputs to easily hit one-frame links into supers, which is a common confirming route in SFIII. Piano motions are not commonly used in modern Street Fighter games, but they allow for consistently timed specials and supers in many older titles, and because it’s an execution trick it’s not visible in most arcade footage, so I don’t think it’s common knowledge anymore.

I’ve got many other Street Fighter III primers in the works, so subscribe to the ShoryukenTube YouTube channel if you don’t want to miss out!

3rd strike chun-li flyer crop

Teresa from Japan and Daru from Korea clash at the Combo Breaker 2018 Guilty Gear Xrd REV 2 grand finals

It was an emotional finish for both viewers and participants of this year’s Guilty Gear Xrd REV 2 competition at Combo Breaker 2018. The Illinois tournament attracted a rich assortment of personalities, from local players, to casual competitors, to sponsored and international players. The Korean sensation, Daru I-no, was definitely one of the players expected to rise to the top. He met Teresa — a player he often meets at Japan’s Mikado arcade — in a tenacious grand finals set.

Teresa, who mains Jam, was playing incredibly well that day. He beat Daru in the Winners Semifinals, popping off, and sending him to the losers’ side. He doesn’t normally beat the I-no master. Teresa continued this hot streak in the grand finals, playing at his very best. This set turned out to be a grueling and emotional battle, as Daru reset the bracket. Teresa dropped a key combo, which didn’t help his confidence. Later on, post the reset, Teresa felt the momentum break as his stick malfunctioned.

It’s a must-see set. Look forward to our interviews with both players this week, and don’t forget to check out the Combo Breaker 2018 results page to see how other tournaments ended.

Source: Team Sp00ky

The battle of fusions is ready to begin: Vegito (SSGSS) and Zamasu (Fused) clash in new DLC trailer for Dragon Ball FighterZ

Are the next pair of DLC fighters the most powerful yet?

They’re almost here… the next two DLC characters for Dragon Ball FighterZ, Zamasu (Fused) and Vegito (SSGSS), are joining the fight tomorrow, May 31st! Bandai Namco is laying out the red carpet to welcome these god-level combatants to the arena with a new pre-launch trailer. Let the hype levels rise!

Source: Bandai Namco Entertainment America

WWE Superstars Xavier Woods and the Miz fight it out for the latter’s belts in the Street Fighter 30th Anniversary Collection

Austin Creed, better known as WWE Superstar Xavier Woods, is no stranger to fighting games. The New Day member has attended and competed at a number of fighting game events, and also has an on-again-off-again rivalry with NJPW’s Kenny Omega.

Now, with the release of the Street Fighter 30th Anniversary Collection, Creed has put up a new video on his Up Up Down Down channel with him playing the game against fellow WWE Superstar Mike “the Miz” Mizanin.

Now, there’s a bit of history behind this match. Two years ago, the Creed and the Miz faced off in Street Fighter II — which resulted in the latter losing, and giving up his WWE Intercontinental Championship belt to the former. Now, in this new match, the Miz aims to earn that belt back. However, should he lose, he will once again be forced to give up his belt — this time the WWE United States Championship belt that he currently holds.

Will the A-lister finally triumph, or will the cereal-shilling trombone player once again run away with another belt? Check out the video below to find out.

The Street Fighter 30th Anniversary Collection is available now for PlayStation 4, Switch, Xbox One, and PC.

Source: Up Up Down Down

Capcom’s Top 5 Street Fighter V: Arcade Edition moments of Combo Breaker 2018

Combo Breaker 2018 was a monumental event for nearly every game on the floor, Street Fighter V: Arcade Edition included. Though the Cody reveal may have been the perfect bookend for it, the journey through the bracket was every bit as exciting: optimal instant overhead punishes, insane comebacks, and NL’s major momentum are just a few of this tournament’s shining moments.

If you missed any of the event or just want to relieve the highlights, Capcom Fighters has listed their favorite 5 moments from Combo Breaker in the video below.

Source: Capcom Fighters

SNK’s next The King of Fighters game is a mobile RPG

SNK has just announced a new The King of Fighters game, and it’s likely not what fans are expecting. The King of Fighters All-Star is a mobile role-playing game for Android and iOS. Developed in conjunction with Netmarble, The King of Fighters All-Star is described as a “a mobile action RPG with easy-to-use controls that enable the flashy skill actions and exciting combo actions of The King of Fighters series.”

Additionally, they state that fighters from The King of Fighters ’94 all the way to The King of Fighters XIII will make an appearance in the game, and will be presented “without change in their original form and with the highest level of graphics quality.” This seems to indicate that sprites from these previous games will be used in this new mobile spin-off.

Now, this isn’t SNK’s first foray into making an RPG spin-off of one of their fighting franchises. They’ve been doing this as far back as 1997’s Shinsetsu Samurai Spirits: Bushidō Retsuden, which was a spin-off RPG based on their Samurai Shodown series.

As for this new game, we’ll learn more on June 15, when Netmarble has promised to reveal more details about it. In the meantime, check out this teaser trailer.

Source: Netmarble via Gematsu

Get down-right-fierce with the launch trailer for the Street Fighter 30th Anniversary Collection

As you all most likely already know, the Street Fighter 30th Anniversary Collection is now available for purchase. To help ring in this new collection, Capcom has just released a new launch trailer for it.

The trailer below goes over the 12 Street Fighter games included in the collection. From the fist-melting original Street Fighter to the various legendary iterations of Street Fighter II, the experimental days of the Street Fighter Alpha series, and of course the memorable moments of Street Fighter III. This includes all the extras included in the package, including the in-game art galleries, character biographies, and more.

Check out the trailer below.

The Street Fighter 30th Anniversary Collection is available now for PlayStation 4, Switch, Xbox One, and PC.

Source: Capcom